Member Since : 2011-09-09
419 Posts (0.81 per day)
Most active in : Role Play
Yesterday - 00:20:53 |
Oh, Merc! I feel so bad for you, mate! You've been waiting soooo long and so patiently to get involved. ;_;
I am consumed by the collective guilt. ;P
May 20, 2013, 04:03:48 |
God Ouginak. Meier made no outward acknowledgement of the draw for this round, merely teleporting off the field when the fighters had been decided. Though he'd chosen not to say anything, the smug expression on Katrina's face hadn't escaped his notice: he was highly dubious that it had been chance alone that chose that card.
Hovering in the shadows of the arena edge next to Inamora, Meier scrutinised every movement of the gambling house staff as they placed the magic sealing charms, watching for cheating. Satisfied that none had occurred, he turned his observation to the staff doors that lead away from the arena. There.
He smirked to himself. One of the doors was in deeper shadow than the others- and out of Katrina's line of sight. 'Time to even the odds...'
"I'll be back in a minute," he whispered to Inamora, before stepping further back into shadow. Watching to be sure that most eyes were on the events in the arena, he teleported to the staff door in the darkest enclave, quickly slipping through. Following the dim passage, he came to a junction. Three doors- the one to his left had the sign of eniripsa on it (likely the healing room, then), the middle was unmarked, and the one to his right had two crossed swords on it (which Meier was guessing to be the waiting room for their future opponents). He had limited time and couldn't afford to be caught standing around contemplating doors, and so chose the middle door.
A good choice- the middle door lead to something of a store room and was devoid of people. It was however filled with clutter- old stage props, casks of wine, weaponry, healing supplies, and a table in the centre with half eaten food. It had two doors, aside from the entrance, likely leading to the other two rooms. Hiding amongst the jumble, Meier searched through his pockets. His intent was, of course, sabotage. The odds were stacked against them, so a bit of cunning would be needed to even them. It was risky, but Meier was confident he could avoid detection. He held very still as a masked hoodlum walked through from the door to the right (which confirmed what he'd guessed the other room to be for- the fighter's room). He watched silently as the hoodlum drank a mug of mead, poured from the jug on the table, before leaving through the same door. 'Perfect'
. Teleporting from his hiding spot to the middle of the table, Meier took from his pocket the vial he'd been searching for- arachnee venom. Into the communal jug on the table, he poured a quarter of the vial. Whoever drank from the jug now would soon find themselves to be violently ill after drinking it. If they drank right before entering the arena, the poison should take effect shortly after the fight began, hopefully forcing them to forfeit.
With a small, but nasty smirk behind his mask at his handiwork, Meier crept to the door that lead to the combatant's room and stood quietly next to it waiting. He didn't need to wait long- the same hoodlum from before returned after a few minutes, headed for the table. The hoodlum never made it- before he could react, Meier had sprung from his position by the door and caught the hoodlum from behind, pressing his knife against his throat.
"If you know what's good for you, you'll stay quiet." Meier hissed viciously by his captive's ear. The hoodlum swallowed nervously, but kept silent. Pressing his free hand to the hoodlum's back, Meier pulled for his energy. Tensing in panic, his victim tried to struggle, but Meier pulled hard for his energy- the sudden loss so fast shocked his victim into silence, until the hoodlum tried to cry out in pain. Anticipating this, Meier dropped his knife and covered the hoodlum's mouth to silence him. The man struggled, but Meier had already sapped his strength to a point that it was futile. A moment later, the hoodlum went limp as he lost consciousness. Lowering the hoodlum to the ground, so that no noise would be made by the fall, Meier stole the hoodlum's cloak, revealing a cra. Putting the cloak on himself and retrieving his knife, Meier then dragged the cra and left him amongst the junk in the room where he'd not be discovered.
Now disguised as a hoodlum, Meier grabbed the poisoned mead jug and slipped down the passageway to the combatant's room, where several other hoodlums waited. Nodding briefly to them, Meier left the jug on a table near the center of the room where two others were playing cards and then swiftly walked through a door at the back of the room, closing it behind him. The room it lead to was empty, but for a few weapons in racks along the back. Taking out his knife once more, Meier cut the bow strings of the bows. This done, he turned his attention to the door opposite the one he'd entered through- putting his ear against it, he could hear muffled voices on the other side. Testing the handle revealed the door to be locked. 'Not a problem'.
Grinning to himself, Meier withdrew his roll of lockpicks and set to work- he was a little rusty, but the lock was very simple and it was barely a minute for him to unlock the door. Victorious, he opened the door, only to be faced with a group of Riktus.
