Schmendrick's profile
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Member Since : 2006-08-07
322 Posts (0.13 per day)
Most active in : General Discussion
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 April 04, 2013, 04:33:44 |
#1
I hope that Chillburg isn't Frigost.
Frigost in Wakfu should be a lush paradise, with tales about how, a thousand years before, brave adventurers freed it from the icy grip of Count Harebourg and the demon Djaul. (At worst, it should be returned to its state before Jiva and Djaul got involved - harsh winters, but not frozen all year around)
We, as players, like to feel like we're making a difference in the game world. Even if defeating the Count in Dofus doesn't actually change things in Dofus, at least the metaplot should advance with the presumption that the players won, and Wakfu lore should then reflect that victory (without, of course, naming names, just "a team of highly-skilled adventurers").
Don't tell us "LOL, the Count beat everyone, nothing changed in a thousand years, sucks to be you". That's just downright depressing.
This post has been edited by Schmendrick - April 04, 2013, 04:37:32.
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 March 15, 2013, 00:40:01 |
#2
Quote (wekowe @ 14 March 2013 17:16) 
Quote (Troyle @ 21 February 2013 15:03) 
Quote (Spazturtle @ 20 February 2013 18:47)  Seams like a translation error to me.
Yes indeed, it was a mistake from our graphic team, and I failed to notice it in time.
And yet you did not fix it, just now i have fallen for that mistake, and placed a forum on it.
Didn't this offer expire last month? This topic is from February 20th, and it says "last day". That seems to suggest to me that the offer wouldn't still be valid on the 14th of March.
So you couldn't have "just now" fallen for anything involving this offer, since this offer is over.
(Unless there's some other topic saying it's been extended, but if there is, you should post in THAT topic, not this month-old one)
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 March 12, 2013, 07:38:48 |
#3
Quote (Zaspanky @ 12 March 2013 00:35) 
Quote (Manyfaces @ 12 March 2013 00:22)  Please elababorate on the nickle and diming have you glanced through the cash shop? There is nothing there that would resemble requirement to play or assisting your gameplay. You have other options mostly cosmetic.
(Zaspanky want some lube? XD)
Ah my apologies... I'd assumed I was dealing with intelligent people.
**I've made my point in almost every reply and yet you still feel the need to act dumb/ignorant of the fact that Wakfu "appears" to be a bad game, due to how poorly it's "demo" is implemented.
In closing, I've made my point.. the devs are free to read it and either utilize it.. or not.
Regardless, though I prolly wont recommend any more people to play it in the future... I do wish Ankama the best of luck with it's game.
~ Zen
... except your point makes no sense. The game doesn't charge you separately for things like picking up items or fighting monsters in certain areas. You subscribe, you get it all; you don't subscribe, you get none of it, just the F2P stuff. At no point does Wakfu "appear" to give you perks piecemeal. It's all or nothing.
If your friends thought they had to buy the ability to pick up items off the ground separately from a full subscription, then I don't know how they got that idea, other than a Severe PEBKAC Error on their parts.
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 November 18, 2012, 15:24:46 |
#4
Quote (pedrohka72 @ 18 November 2012 08:18)  this is a great thing...now pvp is balanced Er, you do know that this change happened five months ago, right?
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 November 12, 2012, 15:51:57 |
#5
I've posted this before, but my opinion hasn't changed, so I'll post it again:
I suspect they just have a clearer design idea for Foggernauts than they do for Masqueraiders. (After all, look at the Wakfu animated series. The only class that didn't appear at all was Masqueraiders)
I'm having trouble coming up with design ideas myself, really. The way they play in Dofus (with three masks, and spells that only work when wearing certain masks) wouldn't work in the Wakfu spell system. (The Wakfu spell system is better organized than Dofus's spell system, but it's also far more rigid and inflexible)
A big part of the problem as I see it is that most Wakfu classes already have three different playstyles, depending on which elemental branch you favor. A Masqueraider would have to have nine different playstyles, because they not only have three elemental branches, but the three different masks would make each elemental branch play differently.
