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Patch Notes

Hotfix for 1.28 - 15.10.2013
2013-10-14 14:00

General

  • Respec for Rogue, Foggernaut, Sadida, Xelor, Pandawa & Eniripsa: Due to the many changes brought with this update, a spell and aptitude respec will be offered to Rogue, Foggernaut, Sadida, Xelor, Pandawa and Eniripsa characters, with the quest “Restate of Emergency”. Please note: To all characters that already have a respec quest running, if you are at the last step with the Jonk (“I’m ready to see Master Kano to redistribute my experience!”), completing the new Respec quest will also complete your current one. If you want to benefit from your current quest, we invite you to visit the instance before the update tomorrow. This way, you will stay in the instance tomorrow and therefore receive 48h to operate a new Respec.
 

Classes

Eniripsa
  • Rebirth Mark: Placing a second Rebirth Mark will no longer remove the first one.
 
Pandawa:
  • Aggressive Barrel: Will now work correctly.
 
Sadida
  • Brambly Armor: It will now be possible to place Brambly Armors on different characters in a same turn, each with the correct level of Armor at the end of the turn of the Sadida.

Foggernaut
  • Motherfogger, Spittleborg, Repositioning: Their descriptions have been corrected.
  • Motherfogger & Repositioning: It will now be possible to move on the rails for 1 MP with Motherfogger and Repositioning, even if the Foggernaut doesn’t have enough MP to travel this distance in “normal” case.
  • Moving a Motherfogger: The terrain relief will no longer prevent movement of the Motherfogger.
 
Rogue
  • Bomber Fan: At level 20, it will correctly give back its AP when bombs explode.
  • Boombot: It will now correctly apply the resists loss of Piercing Shot.
 

Quests

  • Quester’s Block: This state will only apply to characters who received rewards at the end of an environmental quest.
  • Zinit: Ullu will correctly send players back to Astrub.
 

Islands

  • Alkatrool: Combats against bosses of Alkatrool will now have unlimited tries, but lock as soon as victory is achieved. As Ultimate Bosses, they will unlock once a week (at the same time).
 

Monsters

  • Missiz Freezz: AoE damages will correctly apply to her when she is under Gruesome Essence.
 

Items

  • Wisdom sets: Their damage values have been rebalanced. Based on community feedback, it appeared that these sets were deemed too easy to get, or too powerful. Our intention was to facilitate XP gain in combat while keeping them efficient and useful to a group. The fact that they are easy to get comes from the idea that they were not meant to be ultimate equipment, since they are less powerful than other combat items. Recipes will not be modified to save the accessibility and keep it easier than a Mythical item of similar level. However, the items will suffer an overall decreased of their damage bonus by 3% for each piece, and other small tweaks. This should enhance their role as support XP equipment, without making them too efficient in fight.
  • Mythical and Legendary Rings: They will now have their “Unique” condition.
  • Snowfoux Legs: Its stats will be +1 MP, +50 HP, +33 Dodge, +2% Critical Hits, +23% Water Dmg, +23% Air Dmg, +12% Air Resist, +12% Water Resist.
  • Stools & Interactive Seating: All interactive stools or seats will again become "non-interactive" and will be renamed "imperfect". The following stools will become all "imperfect" and reappear in your HB or HW: Screwloose Stool, Cawwot Stool, Mint Beach Seat (still a reward of the quest Plants vs. Jellies: Invasion), Blue Raspberry Beach Seat, Strawberry Beach Seat, Lemon Beach Seat.
    To make these interactive again, you will have to craft them using the handymen profession. We have implemented new recipes: they have the same level as the stool in question and require the stool as an ingredient to make it interactive (nothing else needed).
     
Your comments
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Kikuihimonji 19 October 2013 - 22:56

(Troyle @ 14 October 2013 14:00) *

SadidaBrambly Armor: It will now be possible to place Brambly Armors on different characters in a same turn, each with the correct level of Armor at the end of the turn of the Sadida.
This is not fixed properly. We can indeed place one brambly armor with the use of Bramble spell and another brambly armor on second target with Wild Grass spell, but when we want to use for example Wild Grass twice - each on different target, then the bramble armor will appear only on second one, while the first one will remain with "armor-to-be".

