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Today, we reveal the new content that will arrive on the game on April 16.
New adventure Island: Chillberg Island
You already met Styffen Chillberg who introduced you to “his” island. And you’ll soon get the chance to step on this mysterious Chillberg Island and discover what became of Frigost since the Dofus Era… Only a few days left!
Until then, don’t hesitate to read or reread the devblogs and videos talking about this new island:
Additionally to the main quest on the island, for which you will have to explore every corner of the frozen lands, a new dungeon will open every week.
These dungeons host unknown and dangerous creatures, all answering to the Utmost Evil… Who are these villains? Where does this island come from? Who’s waiting on top of the Harebourg Tower? No one knows… Yet…
Get ready to learn more, be surprised, and discover this new adventure island in game!
Level cap reaches 120
With Chillberg Island we decided to increase the level cap of your characters to 120!
Progression will work exactly the same way as for other levels, which means that you’ll get to improve your character a bit more!
Spells will still have a level cap of 100, and you will get 5 abilities points and 5 specialty points per level.
These 10 additional levels should help you gather the amazing rewards waiting for you, such as complete sets of level 129!
Class revamp – part 2
Here it is: the second part of our class revamps! Contrary to what was announced, we weren’t able to complete all the revamps for this update. Some of them turned out to require more development time than anticipated. Here are the classes that will have their revamp in this update:
You can already read the devblog listing the main changes brought to these two classes.
For the occasion, we will also give a Respec to all characters, even other classes.
More revamps will be implemented in the next update.
New Kama and Token system
We talked about it at the end of last year; we’ve been trying to find the best way to obtain Kamas in the game.
Our first goal is to improve your accessibility to the game economy, offer a short-term reward to everyone in order to help the feeling of progression and reward after each fight, but also improve granularity of the economy. Currently there are too few variations in the cost of items sold by the players: Thistles or Piwi capes (and many more important items) are sold for 1 Kama despite a very different value.
That’s why you will now receive Kamas at the end of your fights and when completing quests.
Each monster you defeat will reward you with Kamas, depending on its level (we made sure however that high level characters cannot “farm” low level monsters). Note that only the living members of the group will receive Kamas. Contrary to what was first announed, there will not be any Kama "bonuses",
The Kamas recipes will be modified in order to provide more Kamas,
The existing Kamas will be multiplied by 30 (chests, inventories, display windows, nation treasuries, etc.),
The Token system will no longer exist. You will no longer receive tokens. The challenge machines will stay in game for you to use your remaining Bronze Tokens, but Dungeon machines will be removed. Note that your tokens will not be replaced with Kamas directly (contrary to what was communicated earlier). They will remain in your inventory until we fix a fair exchange rate, that should be implemented in the following update.
Achievement rewards will no longer be tokens. Quests will offer Kamas and achievements will only be used to measure the progression of the character in the game,
Troll Fair attractions will cost Kamas (5 to 15 Kamas) instead of Bronze Tokens.
Smithmagic has been around for some time already, and we always said that the first version was only an introduction to a much more complete feature… The time has come!
And as you will see, there are many changes with this new version.
Wider range of items that can receive runes: all capes and breastplates from level 0 to 49, all equipment from level 51 to 99 (except rings, amulets, shoulders and belts) and all equipment over level 100. Pets, Makabras and Insignias will not have any rune slots,
Runes can now be created with powder that can be obtained by destroying equipment in the Rune Recyclers. The rarer the item destroyed, the more powder you will get, and of a better quality.
Rune Recyclers are now be located on the trade bridges of each Nation next to the Marketplaces, and be usable by everyone. We will also add a consumable in the Boutique allowing you to destroy equipment without using the Recycler.
All runes will become “generic”. Their bonus and strength will depend on the quality and decided when the rune is slotted in the item,
The rune will have to be of a higher level than the item in order to be slotted,
It will be possible to merge 2 identical runes in order to improve their level and rarity,
In order to remove the last rune slotted you will have to destroy it as well as a second item identical to the one with the rune. You can perform this action in the Recycler or with a consumable item allowing you to do so without need to destroy an additional item. This item can be dropped by monsters or purchased in the Boutique,
A profession box will be added for your runes. It can be crafted by Handymen.
