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Member Since : 2012-04-21
170 Posts (0.44 per day)
Most active in : Character Classes
posté May 14, 2013, 10:42:22 | #1

Quote (Saargus @ 28 April 2013 23:17) *
I just wish Smithmagic was an actual profession. It would make so much more sense that way.

Ideally, the profession would also allow us to identify the names of runes, not the specific numbers of the bonuses, but the ingame name of the rune i,e, Steam Gem, Lava Gem, Tackle Gem etc. This would still leave the stats up to pure luck, BUT give us a better idea of what we are putting into our equipment.

You would level up only by smashing, combining and creating runes. The higher level you are the more proficient you'd be at getting slightly more powder per item and identifying higher level runes. Any runes, identified or not, could still be slotted by any level player.

The profession would allow us to refine the use of runes, perfect our gear strengths and give players more interest into using Smithmagic runes in their gear.

This would be a lot better than the current system.
As a profession, it would allow leveling up the guild through craft exp.
Well thought sir.


Thread : Devblogs  Preview message : #542261  Replies : 268  Views : 5243
posté May 12, 2013, 19:32:25 | #2
If you go Earth Dragon, stat 1 range, earth spells have lower range than air spells.
If you go Air Dragon, there's no real need for it.

Like Th3G0ldf1sh said, stat Agi for Air Dragon or Str for Earth Dragon.
Remember that you need 6 stat points for 1% dmg/resist (2 Agi/Str).

My endgame gear gives me all the MP I need, but was lacking 1 AP, so I needed to stat it.
Aim for 10 AP 6 MP build in dragonform.

Also, if you want to take advantage of Osa's Blessing as a Dragon, you'll need to get critical chance somehow.
Sometimes Critical Synergy just isn't enough, and you have limited uses per fight.
When your WP is all gone, you have to rely on your base crit chance to trigger Osa's Blessing, so you may need to stat some crit as well.

As for gear, you may want to invest in +% crit, +%crit dmg and +backstab equips, as we have a backstab enabler spell and Osa's Blessing.

I'm Earth Dragon, and can dish out ~1.5k dmg per turn if backstab crit, or ~1k dmg per target per turn if crit AoE, at lvl 115.
At the moment I have 121 crit dmg bonus and 86 backstab (Osa's Blessing bonus included).
Planned 50 base crit chance at lvl 118.
Still need to respec at lvl 120 for some fine tunings.

Main differences between Earth and Air Dragons:
- Air Dragons very strong vs single targets, close to none AoE capabilities, pure element.
- Earth Dragons massive AoE, slightly weaker vs single targets, hybrid build.

Hope this helps.


Thread : Osamodas  Preview message : #541435  Replies : 2  Views : 243
posté May 10, 2013, 02:17:16 | #3
Prespic Hair skill for Dragon Osas For a Dragon Osa, after a certain level, there are no more useful skills where to spend the specialty points.
This idea is for both spend the leftover points in something useful and add a bit more protection to the Osa.

Prespic Hair currently affects only the summon, giving them 100% chance to reflect 20% of the damage suffered at lvl 20.
My idea is to add a dragonform perk to it like this:
- Level 1: 1% chance to reflect 1% damage suffered when in dragonform
- Level 20: 10% chance to reflect 20% damage suffered when in dragonform
Scaled linearly 1% chance per 2 lvls and 1% damage reflected per lvl.

Mind you, this should NOT work like the crobak's reflection (where the damage to the crobak is completely ignored and instead enhanced and reflected to the attacker).
The osa would still suffer the full hit like always, but the attacker would have a chance to be hit with reflection for each attack, depending on the lvl of the skill (much like using reflecting gears, like Makabrafire rings or Prespic set).
Of course, immune attackers would not be affected by this (such as transcended enis).

In case of both the Dragon Osa and the attacker have reflecting stats, this skill would only trigger once for each attack, and only for the main damage sources (the spells or weapon attacks, not rebounds or other reflections).
Also would not trigger for non-damaging spells/skills, so it would not reflect, for example, Voodoll effect or Zombification.

Inb4 "baww dragons are too powerful already".
No they don't, they got the balancing they deserved, it's just that this would make them more complete.
It's not like they are unbeatable, quite the opposite.
Tank Fecas can absolutely destroy a Dragon, also summoner Osas with the proper summons and skills can cause lots of trouble too.
Also, 10% chance to reflect 20% damage at max lvl is not overpowered, it's only 1 in 10 attacks suffered that reflect, just do the math.


Thread : Suggestions  Preview message : #540499  Replies : 0  Views : 43
posté April 30, 2013, 21:56:14 | #4
Here's my enu gears:

Doziak hat/bp/epps, Deckhand belt/ring, Makabraspekting ring, Old Shoes, The Ghoulie, Ultimate Survivor Leaf, Old School Shovel, Quaquack pet.

