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Patch Notes

Hotfix for 1.27 - 04.09.2013
2013-09-03 18:00

Combat

  • To prevent a combat flaw identified in Haven Worlds, placement cells will now be spread all over the combat area, and no longer cover the entire area. Please note that abusing this bug before the fix will be considered as an exploit and lead to sanctions taken against your account.
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Kikuihimonji 07 September 2013 - 23:21

(Troyle @ 04 September 2013 16:00) *

(Shaleigh1 @ 04 September 2013 15:37) *
That is exactly what I want to know as well. The enemies can fight quite fine in such a scenario, some even got abilities to teleport to us right away, summon other enemies etc.

Still such arenas make them take some time to get over to the players.

So is that ok or not?

As long as the enemy has an alternative to get away, and actually tries to use it yes.

It is considered an abuse when the enemy is blocked in a way where the AI doesn't even try to do anything.
I once had solo fight in shin larva dungeon. I was playing around in boss room , trying to get my HP healed up with MAster of merriment before i finish fight, and i was also slowly making the boss dizzy. I was throwing the barrel to make boss not reach me, but it obviously could go around - and it did, but after several turns it stopped moving, even though it could. I have removed the barrel and the boss still did nothing to me. I don't know how to trigger it, it just happen.And it's gltich with the AI - something that we players cannot make not happen, especially if we just do what we can to not die (aka if we use brain not mindless force).

Therefore are you telling us to just build ourself for pure damage dealers as its the only way to not "abuse the bugged AI"? You should rathe rfix the AI and not blame/punish players in a way for doing something that they were meant to do : plkaying their class and build. I fear i am not gonna sub anymore if this issue is not fixed. I don't want to suffer loss or any other pnushiment for playing, in case i did something that would be considered wrong.

I know abusing bugs is wrong, but there's a difference between abusing something on purpose (like duplicating items via bug) and experiencing a bug while you play normally. And trying to not get attacked by enemy is one of the strategies - we should not get punished if AI make monster stop attacking us while we avoid attacks at any cost.

How about simple scenario when 2 players corner the red asturbian larva, making it unable to cast it spell (the red asturbian larva only spells is 2+ cell range, so in close combat it cannot attack us and either try to dodge or do nothing if there's no free cell for it to move).

It's not an exploit or abuse if you ask me - it's learning the AI and using it for your adventage. this happends in all games. We learn to avoid attacks of ranged enemies, we learn to sneak to enemy's back, or we learn to keep aggro on us, etc (other games). So why do you want to put sanctions on players when they do what they would do in any other game anyway?

I just hope for some claryfication as for now i am afraid to even play.
Warrada 05 September 2013 - 01:55

(Troyle @ 03 September 2013 18:08) *
Combat
  • To prevent a combat flaw identified in Haven Worlds, placement cells will now be spread all over the combat area, and no longer cover the entire area. Please note that abusing this bug before the fix will be considered as an exploit and lead to sanctions taken against your account.
Just to clarify, this hotfix fixes this "exploit" and we do not need to worry about sanctions simply from starting a battle in a narrow area, yes? The way the second sentence is worded seems to imply the bug is still active and we are still at risk.


Also, I want to know exactly where the line between "exploit" and simply "advantageous" is. So an extremely obtuse map is perfectly ok as long as there is a clear path, but what if the path is blocked by class abilities or specialties (summons or mechanics, etc) and has nothing to do with furniture or buildings?
Shaleigh1 04 September 2013 - 16:10
Yeah the AI is moving towards us every turn just fine. Good to know that is acceptable then  
[Troyle] 04 September 2013 - 16:00

(Shaleigh1 @ 04 September 2013 15:37) *
That is exactly what I want to know as well. The enemies can fight quite fine in such a scenario, some even got abilities to teleport to us right away, summon other enemies etc.

Still such arenas make them take some time to get over to the players.

So is that ok or not?

As long as the enemy has an alternative to get away, and actually tries to use it yes.

It is considered an abuse when the enemy is blocked in a way where the AI doesn't even try to do anything.
Maxiliano 04 September 2013 - 15:56

(Shaleigh1 @ 04 September 2013 15:37) *
That is exactly what I want to know as well. The enemies can fight quite fine in such a scenario, some even got abilities to teleport to us right away, summon other enemies etc.

Still such arenas make them take some time to get over to the players.

So is that ok or not?
+1
Shaleigh1 04 September 2013 - 15:37
That is exactly what I want to know as well. The enemies can fight quite fine in such a scenario, some even got abilities to teleport to us right away, summon other enemies etc.

Still such arenas make them take some time to get over to the players.

So is that ok or not?
elgatopucha 04 September 2013 - 11:06

(Troyle @ 03 September 2013 18:08) *
Combat
  • To prevent a combat flaw identified in Haven Worlds, placement cells will now be spread all over the combat area, and no longer cover the entire area. Please note that abusing this bug before the fix will be considered as an exploit and lead to sanctions taken against your account.

Another information: During the weekly maintenance of Tuesday, September 3rd, the experience provided by Wabbit monsters has been modified as follows:
  • Black Tiwabbit: +12%
  • Black Wabbit: +15%
  • Black Wo Wabbit: +10%
  • Black Gwandpa Wabbit: -5%
  • Mini Lenald: +7%
  • Lenald: +7%
  • Old Lenald: +9%
  • Fatt Lenald: +3%

Do you consider using corridors created by decorations in order to force monsters to have to travel a greater distance to reach all players while also having to walk across a bombfield to be an exploit? I want to know because apparently Ankama's policies are not clear to most people and seem to be created on the spur of the moment. I look forward to your reply.
[Troyle] 04 September 2013 - 09:52

(Maxiliano @ 03 September 2013 18:48) *
Wait?Does that mean using decoration to manipulate the map is illewgal?

No it’s not. You are still welcome to create your own custom battle maps with decorations.

What is forbidden however is to manipulate the battlefield with decoration in a way that prevents the AI from fighting. Adding obstacles with decorations is fine. Manipulating the decorations to block the monsters in an area so that they just cannot attack you is not.

Haven Worlds have been designed to leave you as much freedom as possible, but unfortunately such freedom can lead to potential abuses that need to be addressed.


Another information: During the weekly maintenance of Tuesday, September 3rd, the experience provided by Wabbit monsters has been modified as follows:
  • Black Tiwabbit: +12%
  • Black Wabbit: +15%
  • Black Wo Wabbit: +12.5%
  • Black Gwandpa Wabbit: +16%
  • Mini Lenald: +7%
  • Lenald: +7%
  • Old Lenald: +9%
  • Fatt Lenald: +3%
Onesti 04 September 2013 - 04:52
So is just using the half/half starting map to manipulate where the enemy is now bad?
We are still allowed to funnel mobs down a corridor so they all cant rush us at once?
Are we still allowed to use something/someone to block the corridor so the tank takes a hit and not everyone else?

I'm guessing this is HW only, since we can't control the battlefield in the wild (not everywhere).

This wont stop those with the ability to position mobs to still do so and just because the map isnt 50/50 doesnt mean the enemies and the players can't be on opposite sides of the field.
BrainInAJar 04 September 2013 - 03:49
its no big deal. so there arent going to be half and half maps anymore. its a shame, but hardly an exploit. they occur in the wild too.