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Member Since : 2012-02-27
29 Posts (0.06 per day)
Most active in : Advanced Gameplay
posté April 16, 2012, 01:15:35 | #1
This seems like a good idea. Why not improve the RPG-sandbox aspect of the game?

Though given that this is an entirely new profession that also needs a new "market", I find its chance of being implemented to be rather low . Either that or that it'll take a long time for them to implement it. Better late than never, I say.


Thread : Suggestions  Preview message : #170941  Replies : 27  Views : 561
posté April 16, 2012, 01:00:07 | #2
It's a rather simple problem that should be "fixed". After all, if we DON'T want to lock, why force the character to do so?

I think adding a button in the "battle interface/menu" (you know, the interface changes when you go into battle, removing and adding buttons) that, once pressed, would either make your character attempt to lock (ON state) or not (OFF state), is a good solution to this.


This post has been edited by Donran - April 16, 2012, 01:00:55.
Thread : Suggestions  Preview message : #170935  Replies : 4  Views : 283
posté April 10, 2012, 06:19:26 | #3


Good Guy Sacrier.




Lame Pun Coon strikes again.



What happens when you summon a Big Mushd or a Tofuette? Summonception, that's what.

And now that we already have a good number of memes...

 


This post has been edited by Donran - April 10, 2012, 08:11:44.
Reason for edit : moar memes
Thread : General Discussion  Preview message : #167649  Replies : 26  Views : 2218
posté April 09, 2012, 19:40:43 | #4
I have about 10 complete Tofu sets (not including the head, because then it would be 2 complete sets ) that I could trade for vials of Tofu Blood. I could also trade other things for it (blood), so just PM me in-game if you want to trade

Characters: Sil or Iroh


Thread : Trade  Preview message : #167477  Replies : 22  Views : 5508
posté April 09, 2012, 06:01:22 | #5
herbalism? useless? what is this I don't ev--

Well, tailors need LOTS AND LOTS of plants to level their profession up, so no, it's not useless. Still, it's true that it'll take a long time until you are actually getting a good sum of kamas out of all that work.

And that's why most people don't craft things. Like it's been said here, you can mine your way to great fortune instead of doing a long chore that will possibly earn you some cheap change. And that's also pretty much why most people don't sell resources, Suslik. Why gather them if you can spend an hour mining? To craft gear? Why craft gear if I can buy it with the money I got from mining?

Something needs to be done about the kama minting system. Period.


Thread : Crafting  Preview message : #167287  Replies : 7  Views : 521
posté March 31, 2012, 00:17:02 | #6
I wasn't expecting any of the 2 missing classing to be added any time soon, so it's great to know that the Rogues will be released within a month or so. Keep up the good work

Also, Nsuidara, I have no idea what you're talking about. I'm dropping up to 8 gob wool per fight with 2 gobbals, while before the patch I was dropping zero to a maximum of three (most of the time). Still, I agree that it's a pain to level any crafting profession. I myself crafted 400 bonta root beer and only got about 5 levels up with Chef... I say triple the exp should give us a nice boost and encourage lazy/not-with-enough-time people to actually craft something.


Thread : News  Preview message : #162559  Replies : 29  Views : 2064
posté March 31, 2012, 00:03:40 | #7
I agree with both of your suggestions. It would be really nice to not die when you disconnect and also great if furniture gave those sort of small bonuses.

It would be a nice addition to the game (the furniture bonus), but, imo, they to focus on fixing the bugs and balancing the classes right now (including the 2 missing ones). Only then they should start working on adding things, which, by the way, may also create new bugs.


Thread : Suggestions  Preview message : #162555  Replies : 3  Views : 195
posté March 30, 2012, 23:14:49 | #8
Get someone who is lvl 5 or so to kill him. It's not going to solve the problem but at least it will help a bit. Also, Kharalis' question needs answering.


Thread : General Discussion  Preview message : #162531  Replies : 21  Views : 1314
posté March 30, 2012, 08:32:18 | #9
Want more monsters? Go to Astrub, pal. Want three starter dungeons? Go to Astrub, mate. Want kamas and the rest of the game? Subscribe, lad.

Besides, you don't need kamas at the starter areas (those being Incarnam and Astrub) because you don't need to buy anything. Also, if they enabled kama minting for F2P, I'm pretty sure the kamas would be "Astrubian", meaning that past Astrub all the money you amassed would be useless, like most resources you can find and gather there.


