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FurmentalAlch...'s profile
Member Since : 2011-05-07
226 Posts (0.22 per day)
Most active in : General Discussion
posté Today - 05:03:54 | #1
One thing is wanting change from the status quo and challenging it, that's fine, and I don't see anything wrong with that. By all means go ahead and try.

But another is supporting is someone who had repeatedly shown in the past a clear willingness to go on personal vendettas, extended harassment and racketeering, in order to support himself. Any "corroborating evidence" would be probably considered against the forum rules as well. I'm warning against that, just as other people have as well. Death is not fit to lead Brakmar, and this will soon show.

Thread : Politics  Preview message : #717491  Replies : 16  Views : 344
posté April 15, 2014, 10:47:06 | #2
Not exactly the best artist around, but sure, guess there are a few things I'm not too ashamed to show :3

Here's a drawing I made for Madeline a while back
And my Ecaflip main being a creepy ghostof (Back when the Dark Hurl costume worked properly *wink wink nudge nudge plzplzfix ;3;* )
And a friend's Rogue, Cross Shot is best shot.

Thread : News  Preview message : #716003  Replies : 29  Views : 489
posté April 11, 2014, 23:23:52 | #3
The only problem I find myself having with earth/water Sadida is needing to take a spell I don't care much for if I want to combo properly (Vaporize, that is) and I don't go 11 or 12 AP. But even without dolls, and even I'd say, especially without dolls, Sadida is one hell of a class.

Yes, you won't be dealing as much damage as other classes overall (Except in specific cases, then you WILL have the cake and eat it too, like stacking Tetatoxin on spammy enemies that can't help but to use tons of AP/MP per turn) but they're the Swiss Army knife of the World of Twelve.

My build more or less looks like... as a hybrid, you can max out 2.5 spells per branch. I have maxed out Drain and Mudoll for water; Wild Grass and Bramble for earth, leveled Manifold Bramble and Rust halfway through. AP/MP/Range and STR/CHA split for attributes, maxed out Lone Sadida, Tree, Voodoll, Doll and Knowledge of Dolls. After this and with a lower priority, I maxed out Dolly Sacrifice and I'm currently leveling Sic 'Em More for the rare occasion I see myself wanting to use dolls. You could maybe exchange Wild Grass for Fertilizer, but I don't like its line-only limitation, and Rust with Vaporize if you see yourself ending up with spare AP way too much and you aren't too impressed with Rust's damage.

With this build you can heal and place shields on yourself and allies for a considerable amount, drain MP with Bramble and Manifold Bramble, and deal moderate AoE damage with Manifold Bramble again and Rust.

Thread : Sadida  Preview message : #714711  Replies : 26  Views : 784
posté April 11, 2014, 17:49:45 | #4
Yeesh, I know as a community we've been begging you to finally make this costume available... but for 3 days only, and 2800 Ogrines? Way to milk it. :/ I'll probably still buy it, but you might want to reconsider things for future "offers" as it kinda feels like a low blow.

Thread : News  Preview message : #714555  Replies : 37  Views : 672
posté March 31, 2014, 06:15:05 | #5

Quote (HateSpawn @ 31 March 2014 02:04) *
Viktor as hilarious as that'd be you're the only cat that can threaten people


this is the best bug I've ever seen in any game.



Anyway~ I don't think the bloody bug that is keeping us from connecting back on once we're inside a dungeon has to do with the anti-bot cat. If I were to bet (And anyone with a programming background can consider this), I'd think that Java's overzealous garbage collector and/or Ankama's sloppy coding once again conspired to make using their product a delightful pain in the ass. This is, of course, assuming they also internally use Java for their server, but not so big of an stretch, never bothered to inquiry about it:

Server keeps references of players and player instances, server runs out of memory; destroys the instance created for a player group, kicking out the player. Player tries to connect back, but they're trying to get in a place that no longer exists, therefore stuck in limbo until the server acknowledges this and finally lets them in. I'd dread to see how they handle exceptions like that.

This post has been edited by FurmentalAlchemy - March 31, 2014, 06:15:42.
Reason for edit : Accidentally a word
Thread : General Discussion  Preview message : #708917  Replies : 26  Views : 620
posté March 29, 2014, 22:12:10 | #6
Ticket #1044211

Issue: Lost pet on Sidekick, while attempting to recover the other pets. It worked (The other pets "reappeared") but the one in said sidekick was still gone.

This post has been edited by [Sabi] - April 08, 2014, 18:44:53.
Reason for edit : [Pending]
Thread : Technical Issues  Preview message : #708259  Replies : 171  Views : 3495
posté March 28, 2014, 05:54:48 | #7

Quote (MaedhrosLoss @ 28 March 2014 04:23) *
Sabi, please, inform the tech guys that the pets are dissapearing when you equip then on Multimen. Lots of reports on the right area already.

Just lost my pet right now (thankfully it was a gemlin pet, not a tofu or something).
That is thankfully a visual glitch, swap the "lost" pet with another (Low-value if you are really paranoid) one and it'll reappear. Still annoying and scared the crap out of me, so hope it gets fixed soon...