A pause as Meier (still disguised as a hoodlum) and the Riktus stared at one another. Then, grinning behind his mask, Meier cast a weak temporal dust spell across the entire room, before slamming the door shut. Through the door he could hear cries of shock and outrage as the dust exploded. His grin widened- that was exactly what he'd been counting on. Running across the room, he burst through the door to the hoodlum room, the other hoodlums looking up in surprise, just as the Riktus (still smoking), kicked open their own door.
The two groups locked eyes and the riktus charged at the hoodlums in rage. Pushing through the hoodlums, Meier made his escape, running back down the passage to the store room. He wasn't followed- the hoodlums were well and truly occupied with the riktus to worry about one of their own (or so they thought) leaving them. It had been a matter of luck to come across the two groups- in their first fight, Meier had noticed a degree of rivalery between the Riktus and Hoodlums. Considering they already didn't get along, when Meier had cast that fire spell (disguised as a hoodlum), that was all the spark that was needed to start an all out brawl between the two groups.
Listening to the sounds of the fight with glee, Meier cast off the hoodlum cloak and stashed it amongst the store room junk, before slipping back through the door that lead to the junction. Teleporting from there, he reappeared at the enclave that lead to the arena, standing in shadow once more. And not a moment too soon- barely a second after he'd teleported, staff from the gambling house burst in through from the healing room door to break up the fight. Not that it would do them much good- the fight was in full swing and the damage was done. Their opponents would now be injured, tired, not thinking straight, and hopefully some even poisoned. Plus the hoodlums were definitely down a member.
Feeling pleased with himself, Meier teleported back to hover next to Inamora once again, hands behind his back, his absence and return seeming to have gone unnoticed by the crowd. A job well done.
Behind the impassive steel of his mask, Meier smiled.
OOC: Oh Meier, you cunning devil.
Sorry guys- been insanely busy and had limited opportunity to use the internet, let alone post.
Have this super long one as recompense. Please excuse any typos.
May 14, 2013, 10:40:59 |
I meant to write this two weeks ago, but regrettably haven't had the opportunity until now.
As some of you already know, I was hired by 'The Wishing Well' to be their cellist on their European tour (if you live in Europe or the UK and want to hear us play, these are the concert dates: Click here
). Well, I'm currently touring with the band now and thus will be away from Wakfu for six months.
Despair not, criminals and fiends! I have left the running of The Gallery in the capable hands of my lieutenant, Archayne
, until my return. I will still be active on the forums, but anyone wishing to join the guild or with in-game matters, should address their enquiries to Archayne for now.
To contact Archayne, just leave a message on this forum
: You are most welcome! However, things are very quiet for outlaws at the moment- many of our members are on hiatus until Ankama improves the in-game system for outlaws, but wearing our guild uniform identifies you to The Gallery's allies (and makes you look awesome
), even if our numbers are currently reduced.
Any questions, feel free to ask here on the forums or message me.
: Thank you for your support and kind words! Things are tough for outlaws at present, so when the situation improves (or you decide you can't contain your need for anarchy any longer, haha), we'd be delighted for you to join.
I'm playing with a band in Europe. I'll be back in-game after six months. I'll still be on the forums though.
All in-game matters/requests to join should be posted on the forums and will be handled by my lieutenant, Archayne, until my return.
If you want to hear the band I'm touring with play, these are our concert dates:
Good luck, as always, in all your criminal endeavours!
This post has been edited by Aacher - May 17, 2013, 00:23:51.
Reason for edit : typos, ew
May 14, 2013, 01:03:00 |
Greetings, my ducks!
So- the tour goes well (double encores at all our performances!), but I have been as sick as a dog lately. My poor health, combined with exhaustion of touring/lack of internet is why I haven't been posting- sorry guys. I'll do what I can. ;_;
Also- thank you for the trap pictures, Mansion.
This post has been edited by Aacher - May 14, 2013, 01:04:05.
April 28, 2013, 13:46:47 |
Yeah mate- I'm an Aussie, so I too have met the plate-lambs.
You guys love sheep, eh? XD Hmmm... 'Bulbasheep'...
Joking, joking! It's my duty as an Australian to poke fun at Kiwis. That's the last you'll hear out of me about it, I promise, lol. ;D
April 28, 2013, 09:27:41 |
So, I've posted. xD
Posted last night, but realised it doesn't show up, since it's an edit.
In other news, there are three lambs in the back yard of where I'm staying. Their cuteness is mind boggling.