This post has been edited by Donran - March 30, 2012, 08:33:12.
Thread : Suggestions  Preview message : #162053  Replies : 3  Views : 302
posté March 28, 2012, 22:19:28 | #10
Clicked on a Small Ikiakit, and then it disappeared. My problem is exactly what the thread's title describes. You see, I was going to put one to sell at a market, so I clicked to drag it but in the middle of the way to the "place here to sell" thing I changed my mind and dragged it back to my inventory. However, when I looked at my inventory again a few seconds later, the Small Ikiakit was not there. I tried relogging to see if the item would come back, but it did not.

Thankfully I had one more of those in my haven bag chest/storage, so I went there, opened the chest, and clicked on the ikiakit. I read the item's description (because, you know, most of them are funny and whatnot) and looked at the slot where it was supposed to be, but once again it disappeared. Once more too, I relogged to check if any of the two would come back, but neither did.

I do not know what caused this bug, I just simply clicked on the item and then it disappeared, and it only happened to the Small Ikiakits. I tried to cause the bug again by moving around some items in my inventory and both taking and placing some in the chest, but it did not occur again. So while I don't really need the Ikiakits back (thankfully), I just thought I should post a thread about this bug. You know, see if anyone else encountered it and spread word about it, etc etc

Also, if there is a fix which can be done by myself, please inform me about it because I didn't find a thread with a similar bug to mine, except the ones talking about "entire haven bag disappeared" or some such, which isn't the case.


Thread : Technical issues  Preview message : #160965  Replies : 0  Views : 146
posté March 26, 2012, 23:13:47 | #11
Shush, my perfectionist sense is tingling...

Anyways, I suppose it seems like a good idea. Like Grichmann said, why not? I'm not a programmer, but it I'd say that should be fairly easy to apply, too. All you'd have to do is give every character 5 extra points and lower the starting level to 0.


Thread : Suggestions  Preview message : #158457  Replies : 5  Views : 345
posté March 26, 2012, 21:31:28 | #12
Well, you get 100 exp from pruning a tree... Thing is you're getting that much exp from chopping it, so there's indeed something wrong here. I hope the devs will see and fix this, then. Not that there aren't other major problems to fix, though.


Thread : Bugs  Preview message : #158387  Replies : 5  Views : 308
posté March 26, 2012, 02:47:30 | #13

Quote (BJSV @ 26 March 2012 00:27) *
All i know is that you shouldnt make thread titles with caps on...

True. Anyways, I'm a level 45 lumberjack and I haven't noticed this "bug" at all. You should provide a screenshot showing the exp you got from chopping dry pine and another one showing the exp from chopping some other tree.

Also, 10 levels after the level that lets you chop/mine/fish/craft/etc certain thing the exp given will decrease for that certain thing. If you were, for example, a level 45 lumberjack like me, chopping Hazelnut trees would give you little to no experience points.


Thread : Bugs  Preview message : #157977  Replies : 5  Views : 308
posté March 25, 2012, 08:45:50 | #14

Quote (xDuSt @ 24 March 2012 03:14) *
As far as I know they are increasing the drop rate, I hear alot of people saying there not dropping but I've dropped two in my week and 2 days of playing =X

I suggest you start playing as an Eca. Seriously.
But, yeah. The developers are increasing the drop rates for bosses, so we should start seeing a lot more people with haven gems. A lot, as in a few dozen more... Can't complain, though.


Quote
Why are you people talking about put the haven gem in the shop? You dont see any gem? Ask insteat to raise the drop rate, and dont mess with the shop anymore.

I completely agree with you. It's bad enough we can buy weapons at the shop, but buying haven gems? Are you guys out of your mind? It would be like selling unusual hats at the Team Fortress 2 store (If you don't what these hats are, let's just say they are sort of rare like haven gems). Within time everyone would have them, immensely decreasing their value and "uniqueness".

If there's gold everywhere, there's gold nowhere. That's how life works, or so I've heard


This post has been edited by Donran - March 25, 2012, 08:46:51.
Thread : Suggestions  Preview message : #157613  Replies : 26  Views : 1100
posté March 20, 2012, 08:05:41 | #15
Man, I wish I was at Sufokia during that "genocide".

Apparently, from what I've been reading on the forums, LH members love beating the shit out of every single player they meet. Well, that's a bit exaggerated.

Tkurwa, if you don't deny (and subjectively accepts this as a true fact) that you and your guild-mates hunted down members of the government either because they were part of said government or because you did not get elected at that time, then all I can say is that there is something inherently wrong with you Lion Hearts people.

And before you ask, no. I don't care if they are Russian or Italian mafia, what matters is IF they are or not mafia.


