Siuling's profile
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Member Since : 2012-01-10
67 Posts (0.14 per day)
Most active in : General Discussion
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 May 10, 2012, 02:32:36 |
#1
@[MOD]Masama
rollback helps finding them? how?
even so but is it worth it? I mean run around in the game a little, I don't want it to be this way but I think a lot of players have left, forfut, kelba and monk island is virtually empty, active guild member is less than half of normal. I'm not advertising but many people have been talking about D3 coming out, this rollback at this crucial time is not really helping the company financially.
This post has been edited by Siuling - May 10, 2012, 02:33:13.
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 May 10, 2012, 02:16:26 |
#2
@[MOD]Masama:
economical disaster, how? I didn't see a massive surge of vamp set items in market... those players probably keeps them for themselves. or is there something else causing it?
people are blaming Ankama because they allowed this to happen, people are unpredictable, yes THOSE PEOPLE are to be blamed for this, but Ankama more so because they should know that people are unpredictable, they should know that they will exploit the game if they can, and still they let it happen. what's probably causing a lot of heat is the fact that, Ankama decided to upset everyone on the server (personally I don't know anyone who's happy about the rollback), instead of pinpointing the abusive players and punish them accordingly. whether that is technically viable or not is not the concern of the players. it sounds mean but it's true, no one cares how difficult it is to only punish the ones who deserve it, it just seems the right thing to do and people expected it to be done.
however, the truth couldn't be further away from the right thing, that's why people blame Ankama, and in my opinion, they rightly so.
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 May 09, 2012, 23:34:30 |
#3
okay this is more bugged than I expected.
I lost a bag in the first bag slot, but the game seems to still think it's there, because when I buy / trade things, it doesn't appear in my other 2 bags, this leads me to think new items are still being added to the bag which is not there any more. I've the further tested by giving my character more and more different items, and eventually it started to appear in my other bags.
so now, I really really really expect this to be fix please!!!!
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 May 09, 2012, 21:59:04 |
#4
Quote (Arthropoda @ 09 May 2012 19:38)  I actually like that change since it makes the gameplay more fair, what I mean is that no one will be able to end up full hybrid elemental now. No more mindlessly spell levelling, you'll have to think to not end up with a single spell at level one hundred.
And guys, no need to go mad. They are probably adding new patches with higher level content, and this will give people enough time to go hybrid. What bothers me is that if they don't add any new changes, new spells or whatsoever that give us more things to do past level 100, everyone is just going to end up with all branches at level 100 when they hit 200. And this, this is a problem, no uniqueness on endgame builds.
lol what else do you like?
people level spells to get elemental resist, attack damage and w/e other reasons quite frankly it's up to them and them alone, you have no right to call them "mindless". your definition of fair seems a little off to me, just because you don't spend time and effort to level spells, you're saying people who do are creating unfairness in gameplay. come on, where is the logic in that?
in fact I think it is fair either way (xp limitation or not), because in both cases, all players are restricted by the same rules. except with the implementation of xp limitation, people who have already maxed a few spells are suddenly at an unfair advantage.
this is just another trick to hinder our progress in the game, there have been many before, simply because Ankama want us to take sweet time to achieve certain things, the real purpose of this change, I suspect, is so that people don't already have maxed spells before they raise the level cap to 200. the entire Wakfu game and Ankama's way of challenging/entertaining us is the following:
Ankama: "I designed this game, it should keep you entertained and provide ample challenge. Now give me your money"
consumer: "okay fair enough. let me try this..." (power grind at wild gobs)
Ankama: "no no no, wait, you're supposed to struggle" (goes to increase mobs hp and lower global drop rate)
consumer: "okay... let me try something else" (exploit bosses)
Ankama: "how dare you take advantage of our flawed system, seriously, when you pay for a broken product you should be nice to the company and have patience, everyone knows that, com'on have some common sense." (punishes everyone and removes xp at level cap)
Ankama turns to developer: "that should buy you some more time, now crack on with the next content patch"
consumer: "okay... good luck with that... er... game"
This post has been edited by Siuling - May 10, 2012, 05:53:51.
