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Significant changes are coming to WAKFU’s professions! In order improve the overall progression experience and economy, many facets of crafting will be amended and improved -- see within for our complete plan!


Aiming to improve the overall value of craftable equipment while also addressing rarity and their attributes, we will be revamping the entire crafting system with the intention of allowing crafting to be an interesting and rewarding venture to all who answer the merchant’s call.

Accordingly, the following professions will be directly affected by these changes:

  • Armorer
  • Jeweler
  • Leather Dealer
  • Tailor
  • Close Combat Weapons Master
  • Area of Effect Weapons Master
  • Long Distance Weapons Master

RECIPE MODIFICATION

Due to the changes, crafting will be based around craftable components: components constructed by a linked harvesting profession. For example, all Jeweler craftable components will be collected by Miners while reversely these components cannot be used for any other profession. These components will be used in almost all recipes.

These components will be present every 20 levels and will apply for new recipes. In order to achieve this, we will be adding components to each crafting profession while also removing a number of item types that do not correspond to any harvesting profession (details later in the article).

Furthermore, while crafts will be asking for these new components, the recipes themselves will also require additional resources or material drops. While this will contribute to more effort by the user, it will be rewarded with significantly higher EXP. Similarly, many of the equipment pieces will see a substantial rise in attributes they give the player.

EXPERIENCE IMPROVEMENT

Per community feedback, the EXP system has been entirely redesigned in order to consider the difficulty a particular recipe presents; simply put, the more complex an item is to craft, your EXP return will be amplified.

As an example:
  • A Jeweler recipe asking for 1 component, requiring 10 pieces of ore = 100 XP
  • A Jeweler recipe asking for 10 components, 20 material drops, and 40 pieces of ore = 1000 XP

Accordingly, a recipe requiring a large number of components may give up upwards of 5,000 or 6,000 EXP in one go!

Instead of making the same item over and over and over again, you’ll now only need to craft about 30 components with which you will be able to create 2 or 3 pieces of equipment – this will give you an equivalent amount of XP to approximately 50 items before! The purpose: greater personal returns and less saturation of the economy (the continued output of items where there’s little to no demand for them).

NEW RECIPES FOR WEAPON MASTERS

Weapon Masters professions, such as Close Combat, Long Distance and Area of Effect, lacked high-level crafts. As a result, we’ve filled the gap and will be introducing new weapon recipes including Legendary Weapons for each weapon type.

A total of 30 new weapon recipes have been created and spread across the 3 professions.

LEGENDARY RECIPES

To provide greater benefits to crafting, professions involved in this revamp will now be possible to create special level 100 “Legendary” equipment pieces.

The use of these recipes will be unique. Upon reaching level 100 in a crafting profession, you will unlock an achievement that will earn you a unique recipe component (example: Master Armorer's Seal). This seal will be untradeable and only one may be crafted per mastered profession. If in the event you’ve already attained level 100 by the implementation of this system, the associated quest will be automatically triggered upon login. When you accept it, all you'll have to do is go and talk to a specific Clan Member to pick up the seal of your choice.

Several legendary recipes will be available for each profession and all will require this seal as a component. Therefore, you must make a choice as to which item you will dedicate yourself. As such, an armorer will have the choice of forging a level 100 legendary chestpiece, epaulette or shield each with their own unique bonus. A hard choice to make!

Alas, no class will be forgotten! Bonuses given by these objects will be varied and will appeal to certain classes. The legendary epaulettes might say interest support classes while the breastplate would cater towards summoners and the shield tanks.

In conclusion,  there will be a special armor or weapon desired by everyone! Of course, the one caveat would be no great power comes without effort…

REMOVAL of certain MATERIALS

We will now conclude with a special service announcement.

Due to this overhaul, the majority of recipes involved with these professions have been altered in some way, shape, or form. As we have touched upon earlier, not only have the list of available items changed but the requirements to craft these items, causing a new (and hopefully better) balance of their value.

