AvilTheMask's profile
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Member Since : 2011-02-11
36 Posts (0.04 per day)
Most active in : Character Classes
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 April 18, 2012, 15:18:02 |
#1
Quote (Nsuidara @ 16 April 2012 17:54)  @UP, remember
5. PowerUP
2x use one summon = end turn die summon
one use ok... but again use (one summon) = die
Remember fight = 6WP...
1WP+ = one summon ... = max 6 summon, or 6-X summon, where X support spell use... :]
Guard no better, meybe bad... Type Build ?
+2 ap +50% dmg on ALLY. Ya, just once per target, but is good way for same "devotion xelors" on beta, needed only for spam devotion in party.
And how i think Osa is not ally-buffing class. It can buff summons, it can support
"strategic" like pushing, debuffing, locking and other, but not buffing allies...
Animal Guard
when master attacked, summons can get 25 MP (2-40%)/
in dragon form have a chance to push back an enemy when attacked in melee (2-40%).
This post has been edited by AvilTheMask - April 18, 2012, 15:21:53.
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 April 11, 2012, 17:27:10 |
#2
Quote (Trilogy22 @ 11 April 2012 15:40)  Level up so you can fight Kraloves solo or with a group, 50+ ideally.
Kraloves are ALWAYS overpopulated they breed so fast, this is the perfect place for CP farming.
Kraloves are in Gnashville or Steamulating Shore. Yeah, that message is another issue. I never seen normal +20%  citizen bonus from that location. Growing CP on it looks like an obvious use of the bug
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 April 11, 2012, 16:41:49 |
#3
System chat
Related picture.
First what i done after opening wakfu window - is what you can see on picture. But it can be more convenient.
My suggestion about UI:
Make option to enable system window, where you can set visible channels.
Make own channel for "red" system messages.
System window can be closed only from options window (to prevent accidental closure).
System window should not have input fields (waste of space on the screen).
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 April 11, 2012, 15:15:25 |
#4
Quote (amaroaverna @ 11 April 2012 12:41) 
Quote (AvilTheMask @ 10 April 2012 15:47)  "Fast game" is tactic too. For one is better to finish fight for 1-2 turns, and if it can't do it, it's making troubles for it. Another delaying the game for gain advantage.
Is right, some of classes need damage nerf, but not all.
Yes, maybe, but at the moment a party of 6 air cra with high initiative can kill 3 or 4 enemies in the first turn. Dmg is too high and hp are too low. Cra can solo lunar dung, yeah. It's all about cra.
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 April 10, 2012, 16:43:12 |
#5
Gobup
on summoned creature: unsummon it.
Main creature is alwayis controlled. But i think is too cool too.
Symbiosa
Pandawa paying more for it "barrel transformation". 3 ap price too small. I think it need to use main summon instead gobgob (poor useless gobgob).
Swap
1-12 swap? With target title? You're serious? Even with allies it is too cool, and sacri already have it.
HelpUP
+3ap +50% dmg for 3ap on ally. Strike out it.
Missing turn strike out. Heck, just return Steak and give ability to drop it on summon's cell.
PowerUp
+2 ap +50% dmg for 1wp? Iops can boost only 25% on maximum level of spell and without ap boost. And wp cost scaling not needed there.
Guard
Teleport random position (Tofurby skill). Just lold. It's Serious? Maybe simple avoiding or "paws off" will be better?
Phoenix Spirit.
dragon form
condition: wp > 3-1
2-40% come back to egg.
3-1 turns skipping. Egg have 50% of maximum hp and x1-1.5 resistances.
Burn all WP.
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 April 10, 2012, 15:47:01 |
#6
"Fast game" is tactic too. For one is better to finish fight for 1-2 turns, and if it can't do it, it's making troubles for it. Another delaying the game for gain advantage.
Is right, some of classes need damage nerf, but not all.
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 April 10, 2012, 15:32:55 |
#7
Quote (Kurochikun @ 09 April 2012 09:24)  it does... though I have seen level 50 Sadidas with 5 dolls in the match...pretty overpowered. Not realy. I seen level 80 sadida dies before he summoned 3rd doll on 3rd turn.
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 April 10, 2012, 12:44:49 |
#8
Quote (IvanSouza @ 07 April 2012 21:48)  You wont never ever need more than 2 points of leadership, and u can get it from items, dont waste your points.
You cant possess more than 1 summon, and the summons cant overlevel you, so you either gona go for 1 big summon (Crobak Chief) or maybe 2 Stallagawks. By the way, summoning a low level pet as a "sacrifice"to block 1 enemy attack or Los is a good strat, but summoning several weak ones its not a viable one to do dmg.
Mirajane Strauss
Is not so bad idea to add 1ldr from animal blessing.
