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Sram's Shadow

Assassins

So what are those Srams hiding behind their mysterious masks? No one really knows what they have been up to since Ogrest's Chaos. One thing's for sure though, they're even sneakier than before!

Srams are assassins and become particularly dangerous when attacking from the rear. They can use their traps to manipulate the playing field.









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Elemental spells

sram Specialties

Sram Reflex

Sram Reflex

lvl. 0
If the Sram is hit in close combat, he has a chance of automatically being pushed back 1 cell or gaining 1 MP so he can keep on top of the situation.
Effects
  • When a close-combat spell is cast:
  • - 100% chance to retreat and gain 1 MP
Sram Reflex

Sram Reflex

lvl. 1
If the Sram is hit in close combat, he has a chance of automatically being pushed back 1 cell or gaining 1 MP so he can keep on top of the situation.
Effects
  • When a close-combat spell is cast:
  • - 1% chance to retreat and gain 1 MP
Sram Reflex

Sram Reflex

lvl. 2
If the Sram is hit in close combat, he has a chance of automatically being pushed back 1 cell or gaining 1 MP so he can keep on top of the situation.
Effects
  • When a close-combat spell is cast:
  • - 2% chance to retreat and gain 1 MP
Sram Reflex

Sram Reflex

lvl. 3
If the Sram is hit in close combat, he has a chance of automatically being pushed back 1 cell or gaining 1 MP so he can keep on top of the situation.
Effects
  • When a close-combat spell is cast:
  • - 3% chance to retreat and gain 1 MP
Sram Reflex

Sram Reflex

lvl. 4
If the Sram is hit in close combat, he has a chance of automatically being pushed back 1 cell or gaining 1 MP so he can keep on top of the situation.
Effects
  • When a close-combat spell is cast:
  • - 4% chance to retreat and gain 1 MP
Sram Reflex

Sram Reflex

lvl. 5
If the Sram is hit in close combat, he has a chance of automatically being pushed back 1 cell or gaining 1 MP so he can keep on top of the situation.
Effects
  • When a close-combat spell is cast:
  • - 5% chance to retreat and gain 1 MP
Sram Reflex

Sram Reflex

lvl. 6
If the Sram is hit in close combat, he has a chance of automatically being pushed back 1 cell or gaining 1 MP so he can keep on top of the situation.
Effects
  • When a close-combat spell is cast:
  • - 6% chance to retreat and gain 1 MP
Sram Reflex

Sram Reflex

lvl. 7
If the Sram is hit in close combat, he has a chance of automatically being pushed back 1 cell or gaining 1 MP so he can keep on top of the situation.
Effects
  • When a close-combat spell is cast:
  • - 7% chance to retreat and gain 1 MP
Sram Reflex

Sram Reflex

lvl. 8
If the Sram is hit in close combat, he has a chance of automatically being pushed back 1 cell or gaining 1 MP so he can keep on top of the situation.
Effects
  • When a close-combat spell is cast:
  • - 8% chance to retreat and gain 1 MP
Sram Reflex

Sram Reflex

lvl. 9
If the Sram is hit in close combat, he has a chance of automatically being pushed back 1 cell or gaining 1 MP so he can keep on top of the situation.
Effects
  • When a close-combat spell is cast:
  • - 9% chance to retreat and gain 1 MP
Sram Reflex

Sram Reflex

lvl. 10
If the Sram is hit in close combat, he has a chance of automatically being pushed back 1 cell or gaining 1 MP so he can keep on top of the situation.
Effects
  • When a close-combat spell is cast:
  • - 10% chance to retreat and gain 1 MP
Sram Reflex

Sram Reflex

lvl. 11
If the Sram is hit in close combat, he has a chance of automatically being pushed back 1 cell or gaining 1 MP so he can keep on top of the situation.
Effects
  • When a close-combat spell is cast:
  • - 11% chance to retreat and gain 1 MP
Sram Reflex

Sram Reflex

lvl. 12
If the Sram is hit in close combat, he has a chance of automatically being pushed back 1 cell or gaining 1 MP so he can keep on top of the situation.
Effects
  • When a close-combat spell is cast:
  • - 12% chance to retreat and gain 1 MP
Sram Reflex

Sram Reflex

lvl. 13
If the Sram is hit in close combat, he has a chance of automatically being pushed back 1 cell or gaining 1 MP so he can keep on top of the situation.
Effects
  • When a close-combat spell is cast:
  • - 13% chance to retreat and gain 1 MP
Sram Reflex

Sram Reflex

lvl. 14
If the Sram is hit in close combat, he has a chance of automatically being pushed back 1 cell or gaining 1 MP so he can keep on top of the situation.
Effects
  • When a close-combat spell is cast:
  • - 14% chance to retreat and gain 1 MP
Sram Reflex

Sram Reflex

lvl. 15
If the Sram is hit in close combat, he has a chance of automatically being pushed back 1 cell or gaining 1 MP so he can keep on top of the situation.
Effects
  • When a close-combat spell is cast:
  • - 15% chance to retreat and gain 1 MP
Sram Reflex

Sram Reflex

lvl. 16
If the Sram is hit in close combat, he has a chance of automatically being pushed back 1 cell or gaining 1 MP so he can keep on top of the situation.
Effects
  • When a close-combat spell is cast:
  • - 16% chance to retreat and gain 1 MP
Sram Reflex

Sram Reflex

lvl. 17
If the Sram is hit in close combat, he has a chance of automatically being pushed back 1 cell or gaining 1 MP so he can keep on top of the situation.
Effects
  • When a close-combat spell is cast:
  • - 17% chance to retreat and gain 1 MP
Sram Reflex

Sram Reflex

lvl. 18
If the Sram is hit in close combat, he has a chance of automatically being pushed back 1 cell or gaining 1 MP so he can keep on top of the situation.
Effects
  • When a close-combat spell is cast:
  • - 18% chance to retreat and gain 1 MP
Sram Reflex

Sram Reflex

lvl. 19
If the Sram is hit in close combat, he has a chance of automatically being pushed back 1 cell or gaining 1 MP so he can keep on top of the situation.
Effects
  • When a close-combat spell is cast:
  • - 19% chance to retreat and gain 1 MP
Sram Reflex

Sram Reflex

lvl. 20
If the Sram is hit in close combat, he has a chance of automatically being pushed back 1 cell or gaining 1 MP so he can keep on top of the situation.
Effects
  • When a close-combat spell is cast:
  • - 20% chance to retreat and gain 1 MP
Progress:
0
20
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