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Character classes

The Rogue Ruse

Masters of Illusion

Champions as much as they are felons, the Rogues associate intelligence with cunning. Masters in the art of DIY, they use and abuse tools and gadgets to carry out their schemes. At the heart of all this malice, only one thing has any worth in their eyes: family values.

Elemental spells

rogue Specialties

Fusillade

Fusillade

lvl. 0
  • 4
  • 1
This specialty allows the Rogue to really storm the enemy - but it will take him the whole of the next turn to reload.
Effects
  • Must be cast at start of turn
  • Cannot be cast on first turn
  • Fusillade (Lvl. 1)
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Fusillade

Fusillade

lvl. 1
  • 4
  • 1
This specialty allows the Rogue to really storm the enemy - but it will take him the whole of the next turn to reload.
Effects
  • Must be cast at start of turn
  • Cannot be cast on first turn
  • Fusillade (Lvl. 2)
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Fusillade

Fusillade

lvl. 2
  • 3
  • 1
This specialty allows the Rogue to really storm the enemy - but it will take him the whole of the next turn to reload.
Effects
  • Must be cast at start of turn
  • Cannot be cast on first turn
  • Fusillade (Lvl. 3)
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Fusillade

Fusillade

lvl. 3
  • 3
  • 1
This specialty allows the Rogue to really storm the enemy - but it will take him the whole of the next turn to reload.
Effects
  • Must be cast at start of turn
  • Cannot be cast on first turn
  • Fusillade (Lvl. 4)
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Fusillade

Fusillade

lvl. 4
  • 3
  • 1
This specialty allows the Rogue to really storm the enemy - but it will take him the whole of the next turn to reload.
Effects
  • Must be cast at start of turn
  • Cannot be cast on first turn
  • Fusillade (Lvl. 5)
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Fusillade

Fusillade

lvl. 5
  • 2
  • 1
This specialty allows the Rogue to really storm the enemy - but it will take him the whole of the next turn to reload.
Effects
  • Must be cast at start of turn
  • Cannot be cast on first turn
  • Fusillade (Lvl. 6)
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Fusillade

Fusillade

lvl. 6
  • 2
  • 1
This specialty allows the Rogue to really storm the enemy - but it will take him the whole of the next turn to reload.
Effects
  • Must be cast at start of turn
  • Cannot be cast on first turn
  • Fusillade (Lvl. 7)
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Fusillade

Fusillade

lvl. 7
  • 2
  • 1
This specialty allows the Rogue to really storm the enemy - but it will take him the whole of the next turn to reload.
Effects
  • Must be cast at start of turn
  • Cannot be cast on first turn
  • Fusillade (Lvl. 8)
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Fusillade

Fusillade

lvl. 8
  • 1
  • 1
This specialty allows the Rogue to really storm the enemy - but it will take him the whole of the next turn to reload.
Effects
  • Must be cast at start of turn
  • Cannot be cast on first turn
  • Fusillade (Lvl. 9)
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Fusillade

Fusillade

lvl. 9
  • 1
  • 1
This specialty allows the Rogue to really storm the enemy - but it will take him the whole of the next turn to reload.
Effects
  • Must be cast at start of turn
  • Cannot be cast on first turn
  • Fusillade (Lvl. 10)
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Progress:
0
9
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