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Kama revamp
2013-04-04 16:00 By [Azael] 292

Azael tells you everything about the upcoming Kama revamp deployed on April 16, including the important new feature: Kama drops!
Hello everyone!

Here’s a devblog that will cover a big turning point in the game: the addition of Kama drops on monsters.

Last year, we mentioned this change in a devblog and started a poll asking you for your opinion on this feature. The results showed that a majority of the community was for the implementation of Kama drops.

With this addition, our first goal is to improve your accessibility to the game economy, offer a short-term reward to everyone in order to help the feeling of progression and reward after each fight, but also the improve granularity of the economy. Currently there is too few variations in the cost of items sold by the players: Thistle or Piwi cape (and many more important items) are sold for 1 Kama despite a very different value.

This change is planned for the next update, on April 16.
 

How will it work in game?

  • Each monster will now drop Kamas for a total of one Kama per level of the monsters (approximately).
  • The amount of Kamas earned will be shared between all members of the team still alive at the end of the fight.
  • Players with a too important level difference with the monsters will not gain Kamas.
We want to reward the efforts of the players and avoid power leveling. This way, high level characters in a low level group will not drain the Kamas of their group.
  • A Kama bonus will be granted to the players based on:
    • The monster killed (for example if the monster was a boss)
    • The character with the less HP at the end of the fight
    • The character who dealt the most Critical Hits
    • The character who Blocked the most.
 

Impact on the game

  • First off, all existing Kamas in game will be multiplied by 20.
  • Tokens will disappear (Dungeon and Bronze tokens). It was supposed to help access to equipment for the players. We couldn’t keep it or it would have impacted on the economy of the game. All tokens and machines will disappear except the Troll and Almanax machines.
  • Achievement and quests rewards will no longer be tokens. Achievements will not have any rewards to replace the tokens but will still offer cosmetic rewards (like Haven-Gems), while quests will provide Kamas instead! On this specific point, we want to change the achievement system, they will therefore no longer grant experience, but we’re looking into a better system in order to improve the scoring.
  • All existing tokens will be turned into Kamas (rate is still being discussed).
  • Transport costs will be modified and we used this opportunity to also leave only one dock per nation, which will lead you to all destinations. Don’t worry, Drago-Express will still be free, but the other transports will have their fees increased.
  • Trool Fair attractions will now have a Kama cost (5 to 15 kamas) and will provide “Fair Tickets”. These tickets will allow you to get the rewards of the Trool Fair (which costed Bronze Tokens until now).
  • Kama recipes will be modified, easier and grant more Kamas. Even though they might still be subject to balancing until April 16, we decided to reveal the recipes as we currently plan them:
    • 1 Iron = 5 Kamas
    • 2 Iron + Copper = 25 Kamas
    • 2 Copper + 1 Manganese = 50 Kamas
    • 2 Manganese + 1 Lead = 85 Kamas
  • Cost of the laws and territory conquest will also increase proportionally to the economic rebalancing of the game.

We know that this change will impact many other elements such as professions, and also have more long-term consequences.
We’re working in the same time on tweaking all the features linked to the economy but we will need precise statistics in order to balance the major features of the game.

We will communicate on the modifications and improvements that will ensue from this new mechanic as we move forward.


Aza.

By [Azael]

Lead Game Designer

Categories Game Design
Your comments
291
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super-ecaflip23 02 May 2013 - 22:05
why dont we can buy things in the normal bags? it sucks
deliriumrina 20 April 2013 - 18:56
I'm not currently pay to play, but I am getting Kamas in drops.
Will there be a way to spend them if you don't subscribe?

Might be a good way to have a gold sink. Shops with exclusive items you can only get there, for kamas.
PinkyFox 20 April 2013 - 04:26
Kama revamp need be for more buying that item from shop?



Good politic Ankama  
SakuraAi 16 April 2013 - 16:23
I thinks its a Great Idea to get Kamas its just another way to get em instead of Mining you butt off all the time.
cyndiloo 14 April 2013 - 17:00

(Shaleigh1 @ 09 April 2013 14:05) *
So you considered taking our opinions into account and then thought "Ah, screw it. Gonna go with what we had planned anyway and ignore their concerns"? Even though a 5 year old could tell you why the system is going to fail and so have a million people here on the forums?

Great work! For a moment there I thought the devs actually give a fuck about their playerbase, but they are such selfinvolved, narcissistic egoists that it hurts. If at least they had some expertise to go with that I can live with an egoist, but this change is going to bite them in the ass. Hyper inflation here we come.

The value of a Kama is going to half every month or so, gonna take bets on that one.

@Sin, again that is the biggest misconception of all players that "don't participate in the economy". Why would you have to mine? I am pretty rich and I never touched a pickaxe. And if you want to be rich - no matter where - you have to work for it. Meh, no reasoning there...
You do realize that even though you personally haven't done any mining that every kama you have was minted. They don't just come out of thin air. So all that represents a great deal of time and energy by someone who did mine. The only exception might be duped kamas from the kama gift on nox that entered the economy and caused massive inflation and probably could never all be tracked down.

So right now every kama on the server had to be mined and there are only so many of them. Many of them have been hoarded up leaving only so many and creating the elite playerbase that only wants to part with them for the best of the best and has no interest in the resources and other items frther devauluing any future mining b/c of the infation that has already occured.
XjumperX 14 April 2013 - 16:36

(Death--Star @ 14 April 2013 14:57) *
Since monsters will be dropping kamas... will non-suscribed(f2p) players get kamas too?

(Troyle @ 12 April 2013 12:08) *

  • It will be impossible to gain Kamas on the monsters of the « wild » areas, Incarnam, Zinit, Quest monsters of Frigost, Clan Members (like Captain Calamari).

Nope, no kamas for f2p.
Death--Star 14 April 2013 - 14:57
Since monsters will be dropping kamas... will non-suscribed(f2p) players get kamas too?
khackt 14 April 2013 - 07:13

(XjumperX @ 13 April 2013 02:16) *
With regards to the CM wishes and loss of kamas, will ankama stabilize the ecosystem somewhat? eg in gnashville, kraloves and mollusks are always over. We reduce them to lower limit and within a few hours they're over again. So not only do we lose nation bonuses, we also lose out on kamas now :S Maybe either stabilize or allow gov to choose which wishes need to be satisfied eg allow us to change from kraloves to trees.

Also what about the islands (kelba, sadi, whisper, monks)? There's no cp loss so most players just cut all resources, which makes it a big pain for others to get 100% of kamas.
add there pabong - since late autumn (just before hordes and env quests got introduced) striches are as horny as kraloves are, its a disaster, really.
XjumperX 13 April 2013 - 02:16
With regards to the CM wishes and loss of kamas, will ankama stabilize the ecosystem somewhat? eg in gnashville, kraloves and mollusks are always over. We reduce them to lower limit and within a few hours they're over again. So not only do we lose nation bonuses, we also lose out on kamas now :S Maybe either stabilize or allow gov to choose which wishes need to be satisfied eg allow us to change from kraloves to trees.

Also what about the islands (kelba, sadi, whisper, monks)? There's no cp loss so most players just cut all resources, which makes it a big pain for others to get 100% of kamas.
aposperitis 12 April 2013 - 21:01
so to get this point clear, dungeon machines will stay? so we can spend our tokens?
and challenge machines means choko bronge and uber machines?