Novelties will be under the spotlights: Chillberg Island, changes to the trasnports, Smithmagic, etc!
Don’t forget that a part of the Gazette is now here just for you! Have a small announcement to share? A slogan or false advertising for us? Send your ideas to your Community Manager, we will retain the funniest for publication in the next gazette!
Bug fixing and improvements
[New] Level cap increased to 120: You will be able to reach level 120. The progression rules stay unchanged. Spells will still have a level cap of 100, and you will get 5 abilities points and 5 specialty points per level.
Respec for all: Due to the many changes brought with this update, a spell and aptitude respec will be offered to all characters, with the quest “Restate of Emergency”. Please note: To all characters that already have a respect quest running, if you are at the last step with the Jonk (“I’m ready to see Master Kano to redistribute my experience!”), completing the new Respec quest will also complete your current one. If you want to benefit from your current quest, we invite you to visit the instance before the update tomorrow. This way, you will stay in the instance tomorrow and therefore receive 48h to operate a new Respec.
Riddling Arrow: On a Critical Hit, Reach will be correctly taken into account.
Destructive Arrow: Damages will now take Powerful Shooting into account.
Destructive Arrow & Precision/Powerful Shooting: Destructive Arrow will now correctly trigger Precision and Powerful Shooting.
Riddling: Its description has been modified to: “The level of this state evolves according to the cost in AP of the Arrow spell used.”
Blazing Arrow & Incandescent Beacon: Dealing a Critical Hit with Blazing Arrow on an Incandescent Beacon will deal damages correctly.
Class revamp: All details can be found on this devblog. You can also find the detailed document about this class here.
Loaded Dice: Preparation will have the correct values.
Traid Mark, Hammle Mark, Refund Mark & Rebirth Mark: Side and Back damages will be correctly taken into account.
Refund Mark: The effect Refund Mark will apply correctly when killing a monster that isn’t already under this effect (except if the target is killed with a single attack).
Massacuring Mark: The effect will correctly trigger on Treechnids.
Tax: Damages on a Broke target will be slightly decreased (83 instead of 88).
Faking It: When an Enutrof died from the effect of Hammle Mark, he didn’t get his AP and MP back when reanimated despite Faking It. He will now correctly get his AP and MP back to maximum.
Faking It: The spell will now correctly work in a 1vs1 PvP fight.
Faking It: The 20% HP recovered will be correctly impacted by the PvP bonus.
Mine Mover: At level 9, the targeted Mine will correctly transform into gold.
Meteor: If a mine is targeted by this spell, the amount of aoe damage will be the same as if the character was targeted.
Drhellzerker: The bonus granted by Drhellzerker will correctly last for the entire turn and not only for the next attack.
Treasure Hunter: This state will be given more visibility during combat for the Enutrof under its effect.
Show Off: The state Preparation will correctly stack up to level 100.
Locking Pro: If the target is under the effect of Iop-Bound and manages to get out of its area, it will no longer be stabilized for the turn.
Virility: The amount of HP gained with this passive will now be displayed in the chat at the beginning of the fight.
It will now correctly benefit from the +%CH of the Osamodas.
Each Gobgob slot will only contain one creature. If it dies during a fight, it will no longer be usable in this fight. It will be possible however to have the same creature more than once in the Gobgob.
Phoenix Spirit: The Osamodas will correctly receive 20% of his PvP HP back upon resurrection.
Ether: The spell will correctly work on allies and enemies.
Master of Merriment: The passive heal will now be impacted by the Heal Resistance.
Milk Fountain & Barrel: The description of Milk Fountain has been modified to “The playful Pandawa uses Milk Fountain to inflict damage on his enemies. If the spell is cast on the Barrel, targets will find themselves irresistibly attracted to it!”
Dairy Springer: Side and Back damages will be correctly taken into account.
Cross Fire: Its damages will be slightly increased (66 instead of 64).
Surprise Shot: Its damages change from Water to Earth damage and will inflict 40% of the damage instead of 50%.
