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Patch Notes

Wild Wild Quest
2013-10-21 14:00


The Changelog of the update that will be implemented on November 12 is currently under construction. As we explained in our Letter to the Community of October, we will now use this method to inform you as soon as possible, and be more reactive with your feedback. Note however that this changelog will be updated regularly, new content will be added, while other content might be removed or postponed. In any case, we will always give you the reasons behind such decisions.
 

Bug fixing and improvements

Classes

General
  • Respec for Eniripsas and Foggernauts: Due to the many changes brought with this update, a spell and aptitude respec will be offered to all Eniripsa and Foggernaut characters, with the quest “Restate of Emergency”. Please note: To all characters that already have a respect quest running, if you are at the last step with the Jonk (“I’m ready to see Master Kano to redistribute my experience!”), completing the new Respec quest will also complete your current one. If you want to benefit from your current quest, we invite you to visit the instance before the update tomorrow. This way, you will stay in the instance tomorrow and therefore receive 48h to operate a new Respec.

Eniripsa
  • Master Propagator: Will be changed. It will now give +1% Air dmg per AP spent with AP spells (3% at max level).
  • Transcendent: The limitation will be changed to: “can only be cast on the Eniripsa at the beginning of the turn”. It will now be possible to cast it anytime on all the other characters.
  • Unnatural Remedies: Instead of triggering Air spells, it will trigger the next Air spell. The next Air spell will give back 2 AP and remove Unnatural Remedies.
Foggernaut
  • Ray of Stasis: Damages changed to 35 (instead of 33) at level 100.
  • Stasis Shot: Damages changed to 46 (instead of 44) at level 100.
  • Pummel: Damages changed to 57 (instead of 56) at level 100.
  • Stomp: Damages changed to 37 (instead of 35) at level 100. Blockades HP changed to 50 (instead of 46).
  • Hammer Claw: Damages changed to 67 (instead of 61) at level 100.
  • Bombardment: Will repeat once for each previous use of Bombardment (max 3). After 4 use, it will get back to 1 repeat. Damages changed to 20 (instead of 23) at level 100.
  • Flambé: Damages changed to 43 (instead of 40) at level 100.
  • Fire Thrower: Damages changed to 77 (instead of 74) at level 100.
  • Flame Fervor: Damages changed to 65 (instead if 70) at level 100. Will no longer turn the target.
  • Steampalm: Damages changed to 69 (instead of 70) at level 100.
  • Motherfogger:
    • Spittleborg: Will give +3 Range instead of +2.
    • Repositioning: Cost changed to 3 AP.
  • Cybot: Cost changed to 2 AP and 1 AP at max level (instead of 1 WP).
    • Retreat: Changed to 4AP, 1-4 Range, 1/turn, swap position with target.
    • Repairs: Changed to 1 AP (instead of 2), 3/turn, give one charge (instead of 2).
    • Microbot: No longer consume AP of the Foggernaut.
    • Teleportation: Cost changed to 3 AP (instead of 2).
  • Armor Plating: No longer gives charge to Microbots but increases Lock depending on the Earth spells used.
  • Groove: No longer gives Lock depending on Earth spells used, but increases the charges of the Microbots and give a bonus of +20 Dodge.
 
Xelor
  • Dial: It will no longer be possible to lose more than 1 MP when moving on the Dial while pointing on the extreme edge of an Hour cell.

Incarnate 
  • Animations: Sitting animations will be correctly integrated.

Sadida
  • Dolly Sacrifice, Tree & Explodoll: These specialties will now display the correct bonuses according to the level selected with the slider.

Characters

  • [New] Hair color: New hair colors will be available for all classes:
    • Feca, Osamodas, Enutrof, Female Sram, Ecaflip, Eniripsa, Iop, Cra, Sadida, Sacrier, Masqueraider: Black and Mauve.
    • Male Sram: Black and Yellow.
    • Rogue, Foggernaut: Black and Green.
 