April 27, 2013, 19:04:21 |
Meier watched with a mix of wariness and disdain as Lorenzie/Lorelai engaged in slaughter. 'Well they seem to be enjoying themselves.'
He thought with distaste. Furthermore, Meier felt she'd used a lot of wakfu for this group. Carnage over strategy- Lorelai's hand at work, no doubt. He watched as the blood spatters oozed down the arena walls, quickly teleporting out of the way of a spatter before it hit him.
Violence did not come naturally to Meier. He was a compassionate person, at his core. Practical too- violence was very rarely the optimal way to solve a problem, thus he very rarely employed it. There was no way he would kill anyone in this arena. However, their opponents had chosen this, knowing the risks. Plus, their silly little game was wasting his time.
Meier didn't like that. So, he wouldn't kill anyone, but he wouldn't worry over the harm that came to his opponents in the process of incapacitating them either.
"Little help here!" Inamora called. Meier knew- he'd been watching everything carefully. He was surprised that Lorenzie had left any- maybe she did at least have some
restraint (or rather, control over Lorelai). He looked at the final Ogrest's Cult's member. Quickly teleporting behind him, Meier placed his hand flat on his back and pulled for his energy. A cry of pain as Meier took his energy, before the cultist sagged, but remained standing. 'Pulled too hard',
Meier noted to himself. Not that he was at all worried for his opponent's comfort- it was just good practice. Using the energy he'd stolen, Meier threw the cultist back from him with underhand. The thug had just clambered to his feet when Meier knocked him down for good with a spell given the nick name of 'Xelor's Punishment'. The sheer force of the spell could easily shatter bones. However, Meier was neither a sadist, nor willing to waste that much energy, and so settled with knocking the thug into unconsciousness. The whole thing had taken barely a moment.
The job done, Meier teleported back to his original spot on the field and waited, hands behind his back once again and still silent.
'This is so stupid.'
Meier thought, watching the roaring crowd with disinterest.
OOC: Xelors: don't waste their time.
In other news, I'm finally in the UK and it's freaking awesome. I am freezing to death though, haha.
I'll probably be able to make regular posts for the next week and a bit.
This post has been edited by Aacher - April 28, 2013, 09:24:46.
Reason for edit : postttttttttttttttttttted
April 25, 2013, 18:00:36 |
My flight leaves in 30mins!
I may have internet in Dubai, if so, expect a post.
Thank you to those of you who wished me well for my trip. :3
Later kids. ;D
April 22, 2013, 11:40:22 |
"Thank you, I am sorry for causing so much trouble." Riko said with an obviously forced smile.
'Was.. was she crying?' "Riko, don't be upset. I-" Meier began, but was cut short by the arrival of Stephanio.
"The pit is ready... if I were a Ecaflip I would be saying: 'May Ecaflip watch over you' but since I am a rogue all I can say is... break a leg."
Well, damn. Riko got up to leave, but Meier pulled Stephanio aside and said quietly: "You seem alright, but I'm out of options regardless- is there an enripsa I can see before the fight?"
The rogue looked him over quickly: "You're injured?"
"My leg, yes."
A pause as Stephanio scanned the room. Then: "Ok, come with me."
'Huzza!' Meier thought to himself.
April 21, 2013, 20:11:50 |
"Are you okay with this? You seem to be in a bad mood today... if you don't want to participate, the others and I can do it." Riko said as she sat down opposite him.
"I seem to be in a bad mood?" Meier repeated in a deadpan. Then laughed. "Riko- you do realise what's happened to us, don't you? We've been tricked. I'm not sure you're fully grasping the situation- what Katrina requires of us isn't fair payment. It's exploitation. We've got the choice of fighting for our lives in the 'death arena'" -he said, complete with mocking air quotes- "or risking you being condemned as a spy, which I've already explained is an entirely awful fate."
He shook his head. "I feel somewhat responsible- we ought to have been more careful... I should have known better than to trust them at all." He paused. "If we'd not shown them all our cards, we could have bargined for a better deal! But Katrina knows we've got no other options now and thus can have us jump through whatever hoops she likes." A sigh. "So no, I don't want to participate- and I'm frankly shocked at how ok you seem to be with this... but do you honestly think I'd leave you to fight alone?" he finished, and smiled at her behind his mask. "You can count on me to stick with you, Riko."
April 21, 2013, 17:59:23 |
Because this is awesome- soooo much more lore than I knew even existed...
Thank you for the link!
