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New equipment rules
2013-07-17 16:00 By [Azael] 56


Azael tells you about the new equipment rules implemented on July 30th: AP/MP limitation, stats rebalancing, replacement of sets, more unique items, relics, etc. Learn everything in this devblog!
Hello everyone,
 
Today I wanted to tell you more about the AP/MP limitation but also talk about the new equipment rules, the new relic items, and the impact these modifications will have in game… Because yes, it all comes together!

But before giving you more details about these modification implemented on July 30th, let me explain the reasons behind.
 

Equipment limitations

It all starts with the sets. Currently, when we release new content, most players will first look at the sets as they will only equip sets in order to optimize their character.

But here’s the result in game:
  • Little interest in unique items (not part of a set),
  • Non-competitive craft (since it mostly produces non set items),
  • Frustration of the player when trying to change an entire set (the player will only change his equipment when he has the entire set),
  • Limitation to the variety of builds and sets in game.
 

How to deal with these problems?

By implementing more competitive unique items, and more of them, allowing you to create builds instantly! But we were stuck as it would be impossible to compete with the set bonuses (AP/MP). To limit the appearance of builds full of AP/MP bonuses, we already had a limitation implemented in regards to which items can provide these type of bonuses.

Example: Boots = only MP, Cape = only AP.

We couldn’t create peculiar unique items such as “1 AP Epaulettes” for the simple reason that we would have no control over the AP gain, and this item would become a “must have”.

Our objective being to give you more freedom in the builds you can create with your gear and abilities, we had to make several decisions.
 

Limitation of AP/MP

First rule: we will limit the amount of AP to 12 and MP to 7.

The current builds shouldn’t be impacted directly, since this limitation is designed with level 200 in mind.

This will allow us to create any type of items with said bonuses without having to worry about the overall balance. You will be free to save the ability points usually spent in the AP bonuses and try to reach 12 AP with equipment only!

Just to be clear, this limitation is only outside combat. AP and MP gains in combat will not be limited.
 

Modification of the stats repartition

With spells level increased to 200, bi-element will become much more playable (we will tell you more in another devblog). We therefore needed items to be adapted in this direction.

Our bi-element items have been modified to become as competitive as mono-element. No more need to sacrifice everything to get the one piece that fits your build!
 

Much less sets

As you will notice with the next updates, we will not implement new sets. As I said above, the idea of sets reduces by far the equipment builds variety. It’s an interesting concept for the beginning of the game, guiding the player in his decisions, but after all, we’re playing WAKFU here!

You will now be free to create your own builds and we’d rather give you the tools instead of more items already made. Thanks to the AP/MP limitation and the opening of builds, you should be able to do just that!

This turning point will start with Bilbyza, and also the Wabbit update. We will add new unique items with each update, notably craftable ones. This should give a proper boost to crafting, offering you real equipment alternatives!

Those of you, who are more bound to the visual aspect, worry not. Some items will be designed in order to form a “visual” set. These sets will be combinable in a single item like the current ones, but will not provide any set bonuses. For example, our bosses will still drop set items, with visual coherence… After all, pwning is nice, but with style is even better!

And here’s an example to give you a better idea:

In development, not fully translated.

Relics

Relics will be a new type of items, extremely interesting.

A relic can be of any type of equipment slot (epaulettes, boots, etc.) but you will only be able to wear one at a time. For example, you won’t be able to equip an Epaulette Relic and a Ring Relic.

The first two will appear with on July 30th, including the Merydia one from the Almanax. And yes, the Merydia one will be an Insignia!


As usual, let us know what you think! And if you have any questions, we will try to answer them the best we can.

Aza.

By [Azael]

Lead Game Designer

Tags : Game Design
Your comments
55
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Nerd-Tease 13 August 2013 - 09:06

(Gynrei @ 09 August 2013 19:29) *

(GodIsWithUs @ 08 August 2013 22:25) *

I'm not mixing anything up. Of course we'd all prefer the best in slot items, I talked about how I'd "prefer" to wear the current high level items in game, but because of "availability" I'm forced to wear other sets. Some much older in the games lifetime.

Creating super rare items designed to eliminate the dependency on set bonuses will only eliminate that dependency if we can actually obtain those new items.

This is the exactly what's going on in Wakfu right now. Lots of people would love to wear Mecha, Icecast, or Necro items mixed with some others. This is conditional on getting that Mythic drop. There are very few of these out there. If I can't obtain the new AP items to fit my build, I can't wear all the new shiny gear because i'm forced to wear a whole set to maintain my AP totals.

