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Haven Worlds - Constructing Buildings
2013-05-29 11:45 By [Troyle] 46


Haven Worlds are coming soon, and you probably already want to know everything there is to know about them. After all, you surely want to maximize your chances to make your guild the greatest one of the World of Twelve! Here’s a Devblog that should catch your attention and help you achieve success: how to construct buildings in a Haven World!

How to build something?

If you want to erect a building, you will first have to open the building interface by talking to the Rotcere Master. Anyone in your guild with the appropriate right will be able to do so.
 

This interface will show you a list of all buildings, grounds and other structures available, organized in themed tabs. Each of them will have a given cost and conditions, but can also grant bonuses. In this article, we will focus on the building tab.
 
Interface in development, not yet translated and not definitive
 
Knowing the costs and conditions of the buildings of your Haven Worlds could already put you one step ahead of others, and give you a global visibility over your possibilities.
 

What are the conditions?

Constructions are spread over 4 “Tiers”. Those used to strategy games probably already know the meaning of this word. If you are not one of them, don’t worry, we will try to make it as clear as possible!

Each “Tier” represents a precise step of the evolution of your Haven World, during which only specific buildings are available for construction. To unlock more buildings, you will have to reach the following Tier. And to reach this tier, you will have to fulfill a set of conditions. Let me give you an example.

Each Haven World will begin at Tier 1. At this setp, you will have only one single building available: The Guild Hall (I’ll tell you more about its use later).

If you want more buildings, you will have to evolve and reach Tier 2. Lucky you! You can reach Tier 2 by only building a Guild Hall.

Erecting this Guild Hall will therefore allow you to reach Tier 2, and unlock new buildings such as houses, Zaaps, or even the Guild Hall level 2.
 
Interface in development, not yet translated and not definitive
 
To reach Tier 3, you will need a Guild Hall level 2. And to be able to upgrade your Guild Hall to level 2, you will need 3 houses. Still following?

How to reach Tier 4 you ask? You will have to discover that in game!
 

Examples

As you’ve seen, the system is quite simple.

As many building games, you will need resources and Rotceres available to erect a new building. And of course, you will also have to fulfill the conditions of the building you’re trying to construct before starting the work.
 
Interface in development, not yet translated and not definitive. Values may change.

Concerning resources costs, they are still being balanced, but we hope to be able to give you more examples soon, so you can start planning with your guild.

I’ll finish now with some examples of buildings that can be placed in your Haven World. This should give you a better view of the kind of conditions and bonuses buildings can provide.

Note that these are only a few examples (there will be many more to discover in game!).
 

Tier 1 (1 Building)

 




Guild Hall - Level I

Conditions: None, can be built only once.

Effects (Haven World): Bank and Guild machine + unlocks Tier 2.

 


​Tier 2 (7 Buildings)

 



Guild Hall - Level II

Conditions: Guild Hall – Level I + 3 Houses, can be built only once.

Effects (Haven World): Unlocks Tier 3, grows bigger (more customization possibilities).

 





Phoenix

Conditions: Guild Hall – Level I.

Effects (Haven World): Allows members of the guild to bind to this Phoenix.

 








Zaap

Conditions: Guild Hall – Level 1.

Effects (Haven World): Allows teleportation to a known destination (doesn’t allow teleportation to the Haven World).

 






Straw House

Conditions: Guild Hall – Level 1, Maximum 15 Houses per Haven World.

Effects (World): Unlocks storage space in the guild bank.

 

 




Tier 3 (9 Buildings)






Nursery - Level I

Conditions: Guild Hall – Level II, can be built only once.

Effects (Haven World): Increases amount of Rotceres available to 4.





 



Blank Building

Conditions: Guild Hall – Level II.

Effects (Haven World): Building that can be customized as the guild wants it, by using specific appearances (armory, library, etc.) and placing decorations (dummies, boards, Krosmaster Arena tables, etc.).

 




Marketplace

Conditions: Guild Hall – Level II.

Effects (Haven World): Access to the Market of the Nation in which the Haven World is located.

 

Tier 4 (10 Buildings)

 




Gamekeeper

Conditions: Guild Hall – Level III.

Effects (Haven World): Can receive Display Cases, Crafting Workshops, and provides a bonus of +15% XP to Trapper and Leatherworker.

 











Windmill

Conditions: Guild Hall – Level III.

Effects (Haven World): Can receive Display Cases, Crafting Workshops, and provides a bonus of +15% XP to Farmer and Baker.

 






Note that these elements are not definitive yet. Haven Worlds represent a real challenge to the development, game design and level design teams and it could happen that some details change until implementation (particularly names and effects of the buildings)!

Until then, if you have any questions, please ask! We will try to answer them the best we can.

By [Troyle]

Categories Game Design
Your comments
46
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Soundtrack8 30 May 2013 - 12:01
Just Saying ~ Please fix Amaknas clan member bonuses before this, or at least admit you don't like earth characters. I think I've bumped this issue on serveral threads. Sure makes me think Im being listened to when it seems like an easy issue to fix.
Anyway, hopefully e can see more of the buildings etc, like others have said. Cant help feeling this is turning into a feature that belongs to farmville (timed construction rates (probably with a kama fee for instant build) and restricted builders)
Kthxbye
PidgeonX 30 May 2013 - 08:07

(fuzyfuz123 @ 30 May 2013 07:49) *

(Bleauxberry @ 29 May 2013 20:51) *
For some reason, it still reminds me of those little facebook games that my sister places.
^ I keep trying to explain this to people and no one knows what im talking about ;~;
But this time, it isn't stand-alone and useless but you can walk arround in it and have functional buildings for in a bigger game and epicer world  
fuzyfuz123 30 May 2013 - 07:49

(Bleauxberry @ 29 May 2013 20:51) *
For some reason, it still reminds me of those little facebook games that my sister places.
^ I keep trying to explain this to people and no one knows what im talking about ;~;
j0aoaguiar 30 May 2013 - 04:44
if i had a good computer to play this game...
Akeja 30 May 2013 - 02:21

(Zebulous @ 29 May 2013 23:13) *
I take it the banks located on trade bridges will disappear? how much bank space does a guild with no houses have? Weill you let us know in time to get all the items in our guild banks out before the update?! (tokens)
How did you get that idea? I expect these houses to grand some additional space, otherwise all guilds without a HW would lose their common storage. Like with the marketplaces, which are also just an additional way to reach the Market of a Nation.
Arathyra 30 May 2013 - 00:03
The windmill does not look like a windmill at all. Is it supposed to be a granary?
Satur0s 29 May 2013 - 23:51
Make group finder pls already,its more important :/
Still HW look nice
Zebulous 29 May 2013 - 23:13
I take it the banks located on trade bridges will disappear? how much bank space does a guild with no houses have? Weill you let us know in time to get all the items in our guild banks out before the update?! (tokens)
saphiLC 29 May 2013 - 22:44
guild phoenix + recall potion = there is a way already
PidgeonX 29 May 2013 - 22:38

(milordDen @ 29 May 2013 15:38) *

This is awesome but my biggest concern is powerabusing from strong guilds :/ will they be able to conquer every single haven world from low-level guilds? or will they have a limit of conquests?

Ya!!! and all of you will be our slaves!!! muhahahaha (scary laugh)


seriously: don't be ful there aren't overpower guilde and Ankama never accept it,,, that's not EVE online =\
This was answered by Azael in the other Haven World topic.