Nillii's profile
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Member Since : 2011-06-28
523 Posts (0.76 per day)
Most active in : General Discussion
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 Yesterday - 08:19:29 |
#1
Not very exciting, but...
I wish I could delete the event quest items that I don't need anymore.
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 Yesterday - 08:05:22 |
#2
You can remove all the files called hs_err_pid####.log
If you see character names on the characterPreferences-CharacterName.properties that you will never use again, you can delete those too. You can delete all the preferences if you want, the next time you open the game everything will be as it was when you first installed the game. Same with accountPreferences####.properties, but it's not as easy to know which one is the right account if you have more than one file.
In the folder clientConfig there is a folder for each account, then each world, then each character. You can delete the ones you know you won't use (but keep the ones called null, I don't know what they do).
You can also delete the folder called cache, it will re-add the necessary files again when you start the game next time.
If you have a folder called report and if you have filed the bug reports already, you can delete the files within the folder now.
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 May 12, 2013, 09:12:47 |
#3
We need 1,817 hazel planks to repair everything at Crusty Road.
We need 2,162 hazel planks to repair everything at Swords Crossing.
We need 1,495 hazel planks to repair everything at Traff Algar.
In total, 5,474 hazel planks (16,422 hazel wood) is needed.
Since the last time I checked (April 29), 1,184 hazel planks have been donated. Awesome work
PS: A list of the exact coordinates of all repaired and broken workshops can be found at Tofunation's Wakfu Cloud.
This post has been edited by Nillii - May 12, 2013, 18:32:26.
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 May 05, 2013, 08:27:30 |
#4
This discussion came up a while ago, too. I think somebody found the math formula from official text on the Dofus website. The same rules apply to Wakfu but apparently they assume we read everything the company has ever written so they didn't bother copying the text over to the Wakfu website.
Quote (Spazturtle @ 03 May 2013 10:25)  (Amount of Ogrines/100) + 60 days
So if you buy 3000 Ogrines, you’ll have 3000 divided by 100 (30 days), plus 60 days = 90 days total validity.
It also shows when your orgrins expire here: Click here
More examples, so you understand the math formula better:
You buy 3,000 ogrines. They last for (3000/100)+60 = 90 days.
You buy 10,000 ogrines. They last for (10000/100)+60 = 160 days.
You buy 700 ogrines. They last for (700/100)+60 = 67 days.
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 May 01, 2013, 08:00:28 |
#5
Quote (Nanaers @ 01 May 2013 05:43)  You shouldn't hold the government responsible for everything.
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If you really want the best for your nation then maybe you should stop acting so hostile towards him and help him. Well said.
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 May 01, 2013, 07:57:01 |
#6
Quote (Azael @ 30 April 2013 17:41)  CM wishes and bonus
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Each Nation will have its own element.
The CM wishes will provide the following bonuses, additionally to the HP bonus:
+30% in the main element
+20% in the secondary element
+10% in the opposite element This is exactly what I didn't want. If you're going to do this, then at least change the text on the Nation posters in Astrub so that it is clear that the element of your character should be considered when you choose a nation.
Quote (Azael @ 30 April 2013 17:41)  We will also try to add the xp bonus to the main profession of the Nation, but we cannot say for sure if it’ll be ready for the next update.
Ex: +5% Farmer XP for Amakna.
This bonus will be placed on the Jonks.
Current ideas being worked on
Addition of exclusive harvests for each nation (with the craft revamp) This, on the other hand, is an idea I'm okay with. It's obvious already in Astrub that the different nations favor different professions, so even new players should be able to choose the nation which better suits them.
Although it seems to me that even less people will choose Sufokia after this, as fishing is the least popular profession. Farmer, Lumberjack and Miner are all tied as the most popular profession so well done on that, but nobody likes fishing.
I also like the idea of exclusive harvests. Not exclusive based on citizenship - everybody should be able to harvest them - but everyone should have to travel to the specific nation to get the resource. Please please please make this exclusive harvest really useful so that people will feel it really is worth the trouble to travel far to find it. Or maybe it could be the one resource that sells well on the markets.