Maka ring and pet both max lvl.

With max Treasure Tracker, nets me 264 pp.

8 AP build, I'm able to max Treasure Hunter status in 2 turns, for 364 pp max, without candies.


Thread : General Discussion  Preview message : #535789  Replies : 16  Views : 550
posté April 26, 2013, 20:38:28 | #5

Quote (Bulbasheep @ 18 March 2013 22:47) *
I've been wanting to try out an earth/air dragon because it sounds like it'd be quite unique and fun, but I couldn't find in the first post what the difference is between an earth/air dragon and a pure air dragon.
Now with all these updates and the fact that this guide is quite old, is it still worth following this guide? Would an earth/air dragon still be effective and are there any major differences between this and pure air dragon?

Pure air dragon is very strong against single targets, and is capable of getting more +% dmg bonuses than earth dragons, focusing entirely on the air branch, with leftovers on the other branches just for resists sake.
I've seen an air dragon with over 470% air dmg bonus recently.

Earth dragons have to become hybrids to take advantage of the air branch extra effects, lowering their total earth dmg output.

The perk about earth dragons is the aoe attack, formerly known as Crackler Punch, which has a huge area of effect, and its range is fixed, meaning that it's not affected by blindness or +range effects.

The osa revamp changed all earth branch names and tweaked some spell damages.
Crackler Punch - now known as Weakening Command -, for example, got its base dmg buffed from 60 to 65.

Earth dragons can also attack single targets through backstabs (using Bwork Trump), like air dragons, but the damage output is weaker (Protective Command is only 54 base dmg and min range 2, against Whip 60 base dmg and min range 1, for the same 4 AP cost).

Another single target option would be using Motivating Command (5 AP, linear, 63 base dmg, min range 1), but it's tricky to take advantage of backstabs due to combo costs.

Despite these differences, the specialties build is the same (max Gobgob, Symbiosa, Critical Synergy, Osa Blessing and Phoenix Spirit).

So, when making a dragon osa, you should ask yourself: do you want single target superiority or good aoe capability?

Hope this helps you decide.

PS: And yes, this guide is severely outdated, there are much better equipment combinations to try out now.
The 10 AP 6 MP build is still a must have for any dragon osa.

PSS: Also, an earth dragon also has the possibility to play as summoner, by using the Gobgob as a summon and spending leftover specialty points into Animal Link, for a little bit more damage.
It has some uses as a support role, such as healing, giving AP and switching with allies.


This post has been edited by KamOlaZ - April 27, 2013, 01:14:51.
Thread : Osamodas  Preview message : #533397  Replies : 102  Views : 8910
posté April 26, 2013, 19:03:06 | #6
Well, this is something new.
Not the usual PvP event, kind of capture the flag style of event.
I approve of this, but doesn't mean that I want to participate.


Thread : Events  Preview message : #533331  Replies : 8  Views : 378
posté April 25, 2013, 23:26:26 | #7
PvP prevention system - to avoid drama between players I'm sure everyone that plays this game for quite some time had to face, at some point, players or teams of players that like to aggress just for the lulz, or because of war, or because they don't like that particular player/guild, or for whatever childish reason, disturbing the peaceful and enjoyable gameplay of the victims.

Not all players are interested in PvP, such players may desire only to enjoy the game itself, the dungeons, the craft system, having fun together with friends.

I am one of those players, I don't care for PvP, wars or petty skirmishes between players, and I'm sure I'm not the only one that thinks like this.
If I ever wanted to PvP, I'd go play other popular games, better prepared for that activity than Wakfu.

What I propose, then, is a PvP prevention system.

It can be a consumable item, created by a craft recipe, that offers such protection for a limited period of time, or an equipment piece/insignia that protects while worn, or even a toggleable option in the options menu that protects while it's activated.

What it does, the icons to aggress and offer friendly fights become unuseable for the duration of the effect, for both the protected player and all the other players, much like what happens to those icons when the subscription ends.

This means that the protected player cannot aggress or offer friendly fights to other players, nor can other players do the same to the protected player.

This effect can, however, be automatically and temporarily disabled while inside the mines, due to the limited mining spots available and fair competition for such places.

The new players would feel a lot safer with such feature, able to explore the World of Twelve without having to worry about being attacked just for being noobs.


Thread : Suggestions  Preview message : #532837  Replies : 13  Views : 230
posté April 22, 2013, 18:08:42 | #8
Before the patch, I had reasons to actually try and get some runes for my equips.
Now I don't even bother ... every crap item I get is crushed to make runes for sale.
My bags are a mess of random powders and runes.
The system is too random to be any good.
There should be a way to identify the rune before using it on an item.

