FR EN DE ES PT
Play!

Weapons

610 items matched your criteria
Name Type Bonus Level
Bygone Hand Bygone Hand One-Handed Weapons
-218 HP
+2 AP
+1 AP
+200 HP
+60 Dodge
+9% Critical Hits
+180% damage for 2 random elements
+60% distance damage
+60% Critical Hit Damage
+20 Resist.
Lvl 174
Bygone Hand Bygone Hand One-Handed Weapons
-218 HP
+2 AP
+1 AP
+200 HP
+60 Dodge
+9% Critical Hits
+180% damage for 2 random elements
+60% distance damage
+60% Critical Hit Damage
+20 Resist.
Lvl 174
Durable Shield Durable Shield Second Hand
+1 MP
+400 HP
+15 Block
+40 Resist.
Lvl 173
New Ancients' Dagger New Ancients' Dagger Second Hand
-66 HP
+100 HP
+20 Dodge
+20 Initiative
+3% Critical Hits
+80% damage for 2 random elements
+30% Heals
Lvl 172
The Arrow of Time The Arrow of Time Two-Handed Weapons
-80 HP
+1 AP
+1 Range
+244 HP
+40 Dodge
+80% damage for 2 random elements
+40% Critical Hit Damage
+30 Resist. Water
+30 Resist. Air
+30 Resist. Earth
Lvl 168
Breath of Life Breath of Life Second Hand
-65 HP
+70 HP
+30 Lock
+30 Dodge
+3% Critical Hits
+65% damage for 3 random elements
+30% Critical Hit Damage
Lvl 168
Pheno-Stem Pheno-Stem One-Handed Weapons
-64 HP
+1 AP
+1 Range
+74 HP
+20 Initiative
+80% damage for 2 random elements
+20 Resist. Fire
+20 Resist. Earth
Lvl 167
Map of Wonders Map of Wonders One-Handed Weapons
-54 HP
+1 MP
+118 HP
+40 Dodge
+4% Critical Hits
+80% damage for 2 random elements
+30% distance damage
+20 Resist. Fire
Lvl 167
Millennium Sword Millennium Sword Two-Handed Weapons
-87 HP
+1 AP
+211 HP
+45 Dodge
+6% Critical Hits
+125% damage for 2 random elements
+45% to single-target damage
+48 Resist. Fire
+48 Resist. Air
+48 Resist. Earth
Lvl 166
Cease Sword Cease Sword Two-Handed Weapons
-87 HP
+1 AP
+288 HP
+50 Initiative
+4% Critical Hits
+80% damage for 2 random elements
+40% area damage
+50 Resist. Fire
Lvl 166
The Shovelone The Shovelone Two-Handed Weapons
-102 HP
+1 WP
+200 HP
+20 Lock
+20 Dodge
+60 Initiative
+6% Critical Hits
+160% damage for 3 random elements
+45% Critical Hit Damage
+45% to berserker damage
+40 Resist.
Lvl 165
Unstable Destroyer Unstable Destroyer Two-Handed Weapons
-83 HP
+1 AP
+1 Range
+200 HP
+3% Critical Hits
+80% damage for 2 random elements
+40% to single-target damage
+25 Resist. Fire
+25 Resist. Water
+25 Resist. Earth
Lvl 164
The Protigious The Protigious One-Handed Weapons
-62 HP
+1 AP
+114 HP
+3% Critical Hits
+60% damage for 2 random elements
+14% area damage
+18% distance damage
+30 Resist. Fire
+30 Resist. Air
Lvl 163
Witzer Witzer Two-Handed Weapons
-77 HP
+1 AP
+196 HP
+50 Dodge
+4% Critical Hits
+100% damage for 2 random elements
+30% distance damage
+40 Resist. Fire
+40 Resist. Air
+392 HP PvP
Lvl 160
Watchmin Watchmin Second Hand
-62 HP
+85 HP
+25 Initiative
+2% Critical Hits
+50% damage for 3 random elements
+20% Critical Hit Damage
+170 HP PvP
Lvl 160
The Laughing Scythe The Laughing Scythe Two-Handed Weapons
-81 HP
+1 AP
+295 HP
+50 Initiative
+5% Critical Hits
+100% damage for 3 random elements
+40% Backstab Damage
+30 Resist.