April 21, 2013, 13:40:30 |
"Well then since you all agreed to this game, please make yourself at home, we will begin the game shortly, feel free to play a few slot machines while you wait... Stephanio will escort you to the 'Gambling' pit when it is ready." Katrina said before gliding from the room.
Meier sneered behind his mask, then pulled out a chair and sat by one of the tables, legs stretched out before him. Not a moment later, Kojak ended up sprawled by his feet, no doubt kicked out by Katrina.
"She's quite a woman." Kojak said with a nervous little laugh, as he pried himself off the floor.
"Quite." Meier said shortly. Kojak dusted himself off and went to walk away, but Meier stopped him with a boot blocking his path. "Thank you for your offer of assistance with securing Riko's passage through Sufokia..." Meier said in a dangerously pleasant voice. "...however, it seems you forgot to mention the part where we'd need to partake in bloodsports for the amusement of your wife's patrons to get said assistance." A pause, then: "I know it's only a 'small' detail, but I do so like to be well informed..." Meier drew his foot back and let Kojak pass. He wasn't looking to start any trouble with Kojak, but he wanted to make it very clear to the man that they wouldn't be tricked like this again.
With Kojak gone, Meier had nothing to do but wait. Still quietly seething (he hated that they'd all been taken advantage of- Kojak had made it sound as if there would be no major strings attached), he took out The Watch and idly turned it over in his hands. No one else would suspect it was anything but a pocket watch. Well, technically it still was, Meier thought miserably- it remained unfinished. The fight would have been the perfect time to test it, but The Watch was still far too unstable to attempt anything. Sighing, he thrust it back into his pocket and folded his arms. After a moment though, a nasty grin grew behind his mask- 'Battle pit, huh? Well, might as well make the most of it...'
April 20, 2013, 19:51:52 |
Quote (OM3GA-Z3R0 @ 20 April 2013 12:06)
About Rushu's Roulette!
As the game is told, a bonus draw will be drawn before a match and these draws consist of the Ecaflip tarot cards, so before we all go in there blindly lemme explain what each draw does so that we are prepared for this.
The Crouquette(Neutral): The dealer shuffles the deck and draws another card, if draw the Croquette Card again, Eniripsa's heals the group.
God Ecaflip: The players instantly wins the game (This is what we need to get the Immunity Documents)
Fickle Dice: Amplifies players strength and magic by 2x for that match.
Ecaflip's Crawlies: Weakens the group of enemies on the next match.
Hairy Moon: Brings out an army of Bow Meow's to help the players fight for that match.
Wheel of Fortune: Amplifies the players strength and magic by 5x for one spell.
Hairy Hermit: All players time field has slowed down for that match.
Black Bow Meow: magic have been sealed for that match.
Meowtyrdom: two players are sent to the bench.
God Ouginak: All players time field has slowed down, two players are sent to the bench for that match and magic has been sealed
The Bench is just a seat where the "exiled" players go to when Meowtyrdom or God Ouginak has been drawn so all they can do is just watch as they're allies get beaten up, any questions before we do this is welcome.
So, questions about this time-field business:
1. I'm guessing it'd have to be very minor, otherwise it would almost certainly guarantee victory for the other side.
2. Is this supposed to affect Meier? Xelor, remember. And since he holds this whole thing in total contempt already, he is definitely not going to just let them beat him at his own game (ie, time magic). Basically, don't expect him to be willing to play within their rules. It's an illegal battle arena- if there is a loophole, he will bend all of his cunning towards exploiting it.
April 20, 2013, 10:59:37 |
I'm terribly sorry for the late notice, but I'm unable to participate this time. I hope it goes really well and everyone has fun!
Hopefully I'll be free for the next one.
April 20, 2013, 04:12:14 |
"Something like that sounds way too good to be true, honestly it would be costly, since you are a pirate you must be scheming a deal with us, so whats your game?" Inamora asked. 'Poor choice of words...'
Meier thought to himself, but was curious too.
Katrina stood up straight while looking towards the Cra, she took out a token and revealed it to everyone, then she held it at her fingertips and then flicked it off, it jolted at full speed towards Inamora and it directly hit him on his forehead, which made him fall backwards in pain, Riko turned to Inamora and then back at Katrina and shouted: "What was that for?"
"Sorry, I don't like it when people ask me something without my permission."
Meier was a little taken aback. He'd been slightly offended when Kojak had told him not to ask questions- he wasn't nosy, he was just practical!- but it seems the man had honestly done him a good turn.
