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Member Since : 2005-07-29
277 Posts (0.1 per day)
Most active in : The Old Dusty Corner
posté January 14, 2012, 06:17:42 | #1
I agree, I just don't think Motion Sickness is quite worth the point investment required to make it worthwhile, as it stands.

But then again, I'm focusing purely on tanking over damage, so maybe if I were in the DPS mindset, I might consider it worthwhile.

For now, though, I would take a wait-and-see approach to see how balancing changes in the future might affect it.


Thread : Sacrier  Preview message : #316210  Replies : 20  Views : 1891
posté January 14, 2012, 06:10:12 | #2
Here's what I did/am doing. First off, put Scram at level 4 for the +2mp. Next, max Master Stabber, then max Look Around You. Afterward, if you made it this far, finish maxing Scram, and then max Sram Reflex. After that, whatever you think will benefit you.

My primary element is water, focusing on Fourberie, Petty Theft, Swindlesram, and Bloody Ripoff. I use the double as either a ranged attack, or to increase my already considerable DPS output.

I'm pumping all points into vit, even without leveling Double. The only downside to this build is that a Sram focusing on Double is better at PvE. Which is to say, this build is superb so far.

Don't forget that there are many enemies that you can AP lock with Petty Theft, which is even more effective than using the Double as a bomb. If you use your double to AP lock along side you, you can solo two of the flounders (flat fish) in Sufokia as soon as you unlock Petty Theft.

I'm at level 24 right now, and I can put out over 100 damage a round, counting my Double. It's even higher if I build up 100 stabber stacks before summoning the Double, because it gets and keeps all the benefits you have when you summon it. I can go over 120 damage with no crits, over 150 if I get a crit on Petty Theft.

It may not be quite as effective as a Double Sram at PvE, but it's better at PvP and almost just as good at PvE anyway.

Honestly, I think my build is better overall than maxing Double, if you think long-term.


Thread : Sram  Preview message : #317730  Replies : 12  Views : 1035
posté December 21, 2011, 09:24:03 | #3
Honestly, Fecas should be exactly the way they were in the previous version of Wakfu. They were absolutely perfect before. They needed balancing in the numbers department, but their spell line up was exactly what a tank/support should be like.

I don't know if anyone but me was around back then, but man were they awesome. Now they're absolute *** in comparison. I honestly don't see why they were changed. They were the most well-made class in this game's entire lifetime so far.

Why, Ankama? Why did you ruin them?


Thread : Feca  Preview message : #307745  Replies : 20  Views : 2137
posté May 13, 2011, 18:49:30 | #4

Quote (takewithfood @ 07 May 2011 20:32) *
Shadowlegacy, could you give us some more data on your drheller's damage? Perhaps test its current damage out on some basic creatures, and give us a breakdown on exactly what your %fire damage bonus (excluding %dmg to all elements) is?

Because if I recall, the Drheller Claw spell goes from a base of 1 to 11 damage. If you're dealing 8 at level 45, that suggests to me that your drheller may be benefiting from a bonus to damage. Now, whether that's your bonus to damage, or if they gain some sort of bonus to damage as they level, that's a whole other matter.

An easier way to test it is to do one fight naked, then another fight with your best fire gear on.


Thread : Enutrof  Preview message : #279050  Replies : 9  Views : 1107
posté May 10, 2011, 21:07:42 | #5
I have the same problem on one of my characters, as does one of my guildmates.

Did you delete a character and start over with the same name/class? That's what I assumed was the cause for me.


Thread : Bugs  Preview message : #278992  Replies : 1  Views : 771
posté April 27, 2011, 12:19:03 | #6

Quote (SE-Derek @ 27 April 2011 10:25) *
Open Beta has been announced for Summer 2011. Keep an eye on our website www.wakfu.com for further details. Meanwhile, our Closed Beta is still accepting testers who manage to obtain a beta key through promotions from our partners. Such events are announced on our Facebook and Twitter pages regularly.


Ooo, I didn't know that. Good to hear. 


