November 12, 2012, 02:57:06 |
Dying mobs trigger Blood Pact on Sacrier
Hey, I'm a lvl 27 Sacrier and for a while now i've been noticing that i take damage after a monster dies in a fight when there are more than 1 in the fight. (Otherwise the death screen appears too fast to notice any damage if i kill a single mob.)
I think the passive "Blood Pact" is triggering it wrongly, because it should trigger only on allies dying.
"The goddess Sacrier grants extra HP to the Sacrier to help him protect his allies. However, if one of these allies dies, the Sacrier will take damage as punishment for having broken the pact."
+0%(+30%) max HP
if Ally KOed : -0%(-12%) max HP
- Combat start:
- per Ally: +0%(+6%) max HP
Please look into it