A solution could be to remove Armor-to-Be state and make Brambly Armor appear right away when we cast it (in our turn) and either make it dissapear at start of Sadida next turn or make it last untill it is removed with damage. Personally i would like second option as we are wasting all of our AP's each turn while doing close-to-none dmg. The second option will also allow Sadida to make brambly armors in advance - before ally will face enemy attacks.
Saargus 17 October 2013 - 09:01

(FeldePard @ 17 October 2013 08:45) *
Also, I think the whole "community feedback about wisdom sets" is bs. I certainly am not complaining about the wisdom sets. Maybe you should have some polls with results visible to the entire community (unless they exist somewhere and I am blind?) meh.

The community feedback was basically "WHOA THESE SETS ARE OP!" and then Ankama realized the sets were too good for the level. The seriously outclassed all other gear in terms of damage/resists and had a heap of wisdom on them.

The are still pretty decent for fillers and still way useful for a leveling set, they just shifted around some damage and wisdom into other stats I heard.
FeldePard 17 October 2013 - 08:45
Says respec for xelors but no list of any actual changes for xelors... uh.. so.... what?

Also, I think the whole "community feedback about wisdom sets" is bs. I certainly am not complaining about the wisdom sets. Maybe you should have some polls with results visible to the entire community (unless they exist somewhere and I am blind?) meh.
[Sabi] 16 October 2013 - 06:19
The hotfix changelog has been updated with the following part, which may only be a temporary change:

  • Stools & Interactive Seating: All interactive stools or seats will again become "non-interactive" and will be renamed "imperfect". The following stools will become all "imperfect" and reappear in your HB or HW: Screwloose Stool, Cawwot Stool, Mint Beach Seat (still a reward of the quest Plants vs. Jellies: Invasion), Blue Raspberry Beach Seat, Strawberry Beach Seat, Lemon Beach Seat.To make these interactive again, you will have to craft them using the handymen profession. We have implemented new recipes: they have the same level as the stool in question and require the stool as an ingredient to make it interactive (nothing else needed).

Please note that the icon images for these "imperfect" items may not appear correctly and are in the process of being fixed. If you have any questions regarding this change please feel free to share them with us and we will be glad to answer them.  
bandersnitch 16 October 2013 - 02:41
Thanks Sabi.

On Mac OS-X 10.6.8 the old updater runs and crashes, but the versioner thinks the game is up-to-date, and allows people to login on macs even though the update failed miserably.

Try updating the 'unofficial updater' it fixed the fight freezing problem for me.
[Sabi] 16 October 2013 - 02:05
Hi everyone,

If you are still running into issues with playing the game, please make sure to check the information given: here, and reply to that thread if you are still experiencing any, so that we have a central place to keep monitoring them.

It is important that you make sure to use the links provided in the mentioned thread to use the correct updater, which should now fix the fighting issue for Mac users as well.

Another advice when reinstalling the updater is to verify that you have completely removed all the WAKFU files and to restart your computer after uninstalling WAKFU.
JerrBear 16 October 2013 - 00:13
Also run on Mac. Software up to date. We cannot participate in fights!
aurevoirmika 15 October 2013 - 23:18

(bandersnitch @ 15 October 2013 14:08) *
Game is unplayable after the hotfix. Take the servers down again. All fights are freezing.

This. I run on a Mac. Yes, java is up to date. Software is up to date. I even tried reinstalling the game. I am paying for four accounts and I cannot use any of them. I don't even have the gift interface anymore.

Like Graceface said, I can also use the chat, trade. I can do everything but participate in fights.
GraceFace 15 October 2013 - 21:21
My combat freezes every time, the people I play with say that I'm just sitting there. I know this because I can still use chat or check my inventory if I want to. I can't give up because it never registers the battle has officially started so those buttons at the bottom left haven't shown up yet.

Also, I went to my jonk to use my restat and I could not chose a response to prompt anything, not even the response to stop talking to him. I had to press escape and still no cooperation when I tried relogging.

Game is unplayable still, has anyone from Ankama responded to any of these comments yet? Not getting frustrated, I actually want to know.
Eli--Krey 15 October 2013 - 16:22
Psykosis Flask still doesnt work with master propagator...... fix please!