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Patch Notes

Hotfix for 1.05 - 09.05.2012
2012-05-09 10:00

Classes

  • Due to the changes added to the Xelor class, we decided to reset all characters abilities and specialties
 
Xelor
  • Xelor’s Dial: when it breaks it is possible to get 1 WP back (5% chances at first, 50% with maximum level); 3 charges at first, 6 at maximum level
  • Timekeeper: AP are given back at the beginning of the following turn, just before charge loss; cost is changed to 3AP at lvl 0 and 1AP at maximum level; can be used up to 3 times per turn
  • Aging: damages should now apply correctly
 

Characters

  • Characters no longer receive spell experience when they reached the character level cap
 

Territories

  • Mount Zinit chapter 2 will NOT be open to players yet
 

Fights

  • Stunned/ Sleepy states: the target of these spells can no longer be locked.
 
 

Monsters

Forfut
  • Spawn is now increased to 2 to 6 monsters in the area instead of 1 to 5
  • Emphasis of the resists/vulnerabilities of monsters to give a more tactical aspect to fights and reduce their duration (more potential damages) if this aspect is used correctly
  • 20% XP bonus on the Ghourmand
  • The two Borbats are now tamable by Osamodas
  • Optimization of Vampyro AI in its last phase
  • Vampyro is now immune to the Rebirth Mark
 
Monks
  • Emphasis of the resists/vulnerabilities of monsters to give a more tactical aspect to fights and reduce their duration (more potential damages) if this aspect is used correctly
  • Small increase of Rats HP
  • The Rattler is now a basic undead
  • Combat border (Gangrene) has been modified and now inflicts 30HP loss per AP spent
  • The Nun Dungeon state was fixed: it is now correctly applied to all players in the fight
  • 20% XP bonus on Friar Tubs
  • Added more gameplay on Friar Tubs, unlocked with 4 and more players in the fight
 

Items

  • Added the Mea Culpa Potion
 

Bug fixing

  • Fixed a bug allowing to stack up the guild insignia bonus