Combat

  • Weapons (all except the Bloodthirsty and Gray Mage's Wand): Their damages will be normalized and will no longer have additional effects.
  • States and KO: States that weren’t removed when a character was Knocked Out will now correctly be removed at the beginning of a timeline turn.

Monsters

  • Lenald Family: Jutsu Cataclysm & Little Jutsu Cataclysm will no longer affect KO’d targets.
  • Lenald: Its spell Jutsu Halo will no longer move stabilized targets.
  • Mini Lenald: Will no longer heal all fighters in case of Critical Hit with Jutsu Wisdom.
  • Hoodfella: A Masqueraider Altar will be added as a drop on this boss.
  • Al Howin Gobbals and Ghouls: Their numbers will be tripled to ease the completion of Al Howin achievements.
 

Ultimate Bosses

  • Black Crow: The quest will correctly complete and give the right amount of experience and Kamas when defeating Black Crow.
 

Achievements

  • The Unhuntable Monster Hunter & Howin Heaven's Name...? (Al Howin): They will be modified to fix a completion issue. The objectives Deval Howin & Eval Howin will be removed from The Unhuntable Monster Hunter, and Bubbling Cauldron & Witch Hunt removed from Howin Heaven’s Name…?
  • “Finish the dungeon with a team of 6” (Al Howin): To complete this achievement, you will now have to complete “Witch Hunt” and no longer complete the dungeon with 6 players.
  • Kokokobana, Crazy Piwi: Ultimate, Whirlway Station: The achievements of these dungeons will now give a miniature.

Incarnam

  • [New] New area: Added a new island in Incarnam with more powerful monsters.
  • [New] New locations: Added new locations in Incarnam to improve immersion and roleplay, such as camps and class statues.
  • Souls’ Crossing: Will be slightly modified to place the Incarnate closer to Wolfram.
  • Dojos path: Will be slightly modified for more logic regarding Dojos access.
  • Shortcuts: Keyboard controls will be correctly saved when finishing the Tutorial.
  • Group: It will no longer be possible to create or join a group in the first part of Incarnam.
 

Astrub

  • First appearance of the player: On your first arrival in Astrub, you will appear closer to the Statue of Brutas, and farther from Bossowl.
  • Getting back to Incarnam: It will now be possible to get back to Incarnam from Astrub, with a Canoon placed next to Bossowl.
  • Tavern: Its counter will be bigger and a Beer Pump will be added.
  • Temple of Scriptures Zaap: Will be closer to the entrance.
  • [New] New locations: Added new locations in Astrub to improve immersion and roleplay, such as comps and class statutes.
  • [New] New quests: New quests will be added to Astrub to help progression up to level 15 and higher!


Mount Zinit

  • Canoon: The Canoon sending you to Zinit Beach will work correctly.
  • Chapter 1: Rays of light will no longer stack for each additional member in the group.
 

Items

  • Benches, stools and wells: It will now be possible to place and use them in all Haven Gems.
  • Villains costumes: Added the costume for Villains. Decepticod Costume (2.5% drop rate on him) and Merkator Costume (2.5% drop rate on him).
  • Slave Cloth: Will now become rare and added as drops on Puddlies.
  • WAKFU Mags: All items offered with WAKFU Mags will now be tradable.
  • Profession books and “You Are The Law!”: Can now be stored in the bookshelf.
  • Costumes & Dummies: Dark Hurl Costume and Al Howin Monster Hunter Costume can now be placed on all dummies.
  • Makabras: The Axe, Staff, Wand, and Club will now deal Chromatic damages.
  • Rosal Insignia: Hair will no longer appear where they shouldn’t when this Insignia is equipped.
  • Strange Pickaxe: Picking up this item on a monster will now trigger a quest.
  • The Bloodthirsty: It will no longer heal on anything else but fighters.
 