The best I can come up with is that the masks, instead of restricting what spells you can use, would instead change how the other spells work in some manner. That is, each elemental spell would have different secondary effects - and perhaps even different properties, like range - depending on which mask you're wearing, with Classic being the "default" state.
For example, one spell could have much longer range but reduced base damage when wearing the Cowardly Mask, and shorter range but increased base damage when wearing the Psychopath mask, and medium range and damage when wearing the Classic mask. Another could move you away from the target when wearing the Cowardly mask, or towards the target when wearing the Psychopath mask, with the Classic Mask being for when you don't want to be moved at all. And so on.
That would be how their shields would work, too (i.e., instead of three separate spells for Plastron, Tortoruga, and Trance, there'd be just one shield spell that would work completely differently depending on what mask you're wearing at the time.
But even with that, I can't think of what their passive abilities could possibly be, nor how to fit the rest of their quirky abilities (Ardour, Stampede, Bling, and Masquerade) into the single Support spell slot that's left (since three of their five Support spells would have to be the masks, and the fourth would probably be the shield, leaving only one Support spell slot free).
This post is not intended to be actual suggestions for the class, it's intended to be an expression of sympathy as to why they're taking so long in making it. It's one of the most complicated classes in Dofus, and it would be even more complicated in Wakfu.
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 October 01, 2012, 22:39:48 |
#6
The idea, as I understand it, is to encourage you to actually use your Ogrines, not just hoard them for months or years.
Why would you buy a ton of Ogrines and then not spend them?
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 October 01, 2012, 22:36:58 |
#7
Your thoughts about the update are "someone makes stupid noises while pictures of gross-looking hamburgers fly by"?
Um... okay. Not exactly insightful or even informative.
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 September 13, 2012, 09:09:59 |
#8
Quote (kingofninjas @ 13 September 2012 04:12)  WERE IS MY MASQUERADE!! Click here
Click here
Or if you mean the Masqueraider class, they've already said not until next year. In the same topic I gave my opinion as to why not. (Short version: Wakfu has a more rigid spell system than Dofus, so trying to incorporate three styles of play into a spell system that already includes three styles of play is a design nightmare. Plus Foggernauts have already appeared in the Wakfu anime so they had a better idea of how they'd play in Wakfu, while the Masqueraider was the only class that didn't appear in Wakfu at all)
On another front, it's interesting to see that the Wakfu Foggernaut doesn't seem to have the defining ability of the Dofus Foggernaut - the Turrets - unless they just haven't revealed it yet. Maybe there's a turret in the Support spells.
It's also interesting that they appear to be mostly or fully robotic (it's clear, for example, they have no lower torso, only a few tubes and clockwork joints for hips, and their arms and legs appear to be made of the same tubes), which is very different not only from the Dofus Foggernaut, but the Foggernauts that appear in the Wakfu anime. (These may be "advance scouts", however, since the world isn't supposed to know that Foggernauts even exist until a decade after the game's timeframe)
I'm looking forward to hearing more about them, particularly the lore behind them.
This post has been edited by Schmendrick - September 13, 2012, 09:23:03.
Reason for edit : Added link to Troyle's post
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 August 27, 2012, 05:23:49 |
#9
There's no such class as "Froggernauts". Perhaps you're thinking of "Foggernauts".
And no release date has been announced for Foggernauts. We're all just players here like you. We don't have secret inside information that we're keeping from you unless you specifically ask about it. When a Foggernaut release date is given, it'll be splashd all over the forums and the main page, with a big news post in both.
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 July 09, 2012, 08:14:02 |
#10
Ankama Games makes many more games than just Wakfu, and Ankama has more departments than just Ankama Games (including Ankama Animations, a full animation studio, Ankama Editions, their comic publishing department, Ankama Presse, their magazine-publishing department, plus more mundane departments like Support and Legal and Human Resources and Financial and so on). That's why there's 450 people.