I'm 75 osa
3lvl gobgob (3levels, stalagawks and crobak chief)
9lvl gobup (18 levels)
9lvl posession (18 levels)
20lvl animal guard (20 levels)
10lvl prespic skin (10 levels)
and 5 level animal blessing (5 levels)
After max prespic skin on 85lvl i just spend last 15 levels to gobgob for 5 slots. What i can get for that 25 points against 5lvl animal blessing? Nothing better, i think.
+2 ldr is totally enough, i agree. But against +1 ldr from equip i can get something better.
For example, +1rp from necklacke, +1rp from hat, +1rp from weapon, + 80hpx2 + 17 wis/pp (or maybe resists/ini/dmg) from rings.
Is cool if you're lucky to have Dragolyre or something, yeah,but with +1ldr from passive you have more freedom for choosing equip.
Is how i think.
This post has been edited by AvilTheMask - April 10, 2012, 13:01:18.
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 April 04, 2012, 01:08:26 |
#9
I think you're less than 35 level?
You cant finish achievements with gems as reward with level less than 35.
This post has been edited by AvilTheMask - April 04, 2012, 01:21:27.
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 April 04, 2012, 01:04:23 |
#10
Quote (Deqor @ 04 April 2012 00:50)  That only works for some enemies. Some of them ignore invisible enemies.
Maybe. But we're tested it on krala, wild gobbals, chafers, stalaguards, boowolves (in dungeon is working great) and krobaks. Dont know what else needed. Maybe is because AI think he is more good target for attack (like character with bad resist) or something.
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 April 03, 2012, 17:01:54 |
#11
But Captain is a governor of Brakmar
This post has been edited by AvilTheMask - April 03, 2012, 17:02:05.
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 April 03, 2012, 16:54:16 |
#12
My friend Sram always using that AI detection priority for tanking. He have 5 mp, and after hitting he just going away 1 cell from attacking position. Mobs always trying to attack that position, ignoring enemies near it. He's air Sram.
This post has been edited by AvilTheMask - April 03, 2012, 16:55:16.
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 April 03, 2012, 16:24:53 |
#13
Quote (Zeitzbach @ 01 January 1970 01:00)  And it will only work with summons since transfering something to yourself doesn't really boost or do anything. It's like you take out 10$ from your wallet and put the 10$ back into your wallet. Did you earn anything here? No.
[slowanswer]
If copying 10$ from your wallet and put that copied 10$ back into your wallet you get 20$. You transferring stats without losing of it
[/slowanswer]
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 April 02, 2012, 18:06:56 |
#14
Quote (Zeitzbach @ 02 April 2012 17:44)  I find it funny your suggestions all buff your summons like "Possesion transfer AP" and "Gob up scales higher","Allowing us to place steaks on summon to easily heal and boost its damage" and "Passively transfer extra damage and lock to summon". Then, we see a "Reduce Symbiosa base damage bonus and force them to feed GobGob". I loled. And first what i say - is remove doubledamage from whip, my "summon+whip" hater, for make all another branches useful. And forcing to feed GobGob, i talking about unlocking all passive for dragon like a summon, yeah. But why then they shoud not to catching summons for use it? And ALL passives *transfering*, not just adding, bonuses. It means osa need to boost their stats to make summons more useful, like a dragon himself.
How you think, how much damage without boosting 1 mob can do to player?
How you can see all spells, wp using including, is summon based. How you think, why? Is not because osa is summon speciality? Need uppercut in transform? =_=
This post has been edited by AvilTheMask - April 02, 2012, 18:26:17.
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 April 02, 2012, 17:02:50 |
#15
Quote (IvanSouza @ 02 April 2012 16:36)  Good choices Nsuidara.
Using Stalagawk i realized another important rule on summons AI im adding to the guide.
They WONT use more than 1 WP per round.
that's important, because stalagwak had the chance to AoE 3 times and finish couple of fights in 1 turn, but he wont. If drop it on location with 4 mobs, it'll use aoe 3 times (3 mobs working randomly). But if one of mobs dying, stalagawk stop using aoe on that turn.
Stalagnome can close 1 enemy inside with clones, for it you need to put it back to the enemy and use skill. But be care about aoe. Stalagnome have good lock, and clones pose trouble for move near it.
And another tip about gnomes: if mark it (like catching with Gobgob), you can see it true position.
This post has been edited by AvilTheMask - April 02, 2012, 17:22:35.
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 April 02, 2012, 16:45:38 |
#16
Quote (Zeitzbach @ 02 April 2012 15:45)  You're trying to adjust dragon when you stated that you don't even use dragonform meaning you don't even know anything about it.
Oh, realy? Okay. But transformation skill already have link with level of gobgob. And i don't think Amakna remove or leave it as is.
And, how you say, i must be a cra 80 lvl to know about it gameplay, yeah. Try to play as summoner in group on 60+, especially in massive pvp, and you understand, how to "summon summon wheep wheep", lol.
Quote you even suggested that handyman should take 5x longer to craft in that other thread No, it's a thread owner asks to make baker faster 5x faster, dude.
