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Discover the changes that will be implemented with the next updated, deployed on December 18th.



Today we unveil the list of new features and content that will be implemented on December 18th.
 
The second part, listing further changes and bug fixing will be published in the next days.
 
Have a nice read!

New server

We start with big news… On Thursday, December 20th, a new server will open: Dathura.

This server will be open to all communities (except North America) but its official language will be French.

Those adventurous enough to try to settle on this new land will be able to play on both Remington and Dathura with the same account. Note that you will be able to play on both servers in the same time at first, but in the future this will no longer be possible (connecting to one will disconnect you from the other). No character or guild migration is planned. The goal is to offer you an opportunity to start over.

So if you feel like meeting the French, German and Spanish communities, and show them what the International players are made of, just join this new territory!

And to celebrate the opening, the first weekend will be double XP!

Kwismas

It’s Kwismas!

Of course it goes without saying that we’ll celebrate it with you!

We will publish information about the World of Kwismas tomorrow.

Join the event from December 18th to January 11th!

Hoodlums revamp

The Hoodlums change hood!

Additionally to their new dungeon, their aspect and gameplay have also been revamped.

Now, the 14 classes will be represented within the Hoodlums but they will each have only one build. Their spells have been modified and updated to better match the ones currently in game.

Finally, they have been rebalanced for level 60 characters. You will now find them in the various areas of the world matching this level!

4 New Dungeons

All nations: Dungeon – The Zeppelantern (level 60)
Accessible from the last area of all nations, this dungeon will offer you a long fight against the Hoodlums. Little specificity: you will have to choose from all the rooms available. Many ways will be available to you, with hidden achievements… And as some say about Hoodlums: They are Legion, they do not forgive, do not forget them, expect them.

Brakmar and Sufokia: Dungeon – Molluskies (level 60)
In Gnashville for Brakmar, and the Steamulating Shore for Sufokia, just pay a visit to the Kraloves and Darth Mussels! They’ll know how to make you feel welcome and comfortable with their tentacles and singing to your ears “In the naaaaame of Kraloooooove”. You’ll also receive a Wisdom bonus when facing them!

Sufokia: Dungeon – Sharks (level 55)
Hungry? The Shark Dungeon in Sufokia Cradle is just what you needed! If you get too close you might see some real Jaws… Even though the equipment available there should easily convince you to have a look, note that killing Sharks takes its toll… Up to you to find out what exactly…

Amakna: Dungeon - Cracklers (level 55)
Who said rocks don’t have feelings? Just a short trip to the Crackler Dungeon in Amakna's Holey Forest should make you think otherwise. Looks like Cracklers just go there to release their stress, on you. Will you dare face the Crackler boss and all the rocks he left behind?

Musical Emotes

With a bit of luck, you may loot one of the 12 musical emotes on the monsters of your nation.

There are 3 per nation, 12 in total. Always wanted to play Brakmar Bass, Sufokia Ocarina, Bonta Horn, or Amakna Trumpet?

It will soon be possible with these new emotes allowing you to build your own orchestra!

New Gazette

A fresh new Gazette will celebrate the arrival of this new content, and particularly Kwismas!

WAKFU Update: 18.12
 

Bug Fixing and Improvements

Double XP Weekend on all servers

To celebrate the opening of Dathura, all WAKFU servers will receive a double fight XP bonus. It will be activated on Thursday, December 20th in the morning, upon opening of the new server, and will finish on Monday, December 24th, 9am GMT.
 

Classes 


Ecaflip & Feca
  • Die Alright & Feca Glyph: If an enemy placed on the middle cell of a Feca Glyph is hit by a CH of Die Alright, he will no longer receive the damage twice.

Eniripsa
  • Massacuring Mark: In order to limit random effect when several Eniripsas in a same team benefited from this passive, only the Eniripsa who marked the dying monster will be able to trigger the effects of Massacuring Mark.
  • Refund Mark: To make sure its effects will not be applied several times in a row, it will no longer be applied if the Eniripsa kills the target in a single hit with this spell.
  • Transcendence: A Transcendent Eniripsa will no longer have unlimited AP and MP for one turn.

Pandawa
  • Merriment: The state Worn-Out will now apply at the beginning of next fighter’s turn after the state Merry was removed.

Combat

  • “Breeze” cells: Throwing a character on a “Breeze” cell will correctly lower his resists.

Dungeons

  • [New] The Zeppelantern: Available in all nations, this dungeon for characters level 60 will offer you to face Hoodlums.
  • [New] Dungeon Molluskies: Located in Brakmar (Gnashville) and Sufokia (Steamulating Shore), this dungeon for characters level 60 will offer you to face Kraloves and their crustacean friends.
  • [New] Shark Dungeon: Located in Sufokia (Sufokia Cradle), this dungeon for characters level 55 will offer you to face a horde of Sharks.
  • [New] Crackler Dungeon: Located in Amakna (Holey Forest), this dungeon for characters level 55 will offer you to face Cracklers.
  • Larventura: Destruction of the cocoons will have the correct sound.
 

Monsters

  • Hoodlums: Complete revamp. Groups have been rebalanced. The 14 classes will now be represented, and their spells will match the ones currently in game. All equipment that could be acquired on Hoodlums have been replaced by new insignias and amulets dedicated to your class, and that will increase your spells level!
  • Ghouls: Their spell Ghash will no longer inflict penalty to the maximum MP, but to the current MP.
 

