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Community Manager * Member Since 2013-07-08
posté March 11, 2014, 17:45:00 | #41
Focus: The Protoflex A new Sidekick will be arriving in-game with the upcoming March 18th game update: the Protoflex! Discover in this gameplay devblog, his spells, and much more!


 

The First Dual Element and Dual Purpose Sidekick


March 18th marks the arrival of the Protoflex whose gameplay will reveal how the next set of Sidekicks will be inspired from.

Indeed, several new brothers-in-arms will be added to WAKFU in 2014 and they will all have the specificity of being both dual purpose and dual element.

Each of them, and this is the case with the Protoflex, will therefore cause damage from two elements at the same time. In addition, each spell will have a different combat effect depending on the Sidekick’s highest elemental mastery.

For example: If the Protoflex is a Tank / Support Sidekick, Earth / Fire. His spells will have a Tank effect if your Protoflex has a higher Earth elemental mastery than his Fire Mastery. On the opposite side, his spells will have a Support effect if he has a higher Fire elemental mastery than his Earth Mastery. In case of equlaity between the Earth and Fire mastery, the spell will not have any effects (only damage).
 
As you can see this Protoflex has a higher Fire mastery than his Earth mastery. Therefore in combat, he will trigger the "Fire" effects (Support) of his spells.
 

Protoflex Abilities

 

Level 10:


Mastery gain (depending on the level of the spells):
  • +8% to Earth and Fire damage
  • +3% to Resistances
 

Level 100:

 
+1 AP
+1 MP
+30% to Earth and Fire damage.
+30% to Earth and Fire Resistances.
Mastery gain (depending on the level of the spells):
  • +70% to Earth and Fire damage
  • +52% to Resistances
  

Level 200:

 
+1 AP
+1 MP
+93% to Earth and Fire damage
+93% to Earth and Fire Resistances.
Mastery gain (depending on the level of the spells):
  • +140% to Earth and Fire damage,
  • +104% to Resistances.
 

The Protoflex Spells

 

Energy Impulse (Passive)

 
  • Effects level 10: If Fire is the highest mastery at the end of the turn: -1 AP to the Protoflex, +1 AP to the 2 nearest allies. If Earth is the highest mastery at the end of the turn: +2 Block, -2% resistance (all) to allies, +2% resistance (all) per ally.
  • Effects level 100: If Fire is the highest mastery at the end of the turn: -2 AP to the Protoflex, +2 AP to the 2 nearest allies. If Earth is the highest mastery at the end of the turn: +20 Block, -20% resistance (all) to allies, +20% resistance (all) per ally.
 
Important: Protoflex damage are dual element. More precisely, all its damage is half and half Earth and Fire. For example: a spell that makes 80 damage will therefore be 40 Earth damage + 40 Fire damage.
 

Heavy Strike

 
  • Cost: 3 AP
  • Range: 1
  • Line of Sight: Yes
  • Boostable Range: No
  • Damage (level 1 - 100 - 200): 2 – 38 – 74
  • Effects (level 100): If Fire is the highest mastery: -20 resistance (all) for 1 turn. If Earth is the highest mastery: gains an Earth shield of 30HP.
     

Flexling

 
  • Cost: 4 AP
  • Range: 5
  • Line of Sight: Yes
  • Boostable Range: Yes
  • Damage (level 1 - 100 - 200): 4 – 38 – 72
  • Effects (level 100): If Fire is the highest mastery: allies in contact with the Protoflex will not be able to be tackled during their next move. If Earth is the highest mastery: Heals 36 HP (level 100, healing being a dual element of Earth and Fire).
 

Burst

 
  • Cost: 1 MP
  • Range: 1 - 3
  • Line of Sight: Yes
  • Boostable Range: Yes
  • Damage (level 1 - 100 - 200): 2 – 20 – 38
  • Effects (level 100): If Fire is the highest mastery: +30 damage, -30 resistance (all). If Earth is the highest mastery: -30 damage, +30 resistance (all).
 

