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Focus: Shustuft Crust Dimension
2014-01-28 09:00 By [3xited] 47

This devblog is going to give you more details on the Shustufft Crust Dimension which will arrive soon in WAKFU!

General

 
Shustufft Crust consists of a series of islands that includes one or more specific ecosystems related to each Shushu family and their dungeons.

These are organized one after another in a way that you must have completed the previous island’s dungeon in order to access the next island.

During the February update, only one island will be available. Because of the Shustufft Crust dimension being independent from the other content, we have already planned to regularly add new dungeons and new rewards in future updates.
 
 

Dungeons

 
In Shustufft Crust, dungeons have special rules. They have only one room and entering them does not require a key.

The level of monsters is not fixed because the difficulty adapts to the highest player level of the group. For example: A group of 3 players level 125, 130, 2 players 130 and 1 player 135 will face a group of level 135 monsters.
 
Even if there is no maximum level, a minimum level of the dungeons monsters is set. Therefore they will never be below this level.

In the ecosystem the monsters level is also set, it is based on the minimum level of the dungeon. For example, the first island of monsters will have level 100 monsters.
 

Each dungeon will have a daily quest which will bring you many rewards, but only for the first daily victory:
  • A bonus experience gain
  • The possibility to get the Boss’s special resource

The Boss specific challenges can increase the rate of the drop of the special resource to 100% (the base is 40%).

With each victory, players will be able to get a generic resource, which is present in all dungeons. The amount received will depend on the level of the monsters.

Please note that from the first victory, an achievement will offer a larger amount of resources.

These 2 types of resources are needed in order to make Shushu equipment items.

Also note that the access to the dungeons will be reserved to players with a certain level. This level is generally lower than the recommended level.
 

Rewards

 
The equipment items cannot be obtained directly at the end of combat, but must be made ​​using crafting.

Direct rewards exist but are mainly cosmetic such as: Insignias, titles, pets or even Shushu Fireworks to launch visual effects outside of combat, not forgetting of course the amount of generic resources received for each victory.
 

Equipment Items

 
The novelty of the Shushu equipment items comes from the fact that they offer new types of bonuses.

They will be applied in the form of a passive combat state that triggers under certain conditions.

Here is a preview of the items (Localization pending):
 


These new effects, possibly combined in some cases, will increase the effectiveness of different style of gameplay and will give players the opportunity to improve their role or to fill some gaps
 
We are hoping that you will like this new content and we will be waiting for you in the kingdom of Rushu…
 
 

By [3xited]

Game Designer

Your comments
47
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Asteria-pl 12 April 2014 - 22:04
So messy update...
Neneko88 14 February 2014 - 22:25

(Karakedi @ 14 February 2014 22:21) *

(Rimali @ 14 February 2014 16:00) *
The only ones which are seriously "nearly unplayable" without extra control are Doll Army Sadidas, Firewall Rouges and Dual Summon Osamodas. Three specific playstyles of fourteen classes.

Dual Summon Osamodas suffer like Air Srams from a dated mechanic. With higher levels you need more and more control for the possibility to call strong enough summons. The central problem isn't the lack of control gear, it's the way Osamoda's Blessing works.

And don't forget that both Sadida and Osa have no cmc damage as passive to support them which is ridiculous. All the other classes have their special passives to help them ea: Rogues have initiative as support, mask have dodge, xelor have initiative as well, Enu have pp etc etc..
Thats so so true but of course grou is scared of summons and will do anything so that they dont do more than 200 damage/heal
Karakedi 14 February 2014 - 22:21

(Rimali @ 14 February 2014 16:00) *
The only ones which are seriously "nearly unplayable" without extra control are Doll Army Sadidas, Firewall Rouges and Dual Summon Osamodas. Three specific playstyles of fourteen classes.

Dual Summon Osamodas suffer like Air Srams from a dated mechanic. With higher levels you need more and more control for the possibility to call strong enough summons. The central problem isn't the lack of control gear, it's the way Osamoda's Blessing works.

And don't forget that both Sadida and Osa have no cmc damage as passive to support them which is ridiculous. All the other classes have their special passives to help them ea: Rogues have initiative as support, mask have dodge, xelor have initiative as well, Enu have pp etc etc. Only summoner classes are crippled. I don't understand why Ankama remains to be so blind and not do their best towards these classes in order to work properly. Any other company wouldn't dare to cripple a class so much and wouldn't cause people to complain or quit the game.

The lack of understanding on Ankama's side is astonishing....
Rimali 14 February 2014 - 16:00

(TommyTrouble @ 29 January 2014 20:22) *
Control is a foundational part of this game's systems, and a very good number of classes and spell branches become very nearly unplayable the moment you start shaving off their access to Control equipment.

The addition of what will be 1 more Control in a few months, via a pet, is very nice. But it does not make up for Belts, Epaulettes, Breastplates, and who knows how many other new Shushu items that totally lack the Control stat.
Let's see, without control:
  • Fecas, Sadidas, Rouges, Xelors, Cras, Foggernauts are limited to three mechanics or summons.
  • Osamodas to one summon.
  • Ecaflips to Bow Meow or Chance for a Kittikaze (with tarot).
  • Enutrofs, Srams, Eniripsias, Iops, Sacrieurs, Pandawas, Masqueraiders don't care.
The only ones which are seriously "nearly unplayable" without extra control are Doll Army Sadidas, Firewall Rouges and Dual Summon Osamodas. Three specific playstyles of fourteen classes.