Quote (Kikuihimonji @ 30 April 2013 18:15)  Do you mean that Sufokia will get water dmg %, brakmar fire dmg %, bonta earth dmg % and amakna air dmg % as the main element?
Bonta earth because of the Mushd's, treechnids and big forest in Ticket of Yurbut, also it's linked to lumberjack profession (tree, wood = earth element); Amakna got singing fields and for me the sound is related to the wind, so air element - and theres a lot of empty space where wind can help crops's seeds to fly around (my imagination);
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Also bonta could be air and amakna earth - depends on how you look at this... Bonta is air. Amakna is earth. Bonta has Windy Village, for one. Amakna has cracklers. Bonta has moskitos (flying things), Amakna has humanoid plants attacking people.
I also associate trees more with wind than with earth because they're taller, it's more like trees are of the sky than the ground. Crops are much closer to the ground than treetops are, so crops feel more like the earth element.
This post has been edited by Nillii - May 01, 2013, 07:58:46.
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 April 30, 2013, 17:40:55 |
#7
Quote (poolay @ 30 April 2013 17:13)  Somebody asked for a spoiler?
Here’s something I’m currently working on: the world map!
Two goals:
- Bring back Zinit and Ogrest to the center of the game.
- Better match the geography of DOFUS
Ooh, exciting picture
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 April 29, 2013, 08:15:17 |
#8
Quote (FoxCommanders @ 24 December 2012 23:08)  Global repair .
All Amakna citizens participate in repair event. We should repair as much objects broken by Ogrest Chaos as possible. Tools in towns have the highest priority. All the tools (workshops) outside of towns are already repaired
There's a list of all the remaining workshops in the Tofunation Workshop List.
We need 1,931 hazel planks to repair everything at Crusty Road.
We need 2,221 hazel planks to repair everything at Swords Crossing.
We need 2,506 hazel planks to repair everything at Traff Algar.
In total, 6,658 hazel planks (19,974 hazel wood) is needed.
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 April 28, 2013, 14:25:54 |
#9
Quote The builder also allows you to link a build, so no more copying and pasting your save data. You are also able to maintain and edit any build YOU personally made, however you MUST be logged in , in order to properly associate the build to your user. If you are not the owner and make modifications to a build then it will save it as a new build.
Builds not accessed after 90 days are deleted if they are not associated to a specific user.. So if you want your build to stay around forever, make sure you login before you create it.
Since you're connecting builds to user accounts anyway it shouldn't be too hard to show each user all the builds that are associated to them. So if I log in and go to the set builder, there will be a box showing me links to all the builds on my account. If the information is easily accessible you could make it a table showing Title, Character Name, Class and Level. The Title would be the link, the rest is just there for convenience.
Nice upgrade nonetheless
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 April 28, 2013, 13:55:39 |
#10
Quote (Shaleigh1 @ 28 April 2013 07:44)  Also, how can the wakfu-elements guy have the new patch items on his site 2 hours after the patch drops and you need a week to get them in there at all and then it is all bugged and does not show any values or anything? Because the wakfu-elements guy is extracting real information from the actual game files. I don't know how the official encyclopedia is made, but it is probably by people who sit and modify all the numbers and texts for each item, instead of relying on computers just getting it automatically from the actual game.
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 April 28, 2013, 09:08:18 |
#11
Quote (Spazturtle @ 27 April 2013 23:05)  Whilst we are talking about map design please make the sand in sofukia yellower insted of the current white. +1 to this idea. At the moment, Calamar is a much nicer place to run through than Sufokia.
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 April 26, 2013, 17:44:31 |
#12
It's a great idea butchered by terrible implementation. It's ridiculous that the encyclopedia isn't built by automatically extracted information from the current version of the game (something I noticed when the Robust Trapper Box recipe was wrong in-game and different in the encyclopedia). While unofficial sources haven't figured out exactly how to extract or present all the information, at least we know that they got their information from the actual game. The encyclopedia can never compete with actual in-game data.
Making the community work by getting thousands of screenshots is even more ridiculous when your devs should be able to easily write some sort of automation for getting each and every creature in the requested pose. Seriously. Making the community gather fun or interesting in-game screenshots could be awesomely fun, but you really should get the icons/avatars for each creature automatically.
