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Member Since : 2011-09-24
284 Posts (0.5 per day)
Most active in : General Discussion
posté Yesterday - 16:58:41 | #1
@Seguchi

Yes I've done those dungeons to death, but frankly I don't think you would use only two dungeons in the entire game as your reasoning behind this. Certains mobs having ways to counter WP-use doesn't mean that Eniraser wouldnt be awesome with WP if you're not up against those. But oh well, that doesn't matter now if they'll stick to AP.


Thread : Eniripsa  Preview message : #547977  Replies : 221  Views : 4140
posté Yesterday - 08:51:48 | #2
Actually Eniraser costing WP isn't a bad thing, so long as it's only WP and not AP, that will leave space for more heals especially in the case of a ressurection. With WP removed from revit (thank god) and Coney not being stackable (if it even becomes good enough to use), what else will you use WP on anyway? Eniraser is a fairly situational spell anyway, sure you'll need it but I don't see why you'd have to use it more than 3-4 times per fight.

I can't say i'm pleased with what Grou is doing on enis though, cause he said his intention isn't to nerf water enis but he already destroyed their damage output by a lot and now he's nerfing revit in order to keep it the same? Err ok.

Only thing that we probably might look forward to now is Coney changing, but that doesn't seem to be going in the right direction much as Coney should be there to support mostly Air or Fire Enis that have no direct way of healing themselves, yet it supposedly takes after the eni's WATER damage as its heal bonus. That doesn't make any sense. Someone before said that it will even get like 10 base heal on its spell and pretty much heal worse than it does now. So I'm gonna get this straight, if coney doesn't heal around 150-200 HP at level 100 (not base, but general output should be that, with maxed speciality) and for ANY branch the eni may have, it's complete and utter bullshit and no-one has any reason to go for it. And I still hope heals isn't the only thing it gets cause that's pretty boring. If I remember right the new coney also doesn't simply cost 1 WP at max level but 2 AP along too. If that doesn't get it to be a summon in the tier of drheller or boombot (or better even, it does cost more), then lmao so much for trying not to nerf things!

Anyway, I don't think I want to bother more until things actually start looking solid but best of luck Grou, I hope you do a good job with this.

(otherwise i'm going to laugh so much when my water masque ends up replacing my eni)


Thread : Eniripsa  Preview message : #547797  Replies : 221  Views : 4140
posté May 20, 2013, 17:05:17 | #3
-Gemlin stays 50 hp
-Striped Bow Meow changes to 125 HP

can't hold all this bull


Thread : Changelogs  Preview message : #545413  Replies : 128  Views : 2321
posté April 22, 2013, 20:21:04 | #4
Yes, let's intoduce more cool figurines that no-one will ever use since the OP ones have already been established!


Thread : News  Preview message : #530405  Replies : 20  Views : 752
posté April 20, 2013, 16:49:22 | #5
@ Niddhoggy, Yeah, I agree more to that now that you elaborated it.

And Furrowing being a WP spell is interesting cause it will allow more combos for the drheller too, but what happens to the heals the drheller could get from it then?


Thread : Heralds Corner  Preview message : #528949  Replies : 44  Views : 3791
posté April 20, 2013, 00:25:14 | #6
I kind of agree on Magma needing to change, but everything else is perfect.

And regarding Drheller Claws my drheller does around 50-65 with it (x2), sure it's less on mobs with higher resistance but I don't really understand why something as useful as a drheller needs to do A LOT of damage on top of all his tricks.

Wouldn't really buff it, but even if it gets a buff it should be really small.


This post has been edited by Neuroid - April 20, 2013, 00:33:29.
Thread : Heralds Corner  Preview message : #528619  Replies : 44  Views : 3791
posté April 17, 2013, 03:58:52 | #7
(All the information about Sacrier updates is in the Devlog Troyle posted. Transposition returns 1 AP to caster if they use air spells, so long as the spell isn't Motion Sickness, though I haven't tried it yet to know how it works.)


Thread : General Discussion  Preview message : #525593  Replies : 35  Views : 1340
posté April 17, 2013, 03:34:25 | #8
All the gear and insignias put on those are intact, they just doesn't visually appear on the dummies, nothing is missing.


Thread : Bugs  Preview message : #525573  Replies : 4  Views : 150
posté April 17, 2013, 03:29:32 | #9
omg thats

35% heals at max

pls


Thread : General Discussion  Preview message : #525571  Replies : 15  Views : 557
posté April 09, 2013, 18:41:14 | #10
Yes, there's always 5% base chance to lock or dodge.


Thread : General Discussion  Preview message : #519227  Replies : 8  Views : 348
posté April 09, 2013, 12:34:21 | #11
If this gets fixed I'm going to be sad.

Unless they adjust the insignias to the eni's size, that'd be cool.


