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Haven Worlds postponed to June 25

Haven Worlds postponed to June 25
2013-06-12 17:00 108
After many tests, much thoughts and in order to make sure that we provide an optimal content, we decided to take an additional week of development on the Haven World update. They will therefore be deployed on June 25. We use this opportunity to reveal new information about the feature.



 

Why postponing?

Our forums and internal discussions, as well as the internal playtest, raised concerns on some of the main aspects of the Haven Worlds (accessibility, tollbooths, interface, feedback…).

Since our intention is to offer quality content that matches your expectations, we decided to take one more week to improve a few gameplay details.
 

Evolutions

Tollbooths

Despite what was formerly announced, we will not implement Tollbooths in the Haven Worlds. We noted that imposing a fixed toll value wasn’t adapted to the various economies of each server.

We decided to adopt a more malleable and craft oriented system: Doors that can be crafted by Handymen, allowing you to close the access to precise sections of your Haven Worlds.

We’re trying to get this ready for June 25. It might of course evolve in the future with further rights, like doors only allowing passage to members of a guilds alliance.
 

Taxes

Many of you shared your concerns about seeing your Haven World used and reaped by external players. We will implement a building allowing your guild to receive 5 to 10% of the Kamas and drops earned on the monsters killed in your Haven World. These items will be stored in a chest found in this building, while the Kamas will be directly sent to your guild bank. The goal is to reward Haven Worlds open to external players.
 
 

Prims (July update)

Again based on a common concern we saw, we will offer the ability to lock the GvG feature. By default, Haven Worlds will not have a Prims. However, if the guild attacks another Prims, or builds a GvG building, its Prims will then appear and become attackable.
 

Auctions

We will keep the ascending system. We looked into other options but they required too much development time. The auctions will begin on Wednesday, June 26, at 7 PM Server Time and will last for a week. We first wanted to begin them on Friday, but this would have limited our ability to react, should anything go wrong.

15 Haven World will begin their auction each week. Once the 60 initial ones are sold, we would like to implement 8 new ones with each update (2 auctions per week).

Guilds will first have to reach level 3 to participate: it will take them 6h30 (waiting time for the purchase of all these levels). Note also that a guild with a level 20 in Crafting will receive 9000 Guild points, and 6000 for a level 20 in Combat.


For the most curious ones, we wanted to share something more concrete: the price and construction time of all buildings as well as the guild bonuses. The complete documents can be downloaded here.

This should allow you to start planning your Haven World and your guild!


Thank you all for your support and see you on June 25!
 
The WAKFU Team
Your comments
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dura-cell 18 June 2013 - 19:22

(Rimali @ 15 June 2013 18:22) *
Well, the in my eyes far better option would have been to connect the nation markets and every one of them with the market boards of their haven worlds.
Yes, that is the best idea.


All markets except 5th Ave are nearly dead and that will get worse with new markets in haven-worlds.
 
kurokat 18 June 2013 - 09:28
Just talking to myself here, but I love how much stats you can get for your guild. Here is all the stats you can unlock from using guild points.

Total Stats

+55 HP
+20 Lock
+20 Dodge
+10 Initiative
+20% Resist
+20% Damage
+10 PP
+10 Wisdom
+2 Kit Skill
+10% Craft XP
+10% Guild Points Earned
-10% Research Time
Unlock Guild Levels (Max Level: 10)
Unlock Chest I, II, III, IV (Bank Pages)
Unlock Insignia I, II, III, IV (Presplak, Chaferion, Draconic, Samoussai)
Unlock Emote (Guild Standard)
Unlock Pet (Unknown Pet)
Increase max Guild Points earned per week to 9000 (from unknown)
Unlock ability to research 2 upgrades simultaneously
Temporary Bonus: +10 PP for 6 hours
Temporary Bonus: +10 Wisdom for 6 hours




- Kat





P.S. Bonus Section =^.^=

Here is how many guild points you'll need to get everything in each level.
I will leave out the two temp bonus'. This is for everything that's permanent.

