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Member Since : 2011-12-27
152 Posts (0.3 per day)
Most active in : General Discussion
posté February 29, 2012, 14:56:55 | #1

Quote (Iife @ 29 February 2012 14:45) *
Lolol...ROFL...

So, Ankama basically agreed with my opinions of this thread. In order to balance Spell Rebound, they made it available to everyone!


Click here

Don't you mean they disagreed with you, and did the total opposite. Gave chance to have more then 20% to rebound.


Thread : Feca  Preview message : #342346  Replies : 100  Views : 2562
posté February 29, 2012, 14:55:39 | #2
Defensive orb was always 5 range.

What changed on deglyph?


This post has been edited by Synsane - February 29, 2012, 14:56:08.
Thread : Feca  Preview message : #347684  Replies : 28  Views : 1280
posté February 28, 2012, 15:36:53 | #3
3 Greens and select him as my target.
Remember, if they succeed they might get a bonus for next move. Thats why you're constantly getting splattered.
Sometimes its best to stay on the ground, then get up next turn if they have that bonus.

Check the log to see if they got bonus.


Thread : General Discussion  Preview message : #345638  Replies : 10  Views : 457
posté February 28, 2012, 06:15:09 | #4
Just make a new account. No email confirmation to make a new account.


Thread : General Discussion  Preview message : #345636  Replies : 10  Views : 457
posté February 28, 2012, 06:03:16 | #5
Depends on your chars stats vs his on whatever action.


Thread : General Discussion  Preview message : #345634  Replies : 10  Views : 457
posté February 28, 2012, 05:35:18 | #6
Anyone want to play right now?


Thread : General Discussion  Preview message : #345632  Replies : 10  Views : 457
posté February 28, 2012, 05:26:14 | #7
Thats some good changes.


Thread : Osamodas  Preview message : #345599  Replies : 41  Views : 1748
posté February 27, 2012, 22:27:41 | #8

Quote (Iife @ 27 February 2012 20:46) *

Quote (Synsane @ 27 February 2012 17:18) *


Initiative based PVP is just the same as saying, who gets hit first loses. Spell rebound made it so we hit first on their turn. That's why it appeared OP. It just was a great skill to have while the game was exploited. When the game wasn't, no problem.

End game pvp is initiative based. That's what you seem to have trouble realizing. It doesn't matter the method we used to test this (lololdupeglitch week). The fact is still the same: at maximum level with maximum spells, and late game equipment, assuming two opposing players are equal in stats/equips, the most important stat is initiative.

Ask ANYONE experienced in pvp in a tactical game and they'll tell you. You can deny it all you want (for the sake of arguing with me, because I enjoy it and love the attention), but even you, yourself, probably know that initiative is the most important stat in end-game pvp. Why do you think there was so much QQ in the General Discussion forum about the 3-month subscription pet having a +50 initiative bonus? Think about that for a moment.

What are you talking about? I don't care about how end game will be. I'm telling you that spell rebound is not over powered.

You're ridiculous... If they had the same stats and equip, it would be the smarter player who would win. Not just solely because they go first, and we can't argue for or against that because no one had high level equip because it was not released.

Also, I don't care.

Don't even argue on that I said the smarter player will win, because it has nothing to do with the topic of this thread that you made.

Read my post over again. I repeated several times the important points yet you still overlooked them and argued on the smallest unnecessary thing.

I don't even know whats wrong with you.

Lol.. wtf?


This post has been edited by Synsane - February 27, 2012, 22:29:15.
Thread : Feca  Preview message : #342343  Replies : 100  Views : 2562
posté February 27, 2012, 17:29:16 | #9
That will all be set up if this project actually gets a green light.
Going to need some help to get it started. Going to need someone interested and good at organizing.


Thread : General Discussion  Preview message : #344362  Replies : 46  Views : 1059
posté February 27, 2012, 17:24:15 | #10

Quote (Seredin @ 27 February 2012 15:42) *

Quote (Iife @ 24 February 2012 00:35) *
I haven't tested it, but that would be...completely broken.