Please bring the old system back, it was a lot more reliable and useful.


Thread : Devblogs  Preview message : #530319  Replies : 268  Views : 5243
posté April 18, 2013, 18:02:40 | #9
25% chance to get dmg bonus on your main element vs 30% chance to get crap rune ...
Time to grind those hammers ... they will be in high demand ...


Thread : Bugs  Preview message : #527509  Replies : 6  Views : 206
posté April 17, 2013, 19:46:35 | #10
Good thing I planned ahead.

Monday night, before logging off, I warned my friends/guildies about the possibility of a major f**kup with the update, exchanged all my dungeon tokens for gears to crush after the update, fed my pets and logged off.

Tuesday evening, instead of firing up the game, I came explore the forums, and surprise surprise, Ankama f***ed up big time, everyone is hurting with Bugfu going postal!

Today, after rollbacks and hotfixes, the game is still not stabilized.

I'm not updating my client until Ankama fixes their crap.

I still have 2~3 weeks of sub left, and 40 euros ready to charge for another sub.

I'm just gonna sit tight and wait for the storm to clear.

That said, I feel sorry for everyone struggling with all the bugs, I wish I could do anything to ease the pain.


Thread : Bugs  Preview message : #526443  Replies : 107  Views : 1802
posté April 10, 2013, 02:28:17 | #11
Way to go on nerfing Sadida's Tree spell.
They can no longer become invincible for 1 turn (allowing for allies to AoE it in certain key occasions, or to survive that turn when the sadida must absolutely stay alive or the team gets screwed).
Instead they get heals and stabilization ... what good is it if they get hit by a massive crit and die anyway - Moowolf critting Light Speed anyone?

Also, a moving Voodoll? With the current doll/summons AI, I predict hard times in certain fights (Excarnus - Voodoll moved away from that perfect spot to AoE both it and the UB; Moowolf - Voodoll turning into an enemy weredoll, also moving away from the sweet spot; whispers - Voodoll walking on the edge tiles, due to it's "run away" AI).

Gust no longer hitting caster and allies: no more pushing out of locking dangers (Big Whispered Crackler, Whisperer Infantry).
They still have K'Mir, but does not get them out of unwanted melee situations.
Sadidas just lost their life-saver-push spell.

Maybe it's not that bad, maybe they just have to change strategies, maybe they'll have some other use in UB fights.
Maybe ...
I don't like these specific changes, but I'm giving the benefit of the doubt.
We'll just have to wait and see.


PS: I don't play Sadida, perhaps all this ranting is for nothing and Sadidas will become real powerhouses with the right builds.
But I have Sadida friends, and we are used to certain playstyles and defined strategy plans.
The previous revamp messed up with our UB strategies, and many runs were wasted trying to figure out a new successful strategy.
Just when we came up with one, this revamp is announced ... it will mess up our hard earned plan ... many more wasted runs ahead.
Thanks Ankama ...


Thread : Devblogs  Preview message : #519491  Replies : 147  Views : 3245
posté April 03, 2013, 18:53:43 | #12
Does this insignia give any stat bonuses?
If it's purely cosmetic, I'll keep using my guild insignia.
Otherwise, I may end up subscribing a month earlier.

About the people that already subscribed for a long period, it's unfair that they have to waste more money just to get this insignia.

Why don't you, Ankama, offer it as limited time quest reward related to the new island, much like what you do in certain yearly events, for example, like the elf insignias during Kwismas event?

Are you that greedy?
Be careful, Greed in one of the seven deadly sins, your souls may all end up burning in the fires of Hell for eternity, no matter what good you do to the world ...
Unless you already sold you souls to Satan, in which case it doesn't matter since you are already doomed.


Thread : News  Preview message : #515573  Replies : 65  Views : 1320
posté April 01, 2013, 01:25:55 | #13
Resurrecting this thread to show this:



My first 2 turns in that fight were lost, now imagine it happening at an UB run (which was scheduled to happen tonight, but some key players not showing up canceled it).

I changed from a wireless connection to a wired one (using an FTP cat. 5E cable, the ones that have metal plating on the connectors).
The lags are a bit less frequent, I guess the wireless was getting some signal loss, but even so it's still frustrating having 5~6 digit pings.
Still at the same hours, starts around 5~6pm GMT+0.

Double posting for this crap again.
Dark Hurl dungeon, restarted the client just before entering it.
Playing with my PP enu, this happened in the second room.



This time I turned off my router and connected directly to the modem.
It's not a graphical lag, the idle animations run smoothly.

While the connection was not responding, I decided to come read the forums for a while, no problem there.