Level 1: 400
Level 2: 1,800
Level 3: 7,000
Level 4: 13,800
Level 5: 31,000
Level 6: 51,500
Level 7: 64,000
Level 8: 65,000
Level 9: 63,000
Level 10: 126,000

Total Points: 423,500

This of course shows that it will take work to unlock everything which I do like. Of course people also can skip bonus' and choose to level the guild to get specific things, but again, this is for everything listed above. On top of that, it's 4,500 points for each of the temporary bonus' after you unlock everything to give the guild a reason to keep getting guild points.

It will however take quite a while to unlock everything as there is a limit on how many guild points can be earned each week (unsure what the original amount is) that can be increased to 9,000 points earned per week. Lets say a guild earns 9,000 points per week from the start (of course this won't be so as this is the upgraded amount), it would take 48 weeks to unlock everything.

In other words, it will take a dedicated guild a year to unlock everything.
Rimali 15 June 2013 - 18:22

(Hudski @ 15 June 2013 04:24) *
5th bond marketboard will always and forever be "the place that high levels go to do nothing" and no update will ever change that.

Stop panicking. The other nation markets are dead anyway.
Might apply to your server. On mine the Amaknian market could compete with the Bontarian - until they decided to remove the truter stations on and around Traf Algar Square. 5th bond is just as death as the other markets in regards to loiterers now, except you're counting 1-3 PvP-players which are occasionally hanging around there.

Well, the in my eyes far better option would have been to connect the nation markets and every one of them with the market boards of their haven worlds.
Rokugatsu 15 June 2013 - 15:10

(Kikuihimonji @ 15 June 2013 11:04) *

(Hudski @ 15 June 2013 04:24) *
5th bond marketboard will always and forever be "the place that high levels go to do nothing" and no update will ever change that.

Stop panicking. The other nation markets are dead anyway.
The only thing that would change that would be to remove nation markets and make 1 big market in asturb.
You are both wrong Since they are planning to make capital cities later on, I don't think 5th will be what it is today...
Kikuihimonji 15 June 2013 - 11:04

(Hudski @ 15 June 2013 04:24) *
5th bond marketboard will always and forever be "the place that high levels go to do nothing" and no update will ever change that.

Stop panicking. The other nation markets are dead anyway.
The only thing that would change that would be to remove nation markets and make 1 big market in asturb.
Unlucky-Myr 15 June 2013 - 09:43
Exactly how much space will haven worlds have? I mean, maximum size, buying as much land as possible.
Onesti 15 June 2013 - 04:39
@Troyle -

Guilds with current unlocked bank tabs will keep those. But do we still have to buy those upgrades in order to unlock the 4th tab? Or will the achievement (or progress, whatever it is) for the first 3 bank tabs be considered as done? That way we can go right into saving points to unlock 4th and so on.
Hudski 15 June 2013 - 04:24
5th bond marketboard will always and forever be "the place that high levels go to do nothing" and no update will ever change that.

Stop panicking. The other nation markets are dead anyway.
Rokugatsu 14 June 2013 - 17:35
Does that mean that the whole update will be postponed, or just HW?
Rimali 14 June 2013 - 17:34

(Troyle @ 14 June 2013 10:19) *
Kelba and Haven Worlds will share a same Market. Each Haven Worlds market will be only usable by the guild owning it (without taxes), but all items placed in this market will be accessible in the Market of Kelba.

There will be no connections between Haven Worlds markets and Nation markets.
The nation markets will die completly, in other words. And their nations main source of tax income too. Removing the close draco-stations allready was a heavy hit, but this will be the deathly blow.

Why should i post something in a national market, if i can reach all guilds with a market in their own havenworld and players of all nations which are visiting the market of kelba to see the offers of said guilds by offering my stuff at kelba?


P.S: v Yes the whole update will be postphoned...
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