Iroh's Election Program
Well, I suppose I should first introduce myself, so... Hello there! Name's Iroh, a friendly Sacrier who intends to run for governor. I say intend because at the moment I don't really have one hundred kamas¹, but hey, I'm always accepting donations. Game-wise, I harvest (and replant) half the time I play. As for the other half, I usually do some dungeons with other people. One other thing I could say about myself as a Wakfu player is that I have been playing since launch. Unfortunately, I did not play the beta, and because of that, I have little to no experience with ruling a virtual nation. I sincerely hope that won’t affect your decision during the election.
But enough with the intro, let's get on with the main reason you're here: The elections. I know I may be posting this thread a tad too soon, however, it's my belief that a candidate has got to get a feeling for what the people want, so here I am. So, in the next paragraphs, I will state my view on certain aspects of Wakfu, and if you concur with most of them, vote for me! If, however, you completely disagree with my opinion, you can come here at my place and bitch slap² me in the face.
• Taxes •
Ah, I believe this subject interests all Wakfu players, no matter if they care about politics or not. After all, the taxes affect everyone, and because of that, they should be given large importance in any government (fictional or not). Right now, Amaknians enjoy a low 10% tax on all regions.
Like all taxes, high or low, our current tax rate has two sides to it: It warms up the economy whilst limiting what the government can do. You don't know what the people in the government can do? Alright, let me write up a few straightforward examples. With a low tax, the Challenger won't be able to start new challenges as often, the Ecologist won't be able to effectively bring back species, and the Weather Engineer won't be able to calibrate the weather to our liking as often, too.
I’m not saying, however, that increasing the tax rate back to 40% will transform Amakna into the stuff legends are made of. Doing that would actually be pretty damn bad, as it would freeze the economy until it almost died of hypothermia while also just slightly changing the amount of kamas our treasury receives.
So, how much should we tax our people? In my opinion, there needs to be a middle ground: A tax rate which is not low, but not high enough to scare merchants’ goodies away. I would say a
tax rate of 20% at the markets and one of 15% at all other regions is not only fair, but also generous. Certainly, though, some people will feel that this won’t do. It will be either too much, or too little.
Still, one cannot please all crowds. I can offer, though, one thing in case I am elected:
Low tax weekends. Saturdays and Sundays are the two days most people play, and as such, I believe lowering the tax rate back to 10% at all regions during the weekends will please everyone, even those grumpy gamers we all know and… No.
And with all that said, let’s move on to our next topic, laws and CP (Citizenship Points).
• Laws and Citizenship Points •
There are good laws, and then there are bad laws. How people discern which ones are this or that depends on how they want to play Wakfu. Still, there is one law which sparks the most interest on everyone:
the Disobedience Law.
This law is the only one which effectively prevents people from doing harm to themselves, as in, not having the Clan Members’ bonuses. Sure, there is the whole ecological side to it, but
it won’t prevent people from making one resource go extinct. This happens because you do not need to replant the same resource you gathered to keep the Clan Members happy, you just need to replant its type.
The Disobedience law also
prevents CP farming, and this is what makes the law such a
double-edged sword. Getting CP without this law is like going to your kitchen to get some sweet orange juice. You walk a bit, get the juice, and then drink it. Simple, easy, and quick. Now, getting CP with this law is like climbing Mount Zinit. You can’t see the top because the mount is too damn high. Oh, and there’s also all the wind and rain.
Basically what I meant to say is that, as the CP system currently works
, it is very hard to get CP without breaking the law, therefore restricting the amount of the people that can vote and be elected. However, if there’s no Disobedience law, getting CP becomes a trivial matter, and some people exploit this for the wrong reasons, such as being able to endlessly kill players without becoming an outlaw. Furthermore, it facilitates the “multiple-alts” voting.
Unfortunately, there is no solution to the problems which are created by the absence or presence of that law. Currently, all we can hope for is a “fix” by the developers. Even so, right now Amakna does not have the Disobedience law, and it will stay that way until the next election (or not). I believe most people will have by then gathered enough CP points to vote, so if I am elected,
I will put the law in effect.