Put a fecastopheles armor on a friendly Sadida's doll. Sadida nettles. The doll waltzes up to an enemy, locks them, and continuously spews out fecastopheles each turn.

Yeah.
I was merely pointing out the "I haven't tested it, but its completely broken" line. It's my favorite. No testing but absolute assurance that no matter what its broken. It's also a staple of your arguments, which I love too.

You're my hero life. Don't ever change.

Lol, thats why I'm here.

I actually tested fecastopheles on a doll. You can cast it on, but it does not activate.

YOu can cast it on a double, yet does not activate. Plus they get killed first anyways.

You can cast it on a Osa's summon and it will activate on them.

So little pet bombs a go!


Thread : Feca  Preview message : #341389  Replies : 14  Views : 602
posté February 27, 2012, 17:18:10 | #11

Quote (Iife @ 27 February 2012 06:53) *

Quote (Synsane @ 27 February 2012 05:37) *

He doesn't realize that at level 40 one proc of spell rebound doesn't throw the balance of the battle on the Feca's side.

I don't understand why you are so obsessed with level 40. People pass level 40 within their first two days of playing. Do you not get what "end game content" means? When we're looking at the game's state of balance, we're looking at how the developers balance its end game content, not the beginner's tutorial. I don't understand how you cannot see the potential of this ridiculously designed ability. You have a brain, right? Use it.

You've seen the potential damage numbers with level 100 abilities. You have an idea of how much HP we have at level 100, so you can estimate your HP at level 200. Put two and two together. Do you need me to hold your hand some more?

Please stop looking at such a narrow picture and have some perspective - look at the bigger picture. Christ, lol.

By the way, the newest iteration of Spell Rebound doesn't have a range limit. I've tested it vs Cra before Beta ended and successfully reflected some of their 6+ range abilities.

Ironically, Spell Rebound was more balanced on Dofus, because the reflected damage took into account the Feca's resistances beforehand; the opponent received the damage that the Feca would have taken. Not sure why the developers chose to take a step backward in balance..

Because then intimidating aura would be a waste.

The reason why I'm telling you what the skill is like around level 40-60 is because those were the only levels we had the equipment for!

Those are the only levels we had the proper equipment.

I'll say it one more time. We had equipment at those levels.

At level 100 we were wearing level 30-50 equipment. That's why spell rebound seemed OP.

At level 100, our equipment is what will balance the damage.

With level 30-50 equip at level 100 we were depending on our nerfed HP and no resistance on our gear.

During that patch they changed a lot of the equip. Of course the higher level equip will give HP and resistances to balance the damage.

That's why the damage you saw at level 100 are incorrect. Pretty much Feca's were the exploit masters because our reflect damage. Shields were OP, and we had 20% chance to throw back level 100 skills no one in the game was ready to receive.

See at level 50 fighting a level 76 Iop me reflecting his attacks didn't mean ***. I still lost. Yet at level 100, me reflecting his attack mean't I won the game.

Do you understand now?

Spell rebound was balanced, it was stronger in CB. You only think its still OP because of exploited damage numbers added with strong counter shields such as defensive orb.

That DOESN'T matter though. What this thread is about is the individual skill Spell Rebound.
The individual skill Spell rebound.

Spell Rebound on its own is not OP.

Spell rebound on its own, the skill itself is not OP.

There is nothing wrong with the skill Spell rebound.

It was because of lack of gear which made it seem so powerful at level 100 with level 100 skills.

Im not trying to be rude here. I just want you to understand. Don't now post just in spite to try and be right. I don't know how much clearer I could make this. You would of understood if you saw real PVP. Not PVP based on who goes first.

Initiative based PVP is just the same as saying, who gets hit first loses. Spell rebound made it so we hit first on their turn. That's why it appeared OP. It just was a great skill to have while the game was exploited. When the game wasn't, no problem.

No problems when the game was not exploited.

Before the exploits, spell rebound was no problem.


Thread : Feca  Preview message : #342335  Replies : 100  Views : 2562
posté February 27, 2012, 05:42:35 | #12
This argument can go back and forward for ages.
However, its the judges call. End story.