Nations

  • General: All ecosystems will be reset.
  • [New] Revamp of the first areas: The old HQs and first areas of each nations (the ones with the Jonks) will be entirely redone for better immersion. They will now be “Outposts” designed to protect the coasts of the Nations. You will find the following elements:
    • Clan Member: The CM of the area will now be the Jonk of each Nation. We wanted to put the emphasis on this character since we find it more representative than the old Owls.
    • Profession Masters and workbenches: You will no longer have to run around the entire world to find the Profession you desire. A character will now be available to learn them in this area. You will also find all profession workbenches.
    • Marketplace: A Marketplace will also be placed in this first area, allowing everyone to access it right away.
    • Guild Houses: They will now be directly in the outposts.
    • Transports: HQ boats will still be available there, but we will also add a Zaap and Drago-Express.
    • More story: Small story elements about the World of Twelve will be added for better immersion. You will find guards and statues of the Governors for example.
  • The former areas called “Villages” will be completely modified and directly linked to the Outposts. You will still find dungeons and arenas, and we will add crafting buildings additionally to the tavern. Finally, you will find a special boat on the first bridge of each Nation. This boat will bring you a small island designed to be the political center of the Nation. You’ll find the former HQ and Governor throne, but also the council room and the jail. Later, these islands will be replaced by proper Capitals.
 

Islands

  • [New] Revamp of Wild Estate: You voted for this island to be revamped, and it will be done! You will find content for all characters between level 50 and 70, 2 exclusive dungeons (Wild Gobball and Bwork), 4 new types of monsters (including 2 families) and many quests, achievements,  items, etc. Note that this island will no longer be a conquest island.
 

Quests

  • Guild of Hunters: In order to improve accessibility of the “Kill a Dungeon Boss” quests, notably on Wabbit Island, the need to bring back the boss resource will be removed. You will only need to defeat the boss after accepting the quest to obtain the reward.
  • A Scatter-Brained Chafer: The Headless Chafer Skull will be correctly dropped by Al Howin Ghoul & the Witch.


Guild

  • [New] More hierarchy in Ranks: We will add a hierarchy system in guild Ranks. This will allow you to set directly the hierarchic level of each Rank. Rights like “Kick a member”, “modify a Rank” and “Create/Delete/Edit a Rank” will only work on a lower hierarchy Rank.
  • [New] Automatic inactive Leader change: If a guild leader doesn’t log in for 45 days, his rank will automatically be changed to a lower hierarchy rank (see above for hierarchy). The highest hierarchy member, if not inactive in the last 15 days, will automatically be named Leader. If no member fulfills these requirements, nothing will happen until a member does.
 

Professions

  • Recipe Sumi Hat: Slave Cloth required changed from 1 to 3.
  • Recipe Rags: Slave Cloth required changed from 2 to 5.
  • Recipe Sumi Breastplate: Slave Cloth required changed from 2 to 15.
  • Recipe Rope Barrier: Slave Cloth required changed from 5 to 30.
  • Leather Dealer's Workshop: Will no longer require Woolly Legs.
  • Wo Zwombbit Mask: Will be doable by Tailors. The required Armored Support will be replaced by an Unbreakable Thread.
  • Receipe for Astrub dungeons keys: The recipe for all three keys will be removed, and a recipe for the Clans Key added.
 

