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TheCharmingIm...'s profile
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Member Since : 2011-05-26
162 Posts (0.22 per day)
Most active in : General Discussion
posté February 05, 2013, 07:37:20 | #1
wasn´t it from 7 to 8?

@EDIT:
Já tá de volta cara. Foi só a manutenção mesmo.


This post has been edited by TheCharmingImp - February 05, 2013, 08:35:51.
Thread : Technical issues  Preview message : #245901  Replies : 2  Views : 131
posté March 05, 2012, 16:25:46 | #2
[Portuguese] Subscribe a cada semana. Só queria deixar essa dica pra comunidade lusófona.

Já perceberam que não vale a pena dar subscribe por mais de uma semana né?

- No pacote de subscrição 800 ogrines equivalem à R$ 5, ou seja R$ 0,75 por 100 ogrines.
- Mas se formos pensar em compra direta, 6000 ogrines equivalem à R$ 26, ou seja, R$ 0,43 por 100 ogrines.
- Se você gastar 800 ogrines por semana, em um mês você terá gasto 3200 ogrines. Sendo que o preço original é de 3500, ou seja, você economizaria 300 ogrines.
- Se você comprar semana após semana a subscrição, você ganhará toda semana 1 Candy Token. Mas qual a vantagem nisso? As candies que vêm no token não têm restrição de level, ou seja, mesmo no level 100 você poderá receber +15 de Wisdom por 15 minutos ou + 30 pela próxima luta.
- Claro, talvez você não receba o pet, mas in-game você poderá consegui-los.


This post has been edited by ExcelLovers - March 05, 2012, 16:27:53.
Thread : Other Languages  Preview message : #145755  Replies : 2  Views : 576
posté March 01, 2012, 05:29:37 | #3
Actually, if you look up in the forum, you'll find that they explained precisely that it would be random. Also, if you really are a close beta player, you should know they wouldn't ever let you trade a cash
item.


Thread : General Discussion  Preview message : #141329  Replies : 36  Views : 1656
posté February 29, 2012, 15:26:50 | #4
Actually how did you registered your mobile?

When I try doing it, the only thing I receive is this message:
The mobile phone number you've entered is incorrect: , without international dialling code.

Thou I've put my country code.


Thread : General Discussion  Preview message : #140205  Replies : 2  Views : 363
posté February 29, 2012, 08:21:32 | #5
Man, did you even read what you wrote?
I mean, you already know that there are a few threads discussing the release time and yet, you just posted another one.

Please check and think twice before you post.
Click here


Thread : General Discussion  Preview message : #139755  Replies : 1  Views : 352
posté February 29, 2012, 08:11:17 | #6
This has been written by a moderator in the french forum:


Quote
Okay so little development. The game certainly will not be available immediately. He will probably be between 14 h and 18 h (as usual). For those with a concern for non-passage version 1.00, it must be uninstalled every game that you had (ie the 0315 version), and a full download again. This post has been edited by [LordOClock] - February 29, 2012 - 0:08:53.

Quote
Just you really thought that the game would open at midnight on 29?
The Majs have often made ​​(if not always) in the Wednesday afternoon, why change it specifically for the passage Gold in the game
D ' Moreover, some team members are currently working on it, they will not open the game to make regular breaks.
This post has been edited by
[LordOClock]
- February 29, 2012 - 0:55:05.


And this has been written by a Dev:


Quote
Good evening
I have some answers!

  • The concern on mac can be corrected simply by removing your old install beta (by sliding it into the trash) and reinstalling from www.wakfu.com / en / mmorpg / download
  • Linux icons are actually not very nice, but it will not be changed by tomorrow
  • The server is closed, so it's normal not be able to log in.
  • The opening hour of the servers will be communicated in the course of the day.
  • Linux installers are repaired, the case you misses this info.
  • I need coffee
Sincerely.
Pooh



As you can see, I used Google Translator, but it doesn't matter actually. Ha-HA!

Anyway, the Dev said itself the specific hour of the release will be announced previously.
If we keep an eye on Wakfu's Facebook (either French or NA) and an eye on the french forum, we will be prepared.


Thread : General Discussion  Preview message : #139747  Replies : 25  Views : 1433
posté February 28, 2012, 05:23:51 | #7
I don't really think they woud do that.
Why the heck would they do something like that and don't even test while it was in beta? I mean, since the last patch they could've tested it even if it was just for a week.

If this comes to hand, I'm sure there'll be a lot of major modifications in multiple classes. How about Srams and Iops? Would the 100% damage be included in the final result? Drhellzerker and many other system that are particular for each class would totally make the game unbalanced again if those remain the same.

I would like to test this, while in Beta, but to make such change just before the oficial release... I don't know... Even Ankama wouldn't be that crazy.


Thread : General Discussion  Preview message : #138523  Replies : 11  Views : 1185
posté February 09, 2012, 08:07:16 | #8
Ah... Não tava querendo unir as guilds lusófonas. Mas acho que unir nossa comunidade é uma boa coisa. Podemos ser rivais na maioria dos momentos, mas ter uma comunidade participativa, assim se precisarmos nos unir por algum motivo, já teremos tudo mais organizado.

Assim parceria entre guilds, representantes governamentais e etc. Serão mais fáceis de acontecer.


