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Member Since : 2008-06-07
27 Posts (0.01 per day)
Most active in : General Discussion
posté March 01, 2012, 15:08:53 | #1
I already uninstalled Wakfu 3 weeks ago, and i must say that, anyone who keeps playing this is either stupid, delusional or have bad taste in games (which i have no problem with btw).

Just let this shit sink. I know, you think you arent as strong as to simply leave it after 1 year (or more) playing, but there are plenty of things to do in life, dont waste time and money in Ankama.

Cheers!


This post has been edited by Anidras - March 01, 2012, 15:09:26.
Thread : General Discussion  Preview message : #141777  Replies : 117  Views : 6508
posté March 01, 2012, 14:53:31 | #2
I hope this game sinks.


Thread : Devblogs  Preview message : #141759  Replies : 105  Views : 3972
posté February 17, 2012, 18:27:44 | #3
Proffessions/Lvl up system it's like if in a zelda game you had to grind a dungeon to get the item. And then the developer team says "well, the Roc Feather allows you to jump, its a huge boost so we think its anormal to make it difficult to get it". Well, difficult =! boring. The point of a game is having fun while you complete the objetive.

FF13 got a lot of critics because the game is just a boring linear game that doesnt let you to explore at all. So you just grind to auto beat the boss and win the game. How funny.

Wakfu is just the same. "To get more power, you have to grind for hours! It is FAIR!!". How about i get items by defeating a boss that requires THINKING (this is supossed to be a SRPG for gods sake), or by a recipe i found EXPLORING THE WORLD, or i feel my character being unique by REAL stats and builds? How about i pay money for CONTENT?

This game is just too bad. I cant understand anyone who enjoys it. I have been there since its start, some times i stopped playing then came again, but this time i quit forever. The design is flawed and they arent going to fix it, no because they dont try, but because they lack the talent to do so. Its a bit sad.


Thread : General Discussion  Preview message : #133221  Replies : 117  Views : 6508
posté February 05, 2012, 12:03:32 | #4
@Higure racism is related to race, and if you are trying to imply that France has only 1 race (as of today), well... you are wrong, since they (sadly) are as flooded with inmigrants as any other european country. If anything the word you are looking for is NATIONALISM.

On topic now. Wakfu only degenerated since 2008 when i got into beta, and well, not only is Ankama a company who does not know shit about game design (thats evident for anyone who has played dofus), but they are now with Square Enix. I already told it, but SE is dead since long time ago (anyone remembers when SE made other games apart from FF titles? Anyone remembers the last good FF?), and now it just stinks, and i trepeat again: SE is the WRONG company to go with if you are doing an MMO. FF11 was mediocre, and FF14 was the blunder of the millenia, seriously i didnt expect any game to fail so hard.


Thread : General Discussion  Preview message : #129141  Replies : 36  Views : 1773
posté February 02, 2012, 21:48:03 | #5
LOL YOU EXPECT ME TO PREORDER A GAME THAT ISNT EVEN FINISHED!!


Thread : General Discussion  Preview message : #128325  Replies : 223  Views : 9007
posté February 02, 2012, 11:36:21 | #6
Seeing how bad are going things since ankama signed the contract with SE, im starting to wonder if all these ilogical decisions come from SE.
I mean, look at SE mmos. Like FF14. Yes that game that got a 4.0 in most reviews, the game which SE had to apologize for, the game that made the stocks of the company go down, and that was made free to play since its very release (it didnt survive even 1 week as p2p).

Holy cow Ankama, i would sink the boat right now and make it again from zero, making contracts with a dead company that havent released a good game since FF8 (that is more than 12 years ago) its a suicide.


Thread : News  Preview message : #128077  Replies : 61  Views : 5152
posté February 01, 2012, 20:56:34 | #7
Did you really played dofus? I don't remember you being able to sell to npcs, except some items for a ridiculous price (like 5 kamas while you could sell it for 50000).


Thread : General Discussion  Preview message : #127955  Replies : 4  Views : 566
posté January 31, 2012, 14:49:36 | #8

Quote (Venusquake @ 30 January 2012 21:49) *
just cause it has some flaws does not completely ruin the game the only reason im not playing now is because there will be a wipe not because the game is bad, its still much better than most crap you can find online
Ok so you didnt understand anything. Ill explain my post to you: its for the people who, in previous pages, said "i dont like how wakfu its now, the last patch made it totally unfunny for me, but i will still pay 1 month to see if they fix it". I gave them the advice that, if they dont like the game NOW, then they shouldnt pay for it until they like it. That's how things work.
If you enjoy the game as it is now, then its fine, pay it...

On the "some flaws" part, might i redirect you to this thread.

EDIT: so, Kerai, what is a good language to develop a game? Really, Java its not a problem for a game without any physics like Wakfu.


This post has been edited by Anidras - January 31, 2012, 14:51:08.
Thread : General Discussion  Preview message : #127579  Replies : 58  Views : 3195
posté January 30, 2012, 21:43:49 | #9
For all the people saying "im going to pay just the first month", my advice is: DO NOT.

See, like it or not, today's companies (and as i see you are very aware about how much ankama cares about european forums) only understand one concept: "Vote with your wallet". The only thing that will catch their attention is to lose money. If you want a decent game, you must make this kind of pressure, or you will be ignored. Its sad but true.

On the other hand, you are actually hopeful for ankama to release a decent game in 2 months. Chances aren't it won't, so why give them your money before you know they are going to fix the game? And im sure that there are a lot of people who will keep paying in hopes of a miracle patch, not forever, but certainly a couple more months.
So.
If they dont make a decent wakfu patch this mont, dont even bother subbing. After that first month, if Ankama makes a Wakfu that you like, then pay for it, but never EVER pay to a company if you dont like their product in hopes they will make it better, because its not gonna happen.

Maybe, if they proved that they were listening to us, your hopes would be justified, but until that, make your mind, dont be a fool.


Thread : General Discussion  Preview message : #127389  Replies : 58  Views : 3195
posté January 24, 2012, 17:23:05 | #10
I have played Dofus and i cant tell you that that game is anything but balanced.

Like, osas and sadis with +20 summons, wisdom xelors rendering you (and bosses) useless etc.

And i dont think that Wakfu has to be like dofus to be good, in fact, it should stick more to the first ideas of the game.


Thread : General Discussion  Preview message : #125687  Replies : 43  Views : 4807
posté January 12, 2012, 20:42:35 | #11

Quote (GoldfishGod @ 12 January 2012 00:58) *
The "cost" for subscription MMOs is that levels and grind are effectively a time-incentive, subscription-time, etc. It's a risk to make it so you can jump straight in and out of most of the content without previous investment. Taking systems directly from single-player, or just non-subscription games, is something MMOs find directly counter-intuitive. It can be rewarding in an indirect manner, which is part of the reason some games can survive on Cash-shop earnings (though often these games suffer a similar design dilemma in that cash-shops need to be "tempting" compared to just freely playing).

However, even if you decide to implement a grind based system, it should be balanced.

In the current status of Wakfu, most jobs are just plain broken. The amount of time you need to invest is too huge for the benefits, specially in a game that has many drop-exclusive items. However since there are craft-exclusive items, you are forced to level up. Therefore it becomes a pain.

It's not like Wakfu cant have a classical exp system, but we got to a point where you are forced to invest a lot of time for little reward. That makes people not want to play the game. And that point existed before the current patch for jobs, but now the change on %dmg mechanics has transladed it into characters aswell, since the amount of %dmg you get from int/str/lu/agi is little, but needed since the other source has been severely tweaked. And this global nerf comes a mob buff too, making the problem even larger.


Thread : General Discussion  Preview message : #122813  Replies : 41  Views : 2972
posté January 11, 2012, 21:38:05 | #12

Quote (felppe @ 11 January 2012 07:14) *
This unfortunately (for you) is the bread and butter of an MMORPG. Time invested = Size of Reward. Though the enjoyment and the way it is executed within each game is generally the determining factor to whether it is successful or not. The problem with what you're saying is doing "
something useful
" within an MMO is always subjective to the player, some people would even say EVERYTHING you do is pointless because at the end of the day you don't have any tangible reward.

An interesting concept but it would be so easily exploited by multiple accounts users and gold farmers. I also fail to see the fun in going AFK and getting free stuff, how this will improve the game experience?


Dofus was an enormousness grind fest. I agree though that it does indeed lack depth in many areas.

Just launched a bunch of ideas in that one. The AFK farming was just an expression of a concept of the RTS genre (you leave an unit farming some resource without caring much unless theres danger for it) but since here the units are current players, all those resources must be rpearted somehow.
However, thats not the interesting point (its just an aspect that can be removed or reshaped easily).

I dont agree about the grinding. I think grinding comes mainly from a game design problem: allowing players to use brute force ("bruteforcing") in order to achieve goals. I have never understood why people think that the higher level you have, the most you have tho play to get higher. Why. Theres no reason in fact. Every MMO is expected to have a lot of "end-game" material for the higher levels. So it is expected from both players and company that they will get into that "end-game" eventually, and everyone thinks about that time when they are max level and they cant grind experience anymore (when most people will tell you that the real game starts). Well, why make it so hard to level up then? Wouldnt be it MUCH funnier if you leveled up easily... but death had some meaning as losing exp easily too (this is just an example, i can think of more mechanics)?

Same applies for resources. Whats the point of going to a field and farming 10293784 crops, to make 3049 hats so your tailor level goes up by 3? Wouldnt it be much funnier to explore the world so you find natural resources by some chance, have to care about enviroment because as easy as you can farm you can lose all that field too? Wouldnt it be much more rewarding if i got tailor recipes as I got into some dungeon (making it so you can get it only 1 time to prevent grindfest for reselling it)?

I mean, i pay X a month to get FUN. Not to be successful. I preffer to be success at life, by using my time studying and working. When i go to a game is to get some fantasy and entertainment.
And of course im not going to p2p this game, as i did with dofus, because at least when you leveled up a profession in dofus, you got better harvesting times and higher amount of resources.

PS: On a side note, the grind model was good for 1p games, where some people wanted to invest a lot of time to get the 100%, the perfect game. That people who ate all the frogs in FF9 and also killed most bosses being lvl 3, so they can max out their stats later. In an mmo, its useless. I cant even understand why no one has created a no-lvl RPG (a la Chrono Cross) and turned it into a MMO.

PSS: Back in the day if you told anyone that JRPG were fucking boring because random encounters, they would tell you "well thats the bread and butter". Then chrono trigger came out. And it was a hell of a good JRPG (one of the best ever, if not the best), without having a single damn random encounter.


This post has been edited by Anidras - January 11, 2012, 21:43:29.
Thread : General Discussion  Preview message : #122579  Replies : 41  Views : 2972
posté January 10, 2012, 23:55:39 | #13
Enough discussion! Im going to give some ideas. I think games must be FUN, and not a waste of time.

1:politics and grind.

No one likes to grind. Its a fucking waste of time and its pretty repetitive. I understand that game designers want to make the game rewarding and that grind is the easiest solution, but its the most anti-fun thing ever. Specially for me. I HATE HATE HATE HATE HATE HATE losing my time. It makes me feel bad, knowing I could have done something useful with that time (for me getting fun is something "useful" or at least time worthy).

So, whats the solution? Some strategyc elements could help: make the goverment of each nation be able to BUILD. "Oh mister governor, we discovered some iron vessels in this zone! The undergound could contain much more!" Fine! Then let the governor drop a magical mine in the zone. Suddenly people can dig in it, actively or passively. AFK digging would let you get some resources for nothing maybe even giving some to goverment. On the other hand if you decide to use your time digging, in which case you could be lucky and find a huge amount of iron not being used due to too many AFKers, and you triple your production! Thats a good invested time i say (and please no more 10 sec for 3 max iron). Plus that iron is entirely yours.

Oh, so you are an enemy? Fine, try to capture the mine or simply destroy it so the goverment loses a way of production. Poor of the goverment who dont have a good army (and with enough effectives at all hours) to defend their mines/fishing ports/farms (for example tame animals and get them in the farm to ingrease productivity).

What do you get with this:
-Most of the anti-fun is gone. Dont wanna waste time? Here, you have afk farming. Dont expect it to be very rewarding tough. If you wanna get hella resources, do it yourself! It wont take you an insane amount of time either!
-Strategical/political improvement. Good goverments will be stronger.
-Exploration enforced. People will have to pay atention to the ground and the enviroment to see wheres the best place and moment to build something.

Want more? Make the resources heavy, so people needs transports to improve productiviy past certain point. For example railwagons from mines to cities in the case of mining. New strategical element (capture factories, destroy roadways).

Also for this to be SUCCESSFUL and FUN, resources should be assimetricaly reparted. Each nation should have a bit of all, but eventually they have to explore new territories/trade/make war.

--------------------------------------------------------------

No more time today... well i will keep posting tomorrow!


Thread : General Discussion  Preview message : #122209  Replies : 41  Views : 2972
posté January 10, 2012, 22:00:38 | #14

Quote (Ryuubichan @ 10 January 2012 16:32) *
forcing enu's for party? lame.

Well thats their role. Appart from being support. I mean if they were well designed you could have a enu debuffing enemies AND with some cool extra drop rate (which is their main role, inherited from Dofus and i dont have any problem for that part being exactly like dofus).
The main problem i see in this patch is that while their supportive (if they have any tbh i havent played as enu here in wakfu) role is better now (since mobs are more abusive), their drop part has been tweaked since in dofus you got PP from luck (and not only %water dmg like here), so in wakfu they are forced to choose between doing their support role (medium dmg + debuffs) or drop role.

Idk, i think its just another design error.


Thread : News  Preview message : #122179  Replies : 215  Views : 7972
posté January 08, 2012, 23:13:15 | #15
For what i see, they completely wiped what made Wakfu different.

I remember how back in 2008 they told us "In Wakfu you character progress trough training".
I always disliked how Dofus was all mono-elemental and here in Wakfu it was a bit funnier because of the bi or tri elementalism. Sure, the system was a bit broken so every character in the end was going to have all 3 branches leveled up to a certain point (so every iop would be the same for example). However this is very simple to fix with the sets, so no high level set would give you damage to all elements - just 2 of them.

But with these changes, insead of doing what any normal company would do, going towards the product differenciation (i think you learn it in any Business 101 class), they just went and made it a Dofus clone.

I mean, you already have a game like Dofus (duh), why not grow as a company making new products?
MMO market is already very competitive, and Ankama is a small one in this big sea where you have behemots like WoW or games with 300M$ budget like SW:TOR (which imo is sinking right now). They got a stable position in the market with Dofus... cant understand why they would invest this huge amount of money and time to end up with 2 games which apeal to the same audience.

And the most enigmatic thing is, they did it 1 month before final release. You had 4 years. You should be polishing the last details, like items, or mage-crafting. Not completely changing the gameplay again.
Beta is to test the game and balance it, not to do odd experiments.

If you dont do an emergency patch really fast... well, good luck.

PS: I had a lvl 184 osa in Dofus. Im not just a random who is ranting there. I really liked Wakfu, until this patch.


This post has been edited by Anidras - January 08, 2012, 23:14:56.
Thread : News  Preview message : #121429  Replies : 215  Views : 7972
posté December 17, 2011, 16:06:37 | #16
If you do 100 recipes the chance of failing ALL of them isnt 60%.

What im talking about is the probability of a chain of those happening.
I already explained, if the events are independent (as you seem to understand very well) the probability of failing n recipes in a row is 0.6^n. With 3 recipes its a 21%. With 5 recipes its a 8%.

Bad luck its a thing, but an anomality like those is really difficult to happen. You can't tell if you just had really bad luck, but come on if you have a 92% chance of doing something and failed, wouldnt you call it pure bullshit?


Thread : Technical Issues & Bugs  Preview message : #116403  Replies : 6  Views : 1049
posté December 15, 2011, 22:06:07 | #17
IS this a bug or ankama lies? I am a lvl 24 tailor. Therefore i have a 40% success rate on any lvl 30 recipe. Or a 60% chance of failing the recipe.

I was trying to make a royal piwussi cloak for a friend of mine, and still after trying 5 times in a row, no one was created.

Now lets look at the statistics. This is a simple Bernoulli event, with p = 0.4. Therefore 1-p = 0.6.
Therefore the chances of failing 5 times in a row is 0.6 ^5 = 0.077, or 7.7%
And this supossing that the events are independent, so doing the recipe for 1 cloak doesnt affect the others, which will still have 40%.

Yes, i know 7.7% != 0%. But however, i have created 3 royal piwi hats with 70%, 80% and 90% each... i mean i didnt failed even once (50% chance of that happening actually). With a 93.3% chance i was expecting NOT TO FAIL at least one of them.

So please tell me, are the events really independent? Because... I refuse to think that i wasted 1 hour of my time farming piwi beaks and feathers just becasue i had "back luck".

Really, nothing grinds my gears so much, than wasting my time. Specially if i could have been doing something useful.


Thread : Technical Issues & Bugs  Preview message : #116173  Replies : 6  Views : 1049