Haven Worlds

  • 16 new Haven Worlds: Added 16 Haven Worlds:
    • November 13:
      • Wabbit Island – South
      • Monk Island – Sout
      • Bilbiza – North West
      • Calamar Island – West
    • November 20:
      • Wild Estate: West
      • Shhhudoku Kingdom – Center West
      • Kelba – Pier
      • Forfut – Pier
    • November 27:
      • Wabbit Island – Center
      • Monk Island –Path South
      • Bilbiza – North East
      • Calamar Island – East
    • December 4:
      • Wild Estate – East
      • Shhhudoku Kingdom – North
      • Kelba – Zaap
      • Forfut - Center
  • [New] Rotcere Academy: This new building will offer +5 Wisdom to all Guild members. It will need a Guild Hall level 3.
  • New resources: The following items will now be usable as resources in Haven Worlds: hooks, runes, equipment and weapons (1 point per level).
  • [New] Gathering bonuses for visitors: Bonuses to gathering professions provided by Haven World buildings will now apply to visitors. Here’s the complete list:
    • +5% Forester XP (building: Sawmill)
    • +5% Herbalist XP (building: Distillery)
    • +5% Fisherman XP (building: Fish Farm)
    • +5% Trapper XP (building: Gamekeeper)
    • +5% Farmer XP (building: Windmill)
    • +5% Miner XP (building: Forge)
  • [New] Auctions: You will now see the beginning and end time of the auctions in the interface.
  • Houses information panel: It has been moved next to the door as its previous position could prevent barriers from being closed.
  • Workshops: Added the recipe Raid Boole.
  • Blueprints: They will now be tradable.
  • Non-subscribers leaving a Haven World: Non-subscribers leaving a Haven World on an adventure island will be sent back to the starting position of their Nation (or class, if they don’t have a nation).
 

Emotes

  • Whistle: Masqueraiders using this emote will display their animation correctly.
 

Interface

  • [New] Preview feature: More information soon.
  • [New] Button “Sort inventory automatically”: New buttons will allow you to automatically sort the items in your inventory, by type and level (either the whole inventory, or just each bag separately).
  • [New] Character name display: The shortcut “v” (customizable in the options) will now display the name of all characters above them. Characters in your group or guild will have a name in the same color as in the chats.
  • [New] Moving camera: It will now be possible to move the camera with a right click + shortcut “,” (customizable in the options).
  • [New] Button “Sort inventory automatically”: New buttons will allow you to automatically sort the items in your inventory, by type and level (either the whole inventory, or just each bag separately). Note however that it will be impossible to sort your bags during a trade.
  • Default shortcuts: Click attack: U becomes A. Display characters behind walls: A becomes U. End of positioning/End of turn: End becomes Space.
Your comments
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fulviusse 22 December 2013 - 18:52
The game didn't start