Thread : Politics  Preview message : #154955  Replies : 23  Views : 1402
posté March 19, 2012, 08:03:34 | #16
Iroh's Election Program Well, I suppose I should first introduce myself, so... Hello there! Name's Iroh, a friendly Sacrier who intends to run for governor. I say intend because at the moment I don't really have one hundred kamas¹, but hey, I'm always accepting donations. Game-wise, I harvest (and replant) half the time I play. As for the other half, I usually do some dungeons with other people. One other thing I could say about myself as a Wakfu player is that I have been playing since launch. Unfortunately, I did not play the beta, and because of that, I have little to no experience with ruling a virtual nation. I sincerely hope that won’t affect your decision during the election.
But enough with the intro, let's get on with the main reason you're here: The elections. I know I may be posting this thread a tad too soon, however, it's my belief that a candidate has got to get a feeling for what the people want, so here I am. So, in the next paragraphs, I will state my view on certain aspects of Wakfu, and if you concur with most of them, vote for me! If, however, you completely disagree with my opinion, you can come here at my place and bitch slap² me in the face.



Taxes •


Ah, I believe this subject interests all Wakfu players, no matter if they care about politics or not. After all, the taxes affect everyone, and because of that, they should be given large importance in any government (fictional or not). Right now, Amaknians enjoy a low 10% tax on all regions.
Like all taxes, high or low, our current tax rate has two sides to it: It warms up the economy whilst limiting what the government can do. You don't know what the people in the government can do? Alright, let me write up a few straightforward examples. With a low tax, the Challenger won't be able to start new challenges as often, the Ecologist won't be able to effectively bring back species, and the Weather Engineer won't be able to calibrate the weather to our liking as often, too.

I’m not saying, however, that increasing the tax rate back to 40% will transform Amakna into the stuff legends are made of. Doing that would actually be pretty damn bad, as it would freeze the economy until it almost died of hypothermia while also just slightly changing the amount of kamas our treasury receives.

So, how much should we tax our people? In my opinion, there needs to be a middle ground: A tax rate which is not low, but not high enough to scare merchants’ goodies away. I would say a tax rate of 20% at the markets and one of 15% at all other regions is not only fair, but also generous. Certainly, though, some people will feel that this won’t do. It will be either too much, or too little.

Still, one cannot please all crowds. I can offer, though, one thing in case I am elected: Low tax weekends. Saturdays and Sundays are the two days most people play, and as such, I believe lowering the tax rate back to 10% at all regions during the weekends will please everyone, even those grumpy gamers we all know and… No.

And with all that said, let’s move on to our next topic, laws and CP (Citizenship Points).



• Laws and Citizenship Points •



There are good laws, and then there are bad laws. How people discern which ones are this or that depends on how they want to play Wakfu. Still, there is one law which sparks the most interest on everyone: the Disobedience Law.

This law is the only one which effectively prevents people from doing harm to themselves, as in, not having the Clan Members’ bonuses. Sure, there is the whole ecological side to it, but it won’t prevent people from making one resource go extinct. This happens because you do not need to replant the same resource you gathered to keep the Clan Members happy, you just need to replant its type.

The Disobedience law also prevents CP farming, and this is what makes the law such a double-edged sword. Getting CP without this law is like going to your kitchen to get some sweet orange juice. You walk a bit, get the juice, and then drink it. Simple, easy, and quick. Now, getting CP with this law is like climbing Mount Zinit. You can’t see the top because the mount is too damn high. Oh, and there’s also all the wind and rain.

Basically what I meant to say is that, as the CP system currently works, it is very hard to get CP without breaking the law, therefore restricting the amount of the people that can vote and be elected. However, if there’s no Disobedience law, getting CP becomes a trivial matter, and some people exploit this for the wrong reasons, such as being able to endlessly kill players without becoming an outlaw. Furthermore, it facilitates the “multiple-alts” voting.

Unfortunately, there is no solution to the problems which are created by the absence or presence of that law. Currently, all we can hope for is a “fix” by the developers. Even so, right now Amakna does not have the Disobedience law, and it will stay that way until the next election (or not). I believe most people will have by then gathered enough CP points to vote, so if I am elected, I will put the law in effect.

And with all that politic stuff said, let’s move on to our next topic, diplomacy and game events (also know as challenges).



• Diplomacy and Game Events •



Remember what I wrote at the beginning of this thread? The “get the feel for what people want” thing? Oh, good that you do. Personally, I think Amakna is good as it is right now in terms of diplomacy. While this situation may change within time (possibly due to the recent conquering of an already occupied island), it is great to be an ally of all other three nations.