For example, we shall dissect the progress of the “Crucify Epaulettes,” a level 35 Armorer recipe:

  • Today: 1 padding, 4 Moskito Wings, 1 Tsutsu Horn, 2 Moskito Paws = 100 XP. Common equipment = +12 HP, +10 Dodge, +7% Air Damage,+6% Air Resists.
  • Soon: 10 Rickety Supports (1 Rickety Support = 3 Hazel Planks), 20 Moskito Wings, 7 Tsutsu Horns , 13 Moskito Paws = 1000 XP. Rare equipment = +23 HP, 10 Ini, +10 Dodge, +2 CH, +7% Air Damage, +7% Fire Damage.
Just to say it one more time (since it's so important): the majority of craftable equipment has been rebalanced to make these professions more lucrative. The only exceptions to this otherwise-global modification are craftable equipment items that can also be dropped and high-level items that have already been balanced to fit in with this new system.

Furthermore, and more importantly, here is a list of components that could not be reworked into the system and therefore will no longer exist after the next content update. We advise you to use them in your recipes now, because once this update is implemented, they will no longer have any use.

Armorer

  • Padding
  • Skein of Wool
  • Twiglet
  • Wadding

Jeweler

  • Raternal Link

Leather Dealer

  • Supple Sole
  • Solid Loop
  • Metal Support
  • Lace

Tailor

  • Bestial Thread

Close Combat Weapons Master

  • Horned Guard
  • Sticky Strap

Area of Effect Weapons Master

  • Pricky Point
  • Exchange Weight
  • Tacky Strap

Long Distance Weapons Master

  • Elastic Cord
  • Bombard

CONCLUSION

We hope you like our retake on crafting, and we look forward to your comments below!

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Comments (46) Comment on the forum...
Narcissistic Larva
seijai7872 11 October 2012 16:01
I approve of this message.
Happy Miliboowolf
Rakury 11 October 2012 16:11
Sounds good, EXCEPT, I'd still like it if professions were something based on your account, not character. It's a pain having to switch characters to craft something for an alt. Also, it stresses me out deciding which character to level professions on. I used to level professions on my panda, but now I never play my panda, just my rogue. What if I decide I like masqueraiders more than rogues, and end up maining them instead? Suddenly I'd rather level professions on my masqueraider and the ones on my rogue go to waste.

Edit: same with haven bags, it would actually give them meaning/make it worthwhile to fix up
Scary Polter
ihearttofus 11 October 2012 16:17
I can't wait to make money from my craft again! I am also super excited for those legendary crafts  
Fansite Operator
C4ssidy 11 October 2012 16:18
That's for telling us which components wont make it into the next patch! I'd better start doing something with my supple sole hoard.
Eradicator
Ekmidenisi 11 October 2012 16:22
Cool.

Sounds good to me.
Winged Eradicator
Xander-is-Kander 11 October 2012 16:25

Per community feedback, the EXP system has been entirely redesigned in order to consider the difficulty a particular recipe presents; simply put, the more complex an item is to craft, your EXP return will be amplified.

As an example:
  • A Jeweler recipe asking for 1 component, requiring 10 pieces of ore = 100 XP
  • A Jeweler recipe asking for 10 components, 20 material drops, and 40 pieces of ore = 1000 XP

Accordingly, a recipe requiring a large number of components may give up upwards of 5,000 or 6,000 EXP in one go!

Looks awesome!

Will other professions like chef, baker and handyman be effected by this new exp system for crafting as well?
Larva Rangers
Onesti 11 October 2012 16:30
Nothing for Handyman? Just this new Throne with nearly impossible item requests and lvl 100 requirements. (Of which one known 95+ and one other 90+ crafters.) And is this to say all the 'useless' woods and ores will now have a recipe? So my 1200 Cherry Wood and 1400 Royal Bauxite will be useful.
Eccentric Moogrr
wildlittlewolf 11 October 2012 16:30
Let's hope the added bonus of this is that people can get to level 100 for WB crafts much quicker. Now if only we could figure out how to beat BC and Magmog to actually get the components to make their gear...
Ugly Gobball
UnknownCode 11 October 2012 16:31
Sounds like fun. Can't wait till it comes out. Though, i think it would be cool if they had the name of the user how made the weapon. Like, "Item crafted by Yoshii" or something like that in the description.