We don't know the new gear will give us a statistical advantage. You're applying logic or common sense to a company that has shown very little of either. These are the same people who originally released the Sylargh Set *cough*. But based on the Jelly gear I've seen lately I do hope the new gear will be statistically superior.

I say you're optimistic because you said:


So there really is no problem.

I'm saying there "could" still be a problem. So in my eyes, that was an optimistic statement.
I'm still sitting in moowolf gear until I get lucky after hours of grinding mechas for that cloak. I'd pay the 1.5million kamas it would cost to buy it, but that's not in my budget (lets see i figured that out to be 9 days straight of mining + however much minting time that is (4 seconds per 85 kamas minting...hmmm)
.
I've probably killed over 5000 mechas (no hyperbole here), but I guess I'm just not lucky enough to get mythic drops.

Going for AP items only works if they are feasibly obtainable; currently, they are not.
 
Gynrei 09 August 2013 - 19:29

(GodIsWithUs @ 08 August 2013 22:25) *

I'm not mixing anything up. Of course we'd all prefer the best in slot items, I talked about how I'd "prefer" to wear the current high level items in game, but because of "availability" I'm forced to wear other sets. Some much older in the games lifetime.

Creating super rare items designed to eliminate the dependency on set bonuses will only eliminate that dependency if we can actually obtain those new items.

This is the exactly what's going on in Wakfu right now. Lots of people would love to wear Mecha, Icecast, or Necro items mixed with some others. This is conditional on getting that Mythic drop. There are very few of these out there. If I can't obtain the new AP items to fit my build, I can't wear all the new shiny gear because i'm forced to wear a whole set to maintain my AP totals.

We don't know the new gear will give us a statistical advantage. You're applying logic or common sense to a company that has shown very little of either. These are the same people who originally released the Sylargh Set *cough*. But based on the Jelly gear I've seen lately I do hope the new gear will be statistically superior.

I say you're optimistic because you said:


So there really is no problem.

I'm saying there "could" still be a problem. So in my eyes, that was an optimistic statement.
GodIsWithUs 08 August 2013 - 22:25

(Gynrei @ 08 August 2013 22:00) *

(GodIsWithUs @ 08 August 2013 20:02) *
I'll also like to add something. When they implement Wabbit Island for high level characters in a little less than three weeks they will be adding gear that will go up to around level 150. So the sets with bonuses will no longer be the must haves. So there really is no problem. They implemented this change at the right time.

That's a very optimistic post. Unless there are some easy to obtain AP items not much will change.

I want my 10AP build. So unless they make a cape, or some ap relic that's easy to obtain (lol), i'll be forced to stick with my lower level ap bonus set.

I've been in Excarnus or Hushed for my water characters since the dawn of time. As much as I want to try new gear sets and builds, I'm at the mercy of an AP cape drop. My only option is Necroforged. Neither the Assassins cape or Ice cape affect heals because they are general damage.
I do not see how my post is optimistic. All I stated was that the higher level items from Wabbit Island will be the must haves and not the items we have currently. Everyone knows the higher level items will be the must haves since they will give a statistical advantage, and thus there is no problem since people would prefer the level 140 and 150 items over the set bonus sets we have now. Just because you cannot obtain the cape you want does not meant you will not prefer the level 150 items. You might not be able to obtain it, but you will prefer it and that is what makes it a must have. You are confusing the words availability and preference. You, yourself, will prefer the higher level sets that come with Wabbit Island because you will also prefer the AP capes. People will still be wearing Exarnus and Hushed because of availability, but they will obviously prefer something else. Preference creates must haves, not availability, and you are mixing the terms up.

Maybe you thought I was agreeing with what Kat said, but all I was stating was people will prefer the higher level items over what we have currently.
Gynrei 08 August 2013 - 22:00

(GodIsWithUs @ 08 August 2013 20:02) *
I'll also like to add something. When they implement Wabbit Island for high level characters in a little less than three weeks they will be adding gear that will go up to around level 150. So the sets with bonuses will no longer be the must haves. So there really is no problem. They implemented this change at the right time.

That's a very optimistic post. Unless there are some easy to obtain AP items not much will change.

I want my 10AP build. So unless they make a cape, or some ap relic that's easy to obtain (lol), i'll be forced to stick with my lower level ap bonus set.

