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IcyTincie's profile
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Member Since : 2013-03-03
95 Posts (0.23 per day)
Most active in : General Discussion
posté Today - 10:53:49 | #1
You see, this is what I think is a problem with this game.
Some people may be trying to work for some item, for so much time, running the dungeon over and over and then someone who doesn't even really want the item drops it on the first try.

Seems unfair, doesn't it?
Also, it truly reminds me of the casino gambling.


Thread : General Discussion  Preview message : #720295  Replies : 140  Views : 2186
posté Yesterday - 17:26:13 | #2
Token system was working fine, IMO...


Thread : General Discussion  Preview message : #720013  Replies : 140  Views : 2186
posté Yesterday - 00:19:58 | #3
Oh well, true. I missed such a great point...
Welp. Time to close this thread. :3


Thread : General Discussion  Preview message : #719719  Replies : 4  Views : 194
posté April 22, 2014, 23:43:16 | #4
Could enemy NPCs move simultaneously in one turn? Hi, I have an question and maybe a suggestion if it would be realistic:

Would it be possible for enemy NPCs to do their actions all in one turn?
Mostly to save time in fights and make it a little bit more faster paced...

Their actions are pre-programmed either way, just to let them make their move in one turn.
I hope you guys understand what I'm trying to say...


Thread : General Discussion  Preview message : #719711  Replies : 4  Views : 194
posté April 22, 2014, 20:57:09 | #5

Quote (zoombas @ 22 April 2014 20:29) *
I think the issue for me is the time it takes to run the dungeons. When they add frustrating mechanics like, lenald dungeon for instance , I can't help but feel the 1 hour to drop 12 lenald fuls is a bit discouraging when I only have a few hours to play per day.

My answer is no.

If end game dungeons took 20-30 min tops and the mobs + players had faster spell animations allowing for shorter and more exciting turns then the no drops + small % of xp would be negligible.
Finally SOMEONE replied to the topic after 40 meaningless posts...
Thank you!


Thread : General Discussion  Preview message : #719661  Replies : 140  Views : 2186
posté April 22, 2014, 10:38:46 | #6
It's like owning 1 factory, compared to owning 6 of them.
Every single of them needs investments, but in the end, only one person owns all of them.

Whenever you decide to stop multiboxing and move all your stuff to a single character, you'll be much more richer than the singleboxer...


Thread : General Discussion  Preview message : #719385  Replies : 140  Views : 2186
posté April 21, 2014, 23:48:27 | #7
I'm pretty sure all those people that are OK with multiboxing are people that use multiboxing.
Also, how twisted are you to say that multiboxing brings "no advantages" over playing on single account and yet you're doing it?


Thread : General Discussion  Preview message : #719177  Replies : 140  Views : 2186
posté April 21, 2014, 22:11:49 | #8
But you're forgetting the TYPE of the gear dropped.
With 6 chars you faster get necessary set for one character...


Thread : General Discussion  Preview message : #719123  Replies : 140  Views : 2186
posté April 19, 2014, 22:21:01 | #9
Either way, this post isn't about multiboxers.. So please let it go and stick to the topic.
Thanks.


Thread : General Discussion  Preview message : #718339  Replies : 140  Views : 2186
posté April 19, 2014, 21:09:44 | #10

Quote (FajneCycki @ 19 April 2014 20:24) *
I'm pretty sure it's a way to go since everyone knows about it, we talk on forum about it and nothing is being done.
There are so many bugs and mistakes in this game, that have to be changed, Ankama knows about them and still nothing is done...


Thread : General Discussion  Preview message : #718299  Replies : 140  Views : 2186
posté April 19, 2014, 20:21:33 | #11
Oh yeah? If it's a "way to go" approved by Ankama, then why not make multiclienting same as with sidekicks? I'm sure it's not a way to go...


Thread : General Discussion  Preview message : #718273  Replies : 140  Views : 2186
posté April 19, 2014, 19:36:14 | #12

Quote (FajneCycki @ 19 April 2014 19:33) *
Thing is that if you really want there's nothing stopping you from multiboxing,
That is true.
But it will stop 90% of them.


Thread : General Discussion  Preview message : #718253  Replies : 140  Views : 2186
posté April 19, 2014, 19:08:31 | #13
I believe these multiboxers have quite good advantage against regular players.
But they could be easily restricted by limiting it to 2 accounts per same IP max. Simple as that.
Truly low chance that 3 different guys would log in with the same IP.

