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gregobb's profile
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Member Since : 2010-06-20
138 Posts (0.18 per day)
Most active in : Character Classes
posté May 06, 2013, 14:41:18 | #1
I sure would like to see a food chain in higher lvl areas. Like boowolf kill gobbals and gobbals eat plants. and in this case the carnivore especies could agro if you were lower lvl than them. Just an example.


Thread : Suggestions  Preview message : #538545  Replies : 107  Views : 2950
posté April 13, 2013, 16:46:50 | #2
a bit disapointed with the mobs.. boowolfs, bliblis, cracks, stalagmotes and chaffers ( and crows?)...all recicled and not one of them is based in a"sufokian mobs" . -1
I even saw mechanical drhellzerkers in the trailers!

Not that it is that bad but it is somthing you(ankama) should stop doing.


Thread : News  Preview message : #521825  Replies : 67  Views : 1770
posté April 12, 2013, 15:13:13 | #3
Nice


Thread : News  Preview message : #521309  Replies : 67  Views : 1770
posté April 12, 2013, 10:47:59 | #4
@minimickeh

By your logic I would not play any game unless I certain I will play for the rest of my life. Because you know, when you quit the game (or the game ends) you'll "lose" all you have in it. Guess your logic is also flawed.

Wasn't that what happened after beta? All chars were wiped and people still played the game. I know did it and you too. Because I expect more content and more fun from this game.

As an example, if they wiped my account but made full revamp on items and classes and gave me mea culpa or any good compensation to start over I wouldn't mind to start again (paralel with runes revamp and compensation). I guess we have diferent ways of seeing things.

But I think you misunderstood something. Improvement doesn't come from rage, QQ, or troll threads. It comes from a well build critic and suggestions.


Thread : General Discussion  Preview message : #521175  Replies : 38  Views : 1009
posté April 12, 2013, 00:56:05 | #5
I like this game and I don't understand all the QQ about changing.

I would prefer a ever changing pokemon game with several missigno bugs than getting all pokemon to 100 and only being able to pvp (reference to the example someone gave).

Its not wasted time if you have fun. And if you didn't have fun playing a game that you are paying for then stop playing. Simple as that.

And about Hardcore players... Well getting screwd by changes from time to time is (sadly) part of being one, those players are and will ever be the most affected by these kind of changes. And to be honest, changes like these are to be expected in new games, especially when you are playing a game with unique features like wakfu has, for example the social and sandbox aspects in it.






.


Thread : General Discussion  Preview message : #521007  Replies : 38  Views : 1009
posté April 09, 2013, 17:56:33 | #6
I actually like some the changes in water eca. And don't mind the mp cost in the spells Up to scratch and hunter give some nice mobility and damage for the amount they cost. Having this 2 spells + feline leap + cat tree makes the water ecas have great mobility for low mp cost. This being said I don't mind the mp cost in fleahopper at all.

Then you get the 2 healing spells. And they suck. both need enemys to be close to the person you need to heal. Fleahopper is is an half heal half damage spell that I can only see being usefull to melee chars (iops, sacs etc) and flealove takes time to have an effect. This will make the water eca actually a bad healer and unreliable.


This post has been edited by gregobb - April 09, 2013, 23:14:50.
Thread : Ecaflip  Preview message : #519205  Replies : 70  Views : 2722
posté April 09, 2013, 10:09:34 | #7
wait with 100 WS I get 200% dam when crit?

I was expecting a better change to loaded dice and I want to test the eca tree and black cat. All actives/passives seem rather good. Earth seems a bit OP


Thread : Devblogs  Preview message : #518899  Replies : 147  Views : 3298
posté April 05, 2013, 19:35:24 | #8
Anyone knows/have a guess when we will get a pdf file?
I hope the changes that were proposed last year won't be applied since they were so horrific. I guess the dices have roll'd and we just have to wait and see the results...

Brace yourselves
Ouginak is coming


Thread : Ecaflip  Preview message : #517057  Replies : 78  Views : 3910
posté April 05, 2013, 13:10:57 | #9
I would actually like if changed how kamas are produced more often. That way this "events" would simulate real life economy (like inflation of prices etc) in the game and it would be interesting to see how the server would overcome it. It would raise tho social aspect of the game, especially if gov's had a way to deal with those changes which they don't.

About the changes themselves I'm neither against them or in favor but when another mechanic that makes multi accounting more appealing is added is always bad imo (mobs dropping kamas).


Thread : Devblogs  Preview message : #516861  Replies : 292  Views : 5755
posté March 30, 2013, 11:08:32 | #10
application sent


Thread : Heralds Corner  Preview message : #513345  Replies : 24  Views : 3234
posté March 29, 2013, 23:52:38 | #11
Don't know if you're still after this but I got vamp boots with lvl 70 fire rune if you're interested


Thread : Trade  Preview message : #513119  Replies : 2  Views : 96
posté March 28, 2013, 17:29:20 | #12
nicee



Thread : News  Preview message : #512427  Replies : 21  Views : 684
posté March 27, 2013, 16:10:34 | #13
Interface- When showing the mats needed to do a recipe, show us also where we can drop them, or which profession can harvest it.

