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New Ecosystem Rules
Tuesday March 02, 2010 By [Zeorus]
As Tonio told you in his Wakfu Dev Hour post, I'll be clarifying what he dealt with in his article this week.As you might have guessed, to not spoil you too much, he was obliged to romanticize things a bit to give it the appearance of a story, but I'll take each point of interest individually and explain things in more detail.Game System:“Growing Monsters”“Recently I managed to unlock the secrets of breeding the creatures in the world of 12, returning the Tofu in the fields to make a peaceful balance.”In order to help you achieve the best ecosystem balance possible, we’ve made it possible to "create monsters" in the last update. We wanted a simple and relatively fast way to allow effective management of the fauna. It is easy to plant Flora resources so we though it made sense to make it easy to create monsters. Note - this is not the farming system, which will come later.The principle is simple: With the help of a trapper (new name for the hunter profession), you are now able to gather "seeds" from monsters in the ecosystem. The screenshot bellow shows you what it looks like.Here are some Vials with an image representative of the monster family in order to identify which species the seed is... you can guess the family for yourself. There are also mixed seed, representing two families from the same area-ecosystem.These seeds allow you to generate a group of monsters containing creatures from the family(ies) concerned. To do this, simply put the seed on the ground... this will create a small mound. After a while, a group of monsters will appear in exactly the same way as for planting flowers and the growing seeds. Here are some seeds that have just been placed on the ground:With the ability to create your own monsters, you become the definitive masters of your ecosystem. This will help you manage to balance family of monsters and you can potentially kill a species if you're not careful.Gameplay : The events in the natural ecosystem“When the balance is perfect and the Wakfu is maintained, a celestial Tofu rides abroad and carefully protect our crops from the swarms that lurk in the doldrums of stasis ...”On each territory, there will be a very specific Wakfu equilibrium for each type of monster and resource. Depending on whether the balance is achieved or not, there will be special events like the arrival of a Royal Tofu in the fields (if balance is achieved) and the emergence of a Putrid Gobball if the Gobballs’ grasslands are exterminated. There will also be events based on the balance of the flora, but I won’t say any more, it's up to you to discover it all in game.Interface : Changes to Ecosystem InterfaceTo make things even more convenient when balancing areas, we've revised the ecosystem interface to make the various environmental indicators more precise. With the new version, you can see at a glance what the balance in an area is like currently, and also, to the nearest ten, how many resources or monsters there are and how more or less are required for the area to become balanced.Gameplay : The will of the Clan member“The world has changed a lot lately - the clan members who were once in the shadows have become more active and insistent when guiding us in our actions. Meeting their demands is often difficult and requires greater involvement in the ecosystem’s management, but it's worth it!”Now, members of the clan want to have a say in what goes on in their territory. Some, usually Wakfu adherents, prefer their territory to be balanced. Others, lovers of Stasis, don’t care about balance and prefer to arrange their territory as they see fit. Each clan member has his/her own will and you can choose to respect that or not. However, a satisfied member of the clan will give his blessing to all players of the nation that controls the territory in question, and the more satisfied they will be, the greater the bonus awarded. Moreover, a satisfied warrior is a loyal warrior – and that will show in combat. A disgruntled member of the clan dissatisfied with the controllers of the territory will be unwilling to defend and vice versa.On each island nation, the clan members will be in agreement with the ideology of the nation Ohm = Wakfu, Mork = Stasis, Emelka / Sevamor = Neutral. On Amakna there is a bit of everything. CMs will therefore be much more difficult to satisfy if they do not have the same alignment as you.The will of the CM is visible in the new ecosystem interface as well as the Wakfu equilibrium. In addition, some CMs are undemanding, needing only 2 criteria to satisfy their wills, while others will be very demanding with 3 or 4 criteria and lower tolerance.And finally, here is a screenshot of the interface. Bear in mind, this is a prototype and not necessarily the final version, it might still change in the future. When you mouseover, the number of monsters / resources present in the area and the numbers required to achieve equilibrium or to satisfy the CM is displayed.
