Shaleigh1's profile
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Member Since : 2012-01-05
878 Posts (1.76 per day)
Most active in : General Discussion
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 Yesterday - 16:52:19 |
#1
You usually just ignore them.
Their damage is almost not noticeable and what is much more important their tornados can be key to defeating the cro once it landed.
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 May 18, 2013, 12:01:43 |
#2
Quote (Darkstorm @ 17 May 2013 16:44)  Yes, I'm aware.
I'm also aware that 50 (the most money I ever had at one time) x 30 is much much less than 25,000. I also know that 200 (the most money I'd ever seen anything sell for in the markets before the update) x 30 is also much less than 25,000.
So if 25,000 is now considered "a small kama fee" or "not that much", then that means there's been a whole lot of inflation since I last logged in, not just 30 times.
Wait, what? Are you saying you never saw an item on sale for more than 200 old Kamas?
Then you didn't look very well.... Even before the revamp items cost up to 20000 Kamas.
A nation change shouldn't be something trivial that you can just do 3 times a day. It should be a big decision and frankly less than 1000 old kamas is not a big deal, you can mine that up pretty quick.
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 May 17, 2013, 21:49:08 |
#3
I am actually with Billo on that one btw. Winning in a game of skill against a veteran is highly unlikely in my opinion and if it happens it often has something to do with a luck factor existing in said game.
I mentioned the ability to learn how to learn earlier. I think that is a crucial skill for gamers (and certainly in general too) to pick up on. You can learn how to question yourself and your actions and learn from your mistakes. If you constantly do that then you will always have an edge against newcomers even if you are not a natural born genius (I don't believe in the existence of genius at all, but that i sa whole other topic).
I have learned so so much about the game I would have never imagined as a newbie once I started multi accounting. Just seeing how other characters work and how they interact with eachother teaches you to avoid a lot of mistakes and a new player simply cannot know about any of those synergies.
Nontheless at least this is an interesting discussion and not some name calling
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 May 17, 2013, 17:50:17 |
#4
Dunno, guild mate of mine has 8 range on whip. With specs, the Krosmaster bow and other equip.
This post has been edited by Shaleigh1 - May 17, 2013, 17:51:04.
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 May 17, 2013, 17:45:25 |
#5
It highly depends on the class and build you are playing how many moves you can do in 1 turn.
Play a Flurry Iop with 12 ap and you can do like 15+ moves a turn ^^
The multi accounting discussion has been going on here on the forums forever. I can understand how people with only one account feel excluded, but at the same time those with multiple accounts just ensure they get the most pleasant gaming experience for themselves and why should Ankama deny them that?
Not only is the player base so small that I don't want to look for a team forever, but also am I simply bored when I play only one account. I want to control more parts of the team to get the most out of it since I can interact more, feel the synergies between the chars etc.
As for the grind...yes it is a typical MMO, many time sinks, many grind factors. If you want a fast, action packed experience you should probably really look for a different genre, but for turn based strategy there is not much else out there but Wakfu. I personally enjoy the feeling of accomplishment after going through the grind, but everyone is different there.
P.S.: You can power level from 1 to 100 in under a week if you want btw and just enjoy the late game experience that is pretty challenging at this point imo. Or you can also just explore the game step by step, there are tons of low and mid level dungeons to explore and such.
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 May 17, 2013, 16:23:09 |
#6
You are aware that the Kama system recently got revamped and all Kamas got multiplied by 30, also all fights drop Kamas now?
25000 really isn't a lot considering that you should not be able to spam change nations.
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 May 17, 2013, 14:41:55 |
#7
Quote (BobCrazy @ 16 May 2013 15:49)  LOL
eveyone gonna change to Sufo, cause there never have war. LOL
You also get eye-cancer for free there.
This post has been edited by Shaleigh1 - May 17, 2013, 14:42:12.
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 May 17, 2013, 07:06:20 |
#8
Well, suggestion then: Everyone who is arguing personal skill/intelligence/whatever playing no big role in Wakfu in this thread please posts a video of them facerolling Magmog as long as they have a lvl100 char.
I feel seriously stupid now if that is so easy for all you folks here, since I have been tinkering on a strategy for that beast for weeks. Running different scenarios in my head, trying to chose proper group comnbinations, finding an overall strategy etc.
You guys all don't need to do that at all? You went into Magmog's lair with 6 random guys and bashed his face in? I am impressed and I would like to see.
Same goes for black cro. Took me weeks of testing, of failed attemps, of different group combinations. I learned how the cro works bit by bit and nowadays most of his routines sure feel like they aren't all that hard, but it took me quite some time and effort to ge to this point. Time and effort in terms of racking my brains.
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 May 17, 2013, 06:59:38 |
#9
You forgot fireworks.
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 May 17, 2013, 06:58:27 |
#10
Dragon Osas are the new cras
Can easily get same range with higher single target damage.
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 May 17, 2013, 06:50:03 |
#11
Quote (Icekin @ 17 May 2013 02:45) 
Quote **YES, things can get easier if you're using your head.. but that's not required and has no affect on the outcome of fights
You can't possibly be serious. "has no effect on the outcome of fights".
If it has no effect, how come some people can beat Magmog and other equally geared people can't? How come only certain guilds can do Black Crow, a fight that really doesn't require that much power? How come the group of 6 people I fought at whispering island in pvp with my own group of 6 completely demolished them without even losing a single person, despite being in about equal gear and level?
It is pretty obvious at this point that he is either troling or in total denial.
There is always a better and a worse choice and they always make a difference, no matter how small it may be. To flat out deny this factor exists shows that he is not really interested in hearing anyone else opinion so one should probably just ignore it.
Such people are not really interested in having an actual discussion with the exchange of arguments, it is more of labeling something and then sticking their fingers in their ears singing "Lalala, can't hear you..."