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 May 09, 2012, 21:17:35 |
#5
I can't see any new class in that link you provided? Masq?
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 May 09, 2012, 19:57:53 |
#6
@hellbringer66765:
I think the potion is to compensate for lost items that players obtained through fair play in the 44hrs period before rollback, they never said "it's normal that you will lose things from before this time period".
plus, I can't even get the potion.
This post has been edited by Siuling - May 09, 2012, 20:16:00.
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 May 09, 2012, 19:42:19 |
#7
Problems caused by rollback (mainly items)
Okay I have 2 problems with the rollback:
1. After collecting all the gifts, the +100 wisdom potion is no where to be found. I have 2 accounts and this happened to both of them. just to clarify, I was online yesterday and I have lost levels, items and kamas, so I should be eligible to obtain one. (the potion in the gift window did not have an icon, so at this point I don't even know what it looks like)
2. I lost a bag (The Charity) which was possibly obtained less than 44 hrs before rollback, this is fine. but I also lost everything in that bag, which includes mats and equipment items, I do not remember the exactly what though. many of those items have existed way longer than 44 hrs before rollback so I believe I shouldn't have lost them.
please, bring this to the attention of the people who can fix it. Thanks.
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Edit:
Just a follow-up, upon relogging, I lost my main bag (and everything inside, including my passport and gremlin).
I seriously hope they can fix this.
This post has been edited by Siuling - May 09, 2012, 21:18:28.
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 May 05, 2012, 05:54:00 |
#8
I agree that PvP is a great feature of the game, and also agree that Ankama doesn't seem to care about its customers.
but I look at it another way: to stop caring whether they care or not. ofc in your case it affected your delivery and it's hard to just "forget about it", it's a shame. I feel that you've made a right choice, but also going to miss out on a lot.
don't really know you particularly well, but seen you around a few time, so all the best.
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 May 03, 2012, 08:23:04 |
#9
Quote (monixion @ 02 May 2012 01:52)  That's a terrible analogy, of course you can be blamed! Any decent person would use the kettle to make a warm tasty beverage, those with no morales would be the ones to use said weird kettle to print illegal moneys!
It's like saying my car can go over 100 mph, therefore I'm going to drive it everywhere at 100 mph, even if it hurts people in the process, but can I be blamed because it's the manufacture's fault for letting it go over 100mph. Just because it's there doesn't mean you have the right to abuse it.
I don't think it's a terrible analogy, because:
driving over speed limit is not (at least usually) a desirable thing to do, people buy fast cars to assert their social status, not to ACTUALLY drive as fast as a car can go. of course not 100% but this is true with most super car owners. a kettle that prints cash on the other hand, would be something that most people want to have. plus, there are multiple reminders for a car owner to drive safely, e.g. car beeps, road signs, etc... those things are designed and implemented to prevent disaster, this world boss abuse thing, however, has no such barriers. therefore I still believe the fault lies with the developer.
I'm not saying all people are evil and will do bad things when they can, but most people will disregard the benefits of others for their own, that is why we have the law system. what I'm saying is: the law system in the Wakfu world is flawed, and in this specific case, people who write the lawbooks are responsible for the outcome, not us.
Quote (Haeris @ 02 May 2012 10:20)  Dear lord.. So much Drama...
The answer is quite simple.. Remove The Freakin World Bosses! Period.
Just throw them in some dungeon with access requirements and you're done! Seriously Ankama, how hard can it be? Clearly people dislike the current system so unless you want Very Unhappy costumers...