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Crime and Punishment
Friday February 05, 2010 By Admin
Greetings everyone, I’ve come to talk to you about a new feature that was presented to you in the 0.210 update – criminality!What are crime points? Simple, they are points received when you don’t respect the rules of the land you are visiting. I’ll go over it with you point by point.What of choosing a nation?The importance of choosing a nation has increased exponentially with the additions of the last patch. In order to test the new legal system, nations were given an orientation of Wakfu or Stasis.These orientations were set randomly on the islands and will later be added to the archipelagos. The orientation determines the set of laws available to the governor, therefore it is very important to choose your nation wisely. If you want to be a Stasis player, try to avoid starting on a ‘pro-Wakfu’ nation.You can see the nation’s orientation on the nation selection panel.Ohm: Wakfu inclined nationSevamor: Neutral nation with a slight Stasis inclinationEmelka: Neutral Nation without any inclination for either Stasis or WakfuMork: Stasis inclined nationWhere art thou law ?You should also be careful and watch out for what is legal and illegal in the territory you are visiting. Your arrival station will be your first brush with the new constitution (aka legal system). You can find the set of rules by going to the ‘Community’ menu or with the ‘Shift + P’ shortcut.Here is the constitutional reference table (in French):The ‘Légalité” column tell you if the action is legal or illegal. The ‘Peine’ column (or penalty column) indicates the amount of Crime Points (CP) you will get if you commit this crime. For example, it is illegal to commit a stasis action on the fauna or flora. There is a 2 CP penalty for doing that type of action.Moreover, and as with the Wakfu and Stasis actions, as soon as an action is illegal it is indicated in the right click action menu, with the criminality icon shown below: The criminality icon flashes on top of the regular one that tells you whether it is a Wakfu or Stasis action, so remember to look and make sure that you’re not about to do something illegal! What happens when I do something illegal ?Every time you do something illegal, your CP count will rise. You need to be mindful of this in all situations. If, for example, it is illegal to attack a certain type of monster and you are attacked by a mob of three, you will receive 3 times the CP indicated in the Constitutional Reference Table.When you commit a crime, there will be a floating text indicating the received amount of CP.The more illegal acts you commit, the more your crime points will rise. You can see the total in the ‘International Status’ menu.You can accumulate a maximum of 49 crime points per nation without any consequences, but as soon as you reach 50, you automatically become an outlaw in that nation. The nation’s citizen will then be able to assault you, without any legal repercussions. If you become a criminal against your own nation, you will no longer benefit from the nation’s bonuses, will no longer be able to vote, and will lose the right to be governor (or lose the title if you were one already)..Once you reach outlaw status, you will be flagged as such with a criminal icon hovering over your head.The flag will be visible to all players from whose nation you are an enemy. For example, if you are of Ohm nationality and become a Mork outlaw, all Mork players will see the outlaw icon over your head. You on the other hand will only see it while on Mork territory. How to know where I’m in trouble ? We have implemented a very simple color code:Green: my nation’s territories Yellow: Territories of a nation where I have done nothing of reproachRed: A nation’s territory where I am outlawedThat way, when you open your map you can see right away where you can go safely without fear of being aggressed and where you’d better avoid going.If you happen to become an enemy of your own nation, you will no longer see any green territories.How can I annul my Crime Points ?The only way to remove Crime Points and to get a clean slate is to go to prison and serve a prison sentence equivalent to the CP accumulated - There are two ways to go to prison: You can go see the prison warden and give yourself up, which will reduce your sentence by 20%. Or, you can be brought to justice by another player - losing a PvP match on an enemy territory is a ticket to go straight to jail. How can I find out what my current international status is ?To always know where you stand on the international front, you can look in the same menu where a nation’s rules are displayed; the ‘personal information’ tab (‘Shift + P’ shortcut).There, you’ll find a summary of your CP for every nation.As a Governor, how can I change the law ?In one of your territories, right click on a Clan Members and choose ‘Customize this protector’. Then, on the ‘Nation Legislation’ tab, you’ll find options to make modifications to the laws. The menu is still a work in progress, and is not very sexy at the moment, but it is functional and will allow you to change the laws of the land.Now it’s up to you to decide whether certain actions are legal or illegal, and the number of Crime Points given for an infraction. The number ‘0’ indicates that there is no CP penalty given, therefore that the action is legal. Once you’ve made all necessary modifications, don’t forget to save by clicking on the ‘apply’ button.Few things you should knowLaws have priorities!Attacking a nation’s enemy while they are on your territory is ALWAYS legal. No matter what nation they are from, or if they are of Wakfu or Stasis alignment.Wakfu/Stasis laws have priority over the Citizen/Outlander laws. So, if for example a player is a citizen and Wakfu >30%, the Wakfu law has precedence. So in this case, when referring to posted chart, attacking a Wakfu citizen would give you 5 CP rather than 15.Just because you see a player with an outlaw flag doesn’t necessarily mean that you can legally attack him. Here’s an example. Let’s say, you are Emelkan, currently visiting Ohm. If you see a Mork character who is outlawed in Emelka, you'll see the outlaw flag over his head because he is your nation’s enemy, but it doesn’t necessarily mean that he is Ohm’s enemy. If he is not and you attack him, you will be the one to receive Crime Points from the nation of Ohm. That’s why you should always pay attention and make sure that the criminality icon is present when you right click for an attack.
