Incorrect login detailsYour account has been bannedYour account is lockedYour account has been deletedYou have reached the limit of authorised attemptsYour account name has been blacklistedWarning: You're writing in CAPITALS
As Tonio told you in his Wakfu Dev Hour post, I'll be clarifying what he dealt with in his article this week.As you might have guessed, to not spoil you too much, he was obliged to romanticize things a bit to give it the appearance of a story, but I'll take each point of interest individually and explain things in more detail.Game System:“Growing Monsters”“Recently I managed to unlock the secrets of breeding the creatures in the world of 12, returning the Tofu in the fields to make a peaceful balance.”In order to help you achieve the best ecosystem balance possible, we’ve made it possible to "create monsters" in the last update. We wanted a simple and relatively fast way to allow effective management of the fauna. It is easy to plant Flora resources so we though it made sense to make it easy to create monsters. Note - this is not the farming system, which will come later.The principle is simple: With the help of a trapper (new name for the hunter profession), you are now able to gather "seeds" from monsters in the ecosystem. The screenshot bellow shows you what it looks like.Here are some Vials with an image representative of the monster family in order to identify which species the seed is... you can guess the family for yourself. There are also mixed seed, representing two families from the same area-ecosystem.These seeds allow you to generate a group of monsters containing creatures from the family(ies) concerned. To do this, simply put the seed on the ground... this will create a small mound. After a while, a group of monsters will appear in exactly the same way as for planting flowers and the growing seeds. Here are some seeds that have just been placed on the ground:With the ability to create your own monsters, you become the definitive masters of your ecosystem. This will help you manage to balance family of monsters and you can potentially kill a species if you're not careful.Gameplay : The events in the natural ecosystem“When the balance is perfect and the Wakfu is maintained, a celestial Tofu rides abroad and carefully protect our crops from the swarms that lurk in the doldrums of stasis ...”On each territory, there will be a very specific Wakfu equilibrium for each type of monster and resource. Depending on whether the balance is achieved or not, there will be special events like the arrival of a Royal Tofu in the fields (if balance is achieved) and the emergence of a Putrid Gobball if the Gobballs’ grasslands are exterminated. There will also be events based on the balance of the flora, but I won’t say any more, it's up to you to discover it all in game.Interface : Changes to Ecosystem InterfaceTo make things even more convenient when balancing areas, we've revised the ecosystem interface to make the various environmental indicators more precise. With the new version, you can see at a glance what the balance in an area is like currently, and also, to the nearest ten, how many resources or monsters there are and how more or less are required for the area to become balanced.Gameplay : The will of the Clan member“The world has changed a lot lately - the clan members who were once in the shadows have become more active and insistent when guiding us in our actions. Meeting their demands is often difficult and requires greater involvement in the ecosystem’s management, but it's worth it!”Now, members of the clan want to have a say in what goes on in their territory. Some, usually Wakfu adherents, prefer their territory to be balanced. Others, lovers of Stasis, don’t care about balance and prefer to arrange their territory as they see fit. Each clan member has his/her own will and you can choose to respect that or not. However, a satisfied member of the clan will give his blessing to all players of the nation that controls the territory in question, and the more satisfied they will be, the greater the bonus awarded. Moreover, a satisfied warrior is a loyal warrior – and that will show in combat. A disgruntled member of the clan dissatisfied with the controllers of the territory will be unwilling to defend and vice versa.On each island nation, the clan members will be in agreement with the ideology of the nation Ohm = Wakfu, Mork = Stasis, Emelka / Sevamor = Neutral. On Amakna there is a bit of everything. CMs will therefore be much more difficult to satisfy if they do not have the same alignment as you.The will of the CM is visible in the new ecosystem interface as well as the Wakfu equilibrium. In addition, some CMs are undemanding, needing only 2 criteria to satisfy their wills, while others will be very demanding with 3 or 4 criteria and lower tolerance.And finally, here is a screenshot of the interface. Bear in mind, this is a prototype and not necessarily the final version, it might still change in the future. When you mouseover, the number of monsters / resources present in the area and the numbers required to achieve equilibrium or to satisfy the CM is displayed.
One clan to protect them all, one clan to save them.One clan to bring them all and in the light guide them.For several weeks now, since Ankama Convention #4 to be exact, people have been throwing a strange acronym into conversations on the Wakfu French forums: MdC...CM in English, or Clan Members, are something that promise to be one of the pillars of the Wakfu game.What are Clan Members?Ogrest's Chaos was the presumed cause of the disaster that led to the world of DOFUS being in the state we know in Wakfu. The Twelve did not stand idly by when faced with the difficulties encountered by their disciples. In a move to protect the land as well as their inhabitants, they entrusted some of their powers to a handful of elected officials. Thus the Clan Members were born.Today, these Protectors are in the service of a nation, but retain control over their territories.What do they do?The Protectors offer a number of services to citizens of their nation: challenges, bonuses, information about the weather and the ecosystem, etc. They act as perceptors in a territory and will be essential allies for governors.The money collected by the governors can be reinvested by them in buying improvements for the protector, new challenges, and changes in climate (a heatwave! Who ordered a heatwave?)...Fight! Fight! Fight!It will of course be possible to attack a Protector affiliated with a nation hostile to yours. But beware! Attacking a demigod is not to be taken lightly! You must start by putting some money or items on the table before it will deign to pit its strength against you. And don’t forget to count on the presence of the attacked nation’s players, who surely will not leave their fellow citizen to face a common enemy alone!You can guess, however, that facing these challenges and overcoming them will not be without reward. If you are able to defeat a Clan Member, not only will you win their allegiance, but also all of the benefits associated with it.But CM doesn’t rhyme with NPC…So, with that said, you can perhaps understand a little bit better why Kam spoke of the CMs being a feature that would make some players’ hair stand on end (see Anthox’ report ). We have always promised that Wakfu would be devoid of NPCs, and yet in the strictest sense of the term, that is what CMs are. If this seems to go against everything we have said on this topic until now, we’d like to discuss it with you by putting things into the proper context.What is an NPC? A Non Player Character. A monster is an NPC. Just like a moderator or a GM in-game are NPCs (which goes to show that an NPC can also be controlled by a human). The kind of NPC that we don’t want to see in Wakfu is very specific: one who, whatever happens, will always be in the same place, repeating the same sentence to you, giving you the same quest and selling you the same thing. Here’s a typical example: The landlord behind the counter who tirelessly asks you "Hey boy! Fancy a beer? ", even when his property is being ransacked by invading enemies.The Protectors are more than just simple NPCs. They have a true identity, their behaviour is governed by an advanced AI. As well as bringing role-playing consistency to features such as Challenges, they act as the interface to several other features. The game’s momentum will be built around them thanks to their close links with the management of nations’ politics, territory conquests or the challenges they offer to players.To finish, here’s an exclusive look at the 4 female members of the Emelka Clan: Fervie Kal, Kéro Zen, Lora Ingalsse et Oksi GênéeWe will certainly go into more detail on the behaviour and personalities of the protectors at a later date, with a more complete introduction to the Protectors of Emelka.