Lvl 160
The Ephemeral The Ephemeral One-Handed Weapons
-116 HP
+1 AP
+100 HP
+30 Dodge
+4% Critical Hits
+50% damage for 2 random elements
+20% distance damage
+15 Resist. Water
+15 Resist. Air
Lvl 160
Relay Kamasword Relay Kamasword One-Handed Weapons
-84 HP
+1 AP
+115 HP
+4% Critical Hits
+60% damage for 2 random elements
+15% Critical Hit Damage
+15% Backstab Damage
+22 Resist.
Lvl 160
Rawrzr Rawrzr One-Handed Weapons
-84 HP
+1 MP
+141 HP
+22 Initiative
+4% Critical Hits
+80% damage for 2 random elements
+25% Critical Hit Damage
+20 Resist. Air
+20 Resist. Earth
+282 HP PvP
Lvl 160
Kariyer Kariyer Second Hand
+260 HP
+30 Lock
+12 Block
+30 Resist. Fire
+30 Resist. Water
+30 Resist. Earth
+520 HP PvP
Lvl 160
Intemporal Dagger Intemporal Dagger Second Hand
-62 HP
+70 HP
+25 Dodge
+15 Initiative
+2% Critical Hits
+50% damage for 2 random elements
+25% Backstab Damage
Lvl 160
Dimensional Shield Dimensional Shield Second Hand
+250 HP
+30 Lock
+10 Block
+30 Resist.
Lvl 160
Daybreak Hammer Daybreak Hammer Two-Handed Weapons
-127 HP
+1 AP
+1 Control
+243 HP
+45 Initiative
+3% Critical Hits
+100% damage for 2 random elements
+42 Resist. Fire
+42 Resist. Water
+42 Resist. Air
Lvl 160
Bruiser Bruiser One-Handed Weapons
-61 HP
+1 AP
+1 Range
+72 HP
+30% to single-target damage
+30% distance damage
+20 Resist. Fire
+20 Resist. Air
+20 Resist. Earth
+144 HP PvP
Lvl 160
Battle Fleecer Battle Fleecer Two-Handed Weapons
-84 HP
+1 AP
+348 HP
+4% Critical Hits
+100% damage for 2 random elements
+45% to berserker damage
+35 Resist. Fire
+35 Resist. Water
+696 HP PvP
Lvl 160
Armored Strong Shield Armored Strong Shield Second Hand
+242 HP
+30 Dodge
+11 Block
+30 Resist.
Lvl 160
Accounts Key Accounts Key Two-Handed Weapons
-84 HP
+1 WP
+528 HP
+80 Lock
+5 Block
+120% damage for 1 random element
+40% to berserker damage
+67 Resist.
Lvl 160
Starless Night Slicer Starless Night Slicer Two-Handed Weapons
-123 HP
+1 AP
+248 HP
+20 Dodge
+20 Initiative
+4% Critical Hits
+75% damage for 2 random elements
+20% Critical Hit Damage
+20% Backstab Damage
+33 Resist.
Lvl 155
Falling Shadome Falling Shadome Second Hand
+203 HP
+40 Lock
+10 Block
+55 Resist. to 1 random element
Lvl 155
Wo Shield Wo Shield Second Hand
+198 HP
+40 Lock
+8 Block
+30 Resist.
Lvl 150
Withdrawal Hand Withdrawal Hand One-Handed Weapons
-109 HP
+1 AP
+92 HP
+20 Initiative
+4% Critical Hits
+50% damage for 2 random elements
+20% Backstab Damage
+15 Resist.
Lvl 150
Twin-Pwonged Cawwot Twin-Pwonged Cawwot One-Handed Weapons
-109 HP
+1 AP
+80 HP
+25 Lock
+25 Dodge
+4% Critical Hits
+57% damage for 2 random elements
+15 Resist.
Lvl 150
Tranchus Shushu Tranchus Shushu Two-Handed Weapons
Heals 60 HP
+1 AP
+280 HP
+50 Initiative
+5% Critical Hits
+95% damage for 3 random elements
+20% Critical Hit Damage
+20% Backstab Damage
+25% Close Combat Damage
+30 Resist.