This post has been edited by Shaleigh1 - May 17, 2013, 06:52:36.
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 May 16, 2013, 16:46:17 |
#12
I pretty much agree with that statement btw, the whole question seemed a little moot to me. You have to approach this topic differently and Billo made a good first step.
As a follower of classic sociological theories I am kinda against using terms like some natural talent or genius here though, I would pretty much argue it is all education and experience in whatever form. (This might go a little far right now though and psychology students will hate me for this. ^^)
So yes, in my opinion in the end time is the most important factor, but not time as the others try to argue here. More time that was used to develop ones mind.
For example can you learn how to learn. That is what I meant by pointing out that a critical stance towards your own actions during a strategy game will let you improve a lot faster than when you just always blame luck or how much more the successful person grinded than you. Try to find and analyze the mistakes you made and you will see what a big improvement that can mean in a game like Wakfu. You don't need to be a born genius to do that.
I think you can see where I am going with this.
This post has been edited by Shaleigh1 - May 16, 2013, 16:50:01.
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 May 16, 2013, 16:36:32 |
#13
I am usually at least on one Enu account at all times, so thank you but I know their gameplay. I am also always making pouches big when I farm equip, always! So yeah, the 75% chance seems pretty much exactly correct to me.
I should have a pretty decent sample size by now since I have purged probably several thousand pouches. I also dropped many of my higher end rare drops from those. 3 vamp bps, whisp bp, ramp amu etc. All from a big pouch. This last part might not be representative, but I felt like adding it here to show there is just as many people who made good experiences with this system.
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 May 16, 2013, 16:31:49 |
#14
@Stryvve, I am not even disagreeing with that btw, just to make this clear. Of course we are playing a game that is focussed on grinding and working your way up by investing time.
I am basically just trying to find a proportionality here in particular for the point where you achieved a certain status quo. Then the skill starts to play a role (or rather here it definitely shows since a threshold is reached where equipment cannot compensate for mistakes made anymore) and I wanted to mostly argue against players flat out denying the involvment of strategical and tactical skill in Wakfu.
I am not sure why the grinding and working your way up part is getting so much criticism here though. Those are very much standard mechanics for online RPGs. There are other games if you just want to test your skill vs the one of other players like FPS or RTS (or MOBAs, but seriously fuck those).
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 May 16, 2013, 16:24:09 |
#15
Second insignia slot: Awesome!
10 Kamas for 1 bronze token: Biggest slap in the face ever. Jeez, if I had not invested all my tokens before the revamp I think I would rage quit and never look back.
UB revamp: Let's see...
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 May 16, 2013, 13:24:30 |
#16
For the record: I was not trolling. You either have a very small sample size or are very unlucky there, but I can gurantee you that it does not explode 90% of the times ^^
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 May 16, 2013, 13:20:26 |
#17
Only if you program it like that
But ok I think the issue is pretty much resolved so no need to argue about it anymore, we all agree the same thing is happening now I think.
Just the OP has never gotten back to us with his issue, has he?
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 May 16, 2013, 13:12:47 |
#18
HateSpawn: What? Uh, this is pretty much common knowledge on our server. That guy was even mentioned by Troyle for being the only one beating Maqgmog.
If you at least quoted me without making up stuff there and ridiculing my quote you might have a point. That guy probably loses from time to time. My point however is that he is the only one who manages to beat Magmog at all on Remington so far and he has done that repeatedly. So that shows there is a strategy involved and not only luck.
So even if he lost 30% or 50% or whatever of his encounters my point is still proven by the sole fact that he did beat him more than one or two times.
@Jekkyll: I think your last point is very correct and very important. People refuse to learn, because they do not question their choices. There is always room for improvement especially when you only had 30 seconds and you got to be aware of that.
There is a perfect choice and with the multitude of choices available it is very likely you never make that throughout an entire fight. If you are aware of that and look for mistakes in yourself and not in the luck factor then you are much more likely to improve yourself.
This post has been edited by Shaleigh1 - May 16, 2013, 13:17:25.
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 May 16, 2013, 12:51:22 |
#19
Quote (aquabeauty @ 16 May 2013 12:45) 
BIG POUCHING:
Doesn't work -at all-
I actually forced myself to make my pouches big for a week. I didn't drop not a single decent thing from the big pouches. Also it felt as if my pouches exploded about 90% of the time, as a matter of fact they did.
I might try this process again for a week and collect numerical data before someone has the audacity to say that it is an issue with my 'selective perception'
Selective perception much? ^^
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 May 16, 2013, 08:15:11 |
#20
Quote (KingKamor @ 16 May 2013 04:14) 
There are plenty of experienced Eniripsa players in this very thread. Consult with them before you go ANY further. Don't even touch a fucking keyboard until the community tells you to. Gather information. Do research. Ask Troyle to get your butt on a group Skype call or something with the Heralds and have a dialogue with the people who are actually experiencing the results of your work. Don't make this another Sadida, or I will lose all faith in you for the upcoming Feca revamp (If Grou has his way, then he'll suggest implementing Resistance Resistance for Feca armors in August. Calling it now).
Your goal should be to make all classes both viable and fun, not to make them all terrible and boring to reach some misguided state of "balance." Just let the healer be the healer!
As much as I agree that they should value player input, I also gotta say that too much player input is problematic. If developers always did what their player ssuggested then we'd be running around with 14 super hero classes soon that can all heal, deal damage, teleport, position and tank any amount of damage, because if their character cannot do all that players feel mistreated.
You just gotta read the fire Rogue suggestion thread. That class is without a doubt still among the 2 or 3 most powerful characters in game, maybe even the most powerful. Yet players in that thread are talking about nothing but buffs to their class. Not a single person can admit that they are too strong and maybe need a nerf.
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