Flexible Shield

 
  • Cost: 2 AP
  • Range: 0
  • Line of Sight: Yes
  • Boostable Range: No
  • Conditions: 2 per turn
  • Effects (level 100): If Fire is the highest mastery: creates a shield of 17 Fire HP (level 100) on allies in a 1 cell cross pattern around the Protoflex. If Earth is the highest mastery: creates a shield of 22 Earth HP (level 100) on the Protoflex.
 

Bodyguard

 
  • Cost: 1 AP & 1 WP
  • Range: 5
  • Line of Sight: Yes
  • Boostable Range: No
  • Effects: If the target of the spell takes damage, the Protoflex teleports on him, pushes the targeted player next to him and takes damage for him. 5 charges.
 

Spatter

 
  • Cost: 3 AP
  • Range: 1 - 5
  • Line of Sight: No
  • Boostable Range: No
  • Effects: Sends the ally on the targeted cell in front of him.
 

Engine Inversion

 
  • Max level cost: 1 AP
  • Range at max level: 0
  • Line of Sight: Yes
  • Boostable Range: No
  • Conditions: 1 per turn
  • Effects: Switches the Fire and Earth mastery % (This type of spell will be part of all new dual element Sidekick).
 
Please note that the names and spell effects are still subject to balancing. 
 
Do not hesitate to give us your feedback about this first glimpse of the Protoflex gameplay and dual mechanical aspect of the upcoming Sidekicks!
http://www.wakfu.com/en/mmorpg/community/blog/posts/417025-focus-protoflex


Thread : Devblogs  Preview message : #691045  Replies : 21  Views : 1039
Community Manager * Member Since 2013-07-08
posté March 10, 2014, 20:00:00 | #42
Ankama Convention: Free Admission! Players, experts, spectators... which group will be coming to the convention without the need to purchase a ticket? The answer is: All of them! Indeed, the Ankama Convention will opens its doors on May 2nd 2014 in Lille France, for free, to all the fans! Other universes and exclusivities await you beyond  the celebration of 10 years of DOFUS the alter-ego of your WAKFU game…
 

Mark your calendars for May 2nd until May 4th at the Gare Saint-Sauveur in Lille, France!

The return of the Ankama Convention will be under the sign of 10 years of DOFUS, but also to celebrate 2 years of WAKFU: a special occasion to look into the mirror and relive everything we have done together, the Ankama teams and you, as well as a reflection on the best to come for your MMORPG and on everything that is gravitating around the Ankama universes.
 
This convention will be packed with events for hardcore fans, there will be contests, rare in-game items, a shop packed with merch, screenings, signing, and surprises linked to this year's content theme (but... will the theme be revealed soon?). This will be an event etched into Ankama's history for all time... and you can get in for free!
 
Check back with us regularly for updates about what you can expect at the convention on May 2 through May 4!

 


Thread : News  Preview message : #690705  Replies : 9  Views : 522
Community Manager * Member Since 2013-07-08
posté March 10, 2014, 15:19:04 | #43
Hi guys,

I have updated the changelog with a few added changes for the Ecaflip, Sadida and Masqueraider classes.

Those changes can be found in teal and I am looking forward to your feedback.

Please make note that these will be available to test in Beta today!  


Thread : Changelogs  Preview message : #690325  Replies : 329  Views : 12517
Community Manager * Member Since 2013-07-08
posté March 10, 2014, 14:35:57 | #44
[Completed] Beta Server Update 10/03/14 Hi everyone,

Today (Monday 10th of March 2014), we had a Beta server update.

Here are the changes that have been implemented:

  • Ecaflip rebalancing
  • Sadida rebalancing
  • Masqueraider rebalancing

Details about these rebalancing changes can be found in the changelog: Here.


This post has been edited by [Sabi] - March 10, 2014, 18:21:24.
Reason for edit : Updated status
Thread : Server Status  Preview message : #690311  Replies : 0  Views : 218
Community Manager * Member Since 2013-07-08
posté March 07, 2014, 18:35:40 | #45
[Completed] Beta Server Update 07/03/14 Hi everyone,

Today (Friday 7th of March 2014), we had a Beta server update, which has been completed.