Thread : General Discussion  Preview message : #344359  Replies : 46  Views : 1059
posté February 27, 2012, 05:37:43 | #13

Quote (Iife @ 27 February 2012 05:09) *

Quote (boink @ 27 February 2012 03:03) *
My bad...I think taking 0 dmg and reflecting back 100% dmg at 20% is a bit unbalanced. I would rather see it at either take 0 dmg or reflect 50% back. Or, I think this might be nicer, 20% chance to heal 50% of dmg, once per turn, with resistances etc factored in. This would synergize more with being tanky, sustain and survivability in fights.

No combination of 0 dmg and 100% reflect.

For a comparison, Srams have a Sram reflex that at lvl 20, you have 20% chance to dodge the atk, move back 1 square and gain 1 MP. This effect is negated if you there is something on the opposite side of the direction of the atk.

Exactly. It will always be a lose-lose situation for the opponent, due to how well Spell Rebound synergizes with the other reworked Feca abilities.

If an opponent uses a 400 damage attack on the Feca, there are only two possible outcomes: 1) If it hits the Feca, it will be reduced by 60% from Peace Armor. 2) If Spell Rebound procs, the reflected damage will not be reduced and the full 400 damage will slam back into the opponent's face, and the Feca will take 0 damage from the attack, which means the opponent wasted his entire turn to accomplish nothing but commit suicide.

Spell Rebound's clumsy design was acceptable before the reworked Feca abilities. Now, it just sticks out like a sore thumb due to how amazingly well it synergizes with Peace Armor and the reworked Earth armors.

Remember, it only takes one reflect to lose the match. When fighting against a Feca, players basically have a 20% chance to lose right from the start. People's workaround strategy to counter Earth armors was to use expensive, high burst damage attacks because using multiple weaker attacks would proc Earth armors so often they would explode themselves. However, using high burst damage runs the risk of activating Spell Rebound, and it only takes one reflect proc to secure the Feca's victory. It's a lose-lose situation for players fighting Fecas.

This ^ is exactly why everything you're saying is wrong.

Quote (Sealsa @ 2012-02-27 01:29:37)l
ife gives advice based on a lv100 and exploited characters. You think that'll help?


Quote (Synsane @ 2012-02-27 02:25:14) That's exactly why he thinks Spell Rebound is OP. He saw it function during level 100/100 fights where one rebound pretty much KO'd the opponent.
He doesn't realize that at level 40 one proc of spell rebound doesn't throw the balance of the battle on the Feca's side.
He doesn't realize that Iop's out damage Feca's and gain damage % continually while fighting increases their damage giving them the chance to easily slay a Feca.
He doesn't know this because he's never fought a Iop not level 100.

He's pretty much saying that because there is a 20% chance to reflect one full attack in a turn. A Feca is unbeatable.

He's saying because of our new armours it makes spell rebound OP. Which is dumb. We already know its the armours that need changing, and Spell Rebound was balanced during CB -> OB

In his mind his Iop could never beat another Iop because the other Iop would be doing the same damage attacks to him.
That's his logic.

He thinks spell rebound triggers every turn. When it hardly triggers, and its nice when it does. Though it does not turn the tide of a battle on its head.

Ironclad does that (not at level 100 skills of course).

Its our armors which need nerfing. Everyone knows and agrees with that.

Spell rebound on the other hand was already balanced, and won't be changed. There is no problem with it.

Just don't exploit the game and use skills that are so powerful that they can kill yourself because you don't have proper gear for your level.

Spell rebound was pretty much a punishment for skill exploiters. He has no idea how it really functions in a duel.


This post has been edited by Synsane - February 27, 2012, 05:39:13.
Thread : Feca  Preview message : #342331  Replies : 100  Views : 2562
posté February 27, 2012, 05:29:31 | #14
"ontop of the"


Thread : General Discussion  Preview message : #344459  Replies : 145  Views : 1654
posté February 27, 2012, 03:20:21 | #15

Quote (MangoEclair @ 27 February 2012 03:15) *

Quote (Synsane @ 27 February 2012 02:05) *
Curelian Nights were all pretty much the government. Once they spread their dislike of me, I didn't need to do anything to be on their bad sides.

