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Character classes

The Rogue Ruse

Masters of Illusion

Champions as much as they are felons, the Rogues associate intelligence with cunning. Masters in the art of DIY, they use and abuse tools and gadgets to carry out their schemes. At the heart of all this malice, only one thing has any worth in their eyes: family values.

Elemental spells

rogue Specialties

Initiator

Initiator

lvl. 0
The power of the Rogue's spells depends on his Initiative.
Effects
  • 0% Init. as Damage bonus
  • (Max 140% Damage)
Initiator

Initiator

lvl. 1
The power of the Rogue's spells depends on his Initiative.
Effects
  • 1% Init. as Damage bonus
  • (Max 140% Damage)
Initiator

Initiator

lvl. 2
The power of the Rogue's spells depends on his Initiative.
Effects
  • 3% Init. as Damage bonus
  • (Max 140% Damage)
Initiator

Initiator

lvl. 3
The power of the Rogue's spells depends on his Initiative.
Effects
  • 4% Init. as Damage bonus
  • (Max 140% Damage)
Initiator

Initiator

lvl. 4
The power of the Rogue's spells depends on his Initiative.
Effects
  • 6% Init. as Damage bonus
  • (Max 140% Damage)
Initiator

Initiator

lvl. 5
The power of the Rogue's spells depends on his Initiative.
Effects
  • 7% Init. as Damage bonus
  • (Max 140% Damage)
Initiator

Initiator

lvl. 6
The power of the Rogue's spells depends on his Initiative.
Effects
  • 9% Init. as Damage bonus
  • (Max 140% Damage)
Initiator

Initiator

lvl. 7
The power of the Rogue's spells depends on his Initiative.
Effects
  • 10% Init. as Damage bonus
  • (Max 140% Damage)
Initiator

Initiator

lvl. 8
The power of the Rogue's spells depends on his Initiative.
Effects
  • 12% Init. as Damage bonus
  • (Max 140% Damage)
Initiator

Initiator

lvl. 9
The power of the Rogue's spells depends on his Initiative.
Effects
  • 13% Init. as Damage bonus
  • (Max 140% Damage)
Initiator

Initiator

lvl. 10
The power of the Rogue's spells depends on his Initiative.
Effects
  • 15% Init. as Damage bonus
  • (Max 140% Damage)
Initiator

Initiator

lvl. 11
The power of the Rogue's spells depends on his Initiative.
Effects
  • 16% Init. as Damage bonus
  • (Max 140% Damage)
Initiator

Initiator

lvl. 12
The power of the Rogue's spells depends on his Initiative.
Effects
  • 18% Init. as Damage bonus
  • (Max 140% Damage)
Initiator

Initiator

lvl. 13
The power of the Rogue's spells depends on his Initiative.
Effects
  • 19% Init. as Damage bonus
  • (Max 140% Damage)
Initiator

Initiator

lvl. 14
The power of the Rogue's spells depends on his Initiative.
Effects
  • 21% Init. as Damage bonus
  • (Max 140% Damage)
Initiator

Initiator

lvl. 15
The power of the Rogue's spells depends on his Initiative.
Effects
  • 22% Init. as Damage bonus
  • (Max 140% Damage)
Initiator

Initiator

lvl. 16
The power of the Rogue's spells depends on his Initiative.
Effects
  • 24% Init. as Damage bonus
  • (Max 140% Damage)
Initiator

Initiator

lvl. 17
The power of the Rogue's spells depends on his Initiative.
Effects
  • 25% Init. as Damage bonus
  • (Max 140% Damage)
Initiator

Initiator

lvl. 18
The power of the Rogue's spells depends on his Initiative.
Effects
  • 27% Init. as Damage bonus
  • (Max 140% Damage)
Initiator

Initiator

lvl. 19
The power of the Rogue's spells depends on his Initiative.
Effects
  • 28% Init. as Damage bonus
  • (Max 140% Damage)
Initiator

Initiator

lvl. 20
The power of the Rogue's spells depends on his Initiative.
Effects
  • 30% Init. as Damage bonus
  • (Max 140% Damage)
Progress:
0
20
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