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Sidekicks
2013-11-28 17:00 By [Troyle] 194


A few weeks ago, we revealed the Multiman, and the Sidekick feature to be implemented on December 10 in WAKFU.

These Sidekicks will allow you to play up to three entities in a same time, on a single account. One of these entities will be your main character, while the other ones will be Sidekicks that can be added to your group.

Many questions were asked regarding this feature, and it is now time to shed some light.
As explained in this news, seven Sidekicks will be available at first: six Multimen and the Knight of Astrub. These brothers in arms will be working similarly, with only a few differences.

The Knight will have 4 spells and be acquirable for free in the game by completing a secondary quest in Astrub.

Multimen will each have seven spells. Four will be linked to an element (Beelzebug, Skale, Krobax, and Trank) and be available on the Boutique. The last 2 (Lumino and Shadow) will be “Chromatic” and available as subscription gifts or single in the Boutique.
 
 Feature in development, not yet translated
 

How does a Sidekick work?

Equipment and management

A Sidekick should be considered as part of your main character. Even if they fight for Justice, they will follow the same rules.

You will have an interface giving you access to all their functionalities, such as stats (level, experience, etc.), spells and equipment.

Sidekicks will have several spells (4 to 7). They will all begin at level 1 and level up. Their spells and stats will increase automatically.

A Sidekick will not have its own inventory, but it will be possible to equip it with the same items as any other character, with level as the only restriction. It will have the same equipment slots (including pet, insignias, etc.) and they will boost his abilities just as they would do for your character. Please note that the Multiman will not be able to use consumables, pick up pouches, wear a costume, benefit from Kit Skill, and the equipped pets will boost them without gaining XP from combat (they will be considered as static objects).

 
 
Feature in development, not yet translated

Grouping a Sidekick

As long as your account is subscribed (except for the Knight of Astrub) you will be able to add a Sidekick to your group.  This group will have the same rules as any other group. It will not be possible to have more than 6 members, and you will only be able to invite up to 2 of your Sidekicks.

If your group is full, you will not be able to add any Sidekick, but if you are the group leader, you will be able to kick the Sidekick of another player to invite yours instead. Of course, if you decide to leave the group, your Sidekick will follow you.

Your Sidekick will never fight without you. If its level exceeds yours (if you bought it in the market for example) it will automatically adapt to your level. After all, you are the main character of the story!
 
 

Fighting evil

When your main character joins a fight, the Sidekicks in his group will automatically join. They will be placed randomly on the battleground; you will only need to click on one of them to replace it as you want.

If your Sidekick becomes annoying, you can always kick him from this fight with a right click during the placement phase. Note that it won’t possible to invite him again in this fight.

The fight will work as usual; your Sidekick will count as a normal player and will have its own position in the timeline, based on his initiative. When his turn comes, you will control him and play normally. If your character dies, your Sidekick will keep fighting. Be careful, a Sidekick is not invulnerable and may very well end up KO’d if you jump into a fight blindly. But don’t worry, you won’t lose him.
 

If you win the fight, your Sidekick will earn 80% 120% of the experience you earned (this experience will not be deducted from yours, value not yet definitive) and will also offer you an additional roll for the loot. In other words, a Sidekick will increase your chances to loot.

It will finally be possible to use a Sidekick in PvP, at least until we implement a proper GvG system, we may then reconsider this decision. (Canceled) It will not consume any key when entering a dungeon with him, but will not be able to join a fight against a Ultimate Boss.
 

Acquiring a Sidekick

How to obtain one you ask? Here are your options:
 

In the Boutique

The 6 Multimen will be available in the Boutique for 5,800 Ogrines each, or directly via the Sidekick interface in game. You will also find packs of two elementary Multimen for 9,000 Ogrines, or the four of them for 14,000 Ogrines. Lumino and Shadow will be available for 5,800 Ogrines each, and also as gifts with six months and one year subscriptions. After purchase, you’ll find a “physical” item in your inventory that will need to be used in order to link it to your account.
 

