Back to www.wakfu.com

No flash

Character classes

The Rogue Ruse

Masters of Illusion

Champions as much as they are felons, the Rogues associate intelligence with cunning. Masters in the art of DIY, they use and abuse tools and gadgets to carry out their schemes. At the heart of all this malice, only one thing has any worth in their eyes: family values.

Elemental spells

rogue Specialties

Barbed Fire

Barbed Fire

lvl. 1
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -2 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -3 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 2
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -2 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -3 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 3
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -2 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -3 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 4
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -2 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -4 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 5
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -2 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -4 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 6
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -3 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -4 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 7
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -3 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -5 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 8
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -3 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -5 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 9
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -3 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -5 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 10
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -3 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -5 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 11
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -4 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -6 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 12
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -4 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -6 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 13
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -4 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -6 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 14
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -4 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -7 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 15
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -4 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -7 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 16
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -5 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -7 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 17
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -5 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -7 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 18
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -5 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -8 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 19
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -5 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -8 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 20
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -5 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -8 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 21
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -5 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -9 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 22
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -6 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -9 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 23
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -6 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -9 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 24
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -6 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -9 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 25
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -6 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -10 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 26
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -6 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -10 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 27
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -7 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -10 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 28
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -7 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -11 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 29
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -7 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -11 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 30
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -7 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -11 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 31
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -7 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -11 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 32
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -8 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -12 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 33
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -8 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -12 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 34
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -8 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -12 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 35
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -8 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -13 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 36
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -8 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -13 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 37
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -9 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -13 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 38
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -9 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -14 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 39
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -9 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -14 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 40
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -9 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -14 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 41
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -9 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -14 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 42
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -9 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -15 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 43
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -10 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -15 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 44
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -10 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -15 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 45
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -10 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -16 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 46
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -10 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -16 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 47
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -10 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -16 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 48
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -11 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -16 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 49
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -11 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -17 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 50
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -11 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -17 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 51
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -11 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -17 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 52
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -11 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -18 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 53
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -12 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -18 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 54
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -12 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -18 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 55
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -12 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -18 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 56
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -12 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -19 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 57
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -12 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -19 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 58
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -13 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -19 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 59
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -13 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -20 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 60
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -13 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -20 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 61
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -13 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -20 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 62
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -13 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -20 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 63
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -13 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -21 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 64
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -14 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -21 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 65
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -14 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -21 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 66
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -14 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -22 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 67
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -14 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -22 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 68
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -14 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -22 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 69
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -15 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -23 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 70
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -15 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -23 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 71
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -15 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -23 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 72
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -15 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -23 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 73
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -15 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -24 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 74
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -16 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -24 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 75
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -16 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -24 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 76
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -16 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -25 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 77
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -16 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -25 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 78
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -16 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -25 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 79
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -17 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -25 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 80
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -17 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -26 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 81
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -17 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -26 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 82
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -17 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -26 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 83
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -17 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -27 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 84
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -17 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -27 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 85
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -18 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -27 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 86
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -18 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -27 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 87
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -18 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -28 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 88
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -18 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -28 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 89
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -18 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -28 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 90
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -19 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -29 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 91
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -19 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -29 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 92
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -19 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -29 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 93
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -19 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -29 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 94
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -19 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -30 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 95
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -20 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -30 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 96
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -20 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -30 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 97
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -20 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -31 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 98
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -20 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -31 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 99
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -20 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -31 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 100
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -21 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -32 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 101
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -21 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -32 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 102
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -21 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -32 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 103
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -21 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -32 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 104
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -21 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -33 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 105
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -21 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -33 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 106
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -22 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -33 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 107
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -22 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -34 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 108
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -22 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -34 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 109
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -22 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -34 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 110
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -22 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -34 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 111
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -23 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -35 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 112
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -23 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -35 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 113
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -23 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -35 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 114
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -23 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -36 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 115
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -23 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -36 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 116
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -24 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -36 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 117
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -24 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -36 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 118
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -24 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -37 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 119
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -24 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -37 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 120
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -24 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -37 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 121
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -24 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -38 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 122
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -25 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -38 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 123
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -25 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -38 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 124
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -25 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -38 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 125
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -25 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -39 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 126
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -25 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -39 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 127
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -26 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -39 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 128
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -26 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -40 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 129
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -26 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -40 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 130
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -26 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -40 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 131
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -26 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -40 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 132
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -27 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -41 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 133
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -27 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -41 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 134
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -27 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -41 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 135
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -27 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -42 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 136
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -27 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -42 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 137
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -28 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -42 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 138
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -28 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -43 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 139
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -28 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -43 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 140
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -28 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -43 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 141
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -28 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -43 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 142
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -28 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -44 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 143
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -29 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -44 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 144
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -29 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -44 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 145
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -29 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -45 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 146
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -29 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -45 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 147
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -29 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -45 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 148
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -30 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -45 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 149
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -30 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -46 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 150
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -30 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -46 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 151
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -30 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -46 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 152
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -30 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -47 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 153
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -31 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -47 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 154
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -31 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -47 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 155
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -31 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -47 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 156
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -31 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -48 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 157
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -31 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -48 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 158
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -32 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -48 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 159
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -32 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -49 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 160
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -32 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -49 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 161
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -32 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -49 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 162
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -32 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -49 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 163
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -32 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -50 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 164
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -33 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -50 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 165
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -33 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -50 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 166
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -33 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -51 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 167
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -33 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -51 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 168
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -33 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -51 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 169
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -34 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -52 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 170
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -34 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -52 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 171
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -34 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -52 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 172
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -34 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -52 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 173
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -34 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -53 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 174
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -35 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -53 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 175
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -35 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -53 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 176
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -35 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -54 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 177
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -35 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -54 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 178
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -35 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -54 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 179
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -36 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -54 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 180
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -36 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -55 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 181
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -36 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -55 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 182
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -36 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -55 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 183
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -36 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -56 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 184
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -36 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -56 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 185
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -37 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -56 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 186
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -37 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -56 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 187
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -37 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -57 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 188
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -37 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -57 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 189
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -37 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -57 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 190
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -38 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -58 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 191
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -38 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -58 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 192
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -38 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -58 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 193
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -38 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -58 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 194
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -38 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -59 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 195
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -39 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -59 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 196
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -39 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -59 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 197
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -39 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -60 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 198
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -39 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -60 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 199
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -39 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -60 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Barbed Fire

Barbed Fire

lvl. 200
  • 3
  • 1
  • 1 - 4
The Rogue uses a piece of magical barbed wire as a whip to teach his enemy a lesson. When cast on a bomb, this spell adds one Charge to it.
Effects
  • -40 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Critical effects
  • -61 HP
  • Teleports the enemy to another cell
  • adjacent to the Bomb or Boombot
  • On a Bomb:
  • - +1 Charge
Conditions
  • Is not in the Fusillade state
  • Is not in the Run-Down state
Progress:
1
200
Your comments