Here are the changes that have been implemented:

  • Saharash Boss:
    • The Normal dungeon Cacterre mode and its boss Piktus* (approximately level 125).
    • The Hardcore dungeon Cacterre version and his boss (level 135+).
    • The boss of the Noirespore* family, Télob the Champmane* (approximately level 135 in Normal version) will be placed in a special room to fight. In order to access the room, a teleportation potion can be retrieved from the Beta Machine.
    • The boss of the Noirespore* family in Hardcore Version will be available in the same room (level 145 optimized).
  • Pets changes (1 day = 1 meal).
  • Osamodas and Feca rebalancing (more information here).
  • Selection of the dungeon difficulty for the dungeon: "Tormentor Pit".



Thread : Server Status  Preview message : #689299  Replies : 0  Views : 173
Community Manager * Member Since 2013-07-08
posté March 07, 2014, 17:03:21 | #46
Hi everyone,

The changelog has been updated!

Happy reading and thank you again for your feedback so far.  


Thread : Changelogs  Preview message : #689251  Replies : 329  Views : 12517
Game Designer * Member Since 2013-03-20
posté March 07, 2014, 17:00:00 | #47
KROSMOZ: The Protoflex

The Protoflex is the new Sidekick that you can choose to have by your side starting with the next game update on March 18th... But who or what is this Protoflex? Where does he come from? This great robot of a new era…Of all the strange things that have been found off the Sufokia’s shores, the Protoflex is probably the most enigmatic and the most disturbing fact is not so much the amount of these machines, which have been found in the depths of the region, but especially the fact that most of these "things" are still operational.

In view of some characteristics reminiscent of the infamous Sire Flexington which gives it its name, this machine is clearly carrying the Foggernaut signature, as said by the Foggernaut archaeologists. But not like the Foggernauts which are now roaming our streets and fields.

No, the Protoflex, is a creation of  the "original" Foggernauts. It even seems that they date precisely from the time when the Foggernauts were separated into two factions:
  • On one side those who continued to believe in Oktapodas, and accepted to live their lives with nothing more than a body of flesh and blood.
  • On the other side, the Foggernauts we know today, those who have mastered Stasis and created mechanical body to receive their conscience and prolong their lives.

Then come the questions that all sciencemages of the World of Twelve have been asking themselves:

Is it a prototype of our Foggernaut mechanical ancestors, or is it from the other Foggernaut faction? Is there "someone" in this complex mechanic? A ghost in the machine? Why were there so many Protoflex? Are these war machines? Are these receptacles for Foggernaut "souls" that haven’t got their "receptacle" yet? How does the Protoflex repair itself? What is their source of energy?

Nobody dared try to take apart an “active” Protoflex, and the rare damaged and inactive “specimens” have almost nothing to give to the "experts" even when disassembled and examined from every angle. The only thing that is for sure is that they do not work on Stasis, as their contemporary "counterparts”.

Remains one last question, raised by a protologue now renamed Asiic Amivos, a question which scientists are afraid to find an answer: Why does an activated Protoflex “links itself” to a person and protects that person, even to the point of jeopardizing its own "existence", as if following some kind of rule, or laws, maybe even the laws of the prototic?

All this still remains to be discovered...http://www.wakfu.com/en/mmorpg/community/blog/posts/416912-krosmoz-protoflex


Thread : Devblogs  Preview message : #689257  Replies : 31  Views : 1142
Community Manager * Member Since 2013-07-08
posté March 07, 2014, 03:44:19 | #48
Hi guys,

Quick information while you are still discussing the subject of this thread, which we appreciate your feedback.

Tomorrow, I will be updating the March 18th Changelog with the reviewed and finalized Pet stats changes. So stay tuned!


Thread : General Discussion  Preview message : #689063  Replies : 86  Views : 3251
Community Manager * Member Since 2013-07-08
posté March 05, 2014, 18:47:35 | #49

Quote (Karakedi @ 05 March 2014 17:07) *

Quote (Seguchi-sama @ 05 March 2014 16:51) *
We do not need faster pet leveling system if their bonuses are suffering due to this change.
What we do need is more powerful and worthy pets.

This.

Nobody asked for +60HP on pet's, why all these nerfs? All pets need buffs no nerfs!!

