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Character classes

The Rogue Ruse

Masters of Illusion

Champions as much as they are felons, the Rogues associate intelligence with cunning. Masters in the art of DIY, they use and abuse tools and gadgets to carry out their schemes. At the heart of all this malice, only one thing has any worth in their eyes: family values.

Elemental spells

rogue Specialties

Pulsar

Pulsar

lvl. 1
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -1 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -2 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 2
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -1 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -2 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 3
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -1 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -2 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 4
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -1 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -2 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 5
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -1 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -2 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 6
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -1 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -2 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 7
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -1 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -3 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 8
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -1 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -3 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 9
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -1 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -3 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 10
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -2 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -3 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 11
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -2 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -3 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 12
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -2 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -3 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 13
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -2 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -4 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 14
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -2 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -4 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 15
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -2 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -4 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 16
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -2 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -4 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 17
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -2 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -4 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 18
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -2 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -4 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 19
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -3 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -5 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 20
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -3 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -5 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 21
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -3 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -5 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 22
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -3 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -5 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 23
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -3 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -5 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 24
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -3 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -5 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 25
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -3 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -6 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 26
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -3 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -6 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 27
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -3 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -6 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 28
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -4 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -6 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 29
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -4 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -6 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 30
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -4 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -6 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 31
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -4 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -6 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 32
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -4 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -7 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 33
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -4 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -7 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 34
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -4 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -7 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 35
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -4 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -7 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 36
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -4 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -7 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 37
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -5 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -7 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 38
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -5 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -8 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 39
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -5 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -8 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 40
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -5 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -8 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 41
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -5 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -8 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 42
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -5 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -8 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 43
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -5 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -8 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 44
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -5 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -9 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 45
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -5 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -9 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 46
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -6 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -9 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 47
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -6 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -9 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 48
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -6 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -9 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 49
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -6 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -9 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 50
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -6 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -10 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 51
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -6 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -10 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 52
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -6 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -10 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 53
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -6 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -10 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 54
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -6 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -10 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 55
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -7 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -10 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 56
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -7 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -10 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 57
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -7 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -11 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 58
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -7 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -11 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 59
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -7 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -11 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 60
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -7 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -11 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 61
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -7 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -11 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 62
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -7 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -11 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 63
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -7 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -12 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 64
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -8 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -12 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 65
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -8 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -12 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 66
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -8 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -12 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 67
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -8 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -12 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 68
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -8 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -12 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 69
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -8 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -13 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 70
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -8 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -13 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 71
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -8 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -13 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 72
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -8 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -13 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 73
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -9 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -13 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 74
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -9 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -13 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 75
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -9 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -14 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 76
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -9 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -14 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 77
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -9 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -14 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 78
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -9 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -14 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 79
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -9 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -14 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 80
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -9 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -14 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 81
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -9 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -14 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 82
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -10 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -15 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 83
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -10 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -15 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 84
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -10 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -15 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 85
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -10 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -15 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 86
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -10 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -15 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 87
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -10 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -15 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 88
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -10 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -16 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 89
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -10 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -16 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 90
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -10 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -16 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 91
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -11 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -16 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 92
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -11 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -16 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 93
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -11 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -16 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 94
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -11 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -17 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 95
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -11 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -17 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 96
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -11 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -17 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 97
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -11 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -17 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 98
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -11 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -17 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 99
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -11 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -17 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 100
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -12 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -18 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 101
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -12 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -18 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 102
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -12 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -18 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 103
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -12 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -18 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 104
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -12 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -18 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 105
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -12 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -18 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 106
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -12 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -18 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 107
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -12 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -19 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 108
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -12 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -19 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 109
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -12 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -19 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 110
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -13 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -19 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 111
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -13 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -19 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 112
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -13 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -19 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 113
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -13 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -20 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 114
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -13 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -20 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 115
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -13 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -20 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 116
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -13 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -20 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 117
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -13 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -20 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 118
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -13 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -20 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 119
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -14 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -21 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 120
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -14 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -21 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 121
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -14 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -21 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 122
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -14 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -21 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 123
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -14 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -21 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 124
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -14 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -21 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 125
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -14 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -22 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 126
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -14 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -22 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 127
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -14 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -22 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 128
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -15 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -22 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 129
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -15 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -22 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 130
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -15 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -22 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 131
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -15 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -22 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 132
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -15 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -23 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 133
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -15 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -23 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 134
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -15 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -23 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 135
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -15 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -23 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 136
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -15 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -23 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 137
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -16 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -23 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 138
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -16 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -24 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 139
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -16 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -24 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 140
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -16 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -24 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 141
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -16 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -24 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 142
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -16 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -24 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 143
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -16 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -24 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 144
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -16 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -25 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 145
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -16 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -25 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 146
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -17 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -25 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 147
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -17 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -25 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 148
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -17 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -25 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 149
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -17 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -25 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 150
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -17 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -26 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 151
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -17 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -26 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 152
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -17 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -26 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 153
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -17 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -26 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 154
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -17 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -26 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 155
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -18 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -26 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 156
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -18 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -26 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 157
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -18 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -27 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 158
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -18 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -27 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 159
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -18 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -27 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 160
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -18 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -27 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 161
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -18 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -27 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 162
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -18 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -27 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 163
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -18 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -28 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 164
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -19 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -28 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 165
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -19 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -28 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 166
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -19 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -28 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 167
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -19 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -28 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 168
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -19 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -28 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 169
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -19 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -29 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 170
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -19 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -29 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 171
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -19 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -29 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 172
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -19 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -29 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 173
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -20 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -29 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 174
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -20 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -29 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 175
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -20 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -30 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 176
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -20 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -30 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 177
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -20 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -30 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 178
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -20 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -30 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 179
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -20 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -30 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 180
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -20 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -30 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 181
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -20 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -30 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 182
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -21 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -31 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 183
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -21 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -31 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 184
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -21 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -31 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 185
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -21 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -31 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 186
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -21 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -31 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 187
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -21 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -31 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 188
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -21 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -32 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 189
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -21 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -32 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 190
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -21 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -32 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 191
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -22 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -32 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 192
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -22 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -32 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 193
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -22 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -32 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 194
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -22 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -33 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 195
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -22 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -33 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 196
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -22 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -33 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 197
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -22 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -33 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 198
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -22 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -33 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 199
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -22 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -33 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Pulsar

Pulsar

lvl. 200
  • 1
  • 2 - 4
This Shot will really make your enemies see red. Pulsar can cause devastating damage if used correctly, but uses up any remaining AP and MP and ends the Rogue's turn.
Effects
  • -23 HP per remaining AP/MP
  • Ends the turn
Critical effects
  • -34 HP per remaining AP/MP
  • Ends the turn
Conditions
  • MP greater than 0
  • or AP greater than 0
Progress:
1
200
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