
February 27, 2012, 17:18:10 |
#11
Quote (Iife @ 27 February 2012 06:53)

Quote (Synsane @ 27 February 2012 05:37)

He doesn't realize that at level 40 one proc of spell rebound doesn't throw the balance of the battle on the Feca's side.
I don't understand why you are so obsessed with level 40. People pass level 40 within their first two days of playing. Do you not get what "end game content" means? When we're looking at the game's state of balance, we're looking at how the developers balance its end game content, not the beginner's tutorial. I don't understand how you
cannot see the potential of this ridiculously designed ability. You have a brain, right? Use it.
You've seen the potential damage numbers with level 100 abilities. You have an idea of how much HP we have at level 100, so you can estimate your HP at level 200. Put two and two together. Do you need me to hold your hand some more?
Please stop looking at such a narrow picture and have some perspective - look at the bigger picture. Christ, lol.
By the way, the newest iteration of Spell Rebound
doesn't have a range limit. I've tested it vs Cra before Beta ended and successfully reflected some of their 6+ range abilities.
Ironically, Spell Rebound was
more balanced on Dofus, because the reflected damage took into account the Feca's resistances beforehand; the opponent received the damage that the Feca would have taken. Not sure why the developers chose to take a step backward in balance..
Because then intimidating aura would be a waste.
The reason why I'm telling you what the skill is like around level 40-60 is because those were the only levels we had the equipment for!
Those are the only levels we had the proper equipment.
I'll say it one more time. We had equipment at those levels.
At level 100 we were wearing level 30-50 equipment. That's why spell rebound seemed OP.
At level 100, our equipment is what will balance the damage.
With level 30-50 equip at level 100 we were depending on our nerfed HP and no resistance on our gear.
During that patch they changed a lot of the equip. Of course the higher level equip will give HP and resistances to balance the damage.
That's why the damage you saw at level 100 are incorrect. Pretty much Feca's were the exploit masters because our reflect damage. Shields were OP, and we had 20% chance to throw back level 100 skills no one in the game was ready to receive.
See at level 50 fighting a level 76 Iop me reflecting his attacks didn't mean ***. I still lost. Yet at level 100, me reflecting his attack mean't I won the game.
Do you understand now?
Spell rebound was balanced, it was stronger in CB. You only think its still OP because of exploited damage numbers added with strong counter shields such as defensive orb.
That DOESN'T matter though. What this thread is about is the individual skill Spell Rebound.
The individual skill Spell rebound.
Spell Rebound on its own is not OP.
Spell rebound on its own, the skill itself is not OP.
There is nothing wrong with the skill Spell rebound.
It was because of lack of gear which made it seem so powerful at level 100 with level 100 skills.
Im not trying to be rude here. I just want you to understand. Don't now post just in spite to try and be right. I don't know how much clearer I could make this. You would of understood if you saw real PVP. Not PVP based on who goes first.
Initiative based PVP is just the same as saying,
who gets hit first loses. Spell rebound made it so we hit first on their turn. That's why it appeared OP. It just was a great skill to have while the game was exploited. When the game wasn't, no problem.
No problems when the game was not exploited.
Before the exploits, spell rebound was no problem.