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Developers' Diary: Chillberg Island
2013-03-29 17:19 By [Troyle] 22

Following our last article about Chillberg Island, we received a lot of feedback and many questions. Azael and Fhenris answer to you in a Dev Diary!
To reveal the hidden side of Chillberg Island, Azael (Lead Game Designer) and Fhenris (Level Designer) went under a complete questioning.
 
This island still hides many surprises, and it was time to get the WAKFU Team to shed some light on the icy lands!
 
If you don’t want spoilers about the main quest, the complete and rich story, the levels required to reach Chillberg Island, the monsters, etc. Don’t watch this video!
 
Otherwise, just click play:

By [Troyle]

Your comments
22
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saphiLC 02 April 2013 - 09:10
i dont care if it takes 1 year of no new content... but fix all the bugs and glitches, its getting really annoying lately...
Marbowser 31 March 2013 - 22:50
I will admit this may be a smidge off-topic, but here it goes. I think ankama, while they're doing a fine job and I am ok with what they're doing, needs to start working on stuff that fixes the problems. There are a ton of problems and junk, Fecas are right next to useless teamwise, and their new version of feca is just gross WP-wise. Sacriers are still pretty OP. Sadidas are next to harmless. A lot of the community doesn't just want new stuff. We want a lot of stuff fixed too!. Sure, more spells and new islands and stuff is great and all, but how can you enjoy that when everything is broken? Ankama, you captured my heart with Wakfu, but as of late, it has lost my intrest because of the little damage differences that seem small but turn out huge. Thank you.
Knight-Breaker 31 March 2013 - 08:52

(GodIsWithUs @ 31 March 2013 00:00) *

(microundeas @ 30 March 2013 19:36) *

(GodIsWithUs @ 30 March 2013 03:10) *
"The main quest will be level 100 and it will lead the player all the way to level 120"

This does not necessarily mean that there will be a level cap raise to level 120 with the patch. Remember, Ankama stated that Whispering Island would be for 95-110, but we did not get a level cap raise for several months after its release. Plus, Azael did say later the quest will be for 2 to 3 hours, meaning he was not saying that the quest would allow people to get from 100-120. When he was talking about level 120, he was probably stating that the quest is aimed for people 100-120. So do not automatically assume a level cap raise from 110 to 120 with the patch just because he made a reference to level 120 (level of the highest mob in Frigost according to encyclopedia leaks, excluding bosses. Remember the big whispering crackler is 110 and we were fighting it at level 105).
Actually...
Well I am not a Herald so I would not know . I am just stating that Azael never said anything about a level cap rise, and that he was saying that the content is aimed towards level 100-120 characters. Are you a Herald, and do you know something about a level cap rise?
Funny ...  
GodIsWithUs 31 March 2013 - 00:00

(microundeas @ 30 March 2013 19:36) *

(GodIsWithUs @ 30 March 2013 03:10) *
"The main quest will be level 100 and it will lead the player all the way to level 120"

This does not necessarily mean that there will be a level cap raise to level 120 with the patch. Remember, Ankama stated that Whispering Island would be for 95-110, but we did not get a level cap raise for several months after its release. Plus, Azael did say later the quest will be for 2 to 3 hours, meaning he was not saying that the quest would allow people to get from 100-120. When he was talking about level 120, he was probably stating that the quest is aimed for people 100-120. So do not automatically assume a level cap raise from 110 to 120 with the patch just because he made a reference to level 120 (level of the highest mob in Frigost according to encyclopedia leaks, excluding bosses. Remember the big whispering crackler is 110 and we were fighting it at level 105).
Actually...
Well I am not a Herald so I would not know . I am just stating that Azael never said anything about a level cap rise, and that he was saying that the content is aimed towards level 100-120 characters. Are you a Herald, and do you know something about a level cap rise?  
microundeas 30 March 2013 - 19:36

(GodIsWithUs @ 30 March 2013 03:10) *
"The main quest will be level 100 and it will lead the player all the way to level 120"

This does not necessarily mean that there will be a level cap raise to level 120 with the patch. Remember, Ankama stated that Whispering Island would be for 95-110, but we did not get a level cap raise for several months after its release. Plus, Azael did say later the quest will be for 2 to 3 hours, meaning he was not saying that the quest would allow people to get from 100-120. When he was talking about level 120, he was probably stating that the quest is aimed for people 100-120. So do not automatically assume a level cap raise from 110 to 120 with the patch just because he made a reference to level 120 (level of the highest mob in Frigost according to encyclopedia leaks, excluding bosses. Remember the big whispering crackler is 110 and we were fighting it at level 105).
Actually...  
Rokugatsu 30 March 2013 - 14:54
GodIWithUs is right, just because he mentioned lvl 120 doesn't mean we will have lvl cap rised with THIS update.
EniWayPossible 30 March 2013 - 11:16
Are Class & Smithmagic revamps coming this patch?
MakoSeraph 30 March 2013 - 03:19
The progression of this game seems to often take the standard of 1-up'ing the recent content. This isn't a bad mindset, but as we go on, newer lands, newer changes and newer gear are more polished and balanced while the old becomes.... well, unattractive. This was mostly seen in the development of Sufokia and Brakmar. These nations came later, so they look better.
Chillberg will be expansive both physically and play-length wise, and that is something to look forward to. Let's not forget, however, the class revamps on the horizon. I want to hear what'll happen to my fellow kitties.
GodIsWithUs 30 March 2013 - 03:10
"The main quest will be level 100 and it will lead the player all the way to level 120"

This does not necessarily mean that there will be a level cap raise to level 120 with the patch. Remember, Ankama stated that Whispering Island would be for 95-110, but we did not get a level cap raise for several months after its release. Plus, Azael did say later the quest will be for 2 to 3 hours, meaning he was not saying that the quest would allow people to get from 100-120. When he was talking about level 120, he was probably stating that the quest is aimed for people 100-120. So do not automatically assume a level cap raise from 110 to 120 with the patch just because he made a reference to level 120 (level of the highest mob in Frigost according to encyclopedia leaks, excluding bosses. Remember the big whispering crackler is 110 and we were fighting it at level 105).
Neneko88 30 March 2013 - 00:51

(Manyfaces @ 30 March 2013 00:32) *
Being different for the sake of being different from dofus is not a good reason to be different O....o.
This is true in everything ^^ in music, in movies..why does the sequel have to be different when we like the original a lot? I like that azael is starting to realize how much we like story, secrets (I love secrets), quests, and other things that will take a long time to find out o.o

The people who don't want NPCs are the first who get bored or who start some game events that only their friends go to..

Without the systems to make events (newspaper for nations would be fun in the game) no one will care to put the time to schedule stuff. Instead ankama should focus on making things (systems) that promote these things (events, npcs, etc)