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WAKFU Update: Lard of Combat

WAKFU Update: Lard of Combat
2013-05-16 16:00 64
Discover the new content that will be implemented with the update of May 21!


Today, we reveal the first part of the new content that will arrive on the game on May 21.

The complete changelog can be read here.

Enjoy!
 

Mortal Bacon: The Dragon Pig, New Ultimate Boss

You already met the Dragon Pig yesterday, and it goes without saying that you’re about to take a beating! Only a few days left before meeting him fist to fist!

You can already study your opponent by watching this teaser video, until we publish a Devblog dedicated to this Heavy Weight beast.
 
 

Ultimate Bosses rebalancing

After getting your face revamped a couple of times by the Dragon Pig, you may find it useful to practice on the easier ones.

All Ultimate Bosses will receive significant modifications. Their gameplay will still be the same, but the random aspect of many fights has been reduced, and even removed in some cases.

To compensate, we of course rebalanced some of their attributes. But overall you should be able to build much more reliable strategies.

And the collectors should also be happy since each UB will now have 4 achievements to unlock, granting you no less than 2 Titles and 1 Model per Boss.
 

Converting Tokens to Kamas

Tired of these tokens using space but serving no purpose? Barter them for Kamas!

As we communicated some time ago, we will now implement a machine allowing you to barter your tokens for Kamas.
You will find it where the Nation Gambling Joints used to be.

And here are the exact conversion rates available:
  • 1 Bronze Token = 10 Kamas
  • 1 Dungeon Token = Donjon level * 4 Kamas
 

Clan Members wishes

When we talked about the Kama revamp, we also announced that we’d like to implement a mechanic where CM wishes would impact the Kama gains.

It’ll now be the case. We now lowered the normal Kama gain but also added and modified some bonuses provided by the CMs.

Each area will now have a bonus linked to this area, additionally to the world bonus:
  • Kama gain bonus
  • Wisdom bonus
  • Prospecting bonus

If no wish is fulfilled, there will be no bonus. If at least one wish is fulfilled, there will be a minor bonus. If all wishes are fulfilled, the bonus will be stronger.
 

A main square around the Clan Members

In order to give better visual identity to all Nations, more visibility and better use to the CM areas, we will reorganize spaces with: Jonks, Tofus and Gobballs, as well as the first area hosting the monster of the Nation.

These locations will now have a main square around the CM, and include the main important elements (Drago-Express, specific Workshops, Trade areas, etc.).
 

Nation transports

We will modify the location of some transports in order to ease your travels.

Each region will now have a main Zaap, and Drago-Express will be moved next to the main elements of each area.
 
 

Hunters’ Camps in Nations

Many of you set foot on Chillberg Island and got to meet the Guild of Hunters.

Since this Guild will become more and more important along the next udpates, we decided to start implementing it right now. It will now settle in all Nations and will offer you daily quests for the moment.
 

You will first only have access to a single quest. Once you completed it several times, you will unlock another one, which will then unlock a third one. These quests will consist of resources/seeds gathering or killing the Boss of the Dungeon of the area.
 

Environmental Quests in the Shhhudoku’s Kingdom

For a better coherence between our islands, and because it’s just nicer this way, environmental quests will be added to Shhhudoku's Kingdom. They will of course offer an experience reward adapted to the level of the area.
 

Costume/Insignia slot

Still undecided between wearing this gorgeous Pumpkwin Costume or go for the Guild Insignia of Doom making you so much stronger?

You can now wear both! All cosmetic Insignias will be renamed Costumes and will have their own equipment slot. Insignias granting bonuses will still be called Insignia and use the Insignia slot.
 

Note that a Costume will always display over an Insignia.
 

Nation change

Not such a patriot after all and feeling like the other Nations would have more to offer?

As we explained in this Devblog, you will now have two options to find your right place in the World of Twelve.

First: A quest repeatable every 30 days. You will only have to visit Astrub and pay 25.000 Kamas to the Ambassador of the Nation you wish to join.

Second: As the Scroll of Absolution, you will also find a Scroll of Allegiance in the Boutique, available and usable once a week per account.

What will it be? Amakna, Bonta, Brakmar or Sufokia?
 

What about Dungeons?

Each week (or almost) we will open a new dungeon. We will announce them with our Dungeons sheets, as we have been doing for the past weeks.

But if you can’t wait and want to know directly, the ingame Gazette will reveal them in exclusivity!
 