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Clan Members
Friday July 31, 2009 By Zidrune
One clan to protect them all, one clan to save them.One clan to bring them all and in the light guide them.For several weeks now, since Ankama Convention #4 to be exact, people have been throwing a strange acronym into conversations on the Wakfu French forums: MdC...CM in English, or Clan Members, are something that promise to be one of the pillars of the Wakfu game.What are Clan Members?Ogrest's Chaos was the presumed cause of the disaster that led to the world of DOFUS being in the state we know in Wakfu. The Twelve did not stand idly by when faced with the difficulties encountered by their disciples. In a move to protect the land as well as their inhabitants, they entrusted some of their powers to a handful of elected officials. Thus the Clan Members were born.Today, these Protectors are in the service of a nation, but retain control over their territories.What do they do?The Protectors offer a number of services to citizens of their nation: challenges, bonuses, information about the weather and the ecosystem, etc. They act as perceptors in a territory and will be essential allies for governors.The money collected by the governors can be reinvested by them in buying improvements for the protector, new challenges, and changes in climate (a heatwave! Who ordered a heatwave?)...Fight! Fight! Fight!It will of course be possible to attack a Protector affiliated with a nation hostile to yours. But beware! Attacking a demigod is not to be taken lightly! You must start by putting some money or items on the table before it will deign to pit its strength against you. And don’t forget to count on the presence of the attacked nation’s players, who surely will not leave their fellow citizen to face a common enemy alone!You can guess, however, that facing these challenges and overcoming them will not be without reward. If you are able to defeat a Clan Member, not only will you win their allegiance, but also all of the benefits associated with it.But CM doesn’t rhyme with NPC…So, with that said, you can perhaps understand a little bit better why Kam spoke of the CMs being a feature that would make some players’ hair stand on end (see Anthox’ report ). We have always promised that Wakfu would be devoid of NPCs, and yet in the strictest sense of the term, that is what CMs are. If this seems to go against everything we have said on this topic until now, we’d like to discuss it with you by putting things into the proper context.What is an NPC? A Non Player Character. A monster is an NPC. Just like a moderator or a GM in-game are NPCs (which goes to show that an NPC can also be controlled by a human). The kind of NPC that we don’t want to see in Wakfu is very specific: one who, whatever happens, will always be in the same place, repeating the same sentence to you, giving you the same quest and selling you the same thing. Here’s a typical example: The landlord behind the counter who tirelessly asks you "Hey boy! Fancy a beer? ", even when his property is being ransacked by invading enemies.The Protectors are more than just simple NPCs. They have a true identity, their behaviour is governed by an advanced AI. As well as bringing role-playing consistency to features such as Challenges, they act as the interface to several other features. The game’s momentum will be built around them thanks to their close links with the management of nations’ politics, territory conquests or the challenges they offer to players.To finish, here’s an exclusive look at the 4 female members of the Emelka Clan: Fervie Kal, Kéro Zen, Lora Ingalsse et Oksi GênéeWe will certainly go into more detail on the behaviour and personalities of the protectors at a later date, with a more complete introduction to the Protectors of Emelka.
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