Evolution- Instead of making a evolution via grind make it so that you level up when you do at least 1 of each recipe. Ex:

to level from 20 to 25 in X-profession you would have to craft every recipe between those levels

Resources - Make more crafts with "wakfu" oriented mats (i.e seeds, cuttings etc), so that players can have high wakfu % without being penalized for not getting other resources


Thread : Heralds Corner  Preview message : #511833  Replies : 42  Views : 1596
posté March 23, 2013, 19:20:22 | #14
Count me in

Khiop


Thread : Events  Preview message : #509685  Replies : 48  Views : 1014
posté March 20, 2013, 21:25:59 | #15
Goverment and politcs changes suggestions Hi fellow wakfu players from nox and remington.
I made this thread to discuss some of the ideas I had to have a better politic gameplay and NvsN.

Fist let me say that my english is not the best and that this is a system sugestion. what I mean is that I wont show any real values or numbers

So the first thing I want to introduce is:

Nation Insignia
As the name says, it is an Insgnia (insig). It would be similar to the old guild Insignia: it starts as a poor hat, grow sto a fullbody tematic insig, and ends like a graceful fullbody insignia. Has the lvl of the insignia grows the stats it have grows too.
How does the Insig lvl up? It is proportional to your Nation Rank (making cp points more useful)
What stats does it give? Later I'll tell you.

(Note: you don't have to equip it to get the stats)

The new Goverment

My Ideas for the gov are quite simple. First when you go to elections you have show who your three (yes only 3) minister will be. What are the obligations of these 3?

Minister of War:
Can promote citizens to soldier or guards (the Nation Insig changes to the current soldier/guard Insig design and gains bonus stats when pvp outlaws or clan members) or take away that title from them.
Can talk in a new chat: "army chat", (only soldiers and guards of the nation can see it) and that way control is troops in manhunts or island assaults.
Can costomize bonus the soldiers/guard gains:
S: %dam or Crit&dodge or AP&MP steal% and +pp
G: %resist or Block&lock or AP,MPsteal resist&+1range

Minister of Ecology:
Can protect plants and animals (impossible to touch it for 3days).
Can change weather.
Can put seeds, cuttings,seeds etc in resources bank. And use them in a menu that let him plant them automatic in x area. (this makes ecology less boring for players so that they have less time cleaning others mess)

Minister of economy:
Can upgrade the space of the bags in the market and kick bags from it.
Can move money to clan members
Can change taxes
Can buy Increased key %drops in nation areas

There would also be 5 other members in the "gov" - the Elites.
Chosen randomly from the higher lvl'd and higher ranked citizens.
The only role they have is to see and discuss with the gov their options; they can see the private gov chat.

Once the gov is elected...

They have to choose some options of how they rule:
º Peacefull Nation : grants to the Nation Insignia +wis +%harvest speed +%walking speed :O
º "Warfull" Nation : grants to the Nation Insignia +pp +%dmg +willpower :O

Tipe of Gov:
º Monarchy: The gov chooses everything
º Democracy: When the gov changes laws, a 5min referendum will appear. if it has more negative votes, there will be no changes.
º Aristocracy: only the gov and the elites vote in the referendum

NvsN

(Note: This is a hot topic because it is needed to have similar quantities of players in every nation to the wars to be fair. especially if every island and clan member becomes conquerable.
I can tell not everyone will like this part of the suggestion since it takes decisions from the player.)

The system to balance nations is simple: a draft pick from 3 in 3 months.
During the last month of the 3 Month period ankama counts the number of characters subscribed in each nations.
After that a draft starts.
Every nation has to have at least 20% of max server subbed population.
If a nation has less, people will be invited to join that nation, and if there aren't enough people joining...
random people will be transfered from the nation with higher population until the 20% cap is reached.

Note: I decided to stop here because writing more would just make a giant wall of text that nobody would read. I failed to say: all islands give bonus, and that the gov should get more laws, like blocking zaaps to people from other nations and blocking people to use other nations markets.



 


Thread : Suggestions  Preview message : #508057  Replies : 2  Views : 193
posté March 07, 2013, 23:52:25 | #16
Thanks for the quick aswer. It helped a lot  


Thread : General Discussion  Preview message : #497995  Replies : 11  Views : 250
posté March 07, 2013, 23:33:58 | #17
Prizes in the Arena Hi everyone. I just wanted to know how many points one does need to achieve the last prize in arenas or if it does depend of the number of challenges your team did.

I did not found this info anywhere, and nobody in my friends knew theaswer too. Also:

Does the final prizes "point-lock" change from arena to arena? And are they influenced by the current best score?
Those are my questions. Can someone help?


Thread : General Discussion  Preview message : #497987  Replies : 11  Views : 250
posté February 25, 2013, 20:00:02 | #18
Is the %heal resist applying like any other resist or it applies in the final value of your heal?
In other words, with 100%heal resist, will it make you immune to heals or will it work like a normal resist with damage?


This post has been edited by gregobb - February 25, 2013, 20:00:45.
Thread : Changelogs  Preview message : #474005  Replies : 110  Views : 2723
posté February 24, 2013, 12:18:05 | #19
New areas for next patch? Speculation Hi, as most of you have already found out by now, ankama inserted some forest like island near every nation (near the tofu dungeon zone). What is it? maybe the island where Masqueraiders supposedly are found in the lore?

Also, in sufokia, in turfo canion, near the snaper dungeon, it appears a new castle/island has been added(this one only in sufokia unlike the forest-like one) Next UB, or just another dungeon/low lvl area?

So what do you think?


Thread : General Discussion  Preview message : #470511  Replies : 18  Views : 491