Market would be more alive too, if item limit was raised from 10 to 50 items...

Also, I have no idea why you guys are talking about 5% drop chances compared to present 0.3% - 1%.
Noone is demanding such insane raise. I think doubling the drop rates that are under 1.1% would be perfect.

OR: removing the PP limit would be satisfying too. I was actually really surprised that there was the PP limit in the first place...


Thread : General Discussion  Preview message : #718241  Replies : 140  Views : 2186
posté April 18, 2014, 10:15:10 | #14

Quote (SANSARTR @ 18 April 2014 04:57) *
Yes, Otherwise we would quit the game
Actually, I'm about to quit the game just because of the rates!

I enjoy collecting the sets, but it was possible only till the level 65..
After that dungeons got longer, monsters got stronger and drop rates got lower...

I really can't afford to spend 8 hours of day in this game, everyday anymore - which I used to do for almost 2 months! Now I'm starting to realize how ridiculous that is...
This game brought me much more frustration and boredom than fun by itself.

Every profession is just annoying grind that repays itself and starts being at least a bit enjoyable after level 90 or so...
Running dungeons over and over, most likely alone, is repetitive and boring and I wasn't even speaking of the first 3-4 pointless rooms that won't drop you anything useful, only waste your time in the first place.

Noone is saying that increasing the drop rate is the only solution.
They could easily bring the token system back (which were removed for reasons unknown) or create new crafting recipes for the items from the dungeons...


This post has been edited by [MOD]Gataki - April 19, 2014, 11:37:19.
Reason for edit : Removed part of quote.
Thread : General Discussion  Preview message : #717539  Replies : 140  Views : 2186
posté April 17, 2014, 21:07:03 | #15
I'm not surprised MANY people tend to use two or more accounts, just to survive in higher levels..
Drops are miserable and they are getting worse the higher level you are. I can't imagine how things will go in future, when there will be levels like 190+

Also, comparing this game to hazard is ridiculous!
(but it's true, this game is like real-life hazard.. which is sad)


Thread : General Discussion  Preview message : #717329  Replies : 140  Views : 2186
posté April 17, 2014, 19:48:31 | #16
Results are so far 6 for yes, and 10 for no.
There have been several opinions on both sides, but for me, the "no side" seems to prove their point better.

I personally am for challenging rewards, that require some effort to get, but I don't want them to be impossible to get..


Thread : General Discussion  Preview message : #717291  Replies : 140  Views : 2186
posté April 16, 2014, 21:49:22 | #17
I'm surprised that that many people like to run the same dungeon over and over..
I would maybe like it more too, if there would be at least some kind of reward out of those dungeons, which doesn't drop anything. Like the old token system used to work...

Well, I want to cast my vote as well, so I vote no.


Thread : General Discussion  Preview message : #716927  Replies : 140  Views : 2186
posté April 16, 2014, 10:26:29 | #18
I've edited the poll and removed the results.
I will count the votes again, starting from this post.
Thank you!
 


This post has been edited by IcyTincie - April 16, 2014, 17:44:05.
Thread : General Discussion  Preview message : #716697  Replies : 140  Views : 2186
posté April 15, 2014, 23:01:15 | #19

Quote (Thistled @ 15 April 2014 22:29) *
excessive? I dont think there's enough dungeons. GIB ME MORE
You are not relating to the topic in any way...


Thread : General Discussion  Preview message : #716297  Replies : 140  Views : 2186
posté April 15, 2014, 20:58:21 | #20
Do you like running the same dungeon more than 30 times or not? - [POLL] When you are trying to drop something particular from the dungeon,
~ Do you like running the same dungeon more than 30 times or not?

Just post your answer saying:
YES, I still enjoy doing the same dungeon even after 30 runs.
or
NO, I don't like doing the dungeon so many times.

You can also add few words if you want...
Thank you for your participation!


I'm trying to do a simple poll. (I'll post results here in this first post).
Previous results have been erased and started over, because I didn't form the question the proper way.
(I'm sorry, I'm not a native English speaker.)
Let's see what the results will say.


RESULTS (so far):
Yes - 13
No - 12 


This post has been edited by IcyTincie - April 24, 2014, 10:49:32.
Thread : General Discussion  Preview message : #716231  Replies : 140  Views : 2186