And with all that politic stuff said, let’s move on to our next topic, diplomacy and game events (also know as challenges).
• Diplomacy and Game Events •
Remember what I wrote at the beginning of this thread? The “get the feel for what people want” thing? Oh, good that you do. Personally, I think Amakna is good as it is right now in terms of diplomacy. While this situation may change within time (possibly due to the recent conquering of an already occupied island), it is great to be an ally of all other three nations.
Being an ally of the other nations means many things, among them; it means you can travel there without fear of Surprise-Ninja-Sram-Throat-Cut-Move; it means you can buy and sell goodies at their markets; it means you can peacefully access their dungeons and go back home with awesome loot; it means tourists can come to Amakna and have their senses go haywire due to the amount of epic stuff we’ve got here. That said, I think you can tell
I intend to have a peaceful government, focusing on protecting the territories we already have. Don’t worry though, Mr. Battlemaniac, you will have your chance to attack a nation IF they attack us first.
In spite of my intention, though, I would enter war with the other nations if that is the people’s wish. I’m sure we can arrange a fictional context with the other nations. Say, how about Sufokia stops the fish trade with us and we enter war with them because we want our bloody fish food back?
As for the challenges, I would try to make a minimum of two per week. I know this may sound far fetched to some, given the cost of the challenges, but this is what I would try. Remember, though, it is YOU who dictates where the public money should go, so
if you want more challenges than a better climate, just speak it up to the government.
And with the challenging diplomacy strategy stated, let’s move on to our final topic, harvesting and the ecosystem.
• Harvesting and the Ecosystem •
I enjoy the whole aspect of harvesting and crafting of Wakfu, so I spend a good deal of time doing these two things. Resources, then, such as wood, crops, animals, and herbs, are important to me and every other harvester and crafter. Through my travels in Amakna, I saw what the harvesting scene looked like, and I can tell you that it both looks good and bad.
Amakna is known as “the Bountiful” because it really is. We have all the resources in abundance, especially crops, but there are certain discrepancies. For example, regions which are purposed for players level 20 to 30 or 30 to 40 have
a climate adequate for lower level resources such as Ash and Wheat. Now, this isn’t necessarily bad, but even so
it considerably slows down the growth rate of other important resources such as Barley (crop) and Weeping Willow (tree).
There is a simple solution to the problem, thankfully. All that is needed is a bit of weather engineering at those regions. I sincerely do not know why this problem has not yet been addressed, but
I assure you I will do something about it if I am elected. Also, it has come to my attention that tomorrow (20th of March) the global climate will change. While this is good for the examples I mentioned, it will be quite the contrary to other resources. Again, a bit of weather engineering should fix this, though not permanently.
As for the rest of our ecosystem, things look bright. I have met many players who replant, and I hope the number of people that do that will keep increasing. In the case of an ecological catastrophe, though, be sure that I will personally come and deal with it.
And that’s about it. Pretty big wall’o’text right? I hope you make the best decision possible in the next two weeks, be it me, or somebody else that better represents you. If you’ve got any questions, I’ll gladly answer them. I haven’t talked about the mines or the drago-expresses, but if you want me to, I’ll post something up as soon as possible.
Have fun playing Wakfu, and choose wisely during the next election!
¹I have that much money, it’s just goodies and not kamas. Still accepting donations, though.
²I’m afraid that depending on where you live that bitch slap might cost you a few thousand dollars. So if you want to save money, we can just verbally assault each other here in the forums. Have fun!
³Also, to all grammar nazis out there, I'm sorry if I made some or a few hundred dozens of mistakes. Hope it didn't stop you from reading it. And in case you skipped all the way down here, Ha! I've got you, so shame on you
EDIT: While my name on the forums is Donran, my main is named Iroh. You know, that fire bending general that can shoot lightning.
Well... it's a shame I didn't get any feedback. I'm still doing it, though. So, vote wisely! Get to know the candidates before you vote, and only then vote. Hell, PM them all day if you need. And if I happen to be that one candidate you've been longing for, then thank you for your support. I mean it.
This post has been edited by Donran - March 30, 2012, 18:23:37.