Hi guys,

First we haven't confirmed the stats changes details of the pets yet, things can still change, so we have to be careful when to base ourselves on the Beta content as it is meant for testing purpose, so the pets are still a work in progress and I will update the changelog accordingly.


Thread : Changelogs  Preview message : #688317  Replies : 329  Views : 12517
Community Manager * Member Since 2013-07-08
posté March 04, 2014, 19:40:30 | #50
Quick update, as you can see some of your questions might be already answered by our new WAKFU 2014 Sneak Peek.

Nonetheless the first batch of questions is in the hands of the devs and the answers are in progress.  


Thread : General Discussion  Preview message : #687675  Replies : 159  Views : 4767
Community Manager * Member Since 2013-07-08
posté March 04, 2014, 19:03:31 | #51
Hi guys,

The team is aware of your reports and we are thankful for them.

As you have noticed we have done already some fix but are monitoring still.

In the meantime I recommend for you to report any lag issue you may have to support service as there might be individual solutions to be provided depending on your system, as we don't all use the same.

I hope this helps.



Thread : General Discussion  Preview message : #687657  Replies : 16  Views : 786
Community Manager * Member Since 2013-07-08
posté March 04, 2014, 16:30:00 | #52
WAKFU: What's Going to Happen in 2014 In 2013, you enjoyed new adventures throughout the world of WAKFU! Creepy, endearing, and even gelatinous creatures; a big, bad Moowolf; Captain Calamari; the Wa Wabbit; and even Count Harebourg. But what will WAKFU have in store for you in the upcoming months?
 


Last year, your favourite MMORPG benefitted from all manner of new features and improvements: first with the Respec and Smithmagic, not to mention the Masqueraider class and Haven Worlds; all these different additions culminated in December with the simultaneous addition of the Sidekick system and the Multimen.

And 2014…? 

Well, get ready to be surprised, because our team has once again raised the bar!

Even more freedom, even more control over the World of Twelve! We won't tell you everything right now (a little suspense never hurt anyone), but below you'll find a few revelations and a few pieces of the puzzle...

 


Thread : News  Preview message : #687587  Replies : 68  Views : 2784
Community Manager * Member Since 2013-07-08
posté March 04, 2014, 16:00:00 | #53
Focus: Saharash

You might have just finished Chillberg Island but you do not have the level you rub your shoulders with the Wabbits? Discover what awaits you on Saharash Island, the next new WAKFU adventure island available with the next game update on March 18th!

Would you like more desert?

Saharash is the next WAKFU adventure island accessible to all adventurers of the World of Twelve.

Starting at level 115, a quest will ask you to take a boat to visit Saharash Island.

Indeed, the original expedition to explore the island hasn’t come back yet and it is up to you to find out what is the reason!
And unlike Bilbiza Island, you may not want to stay sunbathing for too long.

This island is the favorite playground for players between level 115 and 135 and will be the link between Chillberg Island and Wabbit Island.
 

Cactus, Cactus everywhere 

Arriving to Saharash Island will not be that easy. Indeed, the island will offer a main quest consisting of two chapters.

Each of these chapters will allow you to visit an area with its own Clan Member and its own ecosystem. Of course, you'll also come face to face with two families of monsters, each including between four and five new enemies.

 


Just like for Wabbit Island, the conclusion of this quest will take you through a Temple that will give you access to a mysterious artifact.

And if you still didn’t eat enough sand by then, four environmental quests per area shall fill you up.

Note that the island will be divided into two areas, with the first area available starting March 18th, and the second area on April 4th.

Haaaaaaaardcore!

Let’s not forget to mention the existence of one dungeon per area and especially: the introduction of the "Hardcore" mode.

Both dungeons of Saharash Island will operate as normal, but we will give the opportunity to the more experienced players to relive it in a more difficult version.

This will result in several changes:
  • Increased difficulty
  • Experience gain increased
  • Drop rate doubled on all the Boss resources
  • Drop rate doubled on all mythical and legendary items from the family of monsters and the Boss
 
Please note that there will be no drop of rare resources or rare items (green) from the family of monsters, no rare item or key drop from the Boss. These resources and items will be obtained only by doing the dungeons in their "classic mode" difficulty version or from the monsters present in the ecosystem.
 