When the connection "resurrected", the fight went fast forward, I took the chance to take this screenshot and upload it while I waited for my turn.

The next room was like this:



Well, I managed to survive the whole dungeon, the boss fight went surprisingly smooth, didn't get a chance to pouch the boss.

I did get a Tauxik Hammer though, almost makes up for the lags.
Already promised to a guildmate, sorry.


Thread : Technical issues  Preview message : #514011  Replies : 13  Views : 510
posté March 26, 2013, 15:25:19 | #14
Hi again.
I've been thinking, what are your thoughts about Triple Whammy and Blisskrieg spells, from the Earth branch, as support spells to a Fire build?
Are they worth investing some exp?


Thread : Pandawa  Preview message : #510989  Replies : 20  Views : 1409
posté March 25, 2013, 13:23:00 | #15

Quote (Bukwyrmm @ 23 March 2013 15:06) *
Any more current news on this front?

Way to necro an old thread.

But yea, I'm making a fire panda, but I'm still confused about how to do it properly.
Atm I'm just trying to lvl all fire spells evenly, still have no idea how my endgame build will be, due to lack of a proper guide.


Thread : Pandawa  Preview message : #510471  Replies : 37  Views : 2690
posté March 20, 2013, 20:35:36 | #16
Similar thing happened on my third alt.

IGN: Hawt Momma Panda

Char was bontarian with 54 CP.
Logged in nationless, no passport, no clan member bonuses, relogs did nothing to solve the issue.
Went back to Astrub, spoke with Master Hoot to get back the passport, guard didn't recognize the new passport.
Suicided back to a phoenix in Bonta, char is bontarian again with 54 CP.
Messing up or fixing Bonta ecossystem does not change the char CP, effectively locking it at 54 CP.
The other 2 chars in the same account seem unaffected, their CP changes according to the actions on the nation ecossystem.

Requesting fix or fixing tips.

[EDIT]

Did a full relog (close client and re-run it again) and the char is nationless again.
Guild table shows the char as bontarian, but it remains nationless.
Please help.


This post has been edited by KamOlaZ - March 20, 2013, 20:45:07.
Thread : Bugs  Preview message : #508025  Replies : 3  Views : 199
posté March 19, 2013, 14:55:24 | #17
Fair enough, thanks for your fast reply.
I may go for a 9AP build then, with a maka weapon providing it, until I can get my hands on that very expensive Moo set.
Thanks again for your help, time to leech this up to 110.


Thread : Pandawa  Preview message : #507031  Replies : 20  Views : 1409
posté March 19, 2013, 13:04:57 | #18
Thanks for the reply Stylia.

I'm lvling LMF, Dairy and Milking It, along with Incadescent Milk for extra fire dmg at early lvls (I'm mostly soloing atm).
I was aiming for 10AP build for 2x Milking, but seems kind of hard to achieve without 2AP set ... and I'm rather poor atm, still saving kamas for better gears for my main (those krakens ... hhnnnnggggg why so expensive!!!).
My panda is still under lvl 20, so no worries.

Also, should I stat range? Is Karchamrak affected by +range?
And is it OK to rely only on Bamboozle to dizzy enemies? Should I also use water spells? If so, which do you recommend?

Thanks again for your help.


Thread : Pandawa  Preview message : #506995  Replies : 20  Views : 1409
posté March 17, 2013, 12:09:56 | #19
I'm seriously thinking of making a Fire Pandawa, mainly for UBs (sadi totem + sac trans don't work anymore).
This thread has good and useful information, but I never played panda before, so this is still all a bit confusing.
Can someone be kind enough to provide a proper guide, updated to the last class revamp, please?
Much appreciated.


Thread : Pandawa  Preview message : #505719  Replies : 20  Views : 1409
posté March 17, 2013, 01:16:35 | #20
Been experiencing lags like these since February 10th, mainly between 6~7pm till 11~12pm, everyday.
Ping requests returning normal values (~50ms for me) and suddenly spiking at ~3000ms, often stalling at ~200000ms.
Today was the first time I actually disconnected from the lag, stayed 7 full minutes waiting for a whisper fight to develop, stuck on someone's turn all this time.
I even have a program installed that is supposed to improve connection quality, assigning connection priorities and doing a so-called "traffic shaping", but does little to solve this.

We pay Ankama to play the game, Ankama should provide quality services and do everything they can to make the customers feel that they made a good purchase.
This should include regular and frequent bug fixes, patches and server-side hardware/software upgrades to increase security and stability, not just spewing out new content every month.
I'd rather play on a stable secure server with content similar to what was in the game about half a year ago, than play it like it is nowadays, full of bugs and lagging like a 56kbps dialup connection.


Thread : General Discussion  Preview message : #505267  Replies : 55  Views : 1019