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Patch Notes

Hotfix for 1.30 - 12.12.2013
2013-12-12 09:00

Sidekicks

 
  • Costume slot: It will be unlocked for you to retrieve any costume that you may have equipped your Sidekick with. It will not however be possible to equip another costume with this slot. As a reminder, the Sidekicks cannot wear costumes.
  • Combat: A player who has more Sidekicks than available spots in a fight can no longer join.
 

Ultimate Bosses

 
  • General: Following the removal of the Ultimate Bosses quests (which allowed to restrict  the access based on  player level) and the redesign of the Xp curve we will implement a new access rule:
    • Excarnus: The character must be level 55 minimum to enter
    • Milkar: The character must be level 65 minimum to enter
    • Black Crow: The character must be level 80 minimum to enter
    • Magmog: The character must be level 90 minimum to enter
    • Dragon Pig: The character must be level 100 minimum to enter
 

Nations

 
  • Guard quest  "Joining the Ranks": The description will be clarified to explain that you will need to reach 100 Citizenship points or get more points if you are already over 100 Citizenship points.
 

Wild Estate

 
  • Environmental quest "The Excarnate": It will now validate correctly.
 

Chillberg Island

 
  • Nileza's Vault's chest quest: It will now be interactive.
  • Missiz Freezz:  The edges effects associated with the arrival of Multiman in combat have been  corrected, and the combat against Missiz Freezz can again be done properly.
 

Wabbit Island

 
  • Mini-Lenald: Will no longer heal all the fighters when they perform a Critical Hit with the spell Jutsu Wisdom.
 

Haven Worlds

 
  • Kwismas Soil: It will now be working correctly.
 

Smithmagic

 
  • Smithhammer: Given their high drop rate, the drop rate will now be divided by three.
 

Experience System

Following your feedback on the new experience system, we have identified the cause of what appears to have given you problems:

 
  • When high level characters were trying to give XP to their lower level characters, the penalty applied to the characters considered  as "mules" was too important to compensate for the time gained fighting against monsters of the same level as the mule. If we tried to compensate for this by increasing the level of monsters, this time it would be the combination of two factors (monster too hard + muling) that  would prevent to obtain a correct experience.
  • Note that this was not visible with a Multiman since his experience at the end of combat depends on the level of its master.
  • The characters below the average level of their team are no longer impacted by any penalty.
  • For example a level 40 character can fight with a level 100, 140 or 200 character without a penalty, only the average level of the monsters will matter.
  • The experience gained by a player at the end of combat will no longer depend on the allies levels, nor the total level of the team or even the total level of the opposing team.
  • We also changed the way the factor decreases on the easier and harder monsters in order to make the  group search a lot easier.
Your comments
26
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hamsterxventrilocuo 22 February 2014 - 19:25
So in the end do or do not sidekicks gain bonus from makabra weapons/rings?
Gynrei 20 January 2014 - 16:22

(TommyTrouble @ 20 January 2014 02:14) *
We had better see a total removal of the Sidekick nerfs proposed on Friday's WIP Changelog, or this Forum is going to get very very ugly, and the game will shed players faster than the eye can see.

I'm serious: No nerfs to Multimen. Only buffs and bug fixes.

Agreed. It's one thing to completely change a classes spells, skills, and role in a party years after release when players have invested much time and energy.

Changing items highly advertised and then paid for by your customers SHORTLY AFTER they purchase them is suicide.

Imagine buying a brand new Lamborghini. You drive it for a few weeks and while you're home, sitting down playing your favorite MMO, you hear a knock on the door. It's the Lamborghini salesmen. Before you can tell him how happy you are but there's an issue where it disappears randomly... he gives you the bad news. They're replacing your new car with a bicycle and keeping all your money.
TommyTrouble 20 January 2014 - 02:14
We had better see a total removal of the Sidekick nerfs proposed on Friday's WIP Changelog, or this Forum is going to get very very ugly, and the game will shed players faster than the eye can see.