Fusillade: Will no longer be usable on the first turn of the fight in order to preserve the tactical aspect of the spell in PvP.
Fusillade: The description of this spell has been modified in order to better explain its effect.
Bomber Fan: The % resists to damages from an allied bomb will correctly be taken into account.
Flaming Claw: All the effects of this spell will correctly apply to destructible elements.
Boombot: The spell Barbed Fire has been renamed to Overload (temporary translation) in order to limit confusion with the Rogue spell.
Fire Wall: The damages of the wall will correctly be based on the level of the Rogue instead of the level of the bombs.
Blam!!! & Extender of the Boombot: The chat will correctly display the damages inflicted when hitting an enemy with “Blam!!!” through the effect of the Extender.
Bombs: A bomb will now be a blocking object for other bombs. This will prevent players from exploding bombs by simply pulling or pushing them on each other (with the Boombot for example).
Slap Shot: The damages will be modified from 14 to 13 and 21 to 19 in CH. The maximal resistance reduction will change from -60% to -40%.
It has been rebalanced in order to make it more powerful on single targets. It can no longer be removed. Its amount of charges will also be increased from “=amount of enemies” to “=amount of enemies +1”.
The description of the effects of this spell has been changed accordingly: “Level equals the amount of enemies plus 1 (maximum 7)”.
Assault: Its range will be modifiable and change from 1-3 to 1-1 at level 1 and 1-4 at level 100. It will also no longer require Line of Sight starting from level 90. The spell will however no longer give Dodge. We implemented this change in order to limit the position without line of sight to characters specialized in the Air branch.
Transposition: The evolution of its range will be rebalanced. At max level, if an Air spell other than Motion Sickness has been used, 1 AP will be given back to the Sacrier. We operated this change to better adapt this spell to Air characters.
Motion Sick: This state can only be applied 3 times per target (instead of 4).
Clinging to Life: It will correctly trigger in case of suicide provoked by a rebound of Fire spells damages or a Makabrakfire Ring.
Class revamp: All details can be found on this devblog. You can also find the detailed document about this class here.
Aynaloxide: Side and Back damage will be correctly taken into account.
Fire and Oil: This passive will take the Fire damage and resistance bonus into account.
Sramshackle: This spell will now be affected by Hypermovement (the MP gain will only happen if the Sram managed to deal a MP loss to his opponent).
Petty Theft: This spell will now be affected by Hyperaction (the AP gain will only happen if the Sram managed to deal an AP loss to his opponent).
Shadowy Cloak & Trauma: The effects linked to the removal of the state Shadowy Cloak by Trauma will now correctly apply.
Double: Since the double no longer locks, the message “X% chances to dodge” when in contact with the Double will no longer appear.
Air Branch: Some spells have been rebalanced in order to reduce the damages when pushing and increasing the base damages.
Kickoff: To give it more modularity, its cost has been changed from 5 AP to 3 AP and damages reduced from 52 to 32.
Hornito: Damages will be slightly increased (52 instead of 49).
Psyk-Out: Will always deal “Front” damages.
Dance of Death: At max level, the bonus will be increased (+9 levels instead of +7).
Charade: The gain of Renewal will be slightly increased (+40 Lvl max per turn instead of +30).
Classablanca: The spell will correctly push, and the pushed monster/character will no longer be considered as in contact.
Aggressions: It was possible to attack players in specific buildings (decors, houses or workshops) and not others. It will no longer be possible to attack a player in a building.
Combat border: The combat borders “Unworkable Land” will no longer be usable by monsters.
Machines: With the Kama revamp and removal of the tokens, all machines will be removed from the game (except the Almanax, Trool Fair and UB machines). The dungeon tokens in your inventories will stay in your inventory until the next update.
Keys: They can now be stacked by stacks of 9.999 instead of 99.
Dazzling Speed: lowered to 20%,
The resists of the Strich is lowered by 30 to 50%,
The dodge of the Strich is lowered,
The resist penalty when the Striches are locked is increased.
Cloudy Strichon: will correctly cast their spell Cackle.
Celestial Prairies: Will be accessible with the key once again.
