You cant determine the damage because it cost 4 ap. If it cost 4 ap, but ends up dealing 12ap worth of damage because it lasted 3 turns then it is unbalanced. Im not saying if it cost 4ap it can only deal 4ap worth of damage. The variables fail to take in the positives for you. What if the dolls blocks their line of site, what if you have a few dolls around them and lock them. What if they have to spend 3 ap to destroy the doll.
I think they need to find out how long each doll will survive on average. Or give it charges... but you seem too against charges to discuss that :X
If they doll will survive for an average of 3 turns, you can probably give it damage 33% - 66% greater than the cost (across the duration of the 3 turns). But then we have more variables such as doll control / ai. But as stated above, variables work in both favours.
The masq is a double edged sword. They create another image of them self and become very weak to aoe damage. I dont know why you compare to this because the sadida doesn't take the damage it's dolls suffer, the masq doesn't get the wp back either nor can they cast the spell again.
If you want ultimate strength through dolls then you need to trade over the elemental spells. Fire rogues have incredibly weak fire spells, and find it hard to multi element because they need to tend to the wall if they want to keep up that aoe damage you proposed.
I dont think the voodoo made wakfu forget about sadidas dolls. Its foolish to say a tree will be the downfall of the class :l Maybe trees would be better than dolls anyway? Ankama doesn't seem to be able to balance dolls and trees with auras sounds pretty fun
This post has been edited by Soundtrack8 - April 23, 2014, 06:45:16.