With a quest

By completing the secondary quest of Astrub, you will get the 7th Sidekick: the Knight of Astrub! He will only have four spells, but don’t let this fool you. He will be just as powerful as any other Sidekick!
 

From other players

When a Multiman is under its “item” form in your inventory, you will be able to trade it to another player, or sell it in the Market.

If your Multiman is linked to your account, you will first need to unlink it to send it back to your inventory. By doing so, you will no longer be able to use it, and he will lose 20% of his experience (this value may change).
 

Testing a Multiman

Still unsure about which one to choose?

Each week, you will have the opportunity to test a Multiman. You will only need a subscribed account to do so.

The Multiman will work normally, you will be able to equip it, add it to your group, fight and make him earn experience.

When the trial period ends, the Multiman will deactivate and be replaced by a new one. Good news however: each Multiman that was used during the trial period will keep his experience saved until the next time he becomes available for testing, or until you purchase it. You will be able to get the items that were equipped on a trial Multiman in the Management interface.
 

Sidekick specificities

Each Sidekick will have its own specificity. They will influence its role and gameplay in a group:
  • Lumino: Chromatic – Heal
  • Beelzebug: Fire – Range damage
  • Skale: Water – Support
  • Krobax: Air – Positioning
  • Trank: Earth – Tanking
  • Shadow: Chromatic – Melee, aoe damage
  • Knight of Astrub: Chromatic – Single target damage
 

By [Troyle]

Your comments
194
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Soundtrack8 07 February 2014 - 12:41

(KazyK @ 07 February 2014 11:09) *
It is avaible to 6 months o3 1 year subs? already or not??? im not seing in the gift...
I think this promotion ended a while ago  
KazyK 07 February 2014 - 11:09
It is avaible to 6 months o3 1 year subs? already or not??? im not seing in the gift...
Gynrei 07 January 2014 - 17:32

(FeldePard @ 07 January 2014 13:49) *
While that was information, it wasn't an explanation with mod/dev evidence. So.. uh.. thanks but.. it wasn't very helpful and had no source.

One of the reasons I am asking this is because before I gear my multis, I go into a battle.. I drop.. 1 key, a couple resource items, and that's it. But when I gear my multis, I drop 3 keys in one battle, twice as much resources, several gear items, etc. So I was wondering what the depth of gearing multis for pp actually did, and whether it broke pp locks, as per something the devs/mods actually state (which was why I asked for a link to a source remark? and dev/mod explanation not entirely player explanation since I get a lot of he said, she said when it comes to people telling me how pp on multis work.)

And without evidence to back it up we can't take it on faith your geared MM are increasing your drop rates. There are many factors to account for. To my knowledge MM work as Daniel explained.

Ankama has explained how MM are 'supposed' to work. If you don't believe them, and to be fair, you shouldn't considering how buggy the game is. Any new feature or change Ankama makes I look at this way: Whatever Ankama intended a new feature to work like means very little with how poorly Wakfu is coded and tested. You need to make in game tests.

I still don't recall any definitive information about how effective using Purge is on a bag. If we want to confront Ankama... find an item with a PP lock and high drop rate. Verify the PP lock, and test away gearing MM to give your team a different PP lock value. After that you can determine how the extra roll we are given actually works. There are many factors with gear, challenges, and deaths to consider. It can be done though.
FeldePard 07 January 2014 - 13:49
While that was information, it wasn't an explanation with mod/dev evidence. So.. uh.. thanks but.. it wasn't very helpful and had no source.

One of the reasons I am asking this is because before I gear my multis, I go into a battle.. I drop.. 1 key, a couple resource items, and that's it. But when I gear my multis, I drop 3 keys in one battle, twice as much resources, several gear items, etc. So I was wondering what the depth of gearing multis for pp actually did, and whether it broke pp locks, as per something the devs/mods actually state (which was why I asked for a link to a source remark? and dev/mod explanation not entirely player explanation since I get a lot of he said, she said when it comes to people telling me how pp on multis work.)
2daniel 07 January 2014 - 13:29

(FeldePard @ 07 January 2014 13:06) *
So, I'm a little confused about multimen still, in regards to prospecting... And I went through the thread, but it was still confusing...