INFO 18:51:58,532 [main] (aWq:114) - 1.30 (build 103827 [2013-12-11 @ 00H00min00])
INFO 18:51:58,538 [main] (com.ankamagames.wakfu.client.WakfuClient:137) - java.vm.vendor = Oracle Corporation
INFO 18:51:58,538 [main] (com.ankamagames.wakfu.client.WakfuClient:138) - java.runtime.name = OpenJDK Runtime Environment
INFO 18:51:58,538 [main] (com.ankamagames.wakfu.client.WakfuClient:139) - java.vm.name = OpenJDK Server VM
INFO 18:51:58,540 [main] (com.ankamagames.wakfu.client.WakfuClient:140) - java.vm.version = 23.7-b01
INFO 18:51:58,541 [main] (com.ankamagames.wakfu.client.WakfuClient:141) - java.runtime.version = 1.7.0_25-b30
INFO 18:51:58,542 [main] (com.ankamagames.wakfu.client.WakfuClient:142) - os.name = Linux
INFO 18:51:58,542 [main] (com.ankamagames.wakfu.client.WakfuClient:143) - os.arch = i386
INFO 18:51:58,542 [main] (com.ankamagames.wakfu.client.WakfuClient:144) - os.version = 3.11.0-14-generic
INFO 18:51:58,542 [main] (com.ankamagames.wakfu.client.WakfuClient:145) - sun.os.patch.level = unknown
INFO 18:51:58,543 [main] (com.ankamagames.wakfu.client.WakfuClient:146) - user.language = it
INFO 18:51:58,544 [main] (com.ankamagames.wakfu.client.WakfuClient:147) - user.country = IT
INFO 18:51:58,557 [main] (com.ankamagames.wakfu.client.WakfuClient:153) - log path=/home/fulvio/.local/share/data/Ankama/Wakfu/game
INFO 18:51:58,558 [main] (aB:358) - Chargement de la configuration depuis le fichier : ''
INFO 18:51:58,724 [main] (aOe:83) - lecture de l'index animations/dynamics/dynamics.index
INFO 18:51:58,740 [main] (aOe:83) - lecture de l'index animations/equipments/equipments.index
INFO 18:51:58,838 [main] (aOe:83) - lecture de l'index animations/gui/gui.index
INFO 18:51:58,840 [main] (aOe:83) - lecture de l'index animations/interactives/interactives.index
INFO 18:51:58,851 [main] (aOe:83) - lecture de l'index animations/npcs/npcs.index
INFO 18:51:58,858 [main] (aOe:83) - lecture de l'index animations/pets/pets.index
INFO 18:51:58,859 [main] (aOe:83) - lecture de l'index animations/players/players.index
INFO 18:51:58,891 [main] (aOe:83) - lecture de l'index animations/resources/resources.index
INFO 18:51:58,894 [main] (aOe:83) - lecture de l'index gui_jar/gui.index
INFO 18:51:58,948 [main] (aOe:83) - lecture de l'index hm/hm.index
INFO 18:51:58,986 [main] (aOe:83) - lecture de l'index i18n/i18n.index
INFO 18:51:58,987 [main] (aOe:83) - lecture de l'index maps/gfx.index
INFO 18:51:59,015 [main] (aOe:83) - lecture de l'index particles/particles.index
INFO 18:51:59,027 [main] (aOe:83) - lecture de l'index scripts/scripts.index
INFO 18:51:59,274 [Worker (in OpenGL thread)] (drz:184) - Worker running (in OpenGL thread)
INFO 18:51:59,279 [MessageScheduler] (cEA:361) - MessageScheduler running
INFO 18:52:00,507 [AWT-EventQueue-0] (cOv:76) - DirectBufferPoolManager allocates 25419KB
INFO 18:52:00,545 [AWT-EventQueue-0] (ddg:31) - GameDate initialized. Timezone : sun.util.calendar.ZoneInfo[id="UTC",offset=0,dstSavings=0,useDaylight=false,transitions=0,lastRule=null]
INFO 18:52:00,551 [AWT-EventQueue-0] (cVK:99) - Initializing GLApplication UI
FATAL 18:52:00,587 [AWT-EventQueue-0] (cdm:109) - Erreur au lancement
java.lang.UnsatisfiedLinkError: no gluegen-rt in java.library.path
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1874)
at java.lang.Runtime.loadLibrary0(Runtime.java:849)
at java.lang.System.loadLibrary(System.java:1087)
at com.sun.gluegen.runtime.NativeLibLoader.loadLibraryInternal(NativeLibLoader.java:102)
at com.sun.gluegen.runtime.NativeLibLoader.access$000(NativeLibLoader.java:51)
at com.sun.gluegen.runtime.NativeLibLoader$1.run(NativeLibLoader.java:70)
at java.security.AccessController.doPrivileged(Native Method)
at com.sun.gluegen.runtime.NativeLibLoader.loadGlueGenRT(NativeLibLoader.java:68)
at com.sun.gluegen.runtime.NativeLibrary.ensureNativeLibLoaded(NativeLibrary.java:399)
at com.sun.gluegen.runtime.NativeLibrary.open(NativeLibrary.java:163)
at com.sun.gluegen.runtime.NativeLibrary.open(NativeLibrary.java:129)
at com.sun.opengl.impl.x11.DRIHack.begin(DRIHack.java:109)
at com.sun.opengl.impl.x11.X11GLDrawableFactory.(X11GLDrawableFactory.java:99)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:190)
at javax.media.opengl.GLDrawableFactory.getFactory(GLDrawableFactory.java:111)
at javax.media.opengl.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java:520)
at javax.media.opengl.GLCanvas.(GLCanvas.java:131)
at javax.media.opengl.GLCanvas.(GLCanvas.java:90)
at jT.(SourceFile:61)
at cVK.b(SourceFile:100)
at dst.a(SourceFile:294)
at com.ankamagames.wakfu.client.WakfuClientInstance.initialize(SourceFile:403)
at cdm.run(SourceFile:103)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:251)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:733)
at java.awt.EventQueue.access$200(EventQueue.java:103)
at java.awt.EventQueue$3.run(EventQueue.java:694)
at java.awt.EventQueue$3.run(EventQueue.java:692)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:703)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:242)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:161)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:150)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:146)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:91)