I surely am not paying for a game where only a specific group of people have a access to certain content in game.. or am I? 
agreed.
the new vampiro dungeon is difficult, we tried a few times and didn't even get to the last room. it is frustrating but it's also a valid challenge which we failed. this world boss thing is not just frustrating, I mean we can't even try.
put them in dungeons, give everyone a chance.
This post has been edited by Siuling - May 03, 2012, 08:26:47.
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 May 02, 2012, 16:46:27 |
#10
I believe this was stated in the dev log released a few days ago, so one could argue it's your responsibility for not reading it.
Ankama doesn't want you to exhaust their new content (including the 5 levels above 100) too quickly, so I'm guessing this is their solution to it.
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 May 02, 2012, 16:16:35 |
#11
I don't know if they fixed this or not (cos I can't log on to check), but this existed before the patch:
1. Sram sometimes just can NOT use Guile on some opponents, for no apparent reason. at first I thought this was some kind of solution to prevent choking mobs (it happened mostly in Crow dungeon for me in narrow choke points), but then it happened everywhere else too. It is very occasional, but still, sometimes it ended up losing a fight for me. Quite annoying.
2. The hotkey for Contact and Inventory is reset every time I close the client, meaning I need to re-assign those hotkeys every time I run the game. It is a minor one, but still, they should fix it.
Again I have no idea if they already fixed them or not.
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 May 02, 2012, 16:09:29 |
#12
your post will probably get closed/moderated, if you want to criticize, talk to them like they're your boss (your best bet) or be really offensive (not recommended), otherwise you won't get a reply.
This post has been edited by Siuling - May 02, 2012, 16:10:47.
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 May 02, 2012, 01:06:44 |
#13
Quote (Brutusb @ 30 April 2012 10:35)  TBH it is nonsense to blame these guys for doing what they do - if devs allow it then why not use it for their advantage? Half of the people in this thread are just jealous and would do the same on the spot - if they know how
I blame incompetent developers for allowing this kind of WB farming when there is so many ways to easily fix this. It is easy - people will do everything to get advantage and it is developers job to set borders of what is possible - banning for abusing game mechanism is just showing their own incompetence to do so.
I said this in another post and I'll say it again:
it's easy to accuse other people for crossing the line, but the line is not presented to everyone. not half, but all except a very few will go kill world bosses if they could, whatever the methods. this is the developers mistake. I'll use the analogy again: if I buy a kettle that can print cash, I will print a lot of cash, and hurt the world economy by doing so, can I be blamed though?
Quote (XXApolloXX @ 01 May 2012 20:26)  To be fair to everyone. Delete all the world boss drop items (remake it) and put world boss in dungeon.
Make tWorld boss key exchangeable from dungeon token, like 50 token for 1 worldboss key per ppl.
World boss set cant be exchange frm token, only drop from boss.
This way, lesser argument, no bot, no more angry ppl that dont have time to farm.
Except to those who had the set have to farm it over again tho.
I think the developers intended for the world bosses to be more difficult to kill, thus more difficult to get the loot, but their execution (game design abilities) have led this intention astray. exactly what happened with Nun dungeon, they wanted it to be hard to get, and as result no one except a very few people could even have a try.
they should concentrate on the bosses and make them more challenging to kill, and stop preventing most people on the servers the opportunity to just have a go.
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 April 29, 2012, 19:39:27 |
#14
Quote (Oplius @ 29 April 2012 19:33)  well i think the double doesn't inherit any trigger effects. So that i guess means you inherit everything from sram to the bone and the 40% damage to the back from master stabber, everything else doesn't work (this is how i understood it).
Well its a shame the double doesn't inherit everything. what you guys think? if the double DID inherit it all would the sram become OP? i think invis sram would definitely.
guess I'll just have to make new Sram, max Shadow Master and try a backstab with fire/water spell, only 9 levels won't take very long. so yea, with lvl17 Shadow Master all attempt of non-air back-stabbing with double reveals itself
I'm not so happy about this
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 April 29, 2012, 19:36:35 |
#15
Quote (krowakot @ 29 April 2012 17:37) 
Quote (Kurochikun @ 29 April 2012 15:07)  Now being OP yourself and complaining others are OP and should be nerfed is way up there in the hypocritical scale. On what earth that's hypocritical, when air Cra is getting nerfed, I know it and I accept it. What I want is to all OP classes get their nerfs, while water Xelor won't.