Gazette

Don’t forget that a part of the Gazette is now here just for you! Have a small announcement to share? A slogan or false advertising for us? Send your ideas to your Community Manager, we will retain the funniest for publication in the next gazette.
Your comments
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Thejordand 21 May 2013 - 10:12
What Christian said. Theres practically no more room for strategy. When is Official Release again?
neroatsushi 20 May 2013 - 23:48
It's going to be nice the part of insignia's, Converting tokens to kamas and choosing a nation (which I know lots of people that want to do it),yeah things really changed from the very beginning. In my opinion to better :') ...
Pakonitan 20 May 2013 - 21:23
Looking forward to how Fire of Love and Gold pick will implemented. I personally hope those will be insignias, I always find it annoying we had to take off our clothes basically to use the pick to mine. I'd also like to see the glow effect with a costume on finally. Yep, interested the most in the insignia update.
Christian-CAO 20 May 2013 - 19:59
Cool changes... But.... can anyone tell me why Ankama does not want summons to do anything other than damage, push, and heal? I'm all for balance, but not allowing creatures whose only useful ability and actions are their spells effects, to never be able to use those spells or never be able to proc those effects when they are captured is just.... awful? What ever happened to compromise?

Im a sour Susan when it comes to how badly they alter summons for the sake of "balance". First Chafer Lancers were too "over powered" since they had their shields. So what do they do? They get rid of its ability to use the shield altogether instead of putting a limit to its charges, having it only work if they don't attack, making it castable by the creature instead of a passive.

Then it was Cracklers summoning those larva was too much, so they reduced the numbers of larva summoned and lowered the level of those larva; making them weaker. This then was followed by a barrage of other summons just plain old being unable to have access to their summoning spells all together. Though this remains untrue for certain summons. Around this time the crobak was given a restriction on its Tornado Glyph spell and Osamodas were no longer able to use the spell when the crobak was being controlled, since it was far too strong a spell to be allowed to control completely.

More or less when new summons were coming out from whispers they gave them a purely justifiable "nerf" by riding them of their resists passives and lowering infantry counters and other abilities. This was a good thing and I praise them for their decisions when it came to whisper island monsters.

However, my nerve snapped about their decisions when the level 70 crobak was sucker punched once more due to the new summoning arts passive. Now the poor crobak can no longer use the one spell that sets it apart from its other family members, its very reason for existing as a viable and useful summon was stripped away in that moment. There is absolutely no reason to use it now, it's female counter part is merely a few levels higher and can do everything it can do currently from pushing and having the tornado wall passive, but she can also heal and buff damage for the entire group. Can anyone give me a real reason to use a crobak now.

This all points to lazy and time saving decisions in my opinion. Not even trying to come up with compromises before deciding to completely make things unavailable is what many would call lazy.

If you really wish to try and balance summons for the osamodas then try to make things in combat more about intriguing encounters rather than about all summons having a basic function in the form of push, pull, heal, -ap/mp, big damage, big resists.

The variety in a summons spell pool is the most important and appealing element that a summon osamodas has in order to keep game play alive and enjoyable. You gave whispers great tactical depth as summons when they are paired with one another. Blibli are even intriguing with a Glai's support spells. The new Summons also have good synergy.

All I am asking is... Where did Ankama developers in charge of balancing this games creatures get the idea, that in order to "balance" the summons available to the Osamodas, they would have to strip every creature of any form of status aliments (poisons, stuns, etc)?

Why did the entire team decide that it was okay to not even compromise the idea behind these status effects by making things harder to proc or altering spells a bit?

Will they in turn buff these summons in any way shape or form since many of them actually have no real use outside these effects? Will they add more unique spells to their move pools? Will they create a type of synergy similar to more late game summons?

I would love a response but If it never happens then at least I have cleared my mind of this and expressed my views as clearly as I could. No regrets.
aposperitis 20 May 2013 - 10:37
The machines for exchanging silver/bronge tokens with items will remain in trool fair?
LouderThanSilence 19 May 2013 - 18:22
Oh, well.
Too bad.
Thanks anyway  
Spazturtle 19 May 2013 - 18:04

(LouderThanSilence @ 19 May 2013 17:59) *
Yes, I mean those changes ^^

Are they gonna be implemented in the next update? Because I haven't read about them in the op post :|
No not this update, mabey next month.
LouderThanSilence 19 May 2013 - 17:59
Yes, I mean those changes ^^

Are they gonna be implemented in the next update? Because I haven't read about them in the op post :|
Spazturtle 19 May 2013 - 17:30

(LouderThanSilence @ 19 May 2013 17:09) *
I don't remember quite well and can't find that thread anymore, but someone said a couple of months ago that in the Astrub area they were going to remove those brodges that separated the main isle with the moon-shaped nation outposts. There also was an image showing that.

Anyway, when I have read that I thought it would be so cool, because it's so annoying having to run that every time you wanna go to Astrub from your nation. I don't know, it would be coolest if they actually did that.
Oh you mean these changes?

 
LouderThanSilence 19 May 2013 - 17:09
I don't remember quite well and can't find that thread anymore, but someone said a couple of months ago that in the Astrub area they were going to remove those brodges that separated the main isle with the moon-shaped nation outposts. There also was an image showing that.

Anyway, when I have read that I thought it would be so cool, because it's so annoying having to run that every time you wanna go to Astrub from your nation. I don't know, it would be coolest if they actually did that.
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