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MULTIMAN: concept and how to get them

MULTIMAN: concept and how to get them
2013-11-19 19:10 184
They’re coming, and they’re about to change your gameplay experience forever! Multiman is a sidekick system that allows you to control one or several characters in addition to yours! A super-bonus for those who play solo, a new way of dominating dungeons for guilds – a little revolution in WAKFU! And it's coming December 10...


The Multimen are the first characters to introduce the sidekick system to WAKFU. When you call them, Lumino, Skale, Krobax, Trank, Beelzebug, and Shadow will leap to your aid, under your direction! And this will just bring a fresh new way of experiencing the game, and develop new strategies.
 

Who are they?

6 Multimen, 6 Dofus... you do the math! These Vigilantes are hybrid creatures created from monsters and the magic of the Dofus. Ereziah Melkewel created them:
  • Firefoux + Ivory Dofus = Lumino
  • Red Scaraleaf + Crimson Dofus = Beelzebug 
  • Shark + Turquoise Dofus = Skale 
  • Crobak + Emerald Dofus = Krobax 
  • Treechnid + Ochre Dofus = Trank 
  • Ereziah's Shadow + Ebony Dofus = Shadow 
 
Each Multiman also has his own powers. You'll know more soon...
 

What is a Sidekick exactly?

A Sidekick fights alongside adventurers, is controlled by the player and counts as a character during a fight. Note that they won’t be usable in PvP.

Sidekicks can be equipped with all the same gear as a player's character, with no restrictions besides levels.

A character can control up to two Sidekicks at once in a fight.

The Sidekicks win experience but can't become more powerful than your character.

Sidekicks can be exchanged between players via the Marketplaces.
 

How does one acquire a Sidekick?

The first Sidekicks will be the Multimen. You can obtain them on the Boutique or via subscription offers.

In order to first be able to test a Multiman, you will get to test them for free ingame. The multiman available for free will change each week, and allow you to test Lumino, Skale, Krobax, Trank, Beelzebug and Shadow one after the other, if your account has a running subscription.

A seventh Sidekick will be available entirely for free ingame: the Astrub Mercenary! Getting him will be easy; you’ll only need to complete a quest in Astrub!
 

How to get them

Beelzebug, Skale, Krobax, and Trank:
The elemental Multimen will be sold separately in the Boutique starting from December 10th:
  • 5800 Ogrines each
  • 9000 Ogrines for 2 Elementary Multimen
  • 14000 Ogrines for all 4 Elementary Multimen
 
Lumino
The “Light” Multiman will be offered with 6 month subscription (additionally to the usual gifts).

Shadow
The “Darkness” Multiman will be offered with 1 year subscription (additionally to the usual gifts).
 

Why not asking us in a Poll like in DOFUS?

The Sidekick feature will be quite different in DOFUS and WAKFU. We chose precise acquisition means that would better fit what we have in mind for the game. Also, development of this model is already well advanced and modify it now could have a direct impact on the quality of the content.

Don’t forget that you’ll get the possibility to test this feature with the Mercenary of Astrub, and the weekly testing available with the Multimen.
Your comments
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Abazakahrawr 24 November 2013 - 20:57
You have a point, but the last paragraph makes me cry.

One day ill make a personal mmo! Then you will be sorry! Muahahahaha
Reiganleaf 24 November 2013 - 18:01
I am not here to prove that this new feature will be the game's downfall or transcendence, I'm just here to explain why I am for it and why I am excited that this will happen soon.


I used to play a lot back in Beta. There were many random people to befriend and my own personal group of friends played this with me. Back then, we bandwagoned on any high populous guild that we could find for the benefits and the sort. Even then, no matter how I made it out, it was still impersonal. The community was a lot kinder than most MMO's for sure, but still very impersonal. People you didn't know and people that would ignore you. People too high level to stop by yours again to help you.


As time moved onward, my group of personal friends lost interest and moved on. I tried to stay for a little while, but without people, the game was too hard to solo and a lot of the guild members weren't interested to help me because a lot of them were too high or they too had their own friends to help them and not interested to take in stragglers.


I ended up quitting and coming back nearly a year later which is a few weeks from now. Tagged along by old group of friends. The only difference now is that our schedules are all too volatile. The game is still too hard to do solo or even with one or two people, we can't run high level dungeons if not all six people are present, and more often time than not, that is the case.