Nanners, good for you. Sadly, I'm not water build, so I don't have billion items to choose from. I can wear Crow set or unreachable Nun and Lord Crow sets. I'm wearing as much ini as I can with initiative pet and I start first in most of the fights. Unless there is a Xelor in fight with hurr durr +48ini out of nowhere.
Yeah, I could spend 5kk for +1ap ammu but I doubt, that 1 extra AP would change anything.
Putting points in ini? What kind of advice is that. Remember, that if I can waste points on initiative - so can Xelor and still he will go first.
I sacrificed damage to get 2AP with stat points as Sram, and it's working out really well for me. you shouldn't underestimate the power to extra AP, borrow an AP amulet from a friend, try it out, you never know. just saying.
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 April 29, 2012, 19:16:33 |
#16
do you have maxed Shadow Master? if not then you can only stay invisible by backstabbing with air spells.
Quote (Deqor @ 29 April 2012 10:09)  Double doesn't inherit any passive abilities at all. So that is why.
really? could you be more specific please? I mean Sram to the Bone is a passive ability, my double certain benefit from that (meaning it'd have more Perception and Dodge). also Reflex, my double has dodged melee attacks before, I think, point me out if I'm wrong.
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 April 29, 2012, 19:12:19 |
#17
Quote (TaoZen @ 28 April 2012 17:27)  Yes it seems sadida is the black sheep among the classes. Same happened in Dofus (you can see I played Dofus, too, from the 'date stamp' under my nick here). Eventually sadida got balanced. Now the Wakfu-sadi is completely different from the Dofus-sadi, and with every possible overhaul that will come for the sadi in the future your build might get broken. This goes for every class.
I am under the impression that the beta should have stayed a beta, and we all would have still officially been in the testing phase now.
so true, they're making DRASTIC changes to the game, so in a very real sense, we're still testing things out.
but I'm a sucker when it comes to 2D RPGs, so I kinda don't regret having paid for a game-in-testing for 3 months, however, after it runs out in a few weeks, imma wait for a few major content updates before subscribing again. so there' be enough content for me.
and I still strongly disagree with people who think it's an exploit to kill the BC, whatever the methods. because there is not a single person here who wouldn't solo kill a BC if they could, it's easy to accuse other people of crossing the line, but the line is presented to very few people, the rest are just staring in jealousy. Ankama made a mistake with their product, consumers have nothing to be blamed for. let's keep this crystal clear.
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 April 28, 2012, 03:37:18 |
#18
Quote (Shiraf @ 28 April 2012 03:22)  Sure Ankama have every right to do that, but it doesn't mean it's decent thing to do. Indeed Ankama could screw over their customers as much as they wanted, but it wouldn't be a very smart business plan.
the real question is, do they have a smart plan in anything?
Quote (Yash666 @ 27 April 2012 22:33)  so why they don't write under the butique - we can change statistics after you buy items? pure marketing again + some legal babble. In the end ppl are unhappy becouse they feel used. Thats all
exactly, most people unhappy about something will likely find themselves speechless when Ankama brings out the small print. basically they put up a very nice shop front to lure you in, and once you're in they're the boss.
This post has been edited by Siuling - April 28, 2012, 14:45:43.
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 April 27, 2012, 19:36:07 |
#19
Quote (birczok @ 27 April 2012 15:42)  What I would do is halving PVP damage. Every hit would be 50% of normal dmg - simple and could really work.
maybe double WP at the same time, there are classes who rely heavily on WP, drag a fight for too long means they have no chance of winning.
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