I've been in Excarnus or Hushed for my water characters since the dawn of time. As much as I want to try new gear sets and builds, I'm at the mercy of an AP cape drop. My only option is Necroforged. Neither the Assassins cape or Ice cape affect heals because they are general damage.
GodIsWithUs 08 August 2013 - 20:02

(kurokat @ 08 August 2013 05:44) *

(OverrFiend @ 07 August 2013 15:55) *
all this is doing is making the existing sets (with set bonuses) a "MUST HAVE" to quote this dev guy ..." After all, pwning is nice, but with style is even better!" how are you suppose to "pwn" in the new sets when you will loose ap/mp etc gained by older sets ..for example ..why would i change from a set like excarnus for example where i get 2 ap to another items combo.. unless i get the necro cape wich is easier said than done .. much eaiser building a less sought after set for the bonus than trying to find that ONE item everyone will be hunting for .. what your doing is making everyone use the same items , everyone will have exactly the same item builds because people arent stupid they will want the most powerful item combo depending on element .. ..i think its really impractical to have a set with no set bonuses .. Epic FAIL

Thing is that you can get +MP from Boots and Breastplates. You can get AP from Necklaces and Capes (and technically rings as there are two, though Gelano is hard to get).

With that said, you do not need the +2ap from a set as you can create your own set with a Necklace and Cape that give +2ap and wear anything else you want in the other slots.

This allows for greater versatility in what you can use and wear.

That being said, I do like the feeling of using sets with bonus', but everything about this new update is technically for the better. Sets may not be giving set bonus', but they still give just as much stats, as the stats have moved to the items themselves allowing you to interchange the items without losing stats from a set.



- Kat




*edit
Oh, and also on AP and MP, you can get from weapons too. Range is also given on Weapons and Helmets for more nice stats without the "need" of a set.
I'll also like to add something. When they implement Wabbit Island for high level characters in a little less than three weeks they will be adding gear that will go up to around level 150. So the sets with bonuses will no longer be the must haves. So there really is no problem. They implemented this change at the right time.
kurokat 08 August 2013 - 05:44

(OverrFiend @ 07 August 2013 15:55) *
all this is doing is making the existing sets (with set bonuses) a "MUST HAVE" to quote this dev guy ..." After all, pwning is nice, but with style is even better!" how are you suppose to "pwn" in the new sets when you will loose ap/mp etc gained by older sets ..for example ..why would i change from a set like excarnus for example where i get 2 ap to another items combo.. unless i get the necro cape wich is easier said than done .. much eaiser building a less sought after set for the bonus than trying to find that ONE item everyone will be hunting for .. what your doing is making everyone use the same items , everyone will have exactly the same item builds because people arent stupid they will want the most powerful item combo depending on element .. ..i think its really impractical to have a set with no set bonuses .. Epic FAIL

Thing is that you can get +MP from Boots and Breastplates. You can get AP from Necklaces and Capes (and technically rings as there are two, though Gelano is hard to get).

With that said, you do not need the +2ap from a set as you can create your own set with a Necklace and Cape that give +2ap and wear anything else you want in the other slots.

This allows for greater versatility in what you can use and wear.

That being said, I do like the feeling of using sets with bonus', but everything about this new update is technically for the better. Sets may not be giving set bonus', but they still give just as much stats, as the stats have moved to the items themselves allowing you to interchange the items without losing stats from a set.



- Kat




*edit
Oh, and also on AP and MP, you can get from weapons too. Range is also given on Weapons and Helmets for more nice stats without the "need" of a set.
OverrFiend 07 August 2013 - 15:55
all this is doing is making the existing sets (with set bonuses) a "MUST HAVE" to quote this dev guy ..." After all, pwning is nice, but with style is even better!" how are you suppose to "pwn" in the new sets when you will loose ap/mp etc gained by older sets ..for example ..why would i change from a set like excarnus for example where i get 2 ap to another items combo.. unless i get the necro cape wich is easier said than done .. much eaiser building a less sought after set for the bonus than trying to find that ONE item everyone will be hunting for .. what your doing is making everyone use the same items , everyone will have exactly the same item builds because people arent stupid they will want the most powerful item combo depending on element .. ..i think its really impractical to have a set with no set bonuses .. Epic FAIL 
letmeseethecheese 29 July 2013 - 11:34
transmutation stones here we come!!!!
SoulFracture 28 July 2013 - 04:08
Why not have it where visual sets also combine, so we can keep them without them costing a ton of space XD
MrBlacker 23 July 2013 - 17:20
I vote for freedom ^^ Gj ankama