The game did not exit correctly.
Please report the issue and show the text in the "details" frame to a developer.
EvaTita1 20 November 2013 - 17:28
Any news on the series? A season 3 maybe?
-Itadakimasu- 16 November 2013 - 12:16
I recently deleted my soldier insignia and have been unable to acquire it now that the nation owls have been removed. I also know of other characters that have recently earned done the quest trying to become a Guard/Soldier. Since there is nobody to talk to after completing the quest you cannot earn this title. Why is this? I cannot find information anywhere online. I am a citizen of Amakna, but didn't Brakmar and Sufokia have a war in order for people to become guards? Why are there not more people confused about this?
Skid3000 15 November 2013 - 10:25
the island with the Bwork is for subscribers?
0Cataclyst0 14 November 2013 - 22:53
I cant get the 5 almokens because i apparently haven't completed headhunter, when i HAVE. I've gotten the title and the green star in my quest book, but not in the achievements.
Knight-Breaker 14 November 2013 - 18:36
The ranking system isnt solved perfectly yet. Now it is secure but you can not apply to your alts the same rank as you have, you will have to ask someone with a higher rank.

This way all rights about "bank chests and houses" are useless to set up, because you cant add an alt to your guild and give him the same rights as you have without asking someone else.

I also recommend to add a possibility to set multiple ranks to the same lv. But at first place fix the first issue please.
Kikuihimonji 14 November 2013 - 09:36

(Knight-Breaker @ 14 November 2013 08:25) *
The ranking System have some bad workarounds! For Example:
A rank V have the rights to change the rank. He is able to modify ppl with lower rank to a much higher rank. So he is even able to put his alt to a rank II for example, then relog and put this main to rank II as well.

So pls FIX THIS. You should lock the higher ranks.
Also you could add the possibility to set more then one ranks to the same rank-LV.

I guess other rights could also have some glitches like this.
Oh Ankama... you failed to change anything about the ranks... The issue still exist as you see.
And that can be serious issue if the Guild Leader is currently inactive! It may indeed make some newbie of the guild sneakly became the leader.
Kaitenzushi 14 November 2013 - 08:43

(Ryland @ 13 November 2013 18:15) *
Under inventory, quest items(KEY tab), it has gone completely blank. Anyone else having this problem? I know the stuff is still there but can't see a single thing.
Happened to my wife's Eni as well, right after bringing the lost head to that headless guy. BOOM! Quest inventory went blank.


So pls FIX THIS. You should lock the higher ranks.

Ouch! That's an awful security hole!
Knight-Breaker 14 November 2013 - 08:25
The ranking System have some bad workarounds! For Example:
A rank V have the rights to change the rank. He is able to modify ppl with lower rank to a much higher rank. So he is even able to put his alt to a rank II for example, then relog and put this main to rank II as well.

So pls FIX THIS. You should lock the higher ranks.
Also you could add the possibility to set more then one ranks to the same rank-LV.

I guess other rights could also have some glitches like this.
[Sabi] 14 November 2013 - 04:54

(Tropical-Ace @ 13 November 2013 10:43) *

WAKFU Mags: All items offered with WAKFU Mags will now be tradable

The "Justice League Costume" is still unexchangeable =/

We are currently working in resolving this issue.


(Ryland @ 13 November 2013 18:15) *
Under inventory, quest items(KEY tab), it has gone completely blank. Anyone else having this problem? I know the stuff is still there but can't see a single thing.

We are verifying that issue as well thanks to the reports.


(JuStpLaiNtalENt @ 13 November 2013 23:30) *
welcome kiosk on blibliza is not interactable to get quest underway

This is a known and resolved bug which will be resolved in a future hotfix.