 

A few more grains of sand

 
And if you need a break between battles to increase your profession level or re decorating your Haven Bag, rest assured you will not be set aside!

Saharash in a few important numbers is:
  • 1 Artifact
  • 1 Costume
  • More than a dozen of decorations
  • 30 new resources
  • 30 new crafts
  • 30 new equipment items

This new island will still reserves you many surprises. We look forward in seeing you discover it in a few weeks!

 http://www.wakfu.com/en/mmorpg/community/blog/posts/416775-focus-saharash


Thread : Log Book  Preview message : #687575  Replies : 22  Views : 839
Community Manager * Member Since 2013-07-08
posté February 28, 2014, 15:27:44 | #54
Happy Birthday WAKFU!

Thank you everyone for you continuous support in the last two years of WAKFU and beyond (Beta) during all the ups and downs and helping us make WAKFU what it is today.

I have so many great memories that I can't believe it's been 2 years already.

To answer your questions about the combat xp stackable this weekend: Yes, it does stack with Mea Culpa and the experience bonus for secondary characters.

So get in-game because it has already started for Remington! Nox will start next at 3:00 PM PST / 6:00 PM EST / 11:00 PM GMT!  


Thread : News  Preview message : #686277  Replies : 49  Views : 1674
Community Manager * Member Since 2013-07-08
posté February 27, 2014, 20:40:09 | #55
[Completed] Beta Server Update 28/02/14 Hi everyone,

We are going to have a Beta server update on Friday 28th of February 2014 starting at:

10 AM GMT / 5 AM EST / 2 AM PST.


We will also use this occasion to import your characters (28/02 00:01), therefore the maintenance will be longer than usual (approximately 3-4 hours).

Here are the changes that will be implemented:

  • The area 2 Saharash boss (only the boss, not the area) will be testable: a teleport scroll will be available in the machine placed next to the Almanax Temple.
  • Rebalancing of the Tormentor Pit dungeon:

- The Resurrection spell will raise two monsters instead of one. The amount of resurrected monsters will be limited to 4.

    - The start placement of the monsters will be changed.

      - The Hitpoints base of the level 100 boss will be changed from 9000 to 12000, although the Ultimate Sacrifice passive will give 5​​% of current HP instead of 10%.

      - The range of the Torment spell will be increased by 6.

      - The HP of the Incantation Portal will increase from 2000 to 3000 at level 100.

      - The resistance increment of the Tormentor will be increased (base/100 x1.5 instead of x1).

      - The resistance increment of the Shushu monsters will be increased (base/100 x2 instead of x1).

      - Heals from the Tormented Pack will no longer work if the damage dealer is the same as the receiving target (Orb Armor).

              • New exploration areas: the available game artifacts (Bwork Scepter and Bow) will allow you to access new areas of the game that will contain Kamas chests... But we will not tell you more about this!
              • New Passport tab listing artifacts (see previous point) will be added.
              • Whirly Dungeon: the teleporter that allows you to go to room #2 from room #1 will be moved.
              • Feca: limitation of Teleportation Flux will be fixed.



              Thread : Server Status  Preview message : #686005  Replies : 3  Views : 480
              Community Manager * Member Since 2013-07-08
              posté February 21, 2014, 16:43:02 | #56
              [Resolved] Beta Maintenance - 21.02.2014 Hi everyone,

              The Beta server had a maintenance in order to update it, which has been completed.

              An important modification was implemented on top of adding the new area: Saharash Island:

              • The bonus to all element damage will always be taken into account when calculating healing.

              The following changes will not be right away seen on the Beta server but will eventually be implemented:

              Following the damage modification influencing healing, Relics will loose their free healing bonus, the following items will be also modified:
              • Gray Mage's Wand: -18% Heals +56 HP
              • Imperial Healer Epaulettes: -15% Heals +10 PP + 2% CH
              • Tijeebon Mallet: -10% Heals

              Some balancing on class spells linked to damage and healing will also take place.


              Thank you for your patience during this maintenance and for your participation in the Beta server.