It will no longer be possible to get out of the last room without killing the boss.
The Archmonster in the Snaptrap will be fishable again.
Snoofle: The spell APVacuum will correctly remove AP (and no longer AP max).
Perception: Some bosses didn’t have the correct amount of Perception. This has been corrected for Vampyro, Kralaboss, Hoodfella, Shin Larva, and Black Widow.
Violent Boreguard: When Violent Boreguard is killed, the other Hoodlums will no longer receive the state Absorption.
Excarnus: With the removal of the Ultimate Bosses quests, the Antique Pump that could give the Ice-Steam Soda has no use anymore. It has been removed.
With the removal of the Ultimate Bosses quests, the Guard's Skeleton has no use anymore. It has been removed.
With the removal of the Ultimate Bosses quests, the character inside the Specialist Cave has no use anymore. It has been removed.
Rewards: Following the Kama revamp, quests will no longer give Bronze Tokens as rewards.
Wild quests: In order to limit the quest flood players would sometimes suffer, the wild quests will be reworked. Until then, we remove them from the game as well as the tab in the Quest Book.
Cooking Mimi: It will no longer be possible to give Woolly Legs to Wolfgang before accepting the quest.
Caniball Holocaust II: The quest will correctly complete when trampling 10 flowers.
Rewards: Following the Kama revamp, achievements will no longer give Bronze Tokens as rewards.
The Matrich 2 (Celestial Strich Dungeon): This achievement will now correctly complete when killing the boss first.
The Matrich 3 (Celectial Strich Dungeon): This achievement could complete even if the boss wasn’t killed last. It will now work correctly.
The achievement will correctly complete when killing the boss first.
The achievement will correctly complete when killing the boss last.
Kanojedo: The fishing cell in which the “Applaud” emote can be obtained will be working again.
Temple of Scriptures: Only the room for the current season will be open.
[New] Transportation: Each Nation will now have only one boat in the dock, leading to all the destinations of the game (the other boats in the trade bridges will be removed). The average cost for transportation will be rebalanced in order to match the Kama revamp: 30 Kamas for ship travels, 100 Kamas for Zaaps. Drago-Express will still be free and Canoon Powder will still be usable.
[New] Captains’ Treasures: Search the 4 Nations for Privateers. You may find scrolls indicating with a riddle the location of an old treasure! Capt’n Chafer tells you everything in this Devblog!
Default respawn: The default respawn location of a character with a Nation will now be at their Nation’s Jonk, and no longer in Incarnam.
Sufokia: It will now be possible to open a Haven-Bag in the mines.
[New] Chillberg Island: You’ll soon get the chance to step on this mysterious Chillberg Island and discover what became of Frigost since the Dofus Era… A new dungeon will also open every week. Get ready to learn more, be surprised, and discover this new adventure island in game! Until then, don’t hesitate to read or reread the devblogs and videos talking about this new island:
Ample Trapper Box: 30x Field Plant Seed, 10x Birch Plank.
Robust Trapper Bag: This item will now be called Robust Trapper Box.
Robust Herbalist Bag: This item will now be called Robust Herbalist Box.
Dummies: it will now be possible to place Insignias on them.
Wood Lathe: All recipes (like the Boxes ones) will now be available in this workshop.
For balance issues, It will no longer be possible to equip two identical copies of a same Mythical or Legendary ring.
Kama Purses: Kama purses offered in some occasions (like Kwismas) will now increase to 4000 Kamas (instead of 200).
Crushing Hammer: This item has been added to the Boutique. It will allow you to transfer an item into powder, directly from your inventory.
Smithmagus Hammer: This item has been added to the Boutique, and will also be dropped by monsters lvl 30+. It will allow you destroy a rune slotted on an item without having to sacrifice an identical item.
Gobbsage Set: The bonus when 5 elements of this set are equipped will be +5% damage Fire, and not +10%.