Thread : Changelogs  Preview message : #707293  Replies : 143  Views : 4232
posté March 24, 2014, 01:56:07 | #8
I've noticed this glitch not only with Saguaros, but also with Pampastucs and Catsupods as well x-x An alternative for when you are alone can be to just attack using the timeline icon, that way it'll go to the right place.

Thread : General Discussion  Preview message : #705017  Replies : 11  Views : 458
posté March 21, 2014, 20:28:33 | #9
I'm sorry, but I'll have to agree with deadcafe here. There's already a mechanism similar to what you describe, ghostof versions of a mob in certain areas that only appear when the population is dangerously low, and that's what probably should happen in any area. They do drop seeds, but you still need the required Trapper level in order to use them.

Thread : Suggestions  Preview message : #698917  Replies : 6  Views : 198
posté March 21, 2014, 15:40:18 | #10

Quote (Soundtrack8 @ 21 March 2014 15:34) *
also about the loot rolls,, I cant quite remember what it was,, but it was something like rather than doubling your rolls or drop rates -- it will allow for a reroll if the first roll fails (or a whole reroll if you drop absolutely nothing,, but that doesn't sound right). Still a very good buff when you consider bosses / fragments etc.
Dont think we ever got any info on if they work with multimen though :/

if you want to play free to play I'd head on over to wapac,,
Lots of people on p2p are very passionate to keep it

Yeah, I'm having issues with Wakfu Elements as well or else I'd have linked to it directly. But with this patch, they added breads of varying efficiency that seem to be meant for the boutique, along with pet food that can max out a pet in a single feeding. As for the premium double loot roll, here it is. Ikiakits may drop from sealed boxes.

EDIT: Oops, looks like they are available on the "official" encyclopedia already c:

This post has been edited by FurmentalAlchemy - March 21, 2014, 15:45:06.
Thread : General Discussion  Preview message : #698707  Replies : 85  Views : 2246
posté March 21, 2014, 15:28:19 | #11

Quote (Uiasdnmb @ 21 March 2014 15:18) *
It's easy to call out every other thing p2w and call Ankama"unable to handle f2p system", but you have to bear in mind there needs to be something attractive in the boutique - I've seen enough "I don't use politics and 15% exp is almost nothing so I can pay free" posts.
Remember it's a business, and Ankama has to reap profits.
Standard things done in other F2P games would be fine. Things like XP boosts, account services, scrolls of absolution and allegiance, vanity items (Which we already have) are all things that go well. Being able to max your pet with a single feeding or having twice the loot rolls as premium is pushing it.

Thread : General Discussion  Preview message : #698699  Replies : 85  Views : 2246
posté March 21, 2014, 14:57:34 | #12
Are you feeding it once every 24 hours? They changed how often you need to feed pets, and now it's no less than 24 hours, no more than 72 hours.

Thread : General Discussion  Preview message : #698683  Replies : 6  Views : 203
posté March 21, 2014, 14:46:37 | #13

Quote (JbcX @ 21 March 2014 12:47) *

Quote (TommyTrouble @ 21 March 2014 12:34) *
If you don't want to pay subscription, go join the p2w server, or go play another game.

Don't drag it out here on the real servers. Nobody wants another one of these stupid threads from f2p fanatics.
And uh... where is this P2W server punk?

Click here

There you go. IIRC, no IP locks or anything. Be warned though, I've seen some unsettling items in Wakfu Elements meant to be sold in this server's boutique. Including things we take for granted in our P2P servers or go a bit beyond mere convenience, such as bread, special pet food to max out their level at once and ikiakits through random boxes. Seems like Ankama is just plainly unable to adopt this monetization model sensibly.

Thread : General Discussion  Preview message : #698677  Replies : 85  Views : 2246
posté March 20, 2014, 15:57:25 | #14
Good to know for the Remington players.

What about Nox, then? Chances are, as usual, that we'll be getting the short end of the stick.

Thread : General Discussion  Preview message : #696441  Replies : 164  Views : 2041
posté March 19, 2014, 20:06:46 | #15
I have the feeling Saharash is the proper name, or as with Chillberg, the name of the *whole* zone while Ohwymi is the name of the first area.

Thread : General Discussion  Preview message : #694983  Replies : 6  Views : 414
posté March 19, 2014, 19:32:39 | #16
Fragments are "merely" 0.1% to drop (Compared to 1% for other relics) but due to a lack of PP lock, they do drop more often. Now Ankama, why can't we have both? :c 0.5% with no PP lock would be fine.

This post has been edited by FurmentalAlchemy - March 19, 2014, 19:33:31.
Thread : General Discussion  Preview message : #694975  Replies : 20  Views : 592
posté March 18, 2014, 15:52:46 | #17
It baffles me how issues that didn't appear in the beta server suddenly appear in the main one... I'd think that's what the beta is for, so they try things there first, then iron out any kinks for production.  

Thread : General Discussion  Preview message : #694051  Replies : 22  Views : 571