              Thread : Server Status  Preview message : #683511  Replies : 1  Views : 175
              Community Manager * Member Since 2013-07-08
              posté February 13, 2014, 16:07:02 | #57

              Quote (Asriah @ 13 February 2014 15:35) *
              Mini map?

              The team has decided to work longer on it, as fixing it with the hotfix today could have had an impact on other game elements, so it will be fixed still, but at a later time to make sure that it is properly done.


              Quote (Nycteas @ 13 February 2014 15:41) *
              "Shu’Far: The Shustuft Crust Dimension Clam Member will be correctly named Shu’Far. "

              LOL Clam member

              Haha, my bad and it has been corrected.


              Quote (Neneko88 @ 13 February 2014 15:47) *
              Sabi..why can't we walk normally in fights too? why did they remove that? Can't they ask their subscribers first?

              The team has thought about it deeply and decided that while characters have a need to walk when out of combat, the need to bring more dynamism to combat makes it better for us to keep the characters able to run only when in combat.




              Thread : Changelogs  Preview message : #679757  Replies : 25  Views : 1177
              Community Manager * Member Since 2013-07-08
              posté February 13, 2014, 15:30:00 | #58
              Hotfix for 1.31 - 13.02.2014

              General

              • Respec: Performing a respec with Master Kano will no longer cause to loose ability points obtained via a scroll.
              • Spells Auras: They will no longer stack and will not remain visible after combat.
              • Movements: The characters will walk again when out of combat. 
               

              Classes

              Ecaflip
              • Die Alright: It will properly rebound in the case of a critical hit .

              Feca
              • Inversion: The effect of the spell will be permanent until reactivated .
              • Feca Shield: The armor damage absorption will be displayed properly in green, minus for the spell Shovel Shaker which will be corrected in the future.
              • Untouchable: This passive will show the increase of Lock outside of combat.
              • Crashing Wave: It will be possible to activate the armor via Crashing Wave if the character is placed on a glyph. 

              Osamodas
              • Gobgob: The fifth slot of the Gobgob will be usable. 

              Xelor
              • Mummification: The spell will function correctly on an Osamoda, who had died while he was still under the effect of Possession. 
               

              Sidekicks

              • Equipment Items: Trying to equip a costume on a Sidekick will no longer delete it.
               

              Dungeons

              • Tourmentor Pit: Sidekicks will be able to be healed in this dungeon.
               

              Islands

              • Shu’Far: The Shustuft Crust Dimension Clan Member will be correctly named Shu’Far. 
               

              Quests

              • Wevolt!: The quest will validate for the entire group participating in combat.
              • A Roaring Trade in Well-Guawded Seeds: This Hunter quest will be triggered by talking to Valentin Fay.
              • A Roaring Trade in Gobball Totems: This quest will be modified, it will now ask to bring Wild Wool. Its name will be changed to: A Roaring Trade in Wild Wool. 
               

              Items

              • Costume: Costumes will be a priority again over the Insignias. Althought this fix isn't global and some of the costumes may still remain under the insignia.
              • Tormentor Costume: It will have the correct visual on a female character.
               

              Interface

              • Inventory: A right click on stacked items will no longer change the quantity to 1.



              Thread : Changelogs  Preview message : #679721  Replies : 25  Views : 1177
              Developer * Member Since 2009-04-02
              posté February 13, 2014, 10:50:10 | #59
              Hi all.

              The ubuntu Software version has been updated.

              Please update your ubuntu packages to get the new version.

              Click here#Automatic_updates:_Update_Manager


              Ourson


              Thread : News  Preview message : #679571  Replies : 79  Views : 3637
              Community Manager * Member Since 2013-07-08
              posté February 13, 2014, 05:54:00 | #60
              Hi guys!

              While I am keeping an eye on your feedback (thank you), I wanted to quickly remind you or inform you, if you haven't seen the news yet but we will be having a Hotfix tomorrow, all the information can be found: Here.

              Also if you have a doubt on a bug or want to report a new one, the "1.31 Bug Reports" forum has just been updated for the day.


              Thread : Changelogs  Preview message : #679441  Replies : 469  Views : 16910