Thread : General Discussion  Preview message : #277796  Replies : 11  Views : 1308
posté April 27, 2011, 10:32:15 | #7

Quote (C4ssidy @ 27 April 2011 08:50) *
Can Amaknans post here too? xD


Quote (Ikerus @ 27 April 2011 08:19) *
edit: Oh, and one more thing I think I should add to this whole discussion. Bonta actually has the overall advantage here. Bonta has one type of enemy that Amaknans can't reach, while the same is not true for Amakna. Boars cannot be reached without a Bontan character. That means that any Amaknan who wants boar gums, hairs, leather, or the set must go through a Bontan to get it or create one themselves. There is nothing in Amakna that can't be gained directly by someone who only plays a Bontan character. Therefore, in the long run, Bonta has a slight, tiny, marginal advantage over Amakna. It's not much, but there you have it.


False.

There is 1 place with boars that amaknans can get to. Being the item hog/freak i am, i wont say where it is, but there's only a matter of time before it's found. Rather than make a new character to grind herbalism just to bring back some seeds, why not use your government to your advantage? Assuming you guys have an okay economy, couldnt you pass the money onto an alt and have them hire a herbologist to harvest seeds for you?

No more hints from Cassie~

Then Amakna does have an inherent starting advantage over Bonta, but either way it will still even out in the end. Also, as I said in my post, we already have the seeds and all of the ingredients needed for blasting powder. None of us ever went to Amakna or made Amakna alts to do it, either. Trade is alive between the nations, one simply needs to know where to look. It's a pretty simple concept: Trade things Amakna doesn't have for things Bonta doesn't have.

If there are boars in reach of Amaknans, it must be new. Which tells me it must be the new island. I could be wrong but it makes sense given what I know of Amakna.


Thread : The Old Dusty Corner  Preview message : #277473  Replies : 40  Views : 2661
posté April 27, 2011, 08:50:54 | #8
No one knows. Or if they do, they aren't talking.


Thread : General Discussion  Preview message : #277806  Replies : 3  Views : 1182
posté April 27, 2011, 08:44:04 | #9

Quote (Nonje-Marche @ 27 April 2011 01:46) *
Ok, it has come to my attention that the ecaflip class is the only class with extreme support spell costs using the 15-25-50-?? formula.

I mean, all the patch changes were awesome and stuff, but I feel this may have been overlooked or someone failed to provide a reason for this possible error/intended mechanic.

What ever happened to the good old 10-15-25-35?

Actually it's eca and enu. And the cost is 15-25-50-75 for those who aren't aware. To break that down into bite-size chunks, that is 33 levels worth of points. If you focus only on one of these skills, you will max it at level 34. The other 4-level support spells take 17 levels worth of points to max, and would be reached at level 18. That means the cost for these enu and eca spells is almost double those of all the other classes' 4-level spells.

However, it has been mentioned in several places and by the French devs themselves that this was untintended and that it will be fixed. So it's only a temporary problem, don't let it get you too frustrated. As for the reason, it is apparently a part of an upcoming new mechanic, but no word as to what that might actually be.


This post has been edited by Ikerus - April 27, 2011, 08:46:03.
Thread : Suggestions  Preview message : #277056  Replies : 3  Views : 615
posté April 27, 2011, 08:29:58 | #10
The NA open beta does not start on the 27th. No date has been announced for the NA open beta, if there even will be one.


Thread : General Discussion  Preview message : #277793  Replies : 11  Views : 1308
posté April 27, 2011, 08:19:57 | #11
I basically agree with LuvenaMae. The major problem is the fact that Amaknans have the inherent monopoly on levels. That's been covered, so I won't go into that.

A somewhat lesser problem is the ability to transport between nations. Bonta has no pumpkins at all, and nettles (another ingredient to blasting powder) weren't in Bonta to begin with, either. Bonta is actually missing 2 of the components to blasting powder, not 1. Nettles can be planted in Bonta, but the planting rate is abyssmally low (20% currently) and someone has to either get to someone from Amakna to bring seeds over or has to make an Amaknan alt specifically to grind herbalism up to 50 just to transplant nettles into Bonta. It's not quite as hard as it seems, but it is still one extra step that Bontans have to take that Amaknans don't.

For the record, my Bonta-based guild has the ingredients for blasting powder and the seeds to keep them coming, so we should start seeing this particular issue slowly resolving itself soon. As for Emeath, yeah he's come to Bonta but he never manages to get much done before someone sends him home. I'm not too concerned about it as a Bontan. He's done far more harm to his own country than his enemy's. Amakna should have more problems with him and his ilk than Bonta. We've only lost one species of plant which has since been re-introduced. No harm no foul, as they say.

