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Guild Revamp
2013-05-30 16:00 By [Troyle] 57

We already revealed a bit of information, but it’s now time to completely unveil the modifications brought to the Guild system.
Our intent was above all to replace the Guilds at the center of the game, and make sure that each player can significantly contribute. No more need to sacrifice your experience, we wanted to make sure that a Guild only reflects its members, and that their evolution proceeds together.

This way, no matter if you consider your guild as your second home, your haven of peace, or your strategic headquarters; you’ll find use in the guild system.
 

Creating your Guild

Creating a Guild isn’t a random decision and should never be considered lightly. We will implement some elements to reinforce this idea.

Each player will still be able to create a guild at the Guild-o-matic in the Guild Banks of each nation. However, creating a guild will now cost 10 000 Kamas or the use of a specific item, called the Guildogemme (temporary translation), droppable on monsters.
 

Similarly to the current system, you can still only belong to one Guild at a time, and cannot create a new one as long as you are member of an existing one. After all, your guild is like your second family, right?
 

Managing the Guild level

Once your Guild is out there, you will have to give it life and make it grow, even lead it to become the most powerful one!

In order to make sure that the level of your Guild correctly reflects its progress, it will now be global. No more crafting and combat levels. If you already have an existing Guild, it will be granted a coherent level with the new system, in order to make sure that those who could purchase a Haven World on the release day can still do so with the Guild Revamp.

Note however that a Guild with maximum level will not be maximum level after the revamp.

Levels will now be unlocked with Guild Points, and each level will require some time to be “learned”. For example, a level 2 will cost 300 Guild Points, et once these points are spent you will have to wait 2 hours for this level to take effect. Once the training has started, you cannot cancel it.
 

Each level will unlock new bonuses, insignias, emotes, etc. But since nothing is free in this world, you will have to earn those by purchasing them, once again for Guild Points.

You will therefore have to choose carefully how to spread your points: Will you rush the guild levels, or unlock this Prospecting bonus that could help you so much?
 

Guild Points

So now you must be asking yourselves: what are these Guild Points?

Guild Points will allow you to unlock:
  • Guild levels,
  • Permanent bonuses (+HP, +% Resists, +Dodge, etc.) to all members of the Guild,
  • Temporary bonuses (+damage, + Resists, +Prospecting, + HP, etc.).
 
These points will be obtained in many ways:
  • Completing environmental quests: 2 points per member of the guild in the group that completed the quest.
  • Completing a dungeon: 10 points per member of the guild in the group that completed the dungeon. Note that you must have at least 2 members of your guild in the group to gain points, and that if the entire group is in the same guild they will provide a total of 100 Guild Points.
  • Defeating Ultimate Bosses (once per week and per UB): 50 points per member of the guild in the group that defeated the boss. Note that you must have at least 2 members of your guild in the group to gain points, and that if the entire group is in the same guild they will provide a total of 500 Guild Points.
  • Completing a daily Guild quest: You will receive 10 points per quest.
 

To limit the difference between Guilds, the total points that can be received each day will be limited to 1500. UBs do not count in this total.
 

Guild Quests

Yes, Guilds will now offer your daily quests.

They will be directly available in the Guild Interface, there will be three of them and they can be accomplished solo.

These quests will be:
  • Kill 10 monsters of your level,
  • Create an item of your profession level,
  • Complete a dungeon of your level.

They will reward you with experience points based on your level, and also provide Guild Points.
 

Ranking

You think your Guild is the best in the World of Twelve, but you’d still like a confirmation?

It’ll now be possible. In order to give incentives to the competitive aspect between Guilds, we will have an in game and web based Guild PvE ranking.

This ranking will be based on the total Guild Points won by the guild. You will therefore be free to spend them without risk of losing your ranking.

Let the best Guild win!
 

Note that the Guild versus Guild feature will not be implemented with the June update, but in July. In order to prevent the first Haven World owners from directly losing their bonuses, we prefer to give them a few more weeks to better prepare themselves. Until then, more Haven Worlds will have been bought and more GvG opportunities will be available.
Of course the Guild feature will be constantly improved along the year.
 

By reading this devblog you should now better understand what I meant when I said that Guilds should be at the center of the game.  You will have to defend its colors and members, play in team and carry its name with pride to make it become the most famous and powerful one of the Krosmoz!

By [Troyle]

Categories Game Design
Tags : Guild, Team, Ranking
Your comments
57
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TinyLaNorthio 04 October 2013 - 03:15
here is a little guide
- If you are not guild leader,make sure you have permission to buying these bonus because only character with permission can do it
- you can only buying bonus from lvl which is equal or lower than you current guild lvl




enjoy :3
-Xiki- 04 October 2013 - 02:42

(kurokat @ 03 October 2013 08:47) *
No need to necro an old thread, can just make a new one (which someone I believe answered you in that one).

You need to level up your guild. Simple as that.

If your guild is Level 0, you cannot buy level 1 stuff.

If you're level 1, you cannot buy level 2 stuff. Only level one.

If you've made it to 5, you can buy level 5 and under, but not level 6.