And, how you say, "I seriously have no idea why I'm trying to convince you". You're just another guy, who just want passive damagebonuses for nothing, coming up with countless excuses, yeh? Because it's so cool, have as skill with 100% turning enemies gaze, and after that use whip with increasing air damage to the butt! Twice is better! And after that it can use mp for combo like an iops. Wear backstab set and it'll be like an iop on start of OBT, but only with ranged attacks! But damage is too week, and need to spend so much AP on start, geeez.
This post has been edited by AvilTheMask - April 02, 2012, 16:48:02.
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 April 02, 2012, 15:10:05 |
#17
Quote (Zeitzbach @ 02 April 2012 14:46)  I was going to post something long but the forum went "More than 5 quotes" and deleted everything so I will just sum everything.
-Being forced to do more for something that is less effective is a nerf. A UP skill deserves to be buffed, not nerfed.
-To feed your Gobgob, your summon is out there for a whole turn. What will the enemy do? Shoot it down, obv. There goes your ticket
-We are not only losing one bwork or crobak here. One full turn is a lot. You're forcing Dragonosas to change their playstyle and be more defensive the first turn or two because they need to feed their GobGob. This means changing in position, tactics and stuffs. Heck, because you're busy feeding, your teammates will have to do even more work to cover for you. Don't even try it in PVP, I don't want to make the 2 v 2 becomes a 1 v 2 because I am busy feeding for something that is hardly viable to begin with.
-Try going dragon after lv 60 and you will see just how hard life is compared to summon + whip + faceroll on keyboard to press the End button.
Nyeheh~ You're ignore another changes in principle, focusing on transformation? How much time i need to talk, how become a dragon on first turn with fed strong gobgob? You're from post to post talking about that skipping of turn for feed gobgob. What's wrong with you?
I'm every battle use summon on place + whip + feather, making changes for ideal position of summon for aoe, pushing or blocking, correcting it on AI of bot. And after that i control summon with it own spells. And i do it in party with 5-6 members, i'm not play solo last 30 levels. You're talking about controling only own char and crying about it. Maybe you just chosen wrong character, and you need 1 click iop? But iop have combos too, you know?
This post has been edited by AvilTheMask - April 02, 2012, 15:14:01.
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 April 02, 2012, 14:05:19 |
#18
Quote (Zeitzbach @ 02 April 2012 12:54)  What you're doing is just asking for a nerf on something that is already somewhat UP and saying that "It should be played according to this certain concept that I think is the right concept and this concept only" No, is not. Just becose osa need to feed gobgob to be stronger it not think gameplay is changed, it think you're need to catch same level mobs for become strong. If you want just to be support you can do it without feeding gobgob.
Quote (Zeitzbach @ 02 April 2012 12:54)  Osa can be played on more than just a simple "Summon-only" or "Dragon-only". He can be played as a "Summoning fighter support" as well. What do you do when you run out of summon in a fight? You use Symbiosa. What do you do when your team lacks a tank? Summon something hard to kill and let it tank. What should you do when you know your teammate Sram is a backstabbing master? Symbiosa + Bwork thomp. What do you do when your team Eni getting locked? Symbiosa + Feather push or summon something to push 'em away. And what changed? You need aditional 40% damage from transform for use thomp to help your Sram? Or push locker of Eni? And how transformation focused on summoning of mobs? With improved Gobgob spell it'll be only easier to become a dragon if you already summoned mob.
Quote (Zeitzbach @ 02 April 2012 12:54)  He can also be played as a damage dealer as well but you need 6 skills at high lv to make it works, making Dragonosa weaker than other classes because other classes only need 1-2 skills and they're okay already since they have what Osa lacks, a good fighting passive. Your suggestion does nothing but further shutting down the Dragon players while also nerfing the ability to go hybrid. Yeh, it lose 1 thomp/crobak (okay, maybe 1 whip if it have 8 ap and get 1 ap extra from transform) on first turn. And with passive you get extra 20% damage as base (it needed not only for dragon, but for summons too, you know).
Quote (Zeitzbach @ 02 April 2012 12:54)  And last I checked, you need at least one full turn if you plan on feeding your GobGob. The feeding skill is part of GobGob's skill so in order to use it, not Osa's. You're not misunderstood.
Quote Summon Gobgob eating another summon on using skill on it. It means you can use Gobgob spell on your summon for eat it directly and call gobgob instead of it, with level based on level of eaten mob + 1, not a spell of pet (dah, damn same names of spell and pet).
And yeh, it's just suggestion. I see your point. But do not try to do "damegedealer osa" like a bugged OP cra with 500% damage and 1wp teleport with beacon. Or 1skillusing xelor, who need just max dial and rollback to get maximum damage =_= It should be fixed separately. You just asking for EXTRA DAMAGE FOR FREE for dragongs, talking something about supporting, summons and etc etc.. dah, you kidding?
At last, Ankama have its own vision about osa.
This post has been edited by AvilTheMask - April 02, 2012, 14:25:04.
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