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Dev Diary: Haven Worlds
2013-06-14 16:00 By [Troyle] 23


In this Dev Diary, Azael, Fhenris and Troyle tell you about Haven Worlds and all the new experiences you will get to live with them.


Are you ready to build yours?

By [Troyle]

Categories Game Design
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22
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kurokat 18 June 2013 - 10:44

(LocoBabyy @ 18 June 2013 10:22) *
cant expect good things when the cant fix old problems, it will be bugged filled and useless for the first month i have no doubt.

I see someone's being a bit more than pessimistic. Sure there are bugs that could be worked on (like my Sadida's dolls, but I live with that and continue to be a doll summoner), but why not be happy for shiny new things like Haven Worlds?

As far as whether it has bugs or not, sure there may be some bugs. Almost every game has bugs, even many AAA titles make it out there and are sold on systems with bugs. It doesn't mean we cannot enjoy them and that they don't work at all. Why not wait until it is actually out and see how it turns out before bashing it?

I for one am very exited for this. I've been waiting for Haven Worlds since they were first announced.



- Kat
LocoBabyy 18 June 2013 - 10:22
cant expect good things when the cant fix old problems, it will be bugged filled and useless for the first month i have no doubt.
kurokat 18 June 2013 - 10:14
Thank you for responding Troyle. =^.^=

And a big YAY that it is being added, even if not right away. Oh, the plans on how the world will look.



- Kat
[Troyle] 18 June 2013 - 09:19
Elevation and different grounds will not be implemented on June 25, but should come later.
kurokat 18 June 2013 - 05:17
From the look in the video, the Haven Worlds will be a 12x12 world of 9x9 squares. So 108x108 individual squares in size if you're trying to plan out your world on grid paper or drawing program. They also gave lists of the size of buildings too in the price thread.

I would also though like to know if we can change the elevation of the ground, or will everything be relatively flat as it looked in the video. I would be amazing if we can change elevation and create valleys and plateaus. This would allow for truly unique worlds instead of the same worlds with just the buildings rearranged in different ways (I say it like this as everyone will of course in the end strive to build all the buildings).


- Kat
HakazabaJub 18 June 2013 - 04:42
Ok, that's all very nice but what can we do with the landscape?

Can we make sandy Sukofian beaches or Brakmarian ash fields?

Can we raise or lower terrain?

Can we add in interesting landscape features like the Sukofian arches?

Because in the video it all looks like flat grass, and that doesn't leave much room for a custom look to haven worlds.
Pakonitan 18 June 2013 - 04:30
I hope I could snag at least one haven world... though kamas will probably be an issue. I got alot of ideas...
Nillii 16 June 2013 - 16:02

(Uyir @ 15 June 2013 19:23) *
Here's a transcript I quickly made for others who prefer text format. Sorry for any mistakes I may have made.

Wow, thank you  
Uyir 15 June 2013 - 19:23
Here's a transcript I quickly made for others who prefer text format. Sorry for any mistakes I may have made.

AZAEL | LEAD GAME DESIGNER:

"In WAKFU we always wanted to place the player at the center of the game, and give him the possibility to impact the world around him as much as possible."
"To achieve this we were missing an important feature, and this is why we developed the Haven Worlds."
"The idea behind is to allow you to create a complete region, with its fields, houses, taverns and of course the monsters around."
"This is something that took us a lot of time to design and develop, but I believe this to be the kind of feature that is still quite rare to see in the world of Online Games."


FHENRIS | LEVEL DESIGNER:

"The main idea about Haven Worlds is to allow players to customize not only the content but also the look of their world."
"We thought it was absolutely necessary to give them the possibility to change the appearance of their buildings."
"This way, if you want to show the colors of Brakmar with pride, you will find directly ingame and in the Boutique, skins packs that can be applied to many buildings."
"Furthermore, we created a blank building entirely customizable, to match the desires of everyone."


AZAEL | LEAD GAME DESIGNER:

"Haven Worlds are entirely customizable, from the ground to the buildings, and including the monsters around you."
"Everyone will get his share. For example, if you like crafting, you can create workshops."
"If you're more interested by combats, you're free to place monsters in there. Or even create an exclusive dungeon in the Haven World."
"On the other hand, if Krosmaster is your thing, you can also create a game room just for it."
"Or again, I don't know, a casino! You can create a casino and place gambling machines."
"Finally, Haven worlds will just look exactly like what you want them to look like."
"The evolution of a Haven World is based on a single building, the Guild hall."
"It's really going to be the heart of your Haven World."
"The idea behind is quite simple, the more it evolves, the more buildings will unlock, and with them more possibilities."
"We want a system that is pretty simple and avoid you the long and annoying steps, in order to quickly reach the part where you can customize your Haven World."


FHENRIS | LEVEL DESIGNER:

"What we wanted was for players to be able to create a Haven World that matches their desires, but desires can change with time."
"That's why it will of course be possible to move elements after they are built."
"This way you will be able to reorganize your buildings and your resources to better fit your needs."


TROYLE | INTERNATIONAL COMMUNITY MANAGER:

"We know that many players like to spend time organizing and playing events. By giving them access to the Haven Worlds even if they don't own the Haven World, we made it an incredible and very powerful community-building and role-playing feature. The Haven Worlds are just an amazing community tool."
"The players will get to participate in a project that goes way beyond a simple build project, and also the guilds will get to decide how much they want the other players to participate in their own project."
"So there is no doubt that we will have a lot of projects that will be very original and very surprising, and we just can't wait to see what you guys are going to do with it."


AZAEL | LEAD GAME DESIGNER:

"Constructing and evolving your Haven World will require much dedication from the entire guild, be it with Kamas or resources."
"Any resource of the game will be useful, no matter its level or rarity."
"We wanted to reward your guild for the effort provided. That's why bonuses will be available with the buildings."
"For example, defense or attack bonuses, or even Health Points."
"These bonuses will apply in the Haven World, but some will also be available in the entire World."
"With the Haven Worlds, we really tried to make the players actors of the game."
"And as you noticed, you will be able to do pretty much anything you want with them."
"And this is just the beginning. We hope that your feedback will help us improve this feature."
"And who knows? Maybe the entire world could be impacted by it."
 
Nillii 15 June 2013 - 14:51
Could you please supply this information in text form too? Reading an article is so much nicer than video/audio.