Being an ally of the other nations means many things, among them; it means you can travel there without fear of Surprise-Ninja-Sram-Throat-Cut-Move; it means you can buy and sell goodies at their markets; it means you can peacefully access their dungeons and go back home with awesome loot; it means tourists can come to Amakna and have their senses go haywire due to the amount of epic stuff we’ve got here. That said, I think you can tell I intend to have a peaceful government, focusing on protecting the territories we already have. Don’t worry though, Mr. Battlemaniac, you will have your chance to attack a nation IF they attack us first.

In spite of my intention, though, I would enter war with the other nations if that is the people’s wish. I’m sure we can arrange a fictional context with the other nations. Say, how about Sufokia stops the fish trade with us and we enter war with them because we want our bloody fish food back?

As for the challenges, I would try to make a minimum of two per week. I know this may sound far fetched to some, given the cost of the challenges, but this is what I would try. Remember, though, it is YOU who dictates where the public money should go, so if you want more challenges than a better climate, just speak it up to the government.

And with the challenging diplomacy strategy stated, let’s move on to our final topic, harvesting and the ecosystem.



• Harvesting and the Ecosystem •



I enjoy the whole aspect of harvesting and crafting of Wakfu, so I spend a good deal of time doing these two things. Resources, then, such as wood, crops, animals, and herbs, are important to me and every other harvester and crafter. Through my travels in Amakna, I saw what the harvesting scene looked like, and I can tell you that it both looks good and bad.

Amakna is known as “the Bountiful” because it really is. We have all the resources in abundance, especially crops, but there are certain discrepancies. For example, regions which are purposed for players level 20 to 30 or 30 to 40 have a climate adequate for lower level resources such as Ash and Wheat. Now, this isn’t necessarily bad, but even so it considerably slows down the growth rate of other important resources such as Barley (crop) and Weeping Willow (tree).

There is a simple solution to the problem, thankfully. All that is needed is a bit of weather engineering at those regions. I sincerely do not know why this problem has not yet been addressed, but I assure you I will do something about it if I am elected. Also, it has come to my attention that tomorrow (20th of March) the global climate will change. While this is good for the examples I mentioned, it will be quite the contrary to other resources. Again, a bit of weather engineering should fix this, though not permanently.

As for the rest of our ecosystem, things look bright. I have met many players who replant, and I hope the number of people that do that will keep increasing. In the case of an ecological catastrophe, though, be sure that I will personally come and deal with it.





And that’s about it. Pretty big wall’o’text right? I hope you make the best decision possible in the next two weeks, be it me, or somebody else that better represents you. If you’ve got any questions, I’ll gladly answer them. I haven’t talked about the mines or the drago-expresses, but if you want me to, I’ll post something up as soon as possible.

Have fun playing Wakfu, and choose wisely during the next election!



¹I have that much money, it’s just goodies and not kamas. Still accepting donations, though.

²I’m afraid that depending on where you live that bitch slap might cost you a few thousand dollars. So if you want to save money, we can just verbally assault each other here in the forums. Have fun!

³Also, to all grammar nazis out there, I'm sorry if I made some or a few hundred dozens of mistakes. Hope it didn't stop you from reading it. And in case you skipped all the way down here, Ha! I've got you, so shame on you



EDIT: While my name on the forums is Donran, my main is named Iroh. You know, that fire bending general that can shoot lightning.


Well... it's a shame I didn't get any feedback. I'm still doing it, though. So, vote wisely! Get to know the candidates before you vote, and only then vote. Hell, PM them all day if you need. And if I happen to be that one candidate you've been longing for, then thank you for your support. I mean it.


This post has been edited by Donran - March 30, 2012, 18:23:37.
Thread : Politics  Preview message : #154421  Replies : 2  Views : 279
posté March 18, 2012, 07:51:59 | #17
I want to be the governor/part of the government because it seems... fun. Seriously now, there shouldn't be any other reason. Well, there's always the "My government will be the best for our nation" thing most candidates have - unless you're a humble sort of guy.


Thread : Politics  Preview message : #154015  Replies : 17  Views : 994
posté March 16, 2012, 01:54:27 | #18
This happens to the Tofurbies (I think that's how its written) some times as well.


Thread : Bugs  Preview message : #153103  Replies : 2  Views : 271
posté March 15, 2012, 18:12:58 | #19
One vote per account seems like the way to go. That or...


Quote
Puppet government, ahoy!
 


Thread : Suggestions  Preview message : #152919  Replies : 5  Views : 278
posté March 15, 2012, 18:09:11 | #20
I concur. A mail feature which would allow us to exchange items/kamas between our characters would be quite good.


Thread : Suggestions  Preview message : #152917  Replies : 21  Views : 898