Ultimate Bosses

  • Gobbalrog: Two cells slightly higher in the field could prevent the Gobbalrog from moving correctly on the map. They have been lowered at the same level as the others.
 

Quests

  • Environmental quests: An icon will now appear above your character to indicate if he won, lost, or completed a step of his environmental quest.
 

World of Kwismas

  • World of Kwismas: From Tuesday, December 18th until January 11th, join the Kwismas celebration by visiting the Trool Fair. More information here.
 

Islands

  • Sadida Kingdom, Kelba, Forfut, Monk Island: Environmental quests have been added to these islands. About 4 new quests have been added per island!
  • Wild Estate: A Zaap has been added to the west of the area.
 

Items

  • Class Books: Will now be tradable.
  • Hoodlum Altars: The 8 class altars that could be looted on Hoodlums will be temporarily removed. They will be implemented again in the next update, alongside the missing altars.
  • Love Mask: The effect Peace and Love will no longer allow hitting a zombified target several times in a row.
  • Dark Vlad's Wooden Sword: Since it was easy to get, it was easy to get runes out of it. Therefore, it will no longer be breakable.

Emotes

  • General: The interface gathering all emotes has been made clearer and easier to use. The display icons have also been modified: they will now all have a beige background, except for “Sit” which will keep a different color.
  • Nations secret emotes: Emotes that could be acquired in hidden chests in each nation will now also be dropped by monsters of this nation.
  • [New] Musical Emotes: There will be 3 new musical emotes per nation (12 in total), they will be dropped by the monsters of this nation.
 

Krosmaster

  • Figurines at the Ready!: The quest will now complete correctly, even if the opponent gives up.
  • Loot 'Em All: Chasa will now correctly answer when you will offer him figurines.
  • Darkness Knight: Will now be correctly added to your collection as a Darkness Knight, and not a Drop Knight.
 

Gazette

  • New Gazette: A new Gazette will celebrate the Kwismas event and the arrival of the new dungeons!

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Comments (66) Comment on the forum...
Lazy Bow Meow
eloooo-whytto 20 December 2012 15:41

(Troyle @ 17 December 2012 16:01) *
Bug Fixing and Improvements Double XP Weekend on all servers
  • To celebrate the opening of Dathura, all WAKFU servers will receive a double fight XP bonus. It will be activated on Thursday, December 20th in the morning, upon opening of the new server, and will finish on Monday, December 24th, 9am GMT.

Ok , whyere is Double XP Weekend on ALL SERVERS ?
Do people morons that only bought up a subscription?
Community Manager
[Troyle] 20 December 2012 15:55

(eloooo-whytto @ 20 December 2012 15:41) *
Ok , whyere is Double XP Weekend on ALL SERVERS ?
Do people morons that only bought up a subscription?


Should be started on Remington.
Teethless Sharkie
LadyRinsun 20 December 2012 23:11
Alright I'll start off with that I'm really enthusiastic and happy about the current update, overall. I really like it and, Ankama, great job!

But... Wow. I'm amazed at what you changed concerning fire Eniripsas.

To make sure its effects will not be applied several times in a row,

Wasn't that the point? As far as I know, that was about the only use Refund Mark had. And now it's gone. I really don't know what to use it for now, any longer. This effect didn't even apply often in high-level fights, just against low level mobs. So right now, while almost every class can easily and quickly kill low level mobs when they're lv 105 themselves, I get to walk up to every single Tofu to kill them with Sadist Mark. As this is the only decent spell left for a Fire Eniripsa. And it was one of the two decent spells. And therefore the only useful combination. And Sadist Mark has practically no range. Yeah, there's Rebirth Mark, but yeah, the WP severely constrains it. Hammle Mark has a terrible range, nothing more to say. Traid Mark... I hope I don't even need to explain that.

So this leaves me with Sadist Mark. A 1 range spell, hardly any passives to protect me (yaknow, getting close to opponents, as an Eniripsa), that does 45 base damage.

I feel crippled. To say the very, very least.

There is no need at all to nerf a Fire Eniripsa. As far as I know, I'm the only one in Amakna in Remington. Perhaps I'm even the only one in Remington! And I think the main reason for that is that they aren't very good or useful in combat. Yeah, some Eniripsas got some fire spells, but they're not a full fire Eniripsa.

As a friend of mine illustrated pretty well, concerning the PvP part: "Few people used Fire already because you can't really PvP with it. And now they nerf it... Seriously what?"

I'm sorry about this message... I don't like to be angry towards anyone. It's just so frustrating because now, one of the few things a Fire Eniripsa had has been taken away.

Please, please look into this Amakna. I'd love to see my spell back.

Greetings,

Rayne

PS: Refund Mark has also been bugged. It doesn't refund the ap now at all, no matter the circumstances. So yeah, it's 100% useless now ._.
Squited Arachnee
AngelicPorcelain 21 December 2012 04:12
I have to agree with Rayne, i truly don't see the point in changing fire eni's.. they are/were hardly over powered. From what I've seen they were nicely balanced without its damage & heals overtaking the Healer aspect of the class.

Perhaps for future reasons sure id get it yet why not change it nearer to that future then?

~ Kanade
Teethless Sharkie
LadyRinsun 21 December 2012 10:30

they were nicely balanced without its damage & heals overtaking the Healer aspect of the class.

Exactly! o.o That's the part I really liked about it, it was all figured out so well and all. Keeping the Water Eniripsa's role in fights in mind. Thanks for your reply Kana c:

-Xx Rayne