In the guild improvement/upgrade page, you level your guild at the top.

You can only purchase one upgrade at a time (unless you get the upgrade that lets you do two).

After you select an upgrade, you need to wait the amount of hours for the upgrade to take place before it is in effect and you can select another to upgrade.




- Kat
That's just the thing though, like I say, nothing I click on activates anything.. I guess I must just be missing something stupidly simple... someone told me to click the area where it goes 0 -> 1 but still nothing happens. maybe I've got some kind of but or I'm just somehow not clicking right...
kurokat 03 October 2013 - 08:47
No need to necro an old thread, can just make a new one (which someone I believe answered you in that one).

You need to level up your guild. Simple as that.

If your guild is Level 0, you cannot buy level 1 stuff.

If you're level 1, you cannot buy level 2 stuff. Only level one.

If you've made it to 5, you can buy level 5 and under, but not level 6.



In the guild improvement/upgrade page, you level your guild at the top.

You can only purchase one upgrade at a time (unless you get the upgrade that lets you do two).

After you select an upgrade, you need to wait the amount of hours for the upgrade to take place before it is in effect and you can select another to upgrade.




- Kat
-Xiki- 03 October 2013 - 08:35
Please, someone help me to understand ;-;
I cna't figure out how to actually SPEND my guild points??! I feel so dumb and think it must be easy, but I've tried everything. My guild has 1184 points and I'm still lvl 0. Nothing I click on DOES anything. I can accept quests, I can fiddle with members, I can deal with ranks... But nothing in the "Improvements" tab DOES ANYHING?? am I missing something?
I tried going to the Guild Bank, thought maybe I had to spend them there, but no I really have no clue what I'm missin.
In the Improvements tab, I hover my mouse over the scroll for the LVL 1 upgrade and it says "Buy this improvement" but I literally click on every pixel in the area and nothing happens..?
Eidolus 26 June 2013 - 18:08
Oh hell yes.
AsuraBrasilX 18 June 2013 - 18:34
This is awesome. I guess it'll take some to time to grab a haven world, but the new guild level system is a great news!
Topaz-Seeker 16 June 2013 - 12:16
Well, this is definitely nice. Don't think I'll ever get a shot at owning a haven world but this is a decent compensation.
SeriousFace 12 June 2013 - 16:41
Looking forward to this! I've been waiting on haven worlds and a guild revamp for a very long time now!
darkabdo-gamed 11 June 2013 - 08:30
i want to ask a question i am not sub right now so can i buy any building in heaven world or give the guild points or buy any thing from guild items??
[Azael] 10 June 2013 - 12:07
Hi there,

I wanted to address some questions/concerns that I have seen a lot on the forums.


1. Crafting

We all agree that the current system isn’t really rewarding.

I started a discussion with the crafting guilds to find solutions that could place crafting right in the spotlight. I have an interesting idea that was mentioned there.

Also, the system itself isn’t adapted, and this is one of the reasons why we’re working on it. For example, we’re working on adding craft levels (and resources levels), unique resources, etc.

It’ll be part of a specific thread that should appear on the forums after the GvG update.

Concerning Handymen, we’re trying to give them more use with the Haven Worlds, by allowing them to craft doors, and later, dungeons blueprints (in July, and an exclusive dungeon in September/October).


2. Guilds

I personally don’t like the current system, where you need to sacrifice your experience.

The new mechanic should allow you to shape your guild as you like, with a system that can evolve by easily adding bonuses/rewards, and based on the group commitment (but still allowing solo actions for those who cannot easily participate in the group actions).

Yes, that means starting from scratch again (although you will get a compensation), and I understand that this can be frustrating. Unfortunately the new system is so different from the old one that there was just no alternative.

I’ll try to give you the list of bonuses this week, as well as the points and time cost for each improvement.

The goal is to give you an interesting base, different from other games, and coherent with what WAKFU is meant to be (the player’s decisions can influence the game). But of course, even with all the good will in the world, one couldn’t balance it perfectly and satisfy everyone.

That’s why I decided to go for an interesting base that could easily evolve, and see what your expectations are.


3. Non-subscribers

I’ve seen something with which I completely agree: Astrub is the non-subscriber area, but it doesn’t offer enough of the main features of WAKFU.

This will change! We’re working on Astrub, to change it completely in terms of geography as well as content.

I can already tell you that it will have an ecosystem, a main quest similar to what you’ll find on adventure islands (focused on the main story of WAKFU, the place of Ogrest, etc.) and we’re even thinking about politics and see how to implement the basic rules.

Another important thing: I don’t like “non-ecosystem” areas, such as mines, caves, etc. They will be revamped along time and receive their own ecosystem rules (even the Astrub sewers).

In short: the features that make WAKFU what it is will not be forgotten, and we want to take the time to make sure that each one of them has a more important place in the game, and bring a real gain for the players (the worst being two features conflicting with each other).

I won’t hide that some features are more complicated than others (WAKFU/Stasis for example).

Small reminder: Politics will be revamped at the end of the year, and as you will see, guilds will have a real important place in their Nations.


Aza.