Everything starts with learning a profession. To do so, you’ll need to find a Clan Member who’s able to teach you it and pass a test to earn the right to practice it. Oh, and Iop disciples need not despair – these tests are within everyone’s grasp...
You will find a Clan Member in each territory. They tend to be quite eccentric, but they don’t bite! Some of them can share their knowledge of a particular profession with you, and, upon successful completion of a test, grant you the right to practice that profession.
You will be able to learn and practice all 16 game professions with the same character, as long as they can pass all the Clan Members’ little tests...
Harvesting professions penable you to collect resources and ingredients from the World of Twelve’s flora and fauna.
Crafting professions meanwhile, enable you to turn these ingredients into all sorts of items: equipment, decorations and even potions.
Farmers harvest cereals, vegetables, tree fruits and crop seeds that they can replant. At the mill, they can grind their cereals into flour.
Herbalists are wild plant specialists. They can take leaves and stems, as well as seeds which can be replanted. They can distill herbs into extracts at the distillery.
Lumberjacks collect wood from trees, or cuttings which can be replanted. When they’re not taking care of the forests, you can find them at sawmills, making planks for Handymen or Weapons Masters.
Trappers are in charge of the World’s fauna. They can take fur, meat and skins from monsters and can even gather their seeds to repopulate territories.
Underground or out in the open, Miners collect metals and precious stones from all the deposits they can find.
Armed with their fishing rods, Fishermen can most often be found on the banks of the sea, lakes and rivers trying to catch fish… or, sometimes, underwater treasures! They can also make hooks that they can use to catch different types of fish.
Crafting professions allow you to turn ingredients into items that are useful to all adventurers:
Bakers prepare various types of bread and pastries. These are indispensable for adventurers because they are the only items that can give them an immediate HP boost.
Chefs can make all sorts of dishes from meat, fish, fruit and vegetables, not forgetting fine herbs! Not only do these dishes give your taste buds a treat, they’re also highly sought after as they grant special bonuses that no other items offer.
Weapons Masters are the crafters of all weapons possible and imaginable, whether they’re made from wood from the Lumberjacks or metals from the Miners. There are three types of Weapons Master: Close Combat Weapons Masters, who specialize in swords, daggers and shovels; Long Distance Weapons Masters, who make bows, cards, wands and hands; and Area of Effect Weapons Masters, who make staffs, axes and hammers.
Armorers fashion armor, that is: breastplates, epaulettes and shields. If you’re planning on going into battle, you’re going to need their help. One piece of advice: remember to check the quality BEFORE getting hit...
Jewelers make rings and amulets. These items can give adventurers very useful bonuses and, what’s more, they tend to be very pretty.
Armed with a needle and thread, Tailors take care of cloaks and helmets. This work demands a good eye for detail and great fashion sense!
Leather Dealers make bags, belts and boots from materials the Trappers harvest from monsters.
Handymen are responsible for making the furniture that goes inside Haven Bags – both display windows and decorations. You might not think those things are important, but just wait and see how much better you’ll feel with a beautifully decorated home!
Practice, practice, and more practice: that’s the way to become a master of your trade. Every time you harvest a resource, plant a seed or create an item, you will earn experience in the corresponding profession. If you want to have access to a wide range of recipes, you’ll have to be experienced in the crafting professions. If you want to be able to gather various resources, you’ll have to master the harvesting professions!
If an artisan wants to be sure to complete a recipe successfully, their level must be higher than or equal to that of the recipe. If their level is lower, there’s a chance the recipe will fail – and this chance will be higher the more levels’ difference there are between the two.
the other hand, once past a certain threshold, a very low level recipe will no longer earn the character XP. At that point, you’re just going through the motions...
All characters have to learn the Kama Minter profession when they first pass through Incarnam, the area where you start the game.
It’s not a particularly difficult skill to master: you go to your nearest Kama Minting Machine, place the required ingredients in it and bam! The money goes straight into your account! There are several recipes available: some require rare ores and some don’t, and the amount of money they earn you varies accordingly.
You’ll have to keep an eye on inflation and market rates before you decide whether you want to sell your ore, or turn them into shiny new coins.
Rumor has it that some of the more inventive artisans jealously guard their recipes and refuse to share them with their colleagues. If you’re feeling brave, you could try to uncover these famous secret recipes, but be warned, if you get it wrong, you’ll lose all your ingredients...Back to top