I'm serious: No nerfs to Multimen. Only buffs and bug fixes.
Celover 14 December 2013 - 00:27
I bought the makabra wand for my Lumino, to find out that sidekicks nether can use weapons or level makabra items. GG. I thought it would be awesome to have some damage on Lumino and to have +heals. Somehow Ankama made me feel like I wasted the money I gave to them.
XjumperX 13 December 2013 - 12:45
Some more annoying things about MM:

-You need to unequip a pet from a MM in order to feed it (even tho the pop up appears asking if you're sure you want to feed when it's equipped to MM).
-They can't use weapons to attack

Are these intentional?
Kikuihimonji 13 December 2013 - 09:00

(sevenatbest @ 12 December 2013 19:29) *

(saphiLC @ 12 December 2013 18:26) *

(sevenatbest @ 12 December 2013 14:49) *
Chest with Gleaming Edges in the secret tunnel under the prison. I could never get any item from this chest and from the first time I attempted to open it to every time since I get the message, "There is nothing else Available".

did I miss something here? What was in the box?
the chest contains "The Fire of Love", if you already had it... thats why you got nothing
Thanks for that. was driving me crazy not knowing if another Ankbug or something I already legit had. now how to get that Occult Cult Costume! been all over the Astrub sewers and found the occult hideout/experiment room. rescued Astrub Knight after defeating Shreddie. Even found the Sisters of Darthura hangout hall. Doesn't seem to be much else down in the sewers except some larva eggs which require Backup Soles. I haven't been able to get those, were they from last patch? the turtle in the sewers, I've tried every conversation link to get them but nothing.

All in all. nice additions, but Ankama, a little help here.
These larva eggs are for the quest to the zinit that begin at early levels. You have to kill evil plants in asturb then get some planks to pappy pall, then talk to guild hunter, etc, then you will be asked to go to sewers and talk to CM there (that mutated green schneck) who will want you to prove yourself by smashing those eggs and he will give you backup soles for that.
MoshPitt 12 December 2013 - 22:32

(Tosca- @ 12 December 2013 20:41) *
Question- would multimen level maka items or would I have to level those on my actual character for them to use? I wanted to get a maka wand for my lumino but leveling it myself would be an absolute pain (no heals at all)

it might be worth pointing out that sidekicks by Nileza's vault and fight normally alongside your character. Also if you die, they can finish the fight for you and this effectively removes the entire air supply effect

Tried it myself, Multimen do not level maka's. If they did that would certainly be overpowered because of the fact multi men get 120% xp
Gynrei 12 December 2013 - 21:18
Thanks Sabi,

That was very clear and explains well what players should be focusing on. It also seems like a good change to the way exp is distributed overall. Calculating exp based on the individual as apposed to the whole team is easier to deal with for players.
Tosca- 12 December 2013 - 20:41
Question- would multimen level maka items or would I have to level those on my actual character for them to use? I wanted to get a maka wand for my lumino but leveling it myself would be an absolute pain (no heals at all)

it might be worth pointing out that sidekicks by Nileza's vault and fight normally alongside your character. Also if you die, they can finish the fight for you and this effectively removes the entire air supply effect
[Sabi] 12 December 2013 - 20:08

(Beezle @ 12 December 2013 18:25) *

(Kimaru-San @ 12 December 2013 17:52) *
Things that need fixing:
1:Sidekicks dont get kittskil.
It was made clear on the MM devblog ( well the french one) that MM arent affect by kit skill. That was done on purpose. For what reason ? dunno.

I can confirm it to you guys as well.

I have added this information and extra to the Sidekicks devblog which now says:

A Sidekick will not have its own inventory, but it will be possible to equip it with the same items as any other character, with level as the only restriction. It will have the same equipment slots (including pet, insignias, etc.) and they will boost his abilities just as they would do for your character. Please note that the Multiman will not be able to use consumables, pick up pouches, wear a costume, benefit from Kit Skill, and the equipped pets will boost them without gaining XP from combat (they will be considered as static objects).