Dual Summon Osamodas suffer like Air Srams from a dated mechanic. With higher levels you need more and more control for the possibility to call strong enough summons. The central problem isn't the lack of control gear, it's the way Osamoda's Blessing works. 
Jannet-fenix 11 February 2014 - 15:29
shushus all fine, but the only request I have is BRING BACK EMBLEM MENDING.
THAT WAS SO GOOD WHY HAVE YOU TAKEN IT AWAY

31.media.tumblr.com/02ebd44bc432aaaacde9fb13da38c008/tumblr_n0hheiKreQ1t47w2co1_500.jpg
SSBKewkky 30 January 2014 - 04:29

(TommyTrouble @ 29 January 2014 20:22) *

(SSBKewkky @ 29 January 2014 07:47) *

(TommyTrouble @ 28 January 2014 23:09) *
Excuse me, but do ANY of these things have Control on them? Sheesh....
You just got a control pet. Shut up, stop whining, and sit down. Wakfu doesn't revolve around control.
I play an Osamodas, a Rogue, a Foggernaut and and Ecaflip. The only character I have that would not benefit from having Control on her equipment would be my Enutrof.

I beg to differ. Control is a foundational part of this game's systems, and a very good number of classes and spell branches become very nearly unplayable the moment you start shaving off their access to Control equipment.

The addition of what will be 1 more Control in a few months, via a pet, is very nice. But it does not make up for Belts, Epaulettes, Breastplates, and who knows how many other new Shushu items that totally lack the Control stat.

Furthermore, I would like to point out that Osamodas created the Demons that later became Shushus, so from a purely pious standpoint, I have every reason to expect and impatiently demand Summoner compatible pieces of equipment from a branch of creatures that would not exist, but for the beneficence of my patron Deity.

Have you seen Srams complain about the lack of Perception or Backstab in gear? Or hell, how about the Backstab Resistance some gears have? I'm just saying, Ankama throws you guys a bunch of bones yet you still complain that there's not enough to satisfy you. Runes originally weren't going to give CMC damage, then they added it to satisfy summoners. Then you guys get an easy-to-get control pet with CMC damage thrown at you. Another update happened but this time didn't have anything for summoners? Screw Ankama, they suck! They always forget about us!

I don't find it surprising that none of the items have control, they're all meant for tanks. What tank uses control anyway? Give other classes a chance to get gear that benefits them.


EDIT:

(TommyTrouble @ 30 January 2014 04:01) *
Took a good looksie at what equipment we already have. I guess what I really want is a Control cape from here, something neat to replace my Tofu one. Nobody should be forced to wear a lv 47 piece of equipment all the way up to level cap.

I just wish I understood how they can let something like that go for so long. This would have been a wonderful chance to introduce a Control cape, beyond the single one we have ingame currently.

I guess you're right there. There should be a better control cape than a lv47 one.
TommyTrouble 30 January 2014 - 04:01
Took a good looksie at what equipment we already have. I guess what I really want is a Control cape from here, something neat to replace my Tofu one. Nobody should be forced to wear a lv 47 piece of equipment all the way up to level cap.

I just wish I understood how they can let something like that go for so long. This would have been a wonderful chance to introduce a Control cape, beyond the single one we have ingame currently.


GodIsWithUs 29 January 2014 - 22:59

(Gynrei @ 29 January 2014 22:35) *
That makes sense now, thanks. So each element will have a different bonus resistance from the state based on the difference between that element and the earth res. Do players really have such an extremely high earth res compared to the others to make this worthwhile? Most gear i see in game is general res. Stating strength could net you 50 res if you really wanted to. Combined with spell experience for another 50% maybe the most i can see is a 100% gap. 150% for the element a player doesn't have.

I don't know enough players built that way to make this worthwhile. I tend to play hybrid so two elements are equal. The other two are never that far behind. I don't feel the states are worthwhile.
From my experience, a mono build at 140 generally has at least 200% more resistance in their main branch than the element that is their weakest and about 160% to 175% more resistance than the other two elemental branches that they have. Obtaining an AP, then using points in either kit skill or range, will leave you with 150+ strength to stat which is 75%+ earth resistance. The spell bonus will get you around 125%+ earth resistance as well. Also, add in the fact that the breastplate gives 35% earth resistance and no other resistance and you will see a great difference. So it is worth it for pure earth, but no other build. So it is specific, but specific for a reason since it is meant to enhance mono elemental builds which are pretty much dead outside of support branches at high level. They want to entice players to pick and chose gameplay and stats with the introduction of states, and it is a step in the right direction since it will put people at a dilemma on what to chose rather than go after the highest level item. To get the most out of Earth Conversion, you shouldn't stat crits and be dual elemental. There will be plenty of other states that are build specific but in the end that is the point, to create diversity. In my opinion, it is better than going the Dofus route of using negative stats. However, I do hope there are more states that are similar to Earth Conversion, in that you do not have to lose HP to activate a state since the losing HP requirement is not PvM friendly.
Gynrei 29 January 2014 - 22:35
That makes sense now, thanks. So each element will have a different bonus resistance from the state based on the difference between that element and the earth res. Do players really have such an extremely high earth res compared to the others to make this worthwhile? Most gear i see in game is general res. Stating strength could net you 50 res if you really wanted to. Combined with spell experience for another 50% maybe the most i can see is a 100% gap. 150% for the element a player doesn't have.

I don't know enough players built that way to make this worthwhile. I tend to play hybrid so two elements are equal. The other two are never that far behind. I don't feel the states are worthwhile.
TommyTrouble 29 January 2014 - 22:07
Along with the Secondary Character XP System, this equipment should go a long way towards making my Ermahgerd Rerberts a really sick support princess.