And, of course, as a side-effect of Bontans gaining blasting powder the disparity in levels should even out soon-ish as well. The level difference is mostly a side-effect of the travel issues, so once that is resolved the entire problem should start to fade away afterward.

It's okay to worry, but don't worry overmuch. These problems are temporary.

edit: Oh, and one more thing I think I should add to this whole discussion. Bonta actually has the overall advantage here. Bonta has one type of enemy that Amaknans can't reach, while the same is not true for Amakna. Boars cannot be reached without a Bontan character. That means that any Amaknan who wants boar gums, hairs, leather, or the set must go through a Bontan to get it or create one themselves. There is nothing in Amakna that can't be gained directly by someone who only plays a Bontan character. Therefore, in the long run, Bonta has a slight, tiny, marginal advantage over Amakna. It's not much, but there you have it.


This post has been edited by Ikerus - April 27, 2011, 08:26:13.
Thread : The Old Dusty Corner  Preview message : #277470  Replies : 40  Views : 2661
posté April 27, 2011, 07:34:24 | #12

Quote (Tharon36 @ 27 April 2011 01:12) *

Quote (ShijiLeetSauce @ 26 April 2011 21:55) *
I for one am a bit shocked that the water tree refinement hasn't been nerfed yet or fixed imo.

I can take a level 5-8 water enu to dhrellers or larva basically anything level 15-25 and kill it within 3 turns. Sure not reliable since it is a WP skill but it feels broken and OP imo.

Leveling wise.

Refinement was fixed. It now properly applies the "Broke" state to the enemy, rather than to the Enu. You only get the Broke bonus damage the first time, like was intended.

After the first cast, on the same enemy, it is now just a single powerful hit for 6AP and 1WP. It is still a powerful attack spell, but it is an expensive attack spell.

Edit:
I am sorry, I spoke too soon. While the battle log shows the Broke state being applied to the Enemy now, instead of the player... the Broke damage bonus still happens multiple times.

The spell doesn't say that it can only break items after the enemy is in the Broke state. It only says that it applies the Broke state. It's either working as intended or not worded properly.

In a related note, Broke state now actually works as intended. Before the patch it was possible to keep getting loot bags off a Broke enemy, but it doesn't seem to be possible to do this anymore. And I know that it didn't work properly before, because in one fight I cast Cutting twice on the same enemy and got 2 bags that turn.


This post has been edited by Ikerus - April 27, 2011, 07:36:12.
Thread : The Old Dusty Corner  Preview message : #276217  Replies : 63  Views : 6770
posté April 27, 2011, 07:30:57 | #13
Actually, Treasure Tracker doesn't add to your prospecting at all, it only turns it into damage. Unless that was changed with today's patch and I didn't notice.


Thread : Enutrof  Preview message : #276492  Replies : 25  Views : 2246
posté April 27, 2011, 07:21:31 | #14
One thing I'll say is your opinion about the Cra's earth melee attack needs review. I've been in lots of situations that called for me dropping the earth beacon next to me and attacking it with the melee skill twice. Huge AoE damage potential.

That's why the earth beacon's AoE has empty spaces right next to it.

Actually, you made several mistakes about what the various class element trees are for. Sadidas can't heal themselves. Their earth tree isn't about limiting movement, it's about AoE and single-target damage, with a few movement-limiting side effects tacked on. Enutrof's water tree doesn't have any ability that can "shut down" an enemy. Also, the best solo class is between Cra and Iop (favoring Iop currently), Sadida might be third right now. It's definitely not in the running for the top solo class.

Otherwise, not too bad I guess. Decent enough general outlines, but there are a few misleading things in there.


This post has been edited by Ikerus - April 27, 2011, 07:28:08.
Thread : General Discussion  Preview message : #277777  Replies : 3  Views : 587
posté April 27, 2011, 07:13:32 | #15

Quote (Jaela @ 27 April 2011 05:54) *
I like everything about this update except for the change they made to All in on the Ecaflip class.

Decent damage and a 50% chance to do double damage when using 5 AP is okay.
Decent damage and a 25% chance to do double damage when using 5 AP is not okay. It sucks.

They turned my skill that I loved and that was damage based upon chance, to a skill that requires dumb luck to do any damage it all. Its not even worth using over jackpot now.