Lvl 150
Tigus Shushu Tigus Shushu One-Handed Weapons
Heals 29 HP
+1 AP
+1 Range
+80 HP
+2% Critical Hits
+52% damage for 3 random elements
+28% distance damage
+10 Resist.
Lvl 150
The Wa's Scepter The Wa's Scepter Two-Handed Weapons
-77 HP
+1 AP
+185 HP
+30 Lock
+22 Initiative
+4% Critical Hits
+70% damage for 3 random elements
+18% to single-target damage
+18% Close Combat Damage
+25 Resist.
Lvl 150
The Overdrawn The Overdrawn Two-Handed Weapons
-93 HP
+1 AP
+1 Control
+223 HP
+50 Dodge
+4% Critical Hits
+75% damage for 2 random elements
+20% Critical Hit Damage
+30 Resist.
Lvl 150
Picus Shushu Picus Shushu One-Handed Weapons
Heals 54 HP
+1 AP
+105 HP
+50 Dodge
+3% Critical Hits
+70% damage for 3 random elements
+30% distance damage
+14 Resist.
Lvl 150
Nataraja Dagger Nataraja Dagger Second Hand
-58 HP
+78 HP
+35 Dodge
+2% Critical Hits
+40% damage for 2 random elements
+20% Critical Hit Damage
Lvl 150
Martus Shushu Martus Shushu Two-Handed Weapons
Heals 60 HP
+1 AP
+1 Control
+300 HP
+55 Dodge
+3% Critical Hits
+4 Block
+85% damage for 3 random elements
+20% Backstab Damage
+30% Close Combat Damage
+30 Resist.
Lvl 150
Infected Bow Infected Bow Two-Handed Weapons
-72 HP
+1 AP
+1 Range
+170 HP
+20 Initiative
+4% Critical Hits
+55% damage for 3 random elements
+15% Critical Hit Damage
+20 Resist.
Lvl 150
Glaivus Shushu Glaivus Shushu One-Handed Weapons
Heals 39 HP
+1 AP
+105 HP
+50 Lock
+3% Critical Hits
+70% damage for 3 random elements
+30% Close Combat Damage
+14 Resist.
Lvl 150
Gauwd Mowning Staw Gauwd Mowning Staw Two-Handed Weapons
-120 HP
+1 AP
+260 HP
+20 Initiative
+4% Critical Hits
+4 Block
+90% damage for 2 random elements
+30 Resist.
Lvl 150
Gauwd Fishing Spear Gauwd Fishing Spear One-Handed Weapons
-58 HP Earth
+1 MP
+109 HP
+40 Dodge
+2% Critical Hits
+60% damage for 1 random element
+15% Critical Hit Damage
+12 Resist.
Lvl 150
Frappus Shushu Frappus Shushu One-Handed Weapons
Heals 29 HP
+1 AP
+1 Control
+130 HP
+20 Initiative
+2% Critical Hits
+4 Block
+60% damage for 3 random elements
+25% Close Combat Damage
+18 Resist.
Lvl 150
Excavatus Shushu Excavatus Shushu Two-Handed Weapons
Heals 46 HP
+1 MP
+1 Range
+240 HP
+40 Dodge
+30 Initiative
+4% Critical Hits
+3 Block
+80% damage for 3 random elements
+20% Backstab Damage
+30% distance damage
+24 Resist.
Lvl 150
Claymus Shushu Claymus Shushu Two-Handed Weapons
Heals 39 HP
+1 AP
+1 MP
+287 HP
+30 Initiative
+6% Critical Hits
+110% damage for 3 random elements
+30% Critical Hit Damage
+20% to single-target damage
+20% Close Combat Damage
+20 Resist.
Lvl 150
Cartus Shushu Cartus Shushu One-Handed Weapons
Heals 24 HP
+1 AP
+80 HP
+30 Initiative
+5% Critical Hits
+70% damage for 3 random elements
+24% Critical Hit Damage
+24% Backstab Damage
+14 Resist.
Lvl 150
Brutus Shushu Brutus Shushu Two-Handed Weapons
Heals 38 HP
+1 AP
+1 WP
+340 HP
+50 Lock
+5 Block
+75% damage for 3 random elements
+20% to single-target damage
+20% Close Combat Damage
+34 Resist.
Lvl 150