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Changing Devblogs is like moving house… First you are delighted by the entire thing with big clear rooms, clean white walls, and a décor you could have done yourself! Then, movers (or strong mates) intervene and carry dozens of boxes full of stuff you don’t even remember buying… and that’s when you realize you’ll hate that transition period! You know it’ll take you months to sort out everything, and meanwhile you’ll have that leaking tap and a plumber to call, not to mention the fact that that you won’t have internet access for at least three weeks!!!I’m pretty sure you’ll get this metaphor… what’s the news from our development team? Let’s see… The weeks were shortened lately (lots of French bank holidays) but the team is keeping up the good work! There’s no big exclusive news… No, “just” regular stuff… But we know you well, and can already hear some grumblings… So, just for you is a preview of the new aptitudes! Round of applause for Zeorus and Franho! AptitudesFast Restoration: Increases the number of Health PointsFlash Reflexes: Increases InitiativeSnake Flexibility: Increases dodging rateGobbowl Player: Increases tackling rateLucky Shamrock: Increases Critical Hits rateKama-Lover: Increases the quantity of Kamas gained at the end of fightsScience of Apprenticeship: Increases the Experience gained at the end of fightsAction Man : Increases the total amount of AP Science of Summoning: Increases the number of creatures that can be summoned at the same timeScience of Mechanisms: Increases the number of mechanisms that can be set at the same timeTrap Expert: Increases trap damageTherapist: Increases the quality of healing spellsScience of Kick-butt: Increases damage dealt from behindProspector: Increases ProspectingIron Will: Increases WillSwift Man: Increases the total amount of MP Vision Goggles: Increases Range (only applies to long-distance spells)Knowledge of Equipment: Reduces the required level to equip itemsMental Power: Increases Mental Attack (with ability to make the enemy lose AP/MP/WP)Mental Resistance: Increases Mental Defense (with ability to make the enemy lose AP/MP/WP)Knowledge of Fire&Water : May make Fire targets sensible to Water spells or Water targets sensible to Fire spellsKnowledge of Earth & Air: May make Earth targets sensible to Air spells or Air targets sensible to Earth spellsWell, these are the 22 first aptitudes which are common to all classes. Remember that the ten missing aptitudes (out of the 32 announced) are the ones which will boost support spells.
Welcome on the very new Wakfu log book! In these pages, we will inform you as regularly as possible about the evolution of the development of Wakfu, the actual and future projects linked to the game… In short, this log book is meant to be a direct, clear and fast communication tool between our team and you, the players, the fans!Here, the team will publish information we want to communicate, as well as articles answering to discussions and questions we read on the forum.That being said… Have a good visit and see you soon for more and more information about Wakfu!