If it can be automated, then automate it. Human labor is so last century.
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 April 26, 2013, 17:32:36 |
#13
Quote (Azael @ 25 April 2013 16:54)  We will work on the Drago Express map for better coverage of the nations and islands.
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Ideally, I’d like to give the possibility for each nation to apply taxes on the drago-express (with a minimum of zero, so totally up to the government). Good idea, some places are very remote and others are ridiculously well connected for no good reason. However, some players might enjoy playing in remote areas, like when I chose to plant rare crops in the furthest reaches of Steamulating Shore (Sufokia) because mean people usually can't be bothered running that far just to be mean. Remote isn't necessarily a bad thing, but the current Drago Express map could benefit from a remake anyway.
The taxes is also a wonderful idea. However, if possible, I would suggest that the government can set different taxes for allies, neutrals and enemies. That way they could make it free for allies, make neutrals pay a small amount, and have it really expensive for enemies. I dislike the idea that enemies can't use the drago-expresses at all.
Quote (Azael @ 25 April 2013 16:54)  In order to centralize different elements, we may implement the idea of a “capital”.
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The downside is that trade bridges will disappear and ecosystem areas in juxtaposition will increase in size.
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If we implement capitals, chances are that you’ll find several markets to spread the population, within the capital. Wonderful idea. The community is already trying to achieve this anyway. Each nation has chosen a location where the important features are all easily accessible (bank, market, zaap, drago-express, phoenix) and it's sad to see that it's harder for some nations to choose a good spot than it is for others. One of the main concerns right now is that most of the chosen trade bridges are far from the new players - on Remington we're using Traff Algar, Fiery Walk and Gobblard Boulevard - which makes the server seem more empty than it is for a new player who visits the abandoned first trade bridge. It would benefit new players if the Nation HQs were more attractive to players of all levels, so that new players can quickly find groups of mid level and high level experienced players. Placing the important features in a Capital and making sure the Capital is where the new players arrive when they first reach their own nation is a great idea.
The most important point, for me, is to make each nation capital equally attractive to its own citizens. A Bontarian should enjoy the Bonta Capital just as much as a Sufokian enjoys the Sufokian Capital. As it is now, Brakmarians don't really enjoy Gobblard Boulevard at all because the important features are so much further from the drago-expresses than they are in other nations.
And while it's currently inconvenient that the main markets are far away from new players, I really do like the idea of having many markets in each nation. The main one should be easily accessible for everyone, but there should also be a few remote ones that enemies can sneak to in times of war. It should be hard for a nation to successfully guard all the markets at once, so the current system of having two less active markets in every nation is good.
Quote (Azael @ 25 April 2013 16:54)  The idea is to allow players to plant seeds almost anywhere in the game, with level as the only constraint. I love this idea, but the governments should be given better means to counter-act overpopulation before we give terrorists too much power. As it is now, the governments are powerless against overpopulation.
5% planting chance seems reasonable to me, as the foreign species probably are foreign for a reason. Snappers shouldn't enjoy the heat of Brakmarian lava at all, and the Plant family should starve on the Sufokian beaches.
Quote (Azael @ 26 April 2013 14:19)  There already is interaction between fauna and flora. For example Tofus destroy wheat.
I also agree that we should rebalance the families for them to have a stronger impact on the default ecosystem of other nations. This interaction is a wonderful detail when you first explore the game, but it gets incredibly frustrating when you try to harvest Thistle Seeds near a bunch of Gobballs. I would love for higher level mobs to interact with higher level plants, but their hunger should be greatly reduced as to not compete too much with the players for the resources. The mobs should win the race occasionally, not 90% of the time.
Quote (Azael @ 26 April 2013 14:19)  Clan Member wishes The one change I would suggest for the Clan Member wishes is to not have element specific bonuses at all. It just seems unfair that the choice of nation should affect which character build you can be good with. Certain areas are always more unbalanced than other areas because of the mobs and resources available, so some character builds are penalized if they're in the wrong nation. Amaknians struggle to get the current earth damage bonus from Holey Forest, which is something a new player has no way of knowing when they choose a nation for the first time.