Thread : Bugs  Preview message : #518995  Replies : 3  Views : 184
posté April 09, 2013, 00:17:49 | #12
Idk, I think a voodoll you can move around with only 2 MP might actually be pretty damn convenient AND you also withdraw and recast so.

Wonder if it's affected by push spells and such or if it just transfers their damage, still too early to tell.


Thread : General Discussion  Preview message : #518621  Replies : 19  Views : 631
posté April 09, 2013, 00:12:03 | #13
Enu with 300+ dodge here, yes it's good. Wish I could invest on it on all my classes but gear isn't always that flexible, though it's fine since the rest of my characters have push spells.


Thread : General Discussion  Preview message : #518617  Replies : 8  Views : 348
posté April 08, 2013, 19:07:11 | #14
Yeah let's all complain about FREE THINGS shall we?

Sometimes you get the bonus you want, sometimes you don't, that's the point if it being random.
I roll my eyes too when my maxed enu gets wisdom buff, but she got a FREE two hour long 40 pp buff yesterday and it's awesome how that's even possible!

Big thanks to Ankama these bonuses are great.


Thread : General Discussion  Preview message : #518431  Replies : 9  Views : 427
posté April 08, 2013, 12:54:44 | #15
Darn.  


Thread : General Discussion  Preview message : #518201  Replies : 4  Views : 211
posté April 08, 2013, 04:39:41 | #16
Hopefully its only a bug, I wish baits were stored there too.


Thread : General Discussion  Preview message : #518013  Replies : 4  Views : 211
posté March 29, 2013, 03:39:53 | #17
I don't think you get my point.

I'm not going to go over another stupid debate over the game's timeline, the show is supposed to be a map of the game. The game has many random events that happened in a certain timespan, spread all over with no actual order. Ogrest gets treated like a myth in the show, cause it's something of the distant past and he's not something just anyone can easily approach and go "Hey look, Ogrest does exist!", still he was clearly shown on top of mount Zinit in the end of season 1. People in general create cultures and many many lores out of events that you have no actual way of knowing if they're accurate or not, then time passes and the lores get more and more altered and stray from the original event, Ankama enjoys playing around that a lot.

Please don't use game class spells as a comparison to the spells of the classes in the show, theoritecally every class can very easily make use of every element since it's just magic and magic can have many forms, the game just limits us to 3 specific ones. We once used to have Air Ecaflips and Water Rogues and Calamar Dungeon has Water Sacs, it might not be something available in the game but that doesn't make it impossible according to how the world works like. There used to be an order in which ones they were once, there were 4 different patterns of elements and an equal amount of classes for each pattern, but that rule has been demolished a while before the release, NOW all the classes get a fire branch except sadidas. (point is: the elements we get in the game don't actually matter at all)

Wakfu isn't restricted to the MMO alone, there's a whole load more to it which the show (and Dofus) helps make clear a lot. But to be honest you can't ever really understand how deep the show goes unless you've played both Dofus and Wakfu and are aware of the lores and classes and you can't really ever say "This doesn't look canon to me, I'm dismissing it" about anything, cause everything is there in order to build up the whole universe Wakfu and Dofus are supposed to represent. You're sticking too much to the aspects that make a game a game and forget the whole package of the universe that is not restricted in just one media.


Thread : General Discussion  Preview message : #512639  Replies : 165  Views : 4527
posté March 29, 2013, 01:36:48 | #18
The cartoon has a flow and follows a story and a certain timeline and puts things in a correct order, everything in the show is canon.

Everything in the game is also canon, but it cannot have either a flow or follow a storyline so things in the game are chaotic and have no correct order time-wise, its structure and the fact that it's a MMO are what make it like this. An example; there will always exist enough copies of Vampyro for you to completely strip naked and wear their clothes as your trophy, that doesn't make sense at all outside the game and not just considering the show.

Really just don't try to apply storyline rules on something that completely lacks them. A lot of things can exist in the same time in a MMO, you just choose how/when you navigate them, that doesn't make them anything more than random facts that occured within a time span of 10-20 years. Quests may somewhat say stories but as complete as they are they're only related to certain places and are still not placed anywhere chronologically.


Thread : General Discussion  Preview message : #512599  Replies : 165  Views : 4527
posté March 22, 2013, 03:00:38 | #19
Wait wait, so you have to pick it up after it drops? It doesn't appear in your loot?


Thread : General Discussion  Preview message : #508891  Replies : 28  Views : 1442
posté March 21, 2013, 01:35:49 | #20
Well we had a small group fixing them today, but the ecologist had to leave so we didn't manage to cut all the wrong trees, since he turned Protection back on before he left. At least there are a bunch of the right trees around and hopefully they'll stay there a while.


Thread : Politics  Preview message : #508213  Replies : 5  Views : 228