Katrina then explained about the pirates and their links to Sukokia. They sounded like privateers. It made sense- Sufokia was something of a maritime nation afterall, and you needed to be cunning about using your resources in times of war. Striking a deal with the pirates was a shrewd move by the king.
"May I ask a question?" Riko asked tentatively.
Katrina smiled and gave a gesture with her hands stating that Riko may ask, "Is there some deal we have to fulfill or are you just going to give us the immunity?" Katrina took out a pipe and lit it up, began smoking out of it and replied: "Ever heard of a game called: 'Rushu's Roulette'?"
. Meier listened with growing irritation and contempt. With heavy sarcasm, he drawled "May I ask a question?" Katrina signaled her permission. "Are you aware of how ludicrous it is to ask you permisson to ask question?" Then snapped. "Also, whilst I think it is complete moogr shit, I'll play your little battle game. Anything to get this farce over and done with."
OOC: Meier has only been there five minutes and he's already tired of their shit. xD
This is some kind of record for him, I'm sure.
Threw this post together 'cause I got no time. Will fix any errors later.
April 20, 2013, 03:51:51 |
Quote (Pantamime @ 20 April 2013 03:39)
The concept of the skill was always cool. The exectuion of it in game was/is very weak tho.
My vote is to have this be a pseudo tanking skill like it is but with more of a Nox/Xelor flavor.
When Nox was fighting he was teleporting to evade attacks. I think temporal images should work like that. I am not sure what % chance to move out of harms way would be fair but I would say small amount of AP/MP and 1WP would help balance this out.
Think of Sram's Reflex.
The idea I had was to make it so the xelor had a chance of phasing out when attacked thus leaving an image that his enemy hits and they lose 1AP.
This wouldnt put any more Xelors on the map like temp images does now, it would still end your turn when cast.
It would be a straight forward chance for the xelor to dodge the damage because he phased out and the enemy hit his image.
I feel 3 charges and 50-70% chance would be good at max level. Again the skill should cost small amount of AP&MP&1WP to justify its strength.
Maybe even 2AP2MP1WP at max level
I like everything else so far tho
There's lots of things that can be changed for temporal images, but this one sounds pretty good.
Add it to the list of possibilities.
April 20, 2013, 03:41:08 |
So, I've been reading through the comments/thinking it all over...
My main concerns about changes to xelor are crippling us in PvP/solo as dual and tri-element players. Something I have always loved about xelor is how versatile a class it is- there are so many ways you can make your build work (support and solo too) and thus I never get bored with it.
As for mummification, improving this spell would be great- as it is now, I never get to use it, as it kills the character afterwards, or there's an eni. Which is a shame because it is a very 'xelor' spell and has an awesome animation (I love its sound effect too).
Also, dial... my concern with the changes is that (like someone mentioned earlier) you'd need to spend ap to cast it, then more with tempus fugit- that doesn't leave you much to attack with. And since nearly all opponents can destroy the dial in one turn, this is a problem.
Breaking at end of turn is good.
The poster "Younglick" has some good ideas about the changes.
But I am keen for the changes- the tick/tock changes to fire sound great. Just don't kill the multi-element builds please.
This post has been edited by Aacher - April 20, 2013, 03:43:28.
April 19, 2013, 18:56:58 |
Please don't nerf initiative for Hand too badly: aging+hand is pretty important for dual/trielement builds.
As for the rest of the changes: yes please!
I love how much more flexible and strategic they will make xelor...
One last thing: what's to be done with Temporal Images? It's quite useless at the moment...
This post has been edited by Aacher - April 19, 2013, 18:59:43.
Reason for edit : usdfsdgf
April 19, 2013, 17:47:37 |
"Welcome to the Koin Gambling Joint: 'Kat's Haven', I will be your hostess for today." Katrina said with a bow. Meier looked around- it wasn't a bad joint, especially considering it was in a war zone...
Mostly staffed by pirates too- head quaters as well, then.
He turned his attention to Kojak's explantion of Riko's situation with the passport...
"Well, not much I can do, some of my men can make you a fake passport but can't do anything with your accent, although there is something that can make you Immune to the law if that is what you are looking for?"Katrina replied.
"Immune to the law?"
"Yes, immune to the law, meaning the Sufokian official's can't lay a finger on you."
"That would be great!" Riko said with a cheery attitude.
Ooooh! Meier cocked his head. 'I wonder how it works... it sounds like a fun thing to have.' He thought slyly.
"Immune to the law... I want one for Brakmar," he muttered quietly to himself.
April 19, 2013, 07:45:02 |
Nice work, man!