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If you want to know everything about the next update, deployed on October 2nd, here is a first part of the changelog that will tell you about the new content that will be implemented.
Today we unveil the first part of our changelog listing the new content that will be implemented on October 2nd.
The second part will list further improvements and bug fixing, and will follow in the next days.
The Adventure Whispering Island is here!
This new content should satisfy those of you who are already high level and have been waiting for new challenges.
Developed for characters level 95 and higher you will meet a new type of monsters, the Whisperers. These little creatures originating from Amakna were driven out of their land and had to cross the sea to find a new home. Only problem, it was already populated with Cracklers! But whisperers are pugnacious unstoppable creatures: they just decided to settle on the Cracklers. That’s right, ON the Cracklers…
If you want to know more about the history of the Whisperers, you can read this devblog, dedicated to them.
Before you set to discover this new area, here are some numbers:
4 exclusive dungeons to explore, the Whisper Crisper, the Crackapult Range, The Rock and the Hushquarters,
7 new monsters to beat, such as the Infantry and Crossbow Whisperers, or the Whispered Crackrock.
12 quests to discover,
8 achievements to complete, like “Murmurasa” that will ask you to find Stone of Murmurs on the island,
4 new special emotes relating to the Whisperers,
55 new items to collect, including the new Fortified Set,
3 titles to earn, such as “Hoarse Whisperer”,
And countless numbers of Whisperers to smash!
Word of advice: don’t judge them on their size!
Monsters families renewed!
Monsters groups in the Fertile Prairie of Amakna, the Cania Plains of Bonta, the Mourning Wood of Brakmar and the Terrana Dune of Sufokia will be changed!
You’ll find the same families but the groups will be slightly changed, for a better game experience.
Rebalancing of the Mobile Arenas experience
We listened to your feedback concerning the Mobile Arenas and the benefits they could bring.
This is why we decided to implement a global rebalancing in order to increase the experience gain with Mobile Arenas.
Prepare your Bronze Tokens!
Krosmaster Rooms and Haven-Worlds locations
Form October 2nd, the Krosmaster rooms will be open in all gambling joints of the nations!
Even though the expansion Krosmaster will not be released on this date, these rooms will already be available for you to prepare yourselves! Before the big day, you will be able to visit these rooms and accustom to the table, the chairs, and the decoration before the frenzy of the competition seizes you…
Also, you will also be able to discover the locations of the Haven-Worlds! These will start appearing and be available for you to see in game on the market bridges of the nations. They’re not for sale yet! But this should help you get ready and decide the location you’ll try to acquire… You will have more information on the Haven-Worlds soon with a complete devblog!
A new Gazette will be published, including information about the Whispering Island!
New service: Character renaming!
Don’t like your name anymore? Wish to erase a youthful mistake? The Foggernaut invasion inspired you to start anew? From October 2nd, the Boutique will offer you a character renaming service, allowing you to get a new identity for a few Ogrines!
Bug Fixing and Improvements
Storm Arrow: will no longer have its damage reduced in aoe, but will be limited 2/turn.
Explosive Arrow: will inflict -68HP (lvl 100) and 36% chance of Explosion (instead of -72 and 48%).
Kittikaze: will deal its damage correctly.
Double or Quits: will trigger correctly on the spell Battle when under the effect of the card Ecaflip God.
Double or Quits: will work correctly after a critical hit with Loaded Dice.
Double or Quits: it will no longer be possible to cast it if you didn’t deal damage in the turn.
Mine: If an Enutrof walks on a Mine that is located in the area of effect of a Feather Tornado, he will be pushed back and loose his bonuses linked to the Mines and the effects associated.
Refinement: Damages linked to destroyed items will apply correctly.
Crashing Wave: will now work correctly.
Intimidation Aura: will no longer be stackable on enemies.
Flurry: the animation was shortened to improve the visual in case of repeated use.
Phoenix Spirit: if an Osamodas his KO’d with a summon in game and this one is under Phoenix Spirit, it will no longer play its death animation twice. For more coherency, it will die with the summoner without benefit from Phoenix Spirit.
Karchamrak: to avoid AP loss with Karchamrak attempts on items or summons that cannot be carried (Scara eggs for example) it will only be possible to carry your barrel or a character.
Aggressive Barrel & Milky Instinct: the barrel will rebound the damage correctly.
Pandawa & Eniripsa
Karchamrak & Regeneration: if an Eniripsa under Regeneration is carried, Regeneration will apply to the carrying Pandawa.
Blinding Bomb: chances of applying Blindness change to 5% (lvl 0) and 15% (lvl 100), 10% and 30% with a critical hit (instead of 5% to 30%, and 10% to 70% with a critical hit).
Vaporize: a Greedy summoned with Vaporize will be under the “Controlled” state.
Invisibility: the damage penalty inflicted by Invisibility is reduced by -10% per enemy as soon as the fight contains more than 1 enemy. This means that an invisible Sram fighting 3 enemies will no longer have a -50% penalty to his damage by -30%.
Torment: will inflict -4 HP (lvl 0) and -60 HP (lvl 100), +1% damage per level of Hemorrhage (instead of -5 and -70).
Stasis spells: the damage curve has been reviewed for a better balance of the progression and the strength of this class. Here’s an example with Heart of Steam: