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Save the Gemlin

You’ve only just arrived in Incarnam, and someone needs your help already! Right click on the Bow Meow to start a fight and save the Gemlin!

The crazy lumberjane

There’s no time to pause for breath, as a deranged lumberjane is looking to chop you down to size! You need to put her in her place, so unleash your spells on this rabid ranger!

Your first Kama

The venerable Pappy Pal will teach you how to use the Kama minting machine. Right click on the old man and listen to his instructions, and untold riches will be yours!

The Kanojedo

Take a trip around the Kanojedo if you fancy your chances as a master of combat! Training with the Master Pandawas is a must if you want to survive in the world of WAKFU!

Wolfram

If you want to learn more about the secrets of WAKFU’s fragile ecosystem, you’ll have to ask Wolfram and his two sons. They’ll show you how to look after the Crozolily Meadow's Gobball population!

Time to visit Astrub!

When you’re ready to leave, go and see Sokay, the portly Ecaflip. Tell him you want to leave Incarnam, and that you’re ready to visit Astrub, where you’ll be able to choose your Nation. Adventure awaits!