This post has been edited by Schmendrick - July 09, 2012, 08:19:23.
Reason for edit : Forgot they had two publishing departments
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 June 27, 2012, 08:58:56 |
#11
I suspect they just have a clearer design idea for Foggernauts than they do for Masqueraiders. (After all, look at the Wakfu animated series. The only class that didn't appear at all was Masqueraiders)
I'm having trouble coming up with design ideas myself, really. The way they play in Dofus (with three masks, and spells that only work when wearing certain masks) wouldn't work in the Wakfu spell system. (The Wakfu spell system is better organized than Dofus's spell system, but it's also far more rigid and inflexible)
A big part of the problem as I see it is that most Wakfu classes already have three different playstyles, depending on which elemental branch you favor. A Masqueraider would have to have nine different playstyles, because they not only have three elemental branches, but the three different masks would make each elemental branch play differently.
The best I can come up with is that the masks, instead of restricting what spells you can use, would instead change how the other spells work in some manner. That is, each elemental spell would have different secondary effects - and perhaps even different properties, like range - depending on which mask you're wearing, with Classic being the "default" state.
For example, one spell could have much longer range but reduced base damage when wearing the Cowardly Mask, and shorter range but increased base damage when wearing the Psychopath mask, and medium range and damage when wearing the Classic mask. Another could move you away from the target when wearing the Cowardly mask, or towards the target when wearing the Psychopath mask, with the Classic Mask being for when you don't want to be moved at all. And so on.
That would be how their shields would work, too (i.e., instead of three separate spells for Plastron, Tortoruga, and Trance, there'd be just one shield spell that would work completely differently depending on what mask you're wearing at the time.
But even with that, I can't think of what their passive abilities could possibly be, nor how to fit the rest of their quirky abilities (Ardour, Stampede, Bling, and Masquerade) into the single Support spell slot that's left (since three of their five Support spells would have to be the masks, and the fourth would probably be the shield, leaving only one Support spell slot free).
This post is not intended to be actual suggestions for the class, it's intended to be an expression of sympathy as to why they're taking so long in making it. It's one of the most complicated classes in Dofus, and it would be even more complicated in Wakfu.
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 June 06, 2012, 19:32:33 |
#12
The biggest difference is that Wakfu is meant to be a much more sandbox-y game. Players in Wakfu also much more control over the environment itself.
For example, in Dofus, trees, grains, flowers, and even monsters spawn automatically at regular intervals, always in the same places. In Wakfu, those resources and most creatures only spawn if a player specifically plants one, and it is possible (albeit difficult) to chop down trees until there are no trees left in the game, or hunt monsters to extinction, and so on. Even kamas don't drop from monsters, but have to be created from ores. (Fortunately, ores are one of the things in Wakfu that do respawn on their own)
On top of that, you have the various player-run governments, where the Governor (who is just a regular player, like you or me, who is elected to that position by other players just like you or me) can change things like the weather, re-introduce extinct species, change the laws (to make certain normal game actions cost you Citizenship points), and so on.
Wakfu makes it a lot easier to completely ignore the whole Leveling-Up side to the game, and instead concentrating solely on professions (since you can put as many professions as you want on a single character in Wakfu) and/or gaining political power (which requires that you be charismatic, not good at killing things). That said, most players aren't playing the game from those angles, just from the usual "Go. Hunt. Kil Tofuz" side of things.
The classes seem better designed in Wakfu (with Dofus classes - especially the original ten - having a fairly haphazard collection of elements to their spells). Dofus currently has more classes, but Wakfu's Passive skills make a real difference in how the class plays, and even different elemental branches of the same class play differently, making it "feel" like there's more classes than there are.