This post has been edited by Nillii - April 26, 2013, 17:36:58.
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 April 26, 2013, 16:44:31 |
#14
I suggest efforts are made to make sure there is at least one working workshop in every building on the trade bridges. That means there are 5 workshops to focus on. I marked them as prioritized in the Tofunation database so that they will be easy to see (they now have a red background and a flag icon). I'll copy the info here too:
Fiery Walk
None, there is already 1 in every building.
Gutted Plaza
[5, -2] Bread Oven (the middle one) : 80 copper and 200 planks
[6, -2] Sawmill (the only one) : 100 copper and 200 planks
[6, -2] Wood Lathe (any) : 100 copper and 200 planks
Unna Bridge
[16, -22] Stove (the one on the left) : 100 copper and 180 planks
[16, -22] Tailor's Workshop (any) : 100 copper and 200 planks
In total this would need 480 copper and 980 hazel planks (2,940 hazel wood).
If anyone donates anything to a workshop or notices that the Tofunation database has the wrong info, please send me an Ankabox message and I'll fix it
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 April 23, 2013, 08:30:15 |
#15
Yes, it's weekly maintenance. You can read about it if you go to the Server Status category on the forums and read the sticky topic called Weekly maintenance – Tuesdays
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 April 20, 2013, 14:36:56 |
#16
It's easier to maintain the workshop list at the Tofunation website, instead of having to write all the names and coordinates in forum posts.
Remington Workshop List - Sufokia
Me and Class ran through all of Sufokia today to update all of the workshops (I'm f2p so he told me the numbers and I wrote them down) so it's all up-to-date now.
To repair all of the workshops left in Sufokia, this is what we'll need:
- 4,880 copper ore
- 10,789 hazel planks (32,367 hazel wood)
- 1,899 kamas
It's easy to make an account on Tofunation and the website tells you how you can get access to updating workshops yourself. If you need me to do it instead, send me a message in the Ankabox.
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 April 20, 2013, 10:02:04 |
#17
Quote (jade-harley @ 16 April 2013 01:37)  UPDATE! All workshops out of tradebridges fixed!!
Awesome work!  I got so happy when I ran my workshop run this morning and got to mark so many workshops as fully repaired in the database.
Why don't you use the Tofunation workshop database more? Writing all of the names and coordinates into forum posts all the time just seems so much work. You also miss some workshops, like the broken Wood Lathe at Crusty Road 13, -1 and the broken Kama Minter at Crusty Road 16, 0. And if you use the database you don't have to do so much math, it counts everything for you! Silly.
I don't have a p2p account anymore so I can't right-click and see how much resources are actually donated to each workshop, but if someone wants to run with me and tell me the numbers I will gladly take the time to update the database. Just send me a message in the Ankabox. It would probably take 30-45 minutes to update the remaining workshops.
Update: Class (frost-byte) helped me out so now all of the workshops of Amakna are updated in the Tofunation database. In total we need to gather 320 Copper Ore and 7,618 Hazel Plank (or 22,854 Hazel Wood) to repair every single workshop left in Amakna.
This post has been edited by Nillii - April 20, 2013, 10:47:18.
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 April 20, 2013, 09:02:36 |
#18
Quote (Troyle @ 18 April 2013 12:15)  Translation: The missing english translations have been implemented.
Right-clicking on a market board while sitting: Vous êtes occupé(e) à faire autre chose.
Fixed
This post has been edited by Nillii - April 26, 2013, 14:47:59.
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 April 20, 2013, 08:51:49 |
#19
Quote (Troyle @ 15 April 2013 16:09)  Robust Trapper Bag: This item will now be called Robust Trapper Box.
Sorry, that's still not fixed. The recipe is called Box, but the item itself (if you right-click the recipe) is still called Bag.
Fixed 
This post has been edited by Nillii - April 26, 2013, 14:47:17.
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 March 23, 2013, 09:02:25 |
#20
Quote (RoboTrigger @ 23 March 2013 00:55) 
Otomai Island Dye Thanks for sharing, hope you don't mind I put it on the wikia
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