WILL A MOD/DEV PLEASE CLARIFY or if someone has already gotten the clarification straight from Ankama, will they please link to the info?


Basically I want to know this:

I have base 100 + 20 pp from gear on my character.
One multi has gear that has 82 pp, the other has gear that has 115 pp.
There is an item that is a 400 pp lock.

I can or cannot get this item that has 400 pp lock if it is just me and my 2 multis? If yes, please explain. If no, please explain.

Multiman only reroll for items you dont drop with 100 pp, and also only count for 100 pp each. Wisdom and PP from gear don´t work on Sidekicks!
FeldePard 07 January 2014 - 13:06
So, I'm a little confused about multimen still, in regards to prospecting... And I went through the thread, but it was still confusing...

WILL A MOD/DEV PLEASE CLARIFY or if someone has already gotten the clarification straight from Ankama, will they please link to the info?


Basically I want to know this:

I have base 100 + 20 pp from gear on my character.
One multi has gear that has 82 pp, the other has gear that has 115 pp.
There is an item that is a 400 pp lock.

I can or cannot get this item that has 400 pp lock if it is just me and my 2 multis? If yes, please explain. If no, please explain.
Tropical-Ace 14 December 2013 - 10:43

(Shaleigh1 @ 13 December 2013 08:49) *
You can't though, so you might want to take the word MMO out of your comment.

This is a p2p, p2w single player game with an online chatroom as of the last update.
This whole "This update makes this game P2W" conversation is absolutely insane.

Multiman aren't usable in UBs. They will be removed from PVP pending future updates, they aren't fully leveled characters you can buy. They aren't overpowered titans of the server, their stats are not predetermined like their Dofus Era counter-parts. They do not require real life money to obtain, as they are obtainable via the in-game market, achievements, and subscription gifts. They require a timely amount of effort just to make them reasonably unusable.


Where do we draw the line with this? Paying to win is exactly that. Paying to win. If the Multiman are infact a P2W servivce than we might as well call subscribing P2W. Since you're paying for the access of these services at low levels, and must put work into them to achieve the "Winning" aspect of the game, which is the exact same thing you do when you pay money to subscribe to Wakfu.
Kikuihimonji 13 December 2013 - 22:17
As long as sidekicks won't be allowed in any form of PVP or UB fights, and as long as classes will be better then multimen then i will accept them as lesser evil.
Gynrei 13 December 2013 - 16:33
I'm not convinced Wakfu is P2W. The fact it has both a subscription fee and a cash shop rubs people the wrong way. I understand that, but why does it have to be so black and white? Can't there be some middle ground. The sub is half the price of other games which Ankama supplements with their cash shop. Atm, I'm content with the 'power' you can buy from the cash shop.

With level caps being raised every few patches you won't see much benefit from cash shop smithmagic hammering your way into extra stats. I agree it's still possible and some gear like relics lends itself to the system rather well.

The dawn of Multimen certainly changes how we group now. I find this a good thing. My guild is rather small and we're doing well if we have six players on at a time. Sure it's harder to slot into a group now that everyone is running three toons. However, it's easier to find one friend, and start your own full party.

Ankama has also smartly, (I can't believe I just said that), restricted what content Multimen can participate in. This makes certain content like UB's still require a regular party to encourage the MMO play.

This is the first update the good has over shadowed the bad in awhile for me. That's saying a lot considering the Challenge system and PP nerf for the time being. I've actually resubbed on Nox. Not because of the update, I just need my Wakfu fix.
Shaleigh1 13 December 2013 - 08:49
You can't though, so you might want to take the word MMO out of your comment.

This is a p2p, p2w single player game with an online chatroom as of the last update.