More and more now, our schedules are becoming volatile, the times we are awake, away, or just busy is increasing. I've found myself roaming around the game trying to figure out what to do by myself over 80% of the time I've been on Wakfu. There are things I want to obtain and gather on my own with minimal people so I won't bother the very small time that my entire group IS on, but like I mentioned before, I can't solo or even do with one or two extra people to tag along.


This was about the time I found out about Multimen. I love Wakfu, I want to play it for a long time, but as things were going I was very afraid of the increasing chances that I would not stay due to the lack of people, lack of progress, and lack of interest because of these two other factors. If things go the same as they are, I wouldn't last a week with this game. Now though, I have reason to stay even longer, a reason to be able to progress on my own. Something to spend that 80% of my time. And that is Multimen.


It will, without a doubt, no matter how powerful or weak the multimen will be, they will be the lifeblood of my progress in the game. I won't have to rely on having one lucky day were all my other friends are on and we go leveling, and I'll get to farm and gather things for my crafting much much easier. I simply love the idea of Multimen.


And to be frank, I don't care at all about the dwindling amount of players that this game is having, I actually feel very much relieved that this is the case. The less people there are, the more I'm able to manipulate the ecosystems for my benefit, places to farm for resources and easier time completing the environmental quests so that I can more easily level. It has a player-base just big enough to have a near-thriving marketplace and the less people there are the more the ecosystems remain balanced and the area bonuses stay the same.

No matter what you do, an MMO will always be impersonal. That is the nature of the internet. This feature is only here to help people like myself, so that we may have an easier time of things from the otherwise impossible progression curve that solo players would have had. I am very grateful for Multimen and I hope they turn out to be just what I needed, thank you Ankama.
ShadowFacts 24 November 2013 - 17:49

(Asthis @ 24 November 2013 17:36) *

(Kikuihimonji @ 24 November 2013 01:38) *

(Asthis @ 23 November 2013 13:20) *
Erm, you can have dolls and sidekicks at the same time. Multimen aren't summons, they're like a second/third character. And Azael said he wants to do away with doll AI and just make them directly controllable.
The reason one would play as summoner is to have a decoy that will take dmg for you. If multimen itself fulfil this role then you don't need to be summoner class anymore - you just "summon" the multimen to assist you instead. Also Lone Sadida will keep increasing with multimen on the field - so why should i bother with dolls?

That's like saying party members are useless because you have dolls.

Eh, it's kinda true tho..

For the most part that's the exact reason my main is an Osa.
**I didn't wanna rely on other players or have to wait for them to play their turns out.

IE: I think party members are useless because I have my summons.

Continuing this train of thought.. the fact multimen basically turn every class into a "Summoner" without the huge drawback of building for summon dmg, means there's no real reason to play a Summoner class.

**Why be a summoner with mediocre dmg, when I can be a Boss with the dps and STILL have ma summons?

#FoodForThought.
Asthis 24 November 2013 - 17:36

(Kikuihimonji @ 24 November 2013 01:38) *

(Asthis @ 23 November 2013 13:20) *
Erm, you can have dolls and sidekicks at the same time. Multimen aren't summons, they're like a second/third character. And Azael said he wants to do away with doll AI and just make them directly controllable.
The reason one would play as summoner is to have a decoy that will take dmg for you. If multimen itself fulfil this role then you don't need to be summoner class anymore - you just "summon" the multimen to assist you instead. Also Lone Sadida will keep increasing with multimen on the field - so why should i bother with dolls?

That's like saying party members are useless because you have dolls.
MedusaOne 24 November 2013 - 15:23
Love the idea, this time Ankama has done great work, would love to see more awesome content in 2014 ! Keep the good work guys !!!
kurokat 24 November 2013 - 01:56

(Kikuihimonji @ 24 November 2013 01:38) *

(Asthis @ 23 November 2013 13:20) *
Erm, you can have dolls and sidekicks at the same time. Multimen aren't summons, they're like a second/third character. And Azael said he wants to do away with doll AI and just make them directly controllable.
The reason one would play as summoner is to have a decoy that will take dmg for you. If multimen itself fulfil this role then you don't need to be summoner class anymore - you just "summon" the multimen to assist you instead. Also Lone Sadida will keep increasing with multimen on the field - so why should i bother with dolls?
Cause I love my dolls, that's why. (derp and all)

Even in a party of 6 I use my dolls at times. Sure, the other players there are already there as distractions, but dolls still have their uses.