Magmog Set: To better match the level of Magmog, all elements will now be level 115 (instead of 110). A character level 110 wearing the set after the maintenance will not receive the bonuses until he reaches level 115. Note that they will no longer apply Flame Return, but instead:
+8% Earth damage
+1 Lvl to Fire spells
+8% CH damage
+1 Lvl to Fire spells
+54 HP (instead of +46)
+5% CH damage
+1 Lvl to Fire spells
+138 HP (instead of +131)
+10% resists to back damage
+11% CH damage
+1 Lvl to Fire spells
The Mogmatic: For the same reasons as above, its level will be increased to 116 (instead of 110) and Flame Return will be replaced by:
+88 HP (instead of +61)
+6 Block (instead of +4)
+1 Lvl to Fire spells
+1 Lvl to Earth spells
Gray Mage's Wand: For the same reasons as above, its level will be increased to 115 (instead of 110) and its bonuses will be modified as follows:
+3% CH (instead of +2%)
Rogmourne: For the same reasons as above, its level will be increased to 114 (instead of 110) and its bonuses will be modified as follows:
1 Rune slot (instead of 3)
+101 HP & +4% CH (instead of +1%)
+25% damage (instead of +13%)
+18% AP/MP loss resists (instead of +20%)
+1 Lvl to spells (all elements)
Tijeebon Mallet: Will be rebalanced as follows:
+77 HP (instead of +86)
+10 Initiative (instead of +20)
+30% Heals (instead of +20%)
+10% Damage (all elements)
Krospeed Set: It will now be possible to receive all the bonuses when equipping the entire set.
Krotector Cloak: Instead of giving +10% resistance to back damage, it will give +10% resistance to Critical Hits.
Kroraging Cloak: Some of the bonuses granted by this item have been modified:
+76 HP (instead of +59 HP)
+29 Initiative (instead of +9 Initiative)
+27 Dodge (instead of +9 Dodge)
Krotector Epaulettes: Instead of 5% Resistance to back damage, it will now give +5% Resistance to CH.
Lil Healey's Wand: Its damages will now be Fire element.
Quentin Flush's Cards: The cost of use will change from 3 AP to 5 AP. Damages will change from 16 (Water) and 24 (Water) in CH to 53 (Earth) and 79 (Earth) in CH.
Klor Ofil's Staff: Damages will change from 55 (Earth) and 82 (Earth) in CH to 53 (Earth) and 79 (Earth) in CH.
Percimol's Hammer: Damages will change from 55 (Water) and (85 Water) in CH to 82 (Water) and 123 (Water) in CH.
Bad Aboum's Sword: Damages will change from 24 (Air) and 36 (Air) in CH to 29 (Air) and 43 (Air) in CH.
Coa Gulary's Sword: Damages will change from 50 (Fire) and 75 (Fire) in CH to 54 (Fire) and 81 (Fire) in CH.
Fraktor's Sword: Damages will change from 24 (Earth) and 36 (Earth) in CH to 29 (Earth) and 43 (Earth) in CH.
Items giving a bonus to summons damage: They will now grant the complete bonus to the summons from the Gobgob.
Hoodlums Altars: The class Altars that couldn’t be acquired anymore will be available again, as well as the missing class Altars. There will be 15 Altars in the game with this update.
Bags granting a gathering bonus: They will now be taken into account (Special poke: TommyTrouble ♥).
Exotic Epaulettes: The Initiative bonus will apply correctly.
Club of Kings: Its effect has been corrected: It will now correctly deal -27HP (Fire) instead of -27% damage (Fire).
Goldigger's Pick & Mine Helmet: The gathering bonus will correctly apply when these items are equipped.
Lumberjack Hatchet: The bonus of +10% success in planting will correctly applies.
Little Prospecting Candy, Prospecting Candy, Little Wisdom Candy, Wisdom Candy: As long as the effect of a candy is active, it will not be possible to consume another one.
“Sit” Emote Scroll: It will now be possible to delete this item in the inventory.
Kroshop: It will be possible to access the Kroshop from the game on a MAC.
Bags: It will now be possible to drag and drop a bag between slots without need to unequip it.
Profession bags: If your character has two bag slots empty (one normal and one profession bag), if you double click on a profession bag, it will be placed on the profession bag slot, and not on the normal slot.
Trade: It will be possible to trade resources if the inventory is full but space is left in the profession bags.