Wakfu is expected to catch up to Dofus in terms of number of classes. Masqueraiders were supposed to be introduced into Wakfu before it went live, but they didn't have time for it, and now they're being distracted by these Foggernauts. Once they both get their act together, it's likely that both games will continue to get new classes at the same rate. (Which hopefully won't be too often)
On the other side of the coin, there are far fewer quests and dungeons than Dofus. (The original design was to have literally no NPC-given quests - or even NPCs! - at all, but they drifted from that as the betas went on, and now there are a handful of quests that you can do) Dofus has a lot more content in general, but that's to be expected given that Dofus is over six years old while the current incarnation of Wakfu was only been around for a little over a year (counting the 0.3 beta). Dofus has just had a lot more time to add things.
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 May 28, 2012, 05:02:25 |
#13
Go to this page and click "Send A Message": Click here
(Yes, the title says "buying ogrines", not "using ogrines", but they've said that this is the page to use for all Ogrine-related issues).
This post has been edited by Schmendrick - May 28, 2012, 05:02:48.
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 May 23, 2012, 18:05:39 |
#14
Quote (SafetyBoots @ 23 May 2012 12:18)  On the Dofus forum there was a Dev blog or something on the Foggernauts (misspelt) a new class. I stumbled upon it there wasnt much info given away I think its just an idea so far because there was a poll saying which 'type' should the new class be eg. tank, healer, summoner.
Foggernaut is exactly how it's spelled (in English, anyway), and the class is way past "an idea". Pictures of the class and its spells (taken at the Ankama FanFest this past weekend) are popping up all around the Internet, including on this very forum. I've posted this link before, but here you go: Click here
The Wakfu version hasn't been shown yet, but, according to Wakfu magazine, the Dofus version will start showing up in-game next month.
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 May 21, 2012, 14:38:26 |
#15
Quote (krowakot @ 21 May 2012 13:56)  Rotfl, he is a thief. How else can you imagine stealing in Wakfu? You can't pickpocket someone. You can't beat him and take his money. You can't break into his house. You can't steal his car.
Mistakes in trading option are the only way to scamm (steal) something in this game. And this topic is the perfect example of stealing.
... except this wasn't a scam, and the only thing he took was what he was given.
Granted, he could have been nicer about it and given back the excess when he was told it was a mistake, but that just makes him.... impolite (I use that word rather than a stronger one in order to not break forum rules myself). It doesn't make him a thief, or a criminal, or a rulebreaker of any kind.
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 May 21, 2012, 13:34:55 |
#16
I didn't say "lock", I said "delete", because...
Well, look at the post immediately above mine. Suddenly this guy is a "thief" because some other person overpaid him, and what should have been a "live and learn" experience for the topic creator is turning into a witch hunt.
Or do mods on this forum not have the ability to delete topics? If so, that's strange.
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 May 21, 2012, 09:54:39 |
#17
Let me also note that the "no denunciation" rule is not censorship, it's for your protection. It's so the entire forums don't become people hurling unfounded accusations at each other. Moderators don't have the in-game powers to even try to verify every single accusation, so the only options are "let everyone accuse anyone of anything, turning the forums into a giant morass of harassment", or "don't let anyone accuse anyone of anything on the forums, and have them deal with such things in private", and they elected for the latter.
If they went for the former, then anyone could come on here and post "Hey, Swordguy stole all my stuff and killed my dog and set fire to my house and called my grandma mean names, so everyone should kill him all the time until he's driven away from the game. I did mention he killed my dog, right?" Would you really like that better? Is that really your idea of a "pleasant environment"?
Heck, I'm really surprised this topic hasn't been flat-out deleted, not just edited to remove names, because it's clearly just turning into an argument that's doing nothing but dragging the whole tone of the forums down.
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 May 20, 2012, 17:23:46 |
#18
GMs only run roleplay-related events in-game and don't have anything to do with subscription issues. The forums are not Support, and there's nothing anyone on the forums can do for you except point you towards the actual Support site: Click here
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 May 20, 2012, 17:20:35 |
#19
Exactly. You can't find a place to "cancel" your subscription because there are no recurring payments in this game (or in Dofus). They don't even keep your credit card information on file. You have to enter it every time you want to subscribe.
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