Dolls are also summonable new each time in a fight even if they go down (which of course you know they will with their abysmal HP). Sidekick goes down in a fight, well, better have an Eni or Xelor with you as they count as a player. We also don't know how a dead Multiman will work. They obviously won't go to a phoenix after a fight and need to catch up to you, but will we need special items (maybe crafted like the ken-ko's) to revive them? or are they just at full HP next fight? Do they eat bread and we have to heal them?




- Kat
Kikuihimonji 24 November 2013 - 01:38

(Asthis @ 23 November 2013 13:20) *
Erm, you can have dolls and sidekicks at the same time. Multimen aren't summons, they're like a second/third character. And Azael said he wants to do away with doll AI and just make them directly controllable.
The reason one would play as summoner is to have a decoy that will take dmg for you. If multimen itself fulfil this role then you don't need to be summoner class anymore - you just "summon" the multimen to assist you instead. Also Lone Sadida will keep increasing with multimen on the field - so why should i bother with dolls?
Asthis 23 November 2013 - 13:20
Erm, you can have dolls and sidekicks at the same time. Multimen aren't summons, they're like a second/third character. And Azael said he wants to do away with doll AI and just make them directly controllable.
Kikuihimonji 23 November 2013 - 12:37

(Karakedi @ 23 November 2013 00:00) *

(krowakot @ 22 November 2013 22:45) *

(Karakedi @ 22 November 2013 20:47) *
The game is ruled by those multi-boxers nowadays. I don't see anyone making arguments about those people.
Umm, what? People talk about the problem of multiaccounting all the time with this thread as main example:
Click here



Yes people talk about it on that thread, but my main point was actually that people are not complaining about it on this topic!!

Many people are concerned and "afraid" about this new feature because this game will no longer be an "mmo" in their eyes if Ankama continues planning to implement this new feature. I was pointing out that fearing is not really necessary since this game is already ruled mostly by multi-boxers (solo players).

It is inevitable, as long as this game continues being a sandbox (which always will) Ankama can't really prevent people from playing on multiple accounts unless they change it to action mmo...
People don't talk much about it here BECAUSE they have already said it many times in other topics.

People still remind about this even here to make people remember what has been already said, and to show that the issue still exist and that this new feature will not solve the issue itself.

These multimens will change the following:

Multiaccounters - they won't need to pay/play on 6 accounts but instead just on 2, wich will make them progress with levels and drops even faster. They will grow bored of content really soon.

Single account users - they will now be able to not wait for other people, nor even bother searching/asking for them/adding people to friend list/joining guild for the purpose to have people to play with. They will do that but they won't need it as much anymore. They could "clear" all game content with just 1 friend who also has 2 multimens. There will be no point for them to join or make any guild, unless for the stat bonuses. They will find it easy to level up, no fight will be as challanging as it was anymore.

What Ankama is doing is allowing single account users to play this game alone. So from now on, not only multiaccounters will play with "themself only", but also single account users. Good job ankama - you have killed the social aspect of the game that require people to make relationships. I can already see the increased number of self centered big bullies who doesn't even care if they will make all of the server to hate them, as they won't need anyone.

When new player start Dofus and he see all people running multiple accounts all alone, each following one another - do you think he feels like he have a chance to play this game well on 1 account? Does it encourage it to pay for more accounts? No it doesn't. It makes that person not even bother playing such game.

Do you think that it will be different with Wakfu? It won't. And now people won't even need to be limited by their computer capabilities to fill the slots of the party. Ankama simply is making it easier to play with more then just 1 character. They said they will never make it easier for multi accounters, but well - they just did. And to make things worse now 1 account will act as "3 accounts" with these multimens.

So they are just making things worse.

I at least expect summons revamp. I want my dolls to be better then these multimens so i still have the reason to summon them over the multimen.
archedruid 23 November 2013 - 02:24
Love it, just like my pet idea to mix elements with Dolls :3

Oh I get it... They will have a single set of skills and the Dofus will determine the element. I guess Darkness would be Stasis..
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