I'd be sitting there watching someone get PK'd. Guards would run in and blame me. Last time I PK'd in Sufokia was when that Eni, Ritsa, would not duel me.

In the last two weeks when no one played anymore maybe... When I was Governor I ignored you and never spread anything about you. Don't blow the situation out of proportion.

I never said you did Eclair. I was in Everfrost at the start of OB. I always supported you. Never was Everfrost members I had a problem with.


Thread : The Old Dusty Corner  Preview message : #339598  Replies : 36  Views : 1094
posté February 27, 2012, 03:11:56 | #16

Quote (FabledFowl @ 27 February 2012 03:08) *
Winner always chooses.

How would that be a fair fight then?

If a iop is fighting a cra. The first fight is small field. The Iop goes first and wins. He'd choose small field and win again. The cra would be pissed he never got a big field to give him a chance to win.

That's why it should be up to the judge.

Because if its first to 2 wins and the field is so important to a win. Both the winner and loser should not get to make the choice. The judge is only one able to make the final fair decision.


Thread : General Discussion  Preview message : #344353  Replies : 46  Views : 1059
posté February 27, 2012, 02:59:58 | #17

Quote (captbrandon @ 27 February 2012 02:56) *

Quote (Synsane @ 27 February 2012 01:40) *

Quote (ihearttofus @ 27 February 2012 01:37) *

Quote (CoolWhip21 @ 26 February 2012 21:00) *
Can't you watch a fight? Why would judges be inside?

This. I was with this idea up until you mentioned judges. There are just too many ways to exploit this that it will eventually revolve around the judges instead of the fights themselves.

Yeah I agree. Judges will just spectate and hold the bets/wagers. They also choose where the battles start. Aka whether small or large field.

I like the idea of the judges watching a lot more than the judges being in the fight, purely due to the randomness/aoe/speed bonuses. However, I believe that if a competitor wins matches, he/she should be given a choice of which map HE/SHE would like, as sort of a "home field" advantage.

Don't you mean the loser chooses?
If the winner chooses, he'd set it up to win again easy.


Thread : General Discussion  Preview message : #344349  Replies : 46  Views : 1059
posté February 27, 2012, 02:57:53 | #18
You guys are going off topic. Its obvious armors will take a big nerf.


Thread : Feca  Preview message : #342322  Replies : 100  Views : 2562
posté February 27, 2012, 02:25:14 | #19

Quote (Sealsa @ 27 February 2012 01:29) *
life gives advice based on a lv100 and exploited characters. You think that'll help?

That's exactly why he thinks Spell Rebound is OP. He saw it function during level 100/100 fights where one rebound pretty much KO'd the opponent.
He doesn't realize that at level 40 one proc of spell rebound doesn't throw the balance of the battle on the Feca's side.
He doesn't realize that Iop's out damage Feca's and gain damage % continually while fighting increases their damage giving them the chance to easily slay a Feca.
He doesn't know this because he's never fought a Iop not level 100.

He's pretty much saying that because there is a 20% chance to reflect one full attack in a turn. A Feca is unbeatable.

He's saying because of our new armours it makes spell rebound OP. Which is dumb. We already know its the armours that need changing, and Spell Rebound was balanced during CB -> OB

In his mind his Iop could never beat another Iop because the other Iop would be doing the same damage attacks to him.
That's his logic.

He thinks spell rebound triggers every turn. When it hardly triggers, and its nice when it does. Though it does not turn the tide of a battle on its head.

Ironclad does that (not at level 100 skills of course).

Its our armors which need nerfing. Everyone knows and agrees with that.

Spell rebound on the other hand was already balanced, and won't be changed. There is no problem with it.

Just don't exploit the game and use skills that are so powerful that they can kill yourself because you don't have proper gear for your level.

Spell rebound was pretty much a punishment for skill exploiters. He has no idea how it really functions in a duel.


Thread : Feca  Preview message : #342313  Replies : 100  Views : 2562