6 AP with 2 damage per AP comes out to 12 damage with a 50% chance to deal 24 damage on the old formula. 60+120
6 AP with 2 damage per AP comes out to 12 damage with a 30% chance to deal 24 damage on the new formula SUCKS. 84+72

That comes out to an average of 180 damage on the old formula after ten turns, or an average of 156 with the new formula.
That totally blows.

A jackpot of the same level deals -20HP damage, with a 30% chance to deal +5 damage, a 65% chance to increase dodge by 7, or a 15% chance to heal the target for 6HP.

Out of ten rounds, the damage averages out to 75 + 120 + 14 = 209 damage.

So right now at level 15 for each of the test skills, we have Jackpot at 209, Old All-in at 180, New All-in at 156.

Laaaame devs. Laaaame.

You're not taking into account the fact that it's possible to have 10ap. A 10ap All-In at max level does 80 damage with a 50% chance to double. That's still the highest possible damage in the game as far as I'm aware. I don't think there is any other ability that has a 16:1 damage-to-ap ratio on a non-crit.

The change made it weaker at low levels, but in the end it's still the same at high levels. If you were building around All-In you would be going for 10ap in either situation, and the end result is the same in both cases. (Since we're talking about one spell vs another).

At high levels, the only time it will be weaker than pre-patch is when you use some other skill first. And in those situations you'll usually be using Jackpot first, then throwing All-In to use up the rest of your AP. Think of it more as being a way to add extra damage to Jackpot instead of Jackpot vs All-In and you'll have a better view of the spell. I think it's fine like it is.

Back on topic: Loving the new exp forumla. Add my thanks to the pile.

edit: Actually, I spoke too soon about the damage potential. At max level with a 10ap build, All-In has a 50% chance to do the same damage-to-AP as Jackpot, but that was the case before the patch. So it still is the same at maximum potential, just somewhat weaker on average compared to pre-patch. My point about being add-on damage rather than a main attack is still valid, however.


This post has been edited by Ikerus - April 27, 2011, 07:43:33.
Thread : General Discussion  Preview message : #277742  Replies : 11  Views : 989
posté April 26, 2011, 21:24:49 | #16

Quote (Johnwiddin @ 26 April 2011 20:54) *

Quote (Oreoss @ 26 April 2011 20:53) *
I know Wakfu is a kid's game, but seriously.



Double experience gain
Quadruple wrath gain used it 3 times - 60 dmg each time
Quadruple evis gain used it 3 times - 20 dmg each time
Triple Flurry gain used 3 times - 5 dmg each time
Double Celestial gain used 2 times - 20 dmg each time
Double Judgement gain used 2 times - 20 dmg each time

Leveling is just too easy right now...

Technically all games are kids games.. Dofus wasn't.

Hah. What gaming industry have you been living in?


Thread : General Discussion  Preview message : #277685  Replies : 36  Views : 2272
posté April 26, 2011, 21:22:19 | #17

Quote (takewithfood @ 26 April 2011 18:41) *
The skill points are a bug; they will eventually be fixed. Tiris said by the end of the week, though I was really hoping for today's patch. Alas.

Truthfully, I'd probably only take Phone a Frhend to level 3, as it can attack twice at that point; unless it gets something really amazing at level 4. Getting Combat Training up feels more important, as I'm more concerned about defense than offense, so at least level 2 of that would come first.

Yeah, I knew the skill points were a mistake. I wasn't aware it was going to be fixed so soon, though, is why I mentioned it. If that's the case, then it would be worth it.

After it does get fixed, I'll make a test char to see what Ancients are about. Who knows, maybe Ancients' attack will upgrade. If not, then I agree with you. Combat Training is more important. If I were going to play honestly with a drheller pet, I would go 1 point in PaF, 2 in CT, get PaF to 3, then max CT. See where I stood afterward.


Thread : Enutrof  Preview message : #277530  Replies : 9  Views : 1005
posté April 26, 2011, 18:44:08 | #18
I got Jackpot, All-In, Cr@ps, Fu-Shi-Miaow after around 10 re-rolls. I would rather have had FSM be Double or Quits, but it wasn't worth rerolling yet again after getting the first 3 awesome spells.

Plan to put all my points into AP and shoot for 9 AP, 10 if possible.


Thread : Ecaflip  Preview message : #276376  Replies : 53  Views : 4357