Thread : Other Languages  Preview message : #129975  Replies : 14649  Views : 121369
posté February 09, 2012, 04:57:17 | #9
Agora que a gente pode reservar nossos nicks...

A gente podia fazer meio que uma lista de todos os players que falam português e que acessam o fórum né?

Umas vez que o jogo for lançado oficialmente, a gente podia se unir, sei lá... Ficar com várias guilds é complicado, ainda mais se elas forem inimigas, então seria interessante manter uma lista, pra facilitar o bom relacionamento entre os de língua portuguesa...

Que tal?


Thread : Other Languages  Preview message : #129959  Replies : 14649  Views : 121369
posté February 03, 2012, 06:33:40 | #10
What do you mean Elenix?


Thread : General Discussion  Preview message : #128489  Replies : 223  Views : 9007
posté February 03, 2012, 06:08:30 | #11
Na verdade, só o Ecaflip vai voltar com o release oficial.
Roublard e Masqueraiders não têm data oficial de lançamento. A única coisa que a Ankama nos disse, foi que as duas classes serão lançadas após o release.


Thread : Other Languages  Preview message : #128487  Replies : 2  Views : 530
posté January 30, 2012, 20:24:15 | #12
Thou this is a pointless discussion, I would like to make my point.

Being an outlaw is pointless for most people, those who choose to be an outlaw probably are eco-terrorists or just dumbasses trying to ruin the fun from the newbies. Another point is that being an outlaw is way to hard, as everybody said before.

I liked the idea from Arthropoda. But I would go further. What if outlaws had ranks just like citizens? What if outlaws didn't have a nation? What if outlaws had its own nation only accessible for outlaws? What if this nation had routes to another nations and islands, which would give you access to most territories of each nation? What it to get there you would need to pass through agressives high level monsters? Okay, enough with the "What if"s.

I would really consider making an outlaw city, something like Astrubian sewers, that could give access to any nations sewers. And in order to get to those, you would need to get your way through various types of agressive mobs. This would increase the want to stay as an outlaw, as long as you have a limit of CP points you must have in order to get access to this city.

So, if I have only - 10 CP I would only be an outlaw and I wouldn't have access to the Lawless City nor the sewers passages. Using Arthropoda's idea, it could be something like this:
  • If your CP is above 200, you lose 5x the penalty given by any law.
  • If your CP is between 50 and 199, you lose 3x the penalty given by any law.
  • If your CP is between 50 and -50, you lose the original amount of cp per penalty.
  • If your CP is between -50 and -199, you only lose 50% of the original penalty.
  • If your CP is below -200, you only lose 25% of the original penalty.
* Of course, the minimum amount of CP to lose would be 1, if you disrespect a Clan Member wish, for instance, and you have less then -200 CP, you would only receive -1 CP penalty.
** Attacking Clan Members wouldn't be in this system, this would give a bigger amount of penalties.


This way, being a "famous" outlaw would be rather difficult, and you wouldn't focus on attacking players, instead, you would attack Clan Members, looking forward to drop itens and money from them. (Thou, the Clan Members would have to be stronger and their AI changed.) In other hand, being an outlaw would have advantages, like being able to go through nations and attacking Clan Members at free will. (And perhaps the ability to steal from people?)

This would, not only give the outlaws a purpose, but would make rather difficult to be alive while an outlaw. The death penalty should be harsher and the idea of escaping from jail should be possible. Perhaps, for the high ranked outlaws, a disguise, so they can walk among other people without being recognized?

Just some thoughts, nothing serious really, but it's something I would like to share.  


Thread : Suggestions  Preview message : #127367  Replies : 18  Views : 904
posté January 30, 2012, 00:36:31 | #13
The original is way better then the edited one.
Tha'ts great.  


Thread : Fan art  Preview message : #127131  Replies : 4  Views : 1260
posté January 29, 2012, 22:47:43 | #14
It's a shame thou, if the monsters AI were more complex the possibilities while using the map to improve the complexity of the battle would be enormous.

Does anyone know how many types of AI exists in Wakfu?


Thread : General Discussion  Preview message : #127113  Replies : 10  Views : 799
posté January 28, 2012, 20:17:58 | #15
Actually, you can make a Rock Lime to scape. I never used that trick, but there are a few posts about it.

Looks like, using rocks ans rat's hairs to create a new formula in the mixture machine you will have a little chance to create a lime.

Click here


Thread : General Discussion  Preview message : #126799  Replies : 8  Views : 1064
posté January 28, 2012, 20:11:42 | #16
Yech, eu sei, mas certeza absoluta a gente não tem em nada.
Não sei nem se eu tô vivo amanhã. Foi isso que eu quis dizer. auhauhauhuaa


Thread : Other Languages  Preview message : #126795  Replies : 14649  Views : 121369
posté January 28, 2012, 19:15:43 | #17

Quote (microundeas @ 28 January 2012 15:44) *
Penso que agora ganhas 1%dmg por cada 5 spell lvls e 1%resistencia por cada 10lvl... mas ñ tenho a certeza.
É assim sim.


Quote (Lennacien @ 28 January 2012 16:04) *
Pessoal, será que é certeza absoluta que será resetado novamente no lançamento oficial em Fevereiro?

Certeza absoluta a gente não tem de nada. Mas é 99.9% de chance que sim.